[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #1 Posted August 8, 2016 On the Game Portal front page in case anyone missed. The August update is bringing German Battleships to the game, but there are tons of community-requested improvements as well. Test away! The Public Test will be running from 9 August at 18:30 CEST until 15 August at 15:00 CEST. Keep in mind that this is a testing environment and unannounced maintenance and patch deployments can happen at any time during the Public Test phase. What to expect in Public Test 0.5.10? Balanced Divisions No more "fail Divisions": The maximum difference between the Tiers of ships in a Division is now limited to one. Colour blind Mode We have added a mode that supports adaptation of the colour palette for players with the corresponding colour-vision deficiencies. To enable this mode, select the suitable option via the Settings screen. The intensity of the corresponding effect can be customised. Audio As part of the update 0.5.10 Public Test, you will have the chance to check out the many sound improvements that are being brought into the game with the latest update. Enemy detection messages, revamped sounds for bomb explosions and fires, and many other changes feature in this update. Player's Profile Thanks to your feedback, the Player's Profile now has statistics for the individual ships. It also includes the following data: Total, average and highest damage (for a single battle) that allies caused to enemies spotted by the player Total, average and highest number of enemy ships spotted by the player Participation in capturing and defending key areas calculated as a percentage ratio (ratio of the points earned by the player to the points earned by the rest of the team) Total, average and highest potential damage per battle Post-Battle Statistics The post-battle statistics screen now includes new data that helps when evaluating a player's performance, namely: Damage the allies caused to enemies spotted by the player Number of fires the allies caused to enemies spotted by the player Potential maximum damage from shells, bombs and torpedoes that hit the player's ship and potential damage from shells, bombs and torpedoes that were fired/launched by the enemy at the player's ship but did not hit it Number of enemy ships, squadrons and torpedoes spotted by the player Capture and defence points Please note that the above listed points about the post-battle statistics do not have any impact on the in-game economy yet. Currently this information is available only for players’ visibility, so that they can evaluate their combat efficiency more precisely. Please, provide your feedback! After analysing it, along with the gathered statistics, this data is planned to be integrated into the in-game economy in future updates, which will be announced at a later stage. 3 Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,280 battles Report post #2 Posted August 8, 2016 Public Test 0.5.10 Preps You For German Battleships Balanced Divisions No more "fail Divisions": The maximum difference between the Tiers of ships in a Division is now limited to one. Colour blind Mode We have added a mode that supports adaptation of the colour palette for players with the corresponding colour-vision deficiencies. To enable this mode, select the suitable option via the Settings screen. The intensity of the corresponding effect can be customised. Audio As part of the update 0.5.10 Public Test , you will have the chance to check out the many sound improvements that are being brought into the game with the latest update. Enemy detection messages, revamped sounds for bomb explosions and fires, and many other changes feature in this update. Player's Profile Thanks to your feedback, the Player's Profile now has statistics for the individual ships. It also includes the following data: Total, average and highest damage (for a single battle) that allies caused to enemies spotted by the player Total, average and highest number of enemy ships spotted by the player Participation in capturing and defending key areas calculated as a percentage ratio (ratio of the points earned by the player to the points earned by the rest of the team) Total, average and highest potential damage per battle Post-Battle Statistics The post-battle statistics screen now includes new data that helps when evaluating a player's performance, namely: Damage the allies caused to enemies spotted by the player Number of fires the allies caused to enemies spotted by the player Potential maximum damage from shells, bombs and torpedoes that hit the player's ship and potential damage from shells, bombs and torpedoes that were fired/launched by the enemy at the player's ship but did not hit it Number of enemy ships, squadrons and torpedoes spotted by the player Capture and defence points Please note that the above listed points about the post-battle statistics do not have any impact on the in-game economy yet. Currently this information is available only for players’ visibility, so that they can evaluate their combat efficiency more precisely. Please, provide your feedback! After analysing it, along with the gathered statistics, this data is planned to be integrated into the in-game economy in future updates, which will be announced at a later stage. Color blind mode: Additional stats: Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #3 Posted August 8, 2016 so spotting damage will be included with this update Share this post Link to post Share on other sites
KPtja Players 273 posts 2,478 battles Report post #4 Posted August 8, 2016 so spotting damage will be included with this update Where did it say that? I did not see such note. Previous Q&A information said that this is the showing spotting stats is the first step towards that. Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #5 Posted August 8, 2016 so spotting damage will be included with this update It will be shown in the stats, but spotting will not be rewarded. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #6 Posted August 8, 2016 (edited) It will be shown in the stats, but spotting will not be rewarded. Please note that the above listed points about the post-battle statistics do not have any impact on the in-game economy yet. Currently this information is available only for players’ visibility, so that they can evaluate their combat efficiency more precisely. Please, provide your feedback! After analysing it, along with the gathered statistics, this data is planned to be integrated into the in-game economy in future updates, which will be announced at a later stage. Edited August 8, 2016 by Admiral_noodle Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #7 Posted August 8, 2016 I hope the spotting damage will pave the way for Ooyodo in the future http://forum.worldofwarships.eu/index.php?/topic/51842-ooyodo-and-reconnaissance-planes-suggestion And diversify the role of cruisers' spotter planes even more. Maybe Tone as well. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #8 Posted August 8, 2016 .... along with the gathered statistics, this data is planned to be integrated into the in-game economy in future updates, which will be announced at a later stage. Anyone know what this means? Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #9 Posted August 8, 2016 I found this passage really interesting: Get 12,500 Doubloons on the Public Test Server for winning 10 battles in any ship either in Random or Cooperative battles. You can then purchase and test drive the following Premium Ships: Tirpitz, Atago, and Atlanta. This mission can be completed repeatedly If WG decides to keep this going and expand on it, we might be looking at a pretty decent way of implementing "test drives" for Premium ships, which has been a request for a loooong time, and a reasonable one too imho. Share this post Link to post Share on other sites
Mamie_traillette Beta Tester 1,331 posts 5,227 battles Report post #10 Posted August 8, 2016 Where is German BB ? Share this post Link to post Share on other sites
Kalybeos Players 40 posts 2,127 battles Report post #11 Posted August 8, 2016 (edited) It basically means that they plan to reward you for spotting enemy ships, like they do in WoT, where (correct me if I'am wrong) you get 50% of the experience for damage done by teamates to targets that are visible because you are the one that sees them. It'll propably not be the same ratio as in WoT and they will have to adjust the other ways of earning exp. accordingly. Edited August 8, 2016 by Kalybeos 1 Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #12 Posted August 8, 2016 Removing fail divisions was the worst decision ever... RiP Hermelin V Yamato Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #13 Posted August 8, 2016 Where is German BB ? Very soon Share this post Link to post Share on other sites
Mamie_traillette Beta Tester 1,331 posts 5,227 battles Report post #14 Posted August 8, 2016 (edited) Very soon Hello Thanks ^^ Edited August 8, 2016 by Mamie_traillette Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #15 Posted August 8, 2016 Potential maximum damage from shells, bombs and torpedoes that hit the player's ship and potential damage from shells, bombs and torpedoes that were fired/launched by the enemy at the player's ship but did not hit it won't this be a really high number? if I fire full broadside with New Mexico at a Cleveland, but only hit 2 shells, will the potential damage be 12 citadel hits? and what with torpedoes? BBs take reduced torpedo damage compared to CAs or DDs.. Share this post Link to post Share on other sites
[YUMS] cpt_gandy Beta Tester 168 posts Report post #16 Posted August 8, 2016 I know what i will be playing for the next few days and this is why. Please leave all your feedback concerning the changes to shell normalization in this thread! Changes: Simplified system Up to and including 139 mm—10 degrees 140 to 152 mm—8.5 degrees 153 to 240 mm—7 degrees 241 mm and more—6 degrees. The change has been made in a systematic manner and will slightly increase the predictability of armor penetration for players. It is not aimed at changing the efficiency of individual ships and will not have any significant impact on gameplay. Need to see how it changes things and to better adjust to the changes to the way shells penetrate armor on the ships i like to play. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #17 Posted August 8, 2016 I know what i will be playing for the next few days and this is why. Need to see how it changes things and to better adjust to the changes to the way shells penetrate armor on the ships i like to play. I will attempt a table of old vs new later. Generally it's a very slight buff to AP but ought to be barely noticeable unless you have your protractor out. Not all ships get the buff. A few get a minor nerf. However we are talking about tiny degrees meanwhile it appears the reason Pensacola and indy have such good penetrations is NOT normalisation at all but their "auto ricochet" is much higher angle. 67.5 instead of 60*. I will be asking if this parameter remains unchanged (which would mean a slight buff to them too) *source this forum somewhere. 1 Share this post Link to post Share on other sites
[YUMS] cpt_gandy Beta Tester 168 posts Report post #18 Posted August 8, 2016 I found this on the NA forums if anyone wants to work out the nerf/buff on it all but please dont over react to this as most ships effected by the change will change by less than 1 degree of normalization Original Post http://forum.worldofwarships.com/index.php?/topic/82567-0561-shell-normalization-values/ USN Cruiser shells Caliber Name Auto-ricochet Normalisation Ships used on 5"/127mm Mark 15 60.0 8.0 Erie 5"/127mm AP 60.0 8.0 Chester 5"/127mm Mark 38 60.0 8.0 Atlanta 6"/152mm Mark 28 60.0 8.0 Erie 6"/152mm AP, 105lbs 60.0 8.0 Chester, Albany, St. Louis, Phoenix (stock) 6"/152mm Mark 27, mod. 5 60.0 8.0 Phoenix (top), Omaha, Marblehead 6"/152mm Mark 35 60.0 6.8 Cleveland 8"/203mm AP, 260lbs 67.5 5.6 Pensacola (stock) 8"/203mm Mark 19 67.5 5.6 Pensacola (top), Indianapolis, New Orleans, Baltimore (stock) 8"/203mm Mark 21 67.5 4.4 Baltimore (top), Des Moines, Buffalo Battleship shells Caliber Name Auto-ricochet Normalisation Ships used on 12"/305mm AP 60.0 4.0 South Carolina 12"/305mm AP, 870lbs 60.0 5.0 Wyoming (stock), Arkansas Beta 12"/305mm Mark 15 60.0 5.0 Wyoming (top) 14"/356mm AP, 1400lbs 60.0 5.0 New York (stock), New Mexico (stock) 14"/356mm Mark 16 60.0 5.0 New York (top), New Mexico (top) 14"/356mm Mark 16 (Texas) 60.0 5.0 Texas 16"/406mm Mark 3 60.0 4.0 Colorado (stock) 16"/406mm Mark 5 60.0 4.0 Colorado (top) 16"/406mm Mark 8 (NC) 60.0 6.8 North Carolina 16"/406mm Mark 8 60.0 6.8 Iowa, Montana Destroyer shells Caliber Name Auto-ricochet Normalisation Ships used on 3"/76mm Mark 29 60.0 8.0 Smith 4"/102mm Mark 16 60.0 8.0 Sampson, Wickes, Clemson 5"/127mm Mark 15 60.0 8.0 Nicholas (stock) 5"/127mm Mark 38 60.0 8.0 Nicholas (top), Farragut, Mahan, Sims, Benson, Fletcher, Gearing IJN Cruiser shells Caliber Name Auto-ricochet Normalisation Ships used on 4.7"/120mm Type 0 60.0 8.0 Hashidate 5.5"/140mm Common 60.0 8.0 Tenryu, Kuma, Katori, Yubari, Iwaki Alpha, Kitakami 6"/152mm Type 4 60.0 8.0 Chikuma 6.1"/155mm Type 91 60.0 8.6 Mogami (stock) 7.9"/200mm Type 5 60.0 8.2 Furutaka (stock) 8"/203mm Type 91 60.0 8.2 Furutaka (top), Aoba, Myoko, Tone, Mogami (top),Atago, Ibuki 8"/203mm Type 92 60.0 8.2 Zao Battleship shells Caliber Name Auto-ricochet Normalisation Ships used on 12"/305mm AP, 850lbs 60.0 8.0 Mikasa 12"/305mm 41st Year Type 60.0 8.0 Kawachi (stock) 12"/305mm 41st Year Type 60.0 8.0 Kawachi (top) 12"/305mm Mark VI 60.0 8.0 Ishizuchi 14"/356mm Type 5 60.0 5.25 Myogi, Kongo (stock) 14"/356mm Type 91 60.0 5.25 Kongo (top), Fuso 16.1"/410mm Type 88 60.0 5.05 Nagato (stock), Amagi (stock) 16.1"/410mm Type 91 60.0 5.05 Nagato (top), Amagi (top) 16.1"/410mm Type 91 (Izumo) 60.0 5.05 Izumo 18.1"/460mm Type 91 60.0 5.25 Yamato Battleship secondary shells Caliber Name Auto-ricochet Normalisation Ships used on 5.5"/140mm Type 2 60.0 8.0 Nagato, Amagi 6"/152mm Type 4 60.0 8.0 Myogi, Ishizuchi, Kongo, Fuso 6.1"/155mm Type 91 60.0 8.6 Izumo, Yamato Destroyer shells Caliber Name Auto-ricochet Normalisation Ships used on 3"/76mm Type 0 60.0 68.0 Tachibana 4.7"/120mm APC 60.0 8.0 Umikaze, Isokaze 4.7"/120mm Type 0 60.0 8.0 Wakatake, Minekaze, Kamikaze, Mutsuki 5"/127mm Type 0 60.0 8.0 Hatsuharu, Fubuki, Kagero, Shimakaze Russian navy Cruiser shells Caliber Name Auto-ricochet Normalisation Ships used on 4.7"/120mm Model 1905 60.0 8.0 Novik 5.1"/130mm SAP-46 (Orlan) 60.0 8.0 Orlan 5.1"/130mm Model 1911 60.0 8.0 Bogatyr (top), Svetlana (stock) 5.1"/130mm Model 1917 60.0 8.0 Svetlana (top) 5.1"/130mm SAP-46 (Profintern) 60.0 8.0 Profintern 6"/152mm AP, 91lb (Bogatyr) 60.0 8.0 Bogatyr (stock) 6"/152mm AP, 91lb 60.0 8.0 Diana, Aurora 6"/152mm Mark 27, mod 8 60.0 8.0 Murmansk 6"/152mm B-35 60.0 8.0 Budyonny, Shchors, Chapayev 6"/152mm B-35 (Kutuzov) 60.0 8.0 Mikhail Kutuzov 7"/180mm AP-32 60.0 6.0 Kirov 7"/180mm AP-32 (Dankskoi) 60.0 6.0 Dmitri Donskoi 7"/180mm AP-32 (Molotov) 60.0 6.0 Molotov 9"/220mm AP-23 60.0 6.0 Moskva Destroyer shells Caliber Name Auto-ricochet Normalisation Ships used on 4"/102mm Model 1915 60.0 8.0 Storozhevoi, Derzki, Izyaslav 5.1"/130mm SAP-46 60.0 8.0 Gnevny, Ognevoi, Kiev, Tashkent, Udaloi (stock) 5.1"/130mm SAP-46 (Gremyaschy) 60.0 8.0 Gremyaschy 5.1/130mm SAP-46 (B-2-U) 60.0 8.0 Udaloi (top), Khabarovsk Battleship shells Caliber Name Auto-ricochet Normalisation Ships used on 12"/305mm Model 1911 60.0 5.0 Imperator Nikolai I German navy Cruiser shells Caliber Name Auto-ricochet Normalisation Ships used on 4.1"/105mm SAP Pz.Gr. 60.0 8.0 Dresden 4.1"/105mm Pz.Gr. L/3.9 60.0 8.0 Emden 4.1"/105mm P.S.Gr L/3.8 60.0 8.0 Kolberg 5"/128mm P.S.Gr. L/4.5 60.0 8.0 Hermelin 5.9"/150mm Psgr. L/3.7 60.0 8.0 Karlsruhe 5.9"/150mm Psgr. L/3.7 (C/25) 60.0 8.0 Königsberg, Nürnberg 8"/203mm Pz. Spr. Ggr. L/4.4 60.0 5.0 Admiral Hipper, Roon, Hindenburg 8.3"/210mm Psgr. L/3.1 60.0 5.0 Yorck Battleship shells Caliber Name Auto-ricochet Normalisation Ships used on 15"/380mm P.S.Gr L/4.4 60.0 5.05 Tirpitz Royal Navy Battleship shells Caliber Name Auto-ricochet Normalisation Ships used on 15"/381mm Mark XXIIb 60.0 5.05 Warspite Destroyer shells Caliber Name Auto-ricochet Normalisation Ships used on 4"/102mmmm Mark XVI 60.0 8.0 Campbeltown Poland Destroyer shells Caliber Name Auto-ricochet Normalisation Ships used on 4.7"/120mmmm AP 60.0 8.0 Blyskawica Pan-Asia Destroyer shells Caliber Name Auto-ricochet Normalisation Ships used on 5"/127mmmm Mark 38 60.0 8.0 Lo Yang 5.1"/130mm SAP A 60.0 8.0 Anshan Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #19 Posted August 8, 2016 Not all ships get the buff. A few get a minor nerf. However we are talking about tiny degrees *Cough*Tachibana*Cough* Share this post Link to post Share on other sites
[YUMS] cpt_gandy Beta Tester 168 posts Report post #20 Posted August 8, 2016 *Cough*Tachibana*Cough* premium ships might not be effected by the changes, we will have to ask Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #21 Posted August 8, 2016 ...steal my thunder Tachibana has to be a typo. Otherwise it would never ricochet unless going backwards...It's those ricochet numbers I want confirming. It explains why indy pens so well. The patch doesn't make it clear whether that parameter is changing so it's always 60 degrees or whether the 67.5 stays. If it goes to 60 that's a significant nerf to those CAs. anyway it needed doing. Needlessly complex system is needlessly complex. Share this post Link to post Share on other sites
AntTiger666 Beta Tester 282 posts 1,265 battles Report post #22 Posted August 8, 2016 *aham* back to the usual routine with every PT going up (The Rest of) Nachi was Finally add. her (Full) addition was long overdue for 3 patches... (makes me wonder if Wargaming has a stigma against poor Nachi) That is pretty much it... nothing else was add Aside from that #ZeGermanSchlachtschiffHype Share this post Link to post Share on other sites
[YUMS] cpt_gandy Beta Tester 168 posts Report post #23 Posted August 8, 2016 ...steal my thunder Tachibana has to be a typo. Otherwise it would never ricochet unless going backwards... It's those ricochet numbers I want confirming. It explains why indy pens so well. The patch doesn't make it clear whether that parameter is changing so it's always 60 degrees or whether the 67.5 stays. If it goes to 60 that's a significant nerf to those CAs. anyway it needed doing. Needlessly complex system is needlessly complex. Sorry about your thunder Yeah the Tachibana does seem odd at 68 but i believe the dev in charge of it forgot the decimal point and it was mean to be 6.8( this is what i heard about it ) and i hope they dont change the auto-ricochet for the pepsi as due to her weak sides she needs a little extra to help her Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #24 Posted August 8, 2016 (edited) dp Edited August 8, 2016 by loppantorkel Share this post Link to post Share on other sites
Venatacia Beta Tester 872 posts 5,885 battles Report post #25 Posted August 8, 2016 No more tier 3s in a tier 8 to 10 battle, that's good news indeed. Share this post Link to post Share on other sites