[YUMS] cpt_gandy Beta Tester 168 posts Report post #51 Posted August 9, 2016 Mikasa, Kawachi and Ishizuchi got nerfed? Also: Tachibana Thx for posting this (I just hope it is accurate data)! we still have to find out if premiums are effected by the changes or not as we dont know yet. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #52 Posted August 9, 2016 (edited) Nerf, Buff and ofc red and green colors..... Has it occured to some people, that less normalisation in some cases can be better because it does not cause an overpenetrating shot but a penetration, resulting in 3.3 times the Damage of that shell? At the same time more penetration can produce more overpens. At least test it first before making those hypes about nerfs and buffs without even understanding what is actually happening Edited August 9, 2016 by LilJumpa Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #53 Posted August 9, 2016 Has it occured to some people, that less normalisation in some cases can be better because it does not cause an overpenetrating shot but a penetration, resulting in 3.3 times the Damage of that shell? Yes, I thought of this. The real value and meaning of this isn't easy to grasp. But generally angling will be slightly less effective Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #54 Posted August 9, 2016 Yes, I thought of this. The real value and meaning of this isn't easy to grasp. But generally angling will be slightly less effective Autobounce angles are unchanged. Only penetration values will change a little bit and I bet 90% of all people will not even notice a change and the other 10% will use this list to justify their whinethreads about sucking in their NC and ofc their Tirpitz (because something changed) Only testing can reveal if some ships are now penetrable by certain shells at certain distances because of a slight increase in penetration values, when these where immune before. 1 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #55 Posted August 9, 2016 Autobounce angles are unchanged. Yes but angling your ship doesn't automatically mean you're presenting an autobounce angle Share this post Link to post Share on other sites
WhoCares01 Beta Tester 206 posts 7,325 battles Report post #56 Posted August 9, 2016 In case you wonder, we are obviously (currently?) not meant to test the T9 and T10 ships - T9 research 777777 EXP, T10 999999EXP. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #57 Posted August 9, 2016 In case you wonder, we are obviously (currently?) not meant to test the T9 and T10 ships - T9 research 777777 EXP, T10 999999EXP. Seems logical maybe WG will use the XP to test tiers sequentially. I shall be trying out DDs in PT to see if I like them Share this post Link to post Share on other sites
WhoCares01 Beta Tester 206 posts 7,325 battles Report post #58 Posted August 9, 2016 (edited) Also note that you start with just 1000 doubloons - you can only train a captain to a new ship twice, and only if you don't "waste" doubloons for anything else, e.g. converting experience from an elited ship, demounting upgrades, using special camos, ... But remember that you have up to four 15 point captains per nation - so if you don't intent to play CVs you can use those captains on other ships of that nation. Edited August 9, 2016 by WhoCares01 Share this post Link to post Share on other sites
RedStorm1 Players 434 posts 8,874 battles Report post #59 Posted August 9, 2016 The August update is bringing German Battleships to the game Wo sind meine Schlachtschiffe? Share this post Link to post Share on other sites
RedStorm1 Players 434 posts 8,874 battles Report post #60 Posted August 9, 2016 Also note that you start with just 1000 doubloons - you can only train a captain to a new ship twice, and only if you don't "waste" doubloons for anything else, e.g. converting experience from an elited ship, demounting upgrades, using special camos, ... But remember that you have up to four 15 point captains per nation - so if you don't intent to play CVs you can use those captains on other ships of that nation. Just win 10 battes, you get 10,000XP AND you can even try three PREMIUMS! Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #61 Posted August 9, 2016 More and more information in the after battle results, and you still can't look at the results after getting forcefully disconnected by the WG servers. GG. Must be very hard to code since WoT has had that feature forever. Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,339 battles Report post #62 Posted August 9, 2016 - nice remodelling / lower islands on Fault Line & Two brothers - no warning message on Friendly-secondary-fire - AP removed on Tier 1 - less "fail-divisions" Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #63 Posted August 9, 2016 - AP removed on Tier 1 But why? Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #64 Posted August 9, 2016 Probably a daft question but Ibuki is asking for 777,777 XP to unlock it, which seems odd to me. I thought it might be connected to the number of wins but the figure has stayed constant, is there a particular requirement that needs to be met to unlock the T9 ships. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #65 Posted August 9, 2016 - nice remodelling / lower islands on Fault Line & Two brothers They've opened up the middle passage Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #66 Posted August 9, 2016 Probably a daft question but Ibuki is asking for 777,777 XP to unlock it, which seems odd to me. I thought it might be connected to the number of wins but the figure has stayed constant, is there a particular requirement that needs to be met to unlock the T9 ships. Its probably because they dont want everyone playing high tiers straight away. Will probably change the price in a couple of days Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #67 Posted August 9, 2016 (edited) Its probably because they dont want everyone playing high tiers straight away. Will probably change the price in a couple of days Fair enough, I'm looking forward to having a go in the Zao this time around. I wonder if it's connected to the 10 games won "prize", maybe the price comes down automatically after I reach that milestone. Edited August 9, 2016 by Capra76 Share this post Link to post Share on other sites
LeonardoBlue Beta Tester 80 posts 4,728 battles Report post #68 Posted August 9, 2016 (edited) AP removed on Tier 1 If that would have happened a few patches ago I'd have an explanation for all the HE that they fire for me in my Cruisers - no matter what angle my ship has. And then there's some alarming news for the chart with the "buffed" and "nerfed" stats in it. It's actually the other way around. Everything that has "buffed" written on it was nerfed and everything that has the big red "nerfed" was a buff. The Tirpiz for example had a value 5.2 degrees which was increased to 6 which is a nerf. On the other hand, all values of the Japanese Cruisers where lowered which is a buff of course. Maybe someone wants to correct it in the chart?! Edited August 9, 2016 by LeonardoBlue Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #69 Posted August 9, 2016 And then there's some alarming news for the chart with the "buffed" and "nerfed" stats in it. It's actually the other way around. Everything that has "buffed" written on it was nerfed and everything that has the big red "nerfed" was a buff. The Tirpiz for example had a value 5.2 degrees which was increased to 6 which is a nerf. On the other hand, all values of the Japanese Cruisers where lowered which is a buff of course. Maybe someone wants to correct it in the chart?! someone clearly doesn't understand what Normalisation means. Want to tell us what you think it means so we can clear it up for you? Share this post Link to post Share on other sites
LeonardoBlue Beta Tester 80 posts 4,728 battles Report post #70 Posted August 9, 2016 (edited) Well. Normalisation basically is for me to adjust the values to an average one so that there's a smaller number of total values. But. I was talking about the use of the "nerfed" and "buffed". For me was the information in the quote below the following: On the left side is the Caliber on the right is the minimum angle in which the shells can hit the target an get a penetration. If the angle is lower than the minimum value it does ricochet or anything else (who knows). Up to and including 139 mm—10 degrees 140 to 152 mm—8.5 degrees 153 to 240 mm—7 degrees 241 mm and more—6 degrees. Giving that information the Tirpiz - which had the minimum value for its guns at 5.2 - will now get a ricochet that angle.... Ok wait a minute. I have to ask, do we talk about the gun caliber or the armour thickness? Edited August 9, 2016 by LeonardoBlue Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #71 Posted August 9, 2016 Well. Normalisation basically is for me to adjust the values to an average one so that there's a smaller number of total values. But. I was talking about the use of the "nerfed" and "buffed". For me was the information in the quote below the following: On the left side is the Caliber on the right is the minimum angle in which the shells can hit the target an get a penetration. If the angle is lower than the minimum value it does ricochet or anything else (who knows). Giving that information the Tirpiz - which had the minimum value for its guns at 5.2 - will now get a ricochet that angle.... Ok wait a minute. I have to ask, do we talk about the gun caliber or the armour thickness? I see the problem. You're talking about auto-riccochet angles, which is wholly different from Normalisation. In a nutshell, the kind of Normalisation we're talking about here is the amount that an AP shell will "turn into" the armour upon contact, thus reducing the effective thickness of armour it has to penetrate. We discussed this in more detail earlier in the thread: http://forum.worldofwarships.eu/index.php?/topic/58571-public-test-0510/page__st__20__pid__1209562#entry1209562 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #72 Posted August 9, 2016 (edited) Well. Normalisation basically is for me to adjust the values to an average one so that there's a smaller number of total values. But. I was talking about the use of the "nerfed" and "buffed". For me was the information in the quote below the following: On the left side is the Caliber on the right is the minimum angle in which the shells can hit the target an get a penetration. If the angle is lower than the minimum value it does ricochet or anything else (who knows). Giving that information the Tirpiz - which had the minimum value for its guns at 5.2 - will now get a ricochet that angle.... Ok wait a minute. I have to ask, do we talk about the gun caliber or the armour thickness? No, the value on the right is just the subtracted angle to the actual flight path in relation to the armor it hits ( aka normalization ). So, richocets are at 60 degrees, if you got 8 degrees of normalization you can hit anywhere between 0 ( dead on ) and 66 68 degrees ( which is 60 minus normalization ). edit: Martians can into math! Edited August 9, 2016 by mtm78 Share this post Link to post Share on other sites
LeonardoBlue Beta Tester 80 posts 4,728 battles Report post #73 Posted August 9, 2016 So normalisation is basically what a APCBC shell does? Where the softer metal on the tip changes its form on impact and turn the actual shell so that it will penetrate the armor? Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #74 Posted August 9, 2016 (edited) No, the value on the right is just the subtracted angle to the actual flight path in relation to the armor it hits ( aka normalization ). So, richocets are at 60 degrees, if you got 8 degrees of normalization you can hit anywhere between 0 ( dead on ) and 66 degrees ( which is 60 minus normalization ). I assume you meant to write 68 here, but anyway: whether is applied before or after the game tests for auto-ricochet is undocumented and a point of contention. Based on training room trials with the bugged Tachibana shells, I would say normalization is applied before auto-ricochet (like in your example), but I'm not certain. It would be better to only explain normalization as a reduction of impact angle. So normalisation is basically what a APCBC shell does? Where the softer metal on the tip changes its form on impact and turn the actual shell so that it will penetrate the armor? All WW2 naval AP shells are APCBC... This should be common knowledge. The actual impact physics in real life are a little more complex than what you describe there. Edited August 9, 2016 by fnord_disc Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #75 Posted August 9, 2016 i dont have enough patientce to read the whole thread can someone please sum up the 5.10 patch for me? Share this post Link to post Share on other sites