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Ph3lan

Fail Divisions

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Alpha Tester
19,378 posts
6,105 battles

 

  ... a bad place to be - when reason is not heard anymore ...

 

Never heard of tongue in cheek remarks? Or maybe a language barrier. 

 

I have seen enough fail divisions with same T Level!  What do you want to do with them?

Or even single players with winrate below 30 % ??? There are for sure other solutions !

 

I dislike playing with baddies as well ( well I need them to farm some damage and wr on ofc ), but 

 

1. I have not seen anyone with a sub 30% win ratio ( with sufficient sample size ), in fact it's extremely likely there are not many people sub 40%. 

2. If the ships are the same tier, it's not a fail division. 

3. WG will not go into skill based matchmaking.

  • Cool 1

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[GEIST]
Players
22 posts
11,780 battles

Very good improvement. It is usually not increase team spirit, when they see, that someone bring toy in Division.

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[POP]
Weekend Tester
1,433 posts

Finally, I might say. One tier difference is okay, but I wouldn't even mind if the system limited divisions to a single tier.

 

(However, the division mission isn't working.)

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Players
291 posts

 

 

Never heard of tongue in cheek remarks? Or maybe a language barrier. 

 

 

I dislike playing with baddies as well ( well I need them to farm some damage and wr on ofc ), but 

 

1. I have not seen anyone with a sub 30% win ratio ( with sufficient sample size ), in fact it's extremely likely there are not many people sub 40%. 

2. If the ships are the same tier, it's not a fail division. 

3. WG will not go into skill based matchmaking.

 

A language barrier it was - so thx for explaining.

1. could name at least two of them - but wait  it is forbidden, so I can not do that.

2 Imho it is, when players play very poorly on a level they still do not get.

3. Maybe who knows. I know that mostly people comment who think it should be forbidden to go with different tiers. Wouldn't it be enough to restrict them on a special division, like teams, and maybe dependent on the overall winrate (should be bigger than lets say 45%)? (but more flexible lets say up to 5 special members (not all at once) ? I mean, I have seen enough divisions "fails" on same level. Just because they do not know how to play. Why not give people at least a chance of free choice ?

 

The question comes up - is that really what the players want, or just an excuse? Did you really hear all voices and made the best of it?

Edited by CollingwoodDK

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Alpha Tester
19,378 posts
6,105 battles

Sorry, yes you're right I sounded pretty pedantic which was far from the intention :great:

 

So yes, thanks for voicing your opinion, and I hope you feel better for doing so. What effect it will have I can probably tell you before hand, because this discussion is not new ( not even close ). WG does not want skill based matchmaking because it does not work, skill based matchmaking would force everyone to a 50% win rate eventually, and that is not what WG wants. They want to reward skill by allowing better players to farm lesser players ( never officially said this way, but 'good players should be capable to excel versus lesser players' is something I read directly in earlier topics about possible skill based matchmaking ). 

 

Not saying this is holy gospel, but in my experience it is very hard to change WG's mind on topics they have a set policy on. And the 'no skill based matchmaking' is a pretty set in stone policy from my point of view. If I like it or not, not 100% sure. As I said, I've grinded my teeth before because of losing because my team succeeded to snatch defeat from the jaws of victory after I tried my darnest to carry them. On the other hand, many of the games I 'carried' were because of the lower skill level of my opponents. I think it evens out over time, and because of that I am not a 'we must have skill based matchmaking or the world will end' guy. But, for some gamemodes, like a true 'ranked battle' ladder style, it's a different situation altogether. The biggest hope I got is for some team based continuous game mode, which will offer skill based matchmaking so you can play with your team versus teams off comparable strength. That will be nice to have in addition to randoms ( and Team Battles is a nice start, but the MM isn't that good maybe because of to low team count at times.. meh I think most people know what Team Battles was lacking so far anyway so no need to get into it :) ). 

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[BD-SM]
Players
3 posts

Balance is great, what would be nice would be mixed ammunition on Battleships, or even fixing turrets fore and after on the bigger ships. Just being Greedy, also rumours of French and Italian BBs will really add to the game. It will probably be a long long time beforethe RN appear sadly.

 

 

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Players
702 posts
19,227 battles

A one tier difference may be slightly too strict: I don't see a problem with a T8 and T10 divving together, seeing as the T10 is guaranteed to be top tier regardless. On the whole, this is a welcome improvement though.

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[FAUL]
Players
20 posts

Hi

My opinion of this "fail division" is that this change is good. Keep it like this now.

But..is it possible to modify the number of players in division..for example 4-6 ?

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[THESO]
Weekend Tester, In AlfaTesters
561 posts
29,452 battles

But..is it possible to modify the number of players in division..for example 4-6 ?

 

Too unbalanced.

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Weekend Tester
1,469 posts
37,910 battles

As much as I appreciate you are finally admitting there is a problem with Hermelins in X battles (what I call a troll division, not just fail), I don't think it is enough though.

 

By allowing a +1 difference, you are still sending out the signal that bringing ships into +3 battles is fine. It is not. They will be outranged, outgunned, and overall pretty much useless. Heck, even the default +2 can be a real pita with some ships.

 

BTW, you should allow teaming up of 8s with 10s neithertheless.

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Players
702 posts
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Current matchmaking logic assumes that all ships in a div are the same tier as the highest-tiered ship in the div. If they are matched as bottom tier then the lower tiered ships in the div will be -4. E.g.: a div of one T7 and two T5s could be put in a T9 match. That's really unfair on the team with a div like that. The obvious alternative to this would be for MM to take into account the tiers of the div-mates, but that would allow for divs to manipulate MM to ensure that the higher tier ships are always top-tier in a match, i.e.: if that rule was in effect, the T7s in our previous example would always be top-tier.

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