Br1ckbuster Beta Tester 47 posts 1,128 battles Report post #51 Posted August 9, 2016 1. Not the ones not enjoying tier 10. I doubt that everyone on PT enjoys tier 10. 2. Even if everyone did, why not? Would it matter? No, it wouldn't 1.Yeah fair point, but I was thinking along the lines of the WOT Test Server 2. I don't fully understand- you mean Co-OP ? Share this post Link to post Share on other sites
fighting_falcon93 Alpha Tester 194 posts 1,638 battles Report post #52 Posted August 9, 2016 I don't fully understand- you mean Co-OP ? No, I meant that even if everyone would decide to play with tier 10 ships, it wouldn't matter since this update (and most other updates) don't contain tier-specific changes Share this post Link to post Share on other sites
Br1ckbuster Beta Tester 47 posts 1,128 battles Report post #53 Posted August 9, 2016 No, I meant that even if everyone would decide to play with tier 10 ships, it wouldn't matter since this update (and most other updates) don't contain tier-specific changes Ah, yeah. Thanks Share this post Link to post Share on other sites
Cheese_Head Players 2 posts 6,851 battles Report post #54 Posted August 9, 2016 I have the issue that the second row of ribbons/medals will be blocking the upper part of the enemy team lineup (which I find very annoying and distracting) 1 Share this post Link to post Share on other sites
hakabe Players 33 posts 6,078 battles Report post #55 Posted August 9, 2016 Still waiting Public Test to enable Testing of the German BB's. ("Getting ready for the German BB's"). Or are they releasing the BB's without any Public Testing? Share this post Link to post Share on other sites
[POMF] Zafkiel_Sama WoWs Wiki Team 389 posts 4,206 battles Report post #56 Posted August 9, 2016 (edited) Has much as i have tested , this client update seems to be going in the right direction. Indeed, there are bugs ( reported on the bugs section ) , but that can be solved. The new skill feed was one of my top mods for WoWs , and now, like a lot of other mods, its implemented in WoWs, wich is just awsome. I think that letting us test one prem ship ( choosing between Tirpizt, Atago or Atlanta ) is just a great idea , i see this like something that could be implemented, letting us test 1 prem ship out of a 3 premium ships rotation each PT , as it would work in both way, more poeple testing new feautures and people that are interested in a premium ship being able to actually test them. Edited August 9, 2016 by Zafkiel_Sama 1 Share this post Link to post Share on other sites
[BLBA] Mytola Players 11 posts 6,305 battles Report post #57 Posted August 9, 2016 I am in a division, and getting several wins, but the "Reward on Main Account #1: Play in a Division" mission does not appear to progress like the other 2 missions. Is there something wrong here or is it not supposed to progress? Same problem here. 1 Share this post Link to post Share on other sites
[MBROS] Bokusatsu_Tenshi Players 76 posts Report post #58 Posted August 9, 2016 Has much as i have tested , this client update seems to be going in the right direction. Indeed, there are bugs ( reported on the bugs section ) , but that can be solved. The new skill feed was one of my top mods for WoWs , and now, like a lot of other mods, its implemented in WoWs, wich is just awsome. I think that letting us test one prem ship ( choosing between Tirpizt, Atago or Atlanta ) is just a great idea , i see this like something that could be implemented, letting us test 1 prem ship out of a 3 premium ships rotation each PT , as it would work in both way, more poeple testing new feautures and people that are interested in a premium ship being able to actually test them. You can test the three of them. You just need to win another 10 battles, and another 12.500 doubloons will be added. Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #59 Posted August 9, 2016 Stopped playing as soon as I realised it is still 500 doubloons to retrain captains and we only got given 1000. Please fix and I will return and test Also shame we have to choose between a functioning captain and trying a premium ship out. Share this post Link to post Share on other sites
[MBROS] Bokusatsu_Tenshi Players 76 posts Report post #60 Posted August 9, 2016 Stopped playing as soon as I realised it is still 500 doubloons to retrain captains and we only got given 1000. Please fix and I will return and test Also shame we have to choose between a functioning captain and trying a premium ship out. Keep playing. Every 10 battles won, 12500 doubloons are added to the account. Share this post Link to post Share on other sites
luukkill Players 1 post 638 battles Report post #61 Posted August 9, 2016 why do you need 777 777 EXP for a tier 9 ship and 999 999 EXP for tier 10?! thats impossible to get! please lower it. Share this post Link to post Share on other sites
[GOLDS] Nuumit [GOLDS] Players 16 posts Report post #62 Posted August 9, 2016 It's getting ridiculous with how easy you get incapacitations of modules - rudder og engine! Testing in PT at the moment and I have not even played much as Im about to quit the game due to frustration - a ship upgraded to minimize incapacitation of rudder gets constantly engine incapacitated and vice versa - and usually with first shots that hits you ship. Of course you repair and then are immune the next couple of seconds, but then you get incapacitated yet again with third or fourth salvo hit. I know there is a captain skill that reduce incapatication but thats not even an option to choose for many destroyer drivers if you want to be equal or have a slight advantage - or dont want to make those near suicide torpedo range run, as many choose the concealment expert skill. And to get incapacitation of engine from a frontal hit, or rudder when wheelhouse cabin or actual rudder is not even hit, is abit ridiculously too high. Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #63 Posted August 9, 2016 (edited) Sorry for the moan but I'm already not enjoying this PT anywhere near as much as 0.5.9's PT. To steal from another poster my reasons are almost identical - 1) Limited Resources - you receive a mere 1000 Doubloons, which will last you for exactly 2 captain retrainings ( one retraining costs 500 Doubloons) - Now I have to play 10 times before I can win enough doubloons to actually start testing (captain skill's) or swap ships which has now become pointless because of point 2 below 2) Limited to T8 - you don't get to test the changes in ships you would like to sail, because above T8, XP requirements are a joke, good luck gathering over 700.000 XP for T9 and about 900.000 XP for T10 - Why do this? There are no T6-8 specific issues that you need testing so I don't understand the need to force people to stick to T6-8 and prevent people testing out T9-10 ships (always my favourite part) in the PT? 3) False Advertising - It was indicated on the World of Warships site that you would get to test drive the new german BBs, which clearly isn't happening. How can the test 'prepare us' for german BBs if we haven't got a chance to try them? Nice bait, WG - Not bothered about the lack of German BB TBH. Yes it would have been nice and yes the advertising led people to believe they'd be getting early access but personally I'm happy to wait to they go live on the Live server, just the RU cruiser line. 4) Changes Too Minor - there is almost no point on testing, changes are insignificant, at least from my perspective. A few maps get a visual facelift, a few sounds added, colourblind support. What shall I test? If I am not colourblind, then too bad, I guess? - Absolutely this! The changes are so minor that I wonder what the actual point of this particular PT is. Normalisation seems to be the biggest change but isn't a massive change and the rest of the GUI changes didn't need a whole PT to test out. In summary the PT is where we, the public, get an early look at the next patch and "help" WG out by testing it. In return for our work WG usually let us play around with lots of money, doubloons, captain skills and ships etc and everyone's happy. So why on earth would WG change that formula to something which is deliberately antagonising to those people who give their free time to help WG out by making it much less fun than any other PT by including "grind" missions before we can actually start the testing for them. I genuinely don't understand the logic and, sadly, I don't think I'll spend my time on this PT and instead will see how the 0.5.11 PT looks before deciding whether to bother with PT's again. Sorry WG! Edited August 9, 2016 by IanH755 Share this post Link to post Share on other sites
Fred3n Players 158 posts 4,507 battles Report post #64 Posted August 9, 2016 (edited) The "Win 3 Matches in a Divisions in Co-Op or Random Mode" mission never completes, My team has won over 5 matches now Edited August 9, 2016 by Fred3n 3 Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #65 Posted August 9, 2016 Sorry for the moan but I'm already not enjoying this PT anywhere near as much as 0.5.9's PT. To steal from another poster my reasons are almost identical - 1) Limited Resources - you receive a mere 1000 Doubloons, which will last you for exactly 2 captain retrainings ( one retraining costs 500 Doubloons) - Now I have to play 10 times before I can win enough doubloons to actually start testing (captain skill's) or swap ships which has now become pointless because of point 2 below 2) Limited to T8 - you don't get to test the changes in ships you would like to sail, because above T8, XP requirements are a joke, good luck gathering over 700.000 XP for T9 and about 900.000 XP for T10 - Why do this? There are no T6-8 specific issues that you need testing so I don't understand the need to force people to stick to T6-8 and prevent people testing out T9-10 ships (always my favourite part) in the PT? 3) False Advertising - It was indicated on the World of Warships site that you would get to test drive the new german BBs, which clearly isn't happening. How can the test 'prepare us' for german BBs if we haven't got a chance to try them? Nice bait, WG - Not bothered about the lack of German BB TBH. Yes it would have been nice and yes the advertising led people to believe they'd be getting early access but personally I'm happy to wait to they go live on the Live server, just the RU cruiser line. 4) Changes Too Minor - there is almost no point on testing, changes are insignificant, at least from my perspective. A few maps get a visual facelift, a few sounds added, colourblind support. What shall I test? If I am not colourblind, then too bad, I guess? - Absolutely this! The changes are so minor that I wonder what the actual point of this particular PT is. Normalisation seems to be the biggest change but isn't a massive change and the rest of the GUI changes didn't need a whole PT to test out. In summary the PT is where we, the public, get an early look at the next patch and "help" WG out by testing it. In return for our work WG usually let us play around with lots of money, doubloons, captain skills and ships etc and everyone's happy. So why on earth would WG change that formula to something which is deliberately antagonising to those people who give their free time to help WG out by making it much less fun than any other PT by including "grind" missions before we can actually start the testing for them. I genuinely don't understand the logic and, sadly, I don't think I'll spend my time on this PT and instead will see how the 0.5.11 PT looks before deciding whether to bother with PT's again. Sorry WG! You forget about the possibility to now test 3 prem ships as well! This is new and a nice change for players who want to test them before they buy them. But yeah, the rest isn't that big of a change. Some data on normalisation for WG of course so they can see if it works just fine but the rest is nice to have and good additions but nothing that needed big testing. On the other hand I'm still missing a switch for the minimap to adjust the transparency of it and the bug section is again filled with a lot of bugs, so it seems testing is still needed even with such minor changes. Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #66 Posted August 9, 2016 1. Not the ones not enjoying tier 10. I doubt that everyone on PT enjoys tier 10. 2. Even if everyone did, why not? Would it matter? No, it wouldn't I like the T8 max a lot actually, because now I can drive some Hipper games without getting into almost T10 only battles and get fucked bye 4 Yamatos and 2 Montanas every time ;) 1 Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #67 Posted August 9, 2016 ikr, I have had the Tirpitz since it was released so don't need to test that and don't want to test Atlanta, also Have Atago so on the whole not much of a test at all But the thought that it may be a pilot project and if the feedback is positive it may be extended to more prem ships didn't come to your mind? I'd agree if they only did it for new branches, like the German BB line (which is still not aviable). But for already existent branches this data should already be aviable (and more accurate) from the live servers Not the data with new normalization figures for all guns depending on calibre... It's not all about driving the ships you want on pts you know? If you don't want to participate in testing and providing proper feedback for WG just stay on the live server! This is a chance to make the game better, make suggestions and give feedback because these sections of the forum will be read also by the devs and employees. Share this post Link to post Share on other sites
[SPUD] CollingwoodDK Players 291 posts Report post #68 Posted August 9, 2016 (edited) You forget about the possibility to now test 3 prem ships as well! This is new and a nice change for players who want to test them before they buy them. But yeah, the rest isn't that big of a change. Some data on normalisation for WG of course so they can see if it works just fine but the rest is nice to have and good additions but nothing that needed big testing. On the other hand I'm still missing a switch for the minimap to adjust the transparency of it and the bug section is again filled with a lot of bugs, so it seems testing is still needed even with such minor changes. I would have loved to test T 6 but it just keeps crashing! Who cares about these 3 prem ships now ... . Don't mention some changes is as good as lying! Shame on you! And still your advertisements are kind of misleading! No AP on T 1 ships no aa on Hermelin anymore ? Half HP and no AA ? Give T1 ships their stats back! Imho, no reason to "disown" us again or change them at all! Same goes to somehow to "fail divisions". There would be for sure other possibilities to solve that "problem". I have seen enough "Faildivisions" or even single players in same T-Level - what will you do about them? But maybe, you just working with full speed on destroying all fun in this game? Edited August 9, 2016 by CollingwoodDK Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #69 Posted August 9, 2016 Who cares about these 3 prem ships now ... . Like I sad above... pilot project... maybe more to come if they get positive feedback... in the future you are able to test prem ships if you play enough on the pts as kind of a reward for your testing... but yeah, who cares... thinking outside the box can be so dam hard. Share this post Link to post Share on other sites
Nherun Players 184 posts 4,290 battles Report post #70 Posted August 9, 2016 (edited) To be honest, I don't think they will offer the option to test new premium ships on PTS. Just the way it is currently, testing ships that are around for quite some time. Otherwise they might risk lower sales, which the Marketing would never go for. From a business standpoint it would simply make no sense. Though with the option at hand, I could check out the Atlanta, so I'm fine with it. Edited August 9, 2016 by Nherun Share this post Link to post Share on other sites
[STARS] RedOnly Players 733 posts Report post #71 Posted August 9, 2016 I am in a division, and getting several wins, but the "Reward on Main Account #1: Play in a Division" mission does not appear to progress like the other 2 missions. Is there something wrong here or is it not supposed to progress? The same 2 Share this post Link to post Share on other sites
[BRVHT] broja_jacra Players 261 posts 5,951 battles Report post #72 Posted August 9, 2016 But the thought that it may be a pilot project and if the feedback is positive it may be extended to more prem ships didn't come to your mind? Not the data with new normalization figures for all guns depending on calibre... It's not all about driving the ships you want on pts you know? If you don't want to participate in testing and providing proper feedback for WG just stay on the live server! This is a chance to make the game better, make suggestions and give feedback because these sections of the forum will be read also by the devs and employees. The Premiums should be in the PT anyway, It would boost sales, My point is that theres not enough here to justify a public test unless you are colourblind and why make you grind? its a test server give us what we need in order to be able to concentrate on testing instead of grinding. If they have found too many rushing to T 9 and 10 games then I can understand the blocking of those tiers but not the rest of it. Share this post Link to post Share on other sites
[SPUD] CollingwoodDK Players 291 posts Report post #73 Posted August 9, 2016 (edited) The Premiums should be in the PT anyway, It would boost sales, My point is that theres not enough here to justify a public test unless you are colourblind and why make you grind? its a test server give us what we need in order to be able to concentrate on testing instead of grinding. If they have found too many rushing to T 9 and 10 games then I can understand the blocking of those tiers but not the rest of it. But where is the point to test sth if game keeps crashing? Edited August 9, 2016 by CollingwoodDK Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #74 Posted August 9, 2016 The Premiums should be in the PT anyway, It would boost sales, My point is that theres not enough here to justify a public test unless you are colourblind and why make you grind? its a test server give us what we need in order to be able to concentrate on testing instead of grinding. If they have found too many rushing to T 9 and 10 games then I can understand the blocking of those tiers but not the rest of it. But if you make them available from the start everyone would only drive prem. With the 10 win border, they can gather some data from regular ships (in this case on the reworked normalisation mechanic). I like the block too, now I can do some games in T8 without getting wrecked by T10 ships I face every single game on pts in the previous tests. 1 Share this post Link to post Share on other sites
TheBigLanowski Beta Tester 1,046 posts 8,508 battles Report post #75 Posted August 9, 2016 The change to T1 ships is at least a thing to talk about! Why isn't it even mentioned in the forum? Like some said before, is this intended? No prem consumable any more, no AP and HP dropped by 50%! Would be nice if you had mentioned it before because its a very drastic change. I don't play these ships any more so I don't really care, but I think its a good protection for not so skilled players against T1 seal clubber. Share this post Link to post Share on other sites