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albinbino

Change suggestion to WG to make all battles more interesting and keep endgame alive

31 comments in this topic

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Players
662 posts
11,080 battles

And about this constant forum discussion about high tier passive game-play, i mentioned it only because so many people complain about it in forums.

But in practice when i play my Zao and Izumo I dont see this issue about passive game-play. I see fight, sunk ships and heavy blows exchanged from close distance at one point. Ships will run away and be passive pretty much only when captains realize game is lost and want to save their ships from unnecessary further costs. There is only safe approach on start, but no passive game-play, and  I do like this approach. Much better then like in low tiers where in first several minutes 3 or 4 of ships are dead, usually for nothing and on the side of one team :).

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Alpha Tester
411 posts
11,153 battles

Since I saw so many bad teams today who went for base caps instead of sinking players:

 

A good change would be to make bases only capable once the team has lost 2/3 of it's players. That would actually force players to seek out each other more.

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Beta Tester
4,870 posts
10,112 battles

I think it will,cos more ppl would play higher tiers if they would make money,why should i play tier 9 or 10 if i know i will loose 100-200k?

 

If you don't play tier 9-10 because you know you will lose 100-200k, then mission accomplished.

Either get a lot better or pay for your entertainment.

 

Simpel solution 1: lower the cost of repair on t8 - t10 ships with 50% permanently, then even casual players like me would be able to,

at least sometimes, make a profit playing those tiers.

Solution 2: Double the rewards for those tiers both fore the winning and the loosing side.

Solution 3: A combination of the above solutions.

 

Have you stopped to think about what this will result in?

The rewards are already the same or larger for high tiers. Remove a large chunk of the repairs and anyone can play high tiers indefinitely regardless of skill or investment in the game.

 

Since I saw so many bad teams today who went for base caps instead of sinking players:

 

A good change would be to make bases only capable once the team has lost 2/3 of it's players. That would actually force players to seek out each other more.

 

The objectives are actually there to force engagements if you want to win. If one team can cap without engaging the enemy, then they are objectively the better team.

The day WG introduces Team Deathmatch to Random Battles, that's the day WoWs dies. Standard Battles are bad enough.

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Players
17 posts
12,072 battles

If you don't play tier 9-10 because you know you will lose 100-200k, then mission accomplished.

 

Either get a lot better or pay for your entertainment.

 

And that is the reason why people slowly stop playing games like WOT,WOWP AND WOWS,pay for my entertainment....if i pay for entrateinment,entrateinment must have big tits.... not this.

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Beta Tester
4,870 posts
10,112 battles

 

And that is the reason why people slowly stop playing games like WOT,WOWP AND WOWS,pay for my entertainment....if i pay for entrateinment,entrateinment must have big tits.... not this.

 

If the people leaving have your attitude, then I think it's for the best.

Have fun with your top heavy entertainment.

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