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ReynoldsXD2

High Tier Economy - Give the winning Team a repair cost Discount

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well you can do that. but you would also punish the people who tried really hard to win. and they dont deserve to be punished. the potatoes, hell yeah they deserve but you have to think about the other good people. 

but why do you want to remove repair costs for winning team? they are potatoes in winning teams too. by doing that you give them a big reward for nothing. besides the credit income is already good no need to make it better.

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[MORIA]
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Why would you want survivors on the losing team punished?

It cold be the survivors are the ones playing the game correct, Not showing broadside at 5-10km, not steaming in for a easy kill when 2 enemy BB's are on the flanks waiting. and so on.

My whole intention is to survive a game, win or lose, and sometimes survivors end with more points then the winning 1st place.

I admit some players are bad and camp on lines B or I, firing from 27km, but you can't think of punishing survivors. :P

 

It doesnt matter, live when match is lost = utter failure

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[NWP]
Beta Tester
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It doesnt matter, live when match is lost = utter failure

 

So if I win my flank / cap point 1 vs 3 and the rest of the team manages to lose 11 vs 9, then it is my utter failure if can't take on and sink the remaining enemy ships on my own. I see...

 

The moment the loser team gets auto destroyed is the moment I will quit playing. Not because of fear of losing, not because of repair costs, but because of my total unwillingness to pay for others mistakes.

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[WGB]
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It doesnt matter, live when match is lost = utter failure

 

So, if a player on the losing team survives and finishes with 3 kills, and caused 180k of damage and finished top on his team with 1600XP and the rest of his team finish with about 300-600XP, then because he survived, he's a failure? what is he meant to do, kill all 12 ships for the team?

Brother, you need to stop drinking during the day.:trollface: 

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Players
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Isn't it easier to increase the income per unit of damage dealt, regardless of win/lose?

Why would the players who played well but lost, deserve a higher repair cost than their winning counterparts?

 

I think the credit making system in general is a bit weird; credit gains are only partly in the control of the player;

If the enemy team decides to focus on you, you lose credits (either because you don't do damage while dodging, or because you are sunk).

 

 

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It doesnt matter, live when match is lost = utter failure

 

Warburtonlee, On your stats, it states that Battles Survives is 1251 and that 1051 of those were winning battles, so you are saying your an utter failure for 200 of the battles you survived in on the losing side?

But your not a failure, you just survived the battle, that's good.

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[MORIA]
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Isn't it easier to increase the income per unit of damage dealt, regardless of win/lose?

Why would the players who played well but lost, deserve a higher repair cost than their winning counterparts?

 

I think the credit making system in general is a bit weird; credit gains are only partly in the control of the player;

If the enemy team decides to focus on you, you lose credits (either because you don't do damage while dodging, or because you are sunk).

 

 

 

becouse many of them are battleships with full hp sniping all match, and with my suggestion they woulod have to be involved aswell or pay the price

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[MORIA]
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Warburtonlee, On your stats, it states that Battles Survives is 1251 and that 1051 of those were winning battles, so you are saying your an utter failure for 200 of the battles you survived in on the losing side?

But your not a failure, you just survived the battle, that's good.

 

Yes, but its not good. I survived those despite loosing wich should be punished hard IMO
Edited by WarburtonLee
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becouse many of them are battleships with full hp sniping all match, and with my suggestion they woulod have to be involved aswell or pay the price

 

I don't think the sniping battleships would change, uless you add credits for tanking, but it's very difficult to discern between tanking and just taking damage...

Remember that sniping battleships are present in both winning and losing teams, so your suggestion would also be rewarding some snipers. 

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[KLLCV]
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With semi-decent games you do not lose credits. The majority does bellow decent therefore loses credits. The system basically tells you if you do bad, you will pay for it so that next time you wont do the same thing again. :trollface:

 

Edited by ElrogGA

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With semi-decent games you do not lose credits. The majority does bellow decent therefore loses credits. The system basically tells you if you do bad, you will pay for it so that next time you wont do the same thing again. :trollface:

 

I lose credits in my Yamato doing 168k damage, 1,6k base xp and being first in my team. It was a win. -70k credits... 

Could you stop lieing please?

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I suspect if you abolished repair costs entirely... Not much would change in terms of play anyway. Actually we can test this on public test which is coming up :)

 

Eeeeeh. I don't know, I prefer to play T7-9 the matches I've had in T10, getting citadel'd by a BB through my CA's bow armour isn't fun, not just because it's annoying as hell, because it is, but, the eye watering 250k repair cost just rubs salt into the wound. 

 

It's not so much of an issue when you go down if you have a good game, although if your team screws up because no one wants to contest points and snipes you're still looking at a loss regardless of how well you do. 

 

Reduction of T9/10 repair costs/ rearmament costs would be welcome, 10-15% at most I think would be suitable. 

Edited by BillydSquid

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With semi-decent games you do not lose credits. The majority does bellow decent therefore loses credits. The system basically tells you if you do bad, you will pay for it so that next time you wont do the same thing again. :trollface:

 

The thing is that someone always has to die first.

Even in two teams of perfect players, someone is going to die first and lose money. 

Unless maybe if they all shoot eachother untill they are almost dead and then move on to the next target to maximise the total dmg dealt, but perfect players finish off their targets to reduce incoming DPS.

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Beta Tester
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gearing.....non premium account

280k damage, but lost game because whole team were totally useless snipers with no balls and no brain

 

just positive income.....but only 80k plus iirc

 

as long as you need a 300k+ match to make money as T10, as long we will face this actual camping and sniping meta game

 

well done WG, well done

 

 

 

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[WGB]
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I think we have complained about this problem for ages now, 10-15% reduction will make life a hell of a lot better. I take the Mexico out if I have a bad T10 game just to get my credits back.

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Beta Tester
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No you can't.

SOME can, perhaps, if they get thankfu ltargets.

 

But generally no, you do not make profits, especialy not when doing your job and getting killed for it.

 

 

If the winning team gets to skimp on the repair costs, it will encourage actually playing for the WIN instead of the survive.

 

And that will help the general health of the high tier games more than you sitting here telling us about how much profit the unicorns can make.

  You can make good profit in t10 ships only if you have a premium account.If you don't have, a good game can just make you don't lose money

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Just thought I'd chip in, I'm no tier 10 veteran by any means, in fact I didn't bother getting the Montana(my only tier 10) till about 3k games and I very, very rarely have premium, about 15 days in total since starting this game. 

 

My opinion is that yes it's a bit steep on repairs and that can really hurt but I fully accept that it costs money to run her and I have plenty of fun in all the other tiers (except 1 and 2 bless em) and earn ridiculous credits which pays for any mediocre or bad games at tier 10.

If i do well then I earn plenty, without premium, maybe not megabucks but I didn't get the Montana to earn money, I got it to shoot the crap outta things, and happily that is working as intended.

 

 

 

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Supertest Coordinator
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Good tier X game in BB, profit 18k

Bad game losses -150k credits and a horrible slow death by invisifiring DDs.

 

cause --> our team not coordinating.

 

Result --> saltiness. And lots of toxic chat.

 

I will play tier X only with friends or when instructed to test. I do not enjoy the good games enough to make up for the abominations which even make me get ragey. Which is unusual.

 

Bad games lower tier - oh well do as well as you can and never mind

 

Bad games tier 9:10 - you're team is screwed, you're screwed, you can't do enough damage to cover repairs fast enough because the enemy won't be daft enough to let you, you are their piñata. Go back to port furious. Look at results screen. See your FINE.

 

Might be as designed but no thanks. :)

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Good tier X game in BB, profit 18k

 

 

if you get 18k profit with a BB, it isnt a good game actually for you. 18k profits means that you had a bad game. (im talking for a premium account.) a good tier X BB game= 250k-300k or maybe 300k+ profit. 

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Beta Tester
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Thank god am not near tier x yet. So Wargaming have made the repair costs so high as to encourage people to spend money on premium?

 

No why doesnt that surprise me? Was wondering about that because it was the same in WOT. You would actually lose credits due to no fault of your own.

 

i.e crappy team and you dont get the chance to do enough damage. Not that it happened all the time and yeah you play 5 matches in your jagtiger for example to recoup losses.

 

But it sucks. Period.

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[SFP]
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Selling my tier 10 ships away. Too expensive to play whit them, no fun enymore. Thats my achievment today. 2 games on the row and same cv sinks me at the start, there goes 300 000 . 

Starting to lose intrest the hole game, grind and you get what. Nice ship, in your port.

 

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I think the high repair cost are killing T9 T10 games. No surprise really that when a ship is spotted nobody fires, and you see more ships than ever sniping, and those at T8 that join T9 T10 battles often lose out, simply outranged

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[UNICS]
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I'm not sure what people expect of the game. Playing NO in tier X games is a challenge, but it's not like it's a terrible experience... It's just a game, possible to play another ship or do something else entirely if I'm not enjoying it.

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Players
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you clownshow fools.............. the winning team already gets a sort of "discount", it comes in the form of a 50% increase in credits and xp.

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