[POMF] Zafkiel_Sama WoWs Wiki Team 389 posts 4,206 battles Report post #26 Posted August 10, 2016 1. DescriptionGerman Battleships are unavailable 2. Reproduction steps Try to research or buy any of the German Battleships. 3. Result Unable to test any of the German Battleships, despite being told "Public Test 0.5.10 Preps You For German Battleships". Source: http://worldofwarships.eu/en/news/public-test/public-test-0510/ 4. Expected result Should be able to test the German Battleships, as indicated by your news posts. Not a bug , as indicated in here :: http://forum.worldofwarships.eu/index.php?/topic/58541-general-feedback/ "Please note that German Battleships are not included, since this session is aimed at testing new game features" Share this post Link to post Share on other sites
LeonardoBlue Beta Tester 80 posts 4,728 battles Report post #27 Posted August 10, 2016 (edited) This might be a bug report or not. 1. Description Destroyers take around 40% to 60% of their maximum health as damage when hit by a torpedo that should cause around 150% of their maximum health as damage at Tier VII and VIII. 2. Reproduction Steps Hit for example a Mahan with a Mogami torpedo. It will take around 50% of its hitpoints as damage but it will survive the hit. 3. Result The Torpedo does less damage than indicated by the damage value to an unprotected (no torpedo belt) target. 4. Expected result The Torpedo should hit the Target and cause the correct amount of damage Edited August 10, 2016 by LeonardoBlue Share this post Link to post Share on other sites
LeonardoBlue Beta Tester 80 posts 4,728 battles Report post #28 Posted August 10, 2016 (edited) Bug report for graphical issues with Fubuki and Ibuki (since 0.5.8.0) 1. Description Fubuki has an issue with the shadow under the 2nd turret on the A and B hull. The shadow on the structure is deep black and looks like a normal shadow with 300% intensity. Ibuki has since 0.5.8.0 a bug with any camouflage on the 3rd and 4th turrets. The position of the camo has moved around the turret and is now on top of the turret and on the gun pipes aswell. 2. Reproduction Steps Take Fubuki in battle and watch the shadow on the 2nd turret. Maybe you need to apply a camo. Apply a camo (Type 5) on Ibuki and take a look at the turrets. 3. Result Both seem to be graphical issues. Ibukis issue started with the reworked amour model in 0.5.8.0. 4. Expected result Fubukis shadow of the 2nd turret should match the look of the other shadows on the ship. Ibukis camo should not be dezerred on the 3rd and 4th turret. Edited August 10, 2016 by LeonardoBlue Share this post Link to post Share on other sites
[FRU] Senjougahara Players 22 posts 7,594 battles Report post #29 Posted August 10, 2016 Not a bug , as indicated in here :: http://forum.worldofwarships.eu/index.php?/topic/58541-general-feedback/ "Please note that German Battleships are not included, since this session is aimed at testing new game features" No it's definitely a bug, since they just confirmed that German Battleships are coming in 0.5.10 ;) It would make no sense to have a public test and not include the biggest change in the patch, instead asking us to test some insignificant changes that have a negligible impact for most users (shell normalisation) or only target a small minority of users (colour blind mode). And the language of the public test post strongly implies that we will be able to test German Battleships, very clearly a bug. Seriously though, at the very least this is grossly misleading, but really it's just stupid clickbait to get up to test their changes for free and waste our time since they know nobody would participate in public test if it was just these worthless changes and capped at tier 8. I know it's intentional, but I am pointing out how dishonest and slimy WG is. People reasonably expect German BBs, we don't get German BBs, I file bug report and then WG must answer and say they intentionally misled us. WG right now: 2 Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #30 Posted August 10, 2016 Bug report template 1. DescriptionBlack screen with loading icon in port. 2. Reproduction steps Enter the game after logging in. 3. Result Unable to view selected ship in port, even after switching to other tabs, or selecting a different ship. Loading icon stays, port sounds are heard. Had no such issues last night. Tried to log out, but game was unresponsive and had to shut it down from the task manager. Logged back in, this time, there appears to be no problem. 4. Expected result Being able to see ships in port. 5. Technical details Bug time: 1915 hrs CET (GMT+1) Share this post Link to post Share on other sites
PitbullTerror Beta Tester 12 posts 2,426 battles Report post #31 Posted August 10, 2016 I also have the compressed UI bug as ppl call it.. as other people allready did the whole bug report detail i will just show my POV... it happens after a couple of games Screenshot 1 = When loading into a game Screenshot 2 = When game has ended Screenshot 3 = Back in port And when trying to exit the game i can only see the No option in the top left corner of the screen Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #32 Posted August 10, 2016 The word "pie" is filtered in chat as a swear word so you can't type "piece" etc as it come out "***ce" Share this post Link to post Share on other sites
Fred3n Players 158 posts 4,507 battles Report post #33 Posted August 11, 2016 (edited) Bug report template 1. Description The Mission Win 3 Matches in a Division is impossible to comeplete 2. Reproduction steps I played more than 3 matches in a division and the mission is still not completed 3. Result I will not be able to aquire the reward flags for completing the mission when the new patch is released on my main account 4. Expected result The mission should go away if it worked properly like the other two missions that are win with 10 cruisers and win with 10 battleships. Which i have completed and they have been removed as they should from the missions tab. 5. Technical details Bug time: about 21:00 (CEST) 9/8 .Replay (attempted to comelpete it several times untill around 00:00) the same evening Edited August 11, 2016 by Fred3n Share this post Link to post Share on other sites
Bitnisse Beta Tester 37 posts 11,102 battles Report post #34 Posted August 11, 2016 (edited) Experiencing problems with "rubberbanding/teleporting planes just like Elendor reports. Planes suddenly becomes invisible or glimpses back to CV just to switch back a second later. Lexington Carrier. Both bomber and Torpedo bomber squads are affected. Squads also fly "trough" the mountains. Happens in every game last played 11.8.2016 15:48 CET+2 Happy to inform you that after tonights/todays (14.8.2016) patch i have had no rubberbanding/teleporting plane squadrons on Lexington. Haven't played on Two Brothers though only Hotspot and 2x Estuary. This morning 15.08.2016 09:36 CET+2 i played on Two Brothers in Lexington. No problems detected. I also played Shokaku 15.08.2016 09:55 on Land of Fire. No problems detected. Edited August 15, 2016 by Bitnisse 1 Share this post Link to post Share on other sites
[OCONT] TheDivineComedy Players 62 posts Report post #35 Posted August 11, 2016 Description bug 1 : will not shut down leaves me with a black screen and unable to call up windows 10 task manager (Ctrl-Alt-Delete) so I’ve had to hard reboot my system this has happened 3 times now, so have started to call up task manager to shut down game Share this post Link to post Share on other sites
Arceus_ Players 2 posts 1,657 battles Report post #36 Posted August 11, 2016 (edited) Trying to start the game and this keeps happening Edited August 11, 2016 by Arceus_ Share this post Link to post Share on other sites
[STARS] RedOnly Players 733 posts Report post #37 Posted August 12, 2016 Don't know if it's a Bug or not, but I still have enemy ships disappearing while fighting even at close distance of 5/6 km. I'll send you the replays as ticket P.S. By the way, playing on a an iMac 2010 running 10.8.5 with a wrapper self built.... but it works very nice apart some strange flickering zooming on squadrons when playing with an AC. Works better with an iMac 2014 i7 running 10.10.5 Share this post Link to post Share on other sites
[WG] Tuccy [WG] WG Staff, Alpha Tester 3,516 posts 11,618 battles Report post #38 Posted August 12, 2016 Slight update: If you encounter this error: pack, please, your ~\crashes\ folder and upload it to any online file storage. Thanks! Share this post Link to post Share on other sites
[NLD2] mel1111 Players 226 posts 21,307 battles Report post #39 Posted August 12, 2016 Real World view when playing carrier I cannot switch from tactical map to real view when playing carrier. This means I cannot see attacks happening, or manoeuvre my carrier when attacked. I switched on and off SHIFT in settings, but it makes no difference Pls instruct how to reset or whatever. Thanks MEL2222 Share this post Link to post Share on other sites
[NLD2] mel1111 Players 226 posts 21,307 battles Report post #40 Posted August 12, 2016 MM time takes longer than 5 minutes..... no spawn yet after 6 minutes.... Share this post Link to post Share on other sites
[NLD2] mel1111 Players 226 posts 21,307 battles Report post #41 Posted August 12, 2016 Battle crashed at the moment it was decided. My ship (Nagato) back in port as if battle never happened. All flags and camo still on her Share this post Link to post Share on other sites
Alpheus100 Players 18 posts 10,211 battles Report post #42 Posted August 12, 2016 Bug report template 1. DescriptionRange numerical values not appearing. 2. Reproduction steps Enable range circles and check the "Range numerical values" checkbox. Start a battle with the ship used when enabling the range circles. 3. Result Range circles appear, but without the numerical values. 4. Expected result Range circles appear, but with the numerical values. 5. Technical details None Share this post Link to post Share on other sites
soramirez Beta Tester 26 posts 13,686 battles Report post #43 Posted August 12, 2016 (edited) After todays update, the bug described in #5 is still present. One thing I noticed is that, if I'm looking elsewhere and move to where the squadron is supposed to be, it reapears in the right place. Also (don't know if related top this bug) but my squadrons' movement appears all janky while passing beneath the game chat. Edited August 12, 2016 by soramirez Share this post Link to post Share on other sites
_VOXX_ Players 57 posts 5,005 battles Report post #44 Posted August 13, 2016 Don`t know if this is a bug but... "Your Tirpitz is unavailable right now, so have a house instead, on the house(drum roll tsssss) " Share this post Link to post Share on other sites
jozha66 Players 16 posts 1,501 battles Report post #45 Posted August 13, 2016 1. Description If you launch torpedos split second before your ship is destroyed, "fishes" are not in the water despite audible splash sound of torpedos before ship detonation sound. 2. Reproduction steps With Mutsuki was unclear but with Aoba there was no doubt that splash sound was before detonation sound 3. Result Torpedos not in the water 4. Expected result Torpedos in the water 5. Technical details None except question: do that splash represent actual torpedo splash or it is kind of trigger sound? Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #46 Posted August 14, 2016 New Orleans 50 doubloon camo has a mismatched section just above the waterline (both sides) as per picture - Share this post Link to post Share on other sites
jozha66 Players 16 posts 1,501 battles Report post #47 Posted August 15, 2016 tashkent type 18 camo ... since i don˛t have it in normal account, i`ll report it here. Share this post Link to post Share on other sites
SnowRelic Beta Tester 1 post Report post #48 Posted August 15, 2016 I had the trouble with the user interface as well (as some people reported earlier). Slight difference, instead of just screenshots I just grabbed the video. Mostly because some parts of the UI did show correctly after a few seconds. This is what the bug looked like to me: Share this post Link to post Share on other sites
d_gladkov WG Staff 2 posts 121 battles Report post #49 Posted August 15, 2016 I had the trouble with the user interface as well (as some people reported earlier). Slight difference, instead of just screenshots I just grabbed the video. Mostly because some parts of the UI did show correctly after a few seconds. This is what the bug looked like to me: Please attach "python.log" file from the "~\profile\" folder. Share this post Link to post Share on other sites
[FAUL] nuutti69 Players 20 posts Report post #50 Posted August 15, 2016 Tashkent´s camouflage Type - 18 dont work..it dosnt give any color. Is it bug or is it ok? Share this post Link to post Share on other sites