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Ph3lan

Other changes

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WG Staff
419 posts
1,295 battles

Please leave all your feedback concerning any changes not mentioned in other feedback topics in this thread!

 

Changes:

  • Permanent camo for Bismarck, North Carolina, Benson, Chapayev
  • Secondaries no longer cause team damage
  • Increased Cyclone predictability: Starts in 5th minute of battle, lasts for 5-7 minutes. Overall chance remains unchanged
  • Cool 1

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[EOWYN]
[EOWYN]
Players
1 post
25,368 battles

Finally, wargaming people understood that the maximum different level can not surpasses ONE. Good for them, but it took a lot of time.

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Alpha Tester
239 posts
8,822 battles

Increased Cyclone predictability: Starts in 5th minute of battle, lasts for 5-7 minutes. Overall chance remains unchanged.

.... So 2-3 minutes after initial engagement?

WGpls.

  • Cool 1

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Players
291 posts

Nice to see - but would be also nice if secondaries kept firing again, after I lost the connection to the game.
At least there would be s light chance to stay afloat when one comes back ?
From time to time the game keeps crashing. And as I understand - I am not the only one with that problem. Seems to be that AMD chipset is enough to cause that - since 0.5.9.

I'd like to stay T 1 ships as they are in 0.5.9.

Edited by CollingwoodDK

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Players
39 posts
1,655 battles

the test commanders

 

its really nice and I bet you all love the 15 stat points right ??

my idea :

add commanders with stat point options to the live version !!  yes , have the regular 3 point ,, then go 5, 10 , 15 , 20 25 ,30 and 35 stat point commander we can buy in store or some were !   perhaps make this a only 1 time or 3 times per account allowed to purchase the commander (s) this will silence the free players from complaining so much on my pervious proposed idea on this subject


 

why not wargamimg bring a little income in ?  helps with devolpment of the game and more , I will be first in line to get my commander (s) with stat point option(s) !!!

                                      faithfully

                                            tatiyana

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Players
39 posts
1,655 battles

I am voting yes on all 3

 the perm camos for mentioned ships

the secondary guns can no longer damage us ( tyvm)

the cyclones ,, I love the weather in game and this change will be great , often I wish the weather last much longer , so im glad to see this change !

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[STARS]
Players
733 posts

Sory for posting here, but I couldn't find any better.

 

There is a mac version of the Public Test Client 0.5.10 or the Test is reserved for Vindovs users?

 

Thank you!

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Beta Tester
1,046 posts
8,508 battles

I'm also not happy with cyclones hitting this early! Prediction is good but not after the first engagements have just started. Why don't you just make the warning 5 minutes before it hits with another warning at 2.5 mins? With this it is more predictable but also you can keep the randomness of the starting time.

  • Cool 1

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[LEWD]
Beta Tester
436 posts
26,847 battles

I actually dont mind cyclones that much. But this seems a bit much IMO.

 

And no penalty for secondarie shells shot at allies? THANK YOU! :D

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Players
702 posts
19,227 battles

I don't like the idea of cyclones arriving at a pre-determined time. Increased variability adds to the game in my opinion - it helps to prevent the game from becoming predictable and stale. An earlier warning for cyclones might be a good alternative.

 

I tried out T1 in a Co-op and I feel that removing AP is a terrible mistake. For every ship in the game that relies on guns - not just T1s - there's just one switch that changes how the ship dishes out damage. To someone not familiar with the game, it might look quite simplistic. To a proficient player, knowing which ammo type to pick is an important skill based on knowledge of how the damage model works. If you confine the ammo choice to HE it removes any hint of that skill requirement. T1 and T2 cruisers are far from the most compelling gameplay that WoWs offers and dumbing them down even further is selling the game short. New players should be encouraged to try out both ammo types and find out how they work. What's really needed is an improved 'Introductory Mission' which demonstrates when to choose the different ammo types.

  • Cool 1

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Players
12 posts

I dont mind the cyclones (yet I dont think you should be able to predict them in any way), but please... please decrease the overall view distance to 8km, when it happens. It looks just so silly that you can still see like 20 km, while only being able to see ships to 8 km...

Edited by Battleship_Captain

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