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albinbino

Change suggestion to WG to make all battles more interesting and keep endgame alive

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Players
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This proposal to WG is not made from self-interest, and i will manage either way because i love the game, it is truly honest proposal because I want to see WOWs progressing and becoming even more interesting game.

 

In order to make battles more interesting and more engaging i propose following:

 

My suggestion to WG is to make winning team to get more credits than losing team.

How much more winning team should get credits it is for WG to figure out, I propose 20% credits more.

This new system would make teams fight harder for the win, also would bring in additional motivation, especially for high tier ship owners to win battle and cover repair costs more easily.

Currently winning team get double XP points from the game, and this is fine but not enough for players who are reaching final stage.

For tier 10 ship owner more XP points means nothing since there is nothing left more to research, amount of earned credits is given from amount of damage and some other achievement in the battle, and that is fine. But winning team should get extra credits for victory reward and incentive to play more to win it.

 

To show example.  I stopped with Izumo as my top tier BB and i have Zao as ultimate tier, but now when i am playing with these ships as my final tiers I am rather indifferent if i get double xp or not. Sure i am aiming to win, but honestly things would have been much different for me if i knew that win will also bring me more credits. Credits are always needed and wanted and many players reached the point when actual XP points are not needed any more.

Final tier players have come into position to feel OK even after battles is lost as long they made significant damage to earn enough credits to repair their ships, but additional percentage of credits for winning team would change this totally.

 

This little change would help WOWs in many fields and save multiple problems that players complain about (passive play and high costs), but most importantly to keep all players highly motivated to fight, to increase battle intensity,  and especially to provide endgame players additional boost, that is tier 10 players to fight harder. as double XP points for win is insignificant for them.

 

 

 

Edited by albinbino

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Players
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I think this would only make the community even more toxic, with more abuse against teammates they think cause them to lose and so on. 

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Alpha Tester, Players, In AlfaTesters
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Er  i always asumed the winning team did get more credits? 

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Players
132 posts

i wish they would give battleships players credit for taking damage. - make them more aggresive, who actually enjoy those standards games in tier x games?

 

"spotting damage" - spotting exp.

 

more credit/exp for killing planes  -  make cv more oriented about supporting than doing damage.! + nice spot damage for them.....

 

edit;

Edited by plammbeach
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Players
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i wish they would give battleships players credit for taking damage. - make them more aggresive, who actually enjoy those standards games in tier x games?

 

"spotting damage" - spotting exp.

 

more credit/exp for killing planes  -  make cv more oriented about supporting than doing damage.! + nice spot damage for them.....

 

edit;

 

well, we're one step closer, spotting damage stats are coming next patch though it isn't doing anything for economy(no changes to exp/credit gain)

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Players
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I think this would only make the community even more toxic, with more abuse against teammates they think cause them to lose and so on. 

 

Well it would increase desire for win, and give more meaning to tier 10 players. And for toxicity, well you are probably right beocuse desire for win would be set at max for all players which would increase intensity, but to winning team this would bring all new level of satisfaction also, which is great thing. We cannot drop all this just because potential increase of toxicity, if things are over the top, well each of us has instruments to solve it, like mute option.

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Players
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Er  i always asumed the winning team did get more credits? 

 

No, only XP points. But there was promotion during one weekend when winning team was awarded 100% more credits. And it was amazingly interesting to play for all that weekend. Sure 100% is too much, but some permanent percentage would help a lot for matters i mentioned already.

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Players
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I also assumed winners got more credits. Maybe they could make it a flag... 20% extra credits for win, 10% less credit if you lose. Everyone can decide for themselves how competitive they want the game to be.

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Players
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Endgame?

Are you talking about tier ten players as the endgame players and the tier one players as the sucky players? Get off your f.....ing horse.

 

Tier ten players care only about the win. It doesn't matter what incentive you offer. Tier ten games never will be fun because they don't play for the fun, they play for the win. If you have to sit 15 minutes in the same spot waiting for the match deciding kill shot then you sit 15 minutes. The win was worth it.

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Players
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This will not change a thing. Credits are not the reason for passivness.

Players do not want to leave the battle early, therefore they are overly careful at the start.

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Players
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And why higher tiers get same amaunt of money like lower tiers?If u play tier 8-10 u actualy loosing money.

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Beta Tester
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The entire attitude that tier 10 is "end-game" is what is really damaging those battles.

Too many is of the mindset that 1-9 is the stepping stones and that 10 is the destination. The result being that they then try to play almost exclusively tier 10, realize how expensive that is and then develop an overly cautious playstyle.

If all these players would just throw away the entire notion of "end-game" since it really doesn't mean anything in these kinds of games. That's like calling something "end-game" in Battlefield or Call of Duty.

 

If anything is "end-game" in WoWs, then it is finding the ships you enjoy using, having fun sailing those and honing your skills with them.

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Players
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Same craphapens in wowp,u cant find a fight with high tiers.And i dont think its fun loosing 100-200k per battle.

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Players
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Isn't the general idea of the Wargaming Games that you need premium to play at the high tiers or farm credits in the mid tiers so they are populated? Or you have to be really, really good to consistently pull a profit. Myself, I've set my sights on about T7/8 as highest tier, though I would like to have a Yamato.

 

Er  i always asumed the winning team did get more credits? 

I vill say zis only vonce: Thumbs up for a hilarious nickname. :D 

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Players
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Make the winning team win the lottery! The result will still (and probably more so) be a careful approach by both teams.

 

 

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Players
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I think there is a valid point that on average you should at least make a small profit from the battles. No one wants to play a game, win and still not make money. Is there a formula for damage caused to credits earned?

 

So like 1 point of damaged caused = 1 credit. Etc. The new spotting damage etc. Looks like this it is going that way as it includes base capture and save points.

 

If players knew by doing certain things they get certain credits it wld change the way the higher tiered game is played.

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No.

You earn enough money in middle Tiers, even when playing badly. And people play passive anyway.

Passive play and camping is not the result of the economic system.

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Players
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No.

You earn enough money in middle Tiers, even when playing badly. And people play passive anyway.

Passive play and camping is not the result of the economic system.

 

But still winning team should be rewarded more then just double XP, which, lets be honest, becomes meaningless after you reach your final ship. I propose slightly more credits for winning team, not much to get rich but some percentage of 20% would make huge difference in approach to the play and would make victory more satisfying.

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Quality Poster
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I think a better solution would be to permanently lower the repair costs on tier X ships.

They have been experimenting with it, but have not followed through on that yet.

I hope they do.

In tier X games many players are very careful, not taking any risk, pointing at others to take the risk but not supporting them, as that would mean getting closer.

If you lose your ship without having sunk an enemy, you lose a lot of credits and need to get back to grinding lower tiers to make up for that.

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Players
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having real assignments and / or goals on the maps would be a good start.

atm, capping is mostly done in very Close matches - most of the time, you win by sending the enemy fleet to the bottom of the sea. Holding and/or liberating capture points is only "for the looks" most of the time, because sinking ships gives points as well - and a lot of points i might add.


 

 

 

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Players
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But still winning team should be rewarded more then just double XP, which, lets be honest, becomes meaningless after you reach your final ship. I propose slightly more credits for winning team, not much to get rich but some percentage of 20% would make huge difference in approach to the play and would make victory more satisfying.

Do not get me wrong. More silver for the players is a appreciated, but it will not change gameplay.

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I think it will,cos more ppl would play higher tiers if they would make money,why should i play tier 9 or 10 if i know i will loose 100-200k?

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Players
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Simpel solution 1: lower the cost of repair on t8 - t10 ships with 50% permanently, then even casual players like me would be able to,

at least sometimes, make a profit playing those tiers.

Solution 2: Double the rewards for those tiers both fore the winning and the loosing side.

Solution 3: A combination of the above solutions.

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Players
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The entire attitude that tier 10 is "end-game" is what is really damaging those battles.

Too many is of the mindset that 1-9 is the stepping stones and that 10 is the destination. The result being that they then try to play almost exclusively tier 10, realize how expensive that is and then develop an overly cautious playstyle.

If all these players would just throw away the entire notion of "end-game" since it really doesn't mean anything in these kinds of games. That's like calling something "end-game" in Battlefield or Call of Duty.

 

If anything is "end-game" in WoWs, then it is finding the ships you enjoy using, having fun sailing those and honing your skills with them.

 

This.

 

It sums it up nicely.

 

 

Simpel solution 1: lower the cost of repair on t8 - t10 ships with 50% permanently, then even casual players like me would be able to,

at least sometimes, make a profit playing those tiers.

Solution 2: Double the rewards for those tiers both fore the winning and the loosing side.

Solution 3: A combination of the above solutions.

 

No. It wouldn't change anything.

If a player wants to do well in higher Tiers, he needs to be more aggresive.

Edited by Jethro_Grey

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