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TomaszuJerzy

Ranked Season 5 when?

How long should we wait for next season?  

125 members have voted

  1. 1. How long should we wait for season 5 of ranked battles?

    • Should start straight away.
      32
    • 2 - 4 weeks
      23
    • 1 - 2 months
      32
    • 2 - 3 months
      22
    • I dont care about ranked battles.
      13
    • No more ranked battles for anybody.
      3
  2. 2. What was your opinion of Superleague season 4 - rank 1 only games.

    • I didn't get to rank 1 so i don't know
      98
    • I never played cause there was nobody in que
      18
    • x2 captain exp sucked donkey bulbs
      14
    • x2 captain exp was so awesome omg it was so worth it
      5
  3. 3. Would you care for less rewards on ranked if it would make them happened more often?

    • Yes
      35
    • No
      90
  4. 4. What tier would you like to see in season 5?

    • 4
      11
    • 5
      29
    • 6
      42
    • 7
      49
    • 8
      70
    • 9
      27
    • 10
      19

32 comments in this topic

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[TOXIC]
[TOXIC]
Beta Tester
211 posts

Did devs gave any indication when it's going to happen? Is it going to be like between second and third season or more like between third and fourth? Randoms sucks after rank 5 ranked.

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TBH they need to improve it.

 

The stars system was a good addition but punished everyone to an extent.

 

Instead of all the winning team gets a star it should be the top 7 players out of the 14 who get a star and that includes the losing team because sometimes the losing team play well and better than some of the winning team and they lose a star, the bottom 6 lose a star the 8th player does not lose or gain a star.

 

This change generally will stop form players being carried, also it will force players to actually play.

 

Also need a cap on DD to 3 if domo mode stays for ranked, once they add in xp for spotting then DD will kill it in passive XP gain tbh so more xp for damage will need to be added to balance it out.

 

T5/6/7 was fine and i never got to S1 and do not have a T10 ship anyways so i could not play it.

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[YUMS]
Beta Tester
168 posts

I think ranked should be split up between the tier of ships more,

 

Lower end tier 5 and 6 ships and 5 stars to move up the ranks

Mid ranks tier 7 and 8 ships and 6 stars to move up the ranks

High ranks tier 9 and 10 ships and 7 stars to move up the ranks

Champions rank 1 star with tier 10 ships so that way everyone has to play one battle to earn what ever reward.

 

so that way every one has to pass through the 3 zones to get to the number 1 slot.

Edited by cpt_gandy
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Players
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I think ranked should be split up between the tier of ships more,

 

Lower end tier 5 and 6 ships and 5 stars to move up the ranks

Mid ranks tier 7 and 8 ships and 6 stars to move up the ranks

High ranks tier 9 and 10 ships and 7 stars to move up the ranks

Champions rank 1 star with tier 10 ships so that way everyone has to play one battle to earn what ever reward.

 

so that way every one has to pass through the 3 zones to get to the number 1 slot.

 

Bit selfish dont you think. Not all of us have tier9 and tier10 ships. Your proposal would make us stop playing at stage 3 as rank1 would be unreachable.

Top tier at 7 max 8 is fine, while tier 9 and 10 are reserved for after rank 1 play. Plus all the action happens in mid tier (4,5,6,7) not to mention those tiers are most balanced.

Edited by nambr9

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[UNICS]
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TBH they need to improve it.

 

The stars system was a good addition but punished everyone to an extent.

 

Instead of all the winning team gets a star it should be the top 7 players out of the 14 who get a star and that includes the losing team because sometimes the losing team play well and better than some of the winning team and they lose a star, the bottom 6 lose a star the 8th player does not lose or gain a star.

 

This change generally will stop form players being carried, also it will force players to actually play.

 

Also need a cap on DD to 3 if domo mode stays for ranked, once they add in xp for spotting then DD will kill it in passive XP gain tbh so more xp for damage will need to be added to balance it out.

 

T5/6/7 was fine and i never got to S1 and do not have a T10 ship anyways so i could not play it.

It could incentivize players not to win the matches but to sabotage their teammates. Why secure the kill before he takes down your low health teammate? Could be interesting with the added intrigue, sort of Game of Warships. Well, I guess it could work if you'd want that kind of game.

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Beta Tester
360 posts
17,480 battles

For a game that was supposed to be about individual achievement, they sure took the joy out of playing by tying your results to the team win rate.  

 

  Az

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[2DQT]
Players
8,241 posts

WG need to find a way of eliminating being carried to higher Ranks. Stars tied to XP sounds good. Maybe instead of Irrevocable Ranks it can just need exceptional XP or awful play to go up or down at the higher Ranks.

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[YUMS]
Beta Tester
168 posts

WG need to find a way of eliminating being carried to higher Ranks. Stars tied to XP sounds good. Maybe instead of Irrevocable Ranks it can just need exceptional XP or awful play to go up or down at the higher Ranks.

 

that would not work as xp is tied to capping so you could do a 100k damage and no caps and sill fail to get a star on the winning team when a dd can cap and recap a few times and never fire a shot or a torp and get a star.

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[2DQT]
Players
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that would not work as xp is tied to capping so you could do a 100k damage and no caps and sill fail to get a star on the winning team when a dd can cap and recap a few times and never fire a shot or a torp and get a star.

 

Yes, Ranked needs it's own XP model really. I was forced to play DD for my own sanity even though I am a BB player. 

 

Needs reform anyway WG!!

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[YUMS]
Beta Tester
168 posts

 

Yes, Ranked needs it's own XP model really. I was forced to play DD for my own sanity even though I am a BB player. 

 

Needs reform anyway WG!!

 

if it was me i would set it so the top two people on the losing team dont lose a star and the bottom two on the winning team dont get a star but even that can be a bit unfair if the whole team works to win the battle
Edited by cpt_gandy

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[2DQT]
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if it was me i would set it so the top two people on the losing team dont lose a star and the bottom two on the winning team dont get a star but even that can be a bit unfair if the whole team works to win the battle

 

I would too personally. That would take out the AFK and the carried. Might be slightly unfair to a few who take it on the chin for the team but I'd be willing to accept that.

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[UNICS]
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Yes, Ranked needs it's own XP model really. I was forced to play DD for my own sanity even though I am a BB player. 

 

Needs reform anyway WG!!

It doesn't have to get more xp based because of this. I assume they're going to tweak some aspect of ranked, but it's not a huge problem with potatoes being carried to rank 1 while the elite are being hold back by bad MM...

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[FIFO]
[FIFO]
Beta Tester
2,451 posts
7,514 battles

 

Bit selfish dont you think. Not all of us have tier9 and tier10 ships. Your proposal would make us stop playing at stage 3 as rank1 would be unreachable.

Top tier at 7 max 8 is fine, while tier 9 and 10 are reserved for after rank 1 play. Plus all the action happens in mid tier (4,5,6,7) not to mention those tiers are most balanced.

 

To follow your argument:

 

Bit selfish don't you think?  Not everyone has tier 7 and 8 ships...

 

EDIT:  I do this to point out that you at first glance seem to be trying to make things fairer but in fact seem to be looking just at yourself.

 

To add to all of this you then also claim that 'all of the action' is in tiers 4-7 and base this on your whopping 64 games at tier 8.  Please stop.

Edited by ilhilh

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Weekend Tester
947 posts

IMHO the Ranked system needs a heck of a lot more recognition of individual achievement, and far less dependency upon "team". The current ranked system is fairly arbitrary, and extremely frustrating in many ways. It also places an emphasis on owning and using the right stet-padding ships.

 

One problem is that the game lacks any means of measuring positive aspects of gameplay - tactics, aggression, teamwork, sacrifice, philanthropy, communication, etc and so on. It doesn't (afaik) even reward spotting and scouting.

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[UNICS]
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One problem is that the game lacks any means of measuring positive aspects of gameplay - tactics, aggression, teamwork, sacrifice, philanthropy, communication, etc and so on. It doesn't (afaik) even reward spotting and scouting.

No it doesn't. All those 'soft' positive aspects add to your win rate. You use "tactics, aggression, teamwork, sacrifice, philanthropy, communication" - you'll win more, ranking up quicker.

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[2DQT]
Players
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I'd be willing to try Ranked with just a better MM. Some games are unwinnable. Like 2 BB vs 1 on Ocean with an Atlanta instead or an all Cruiser and DD force vs one with a BB. Although most of those weird MM were late at night so I stopped playing then!!!

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[YUMS]
Beta Tester
168 posts

I'd be willing to try Ranked with just a better MM. Some games are unwinnable. Like 2 BB vs 1 on Ocean with an Atlanta instead or an all Cruiser and DD force vs one with a BB. Although most of those weird MM were late at night so I stopped playing then!!!

 

i do agree that in ranked there should be very strict matchmaking rules based on class and tier so there would no one ship class advantage to one team

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[AXIS]
Players
725 posts
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i was/am pretty happy with ranked but i seem to be in the minority :/

the flags, silver and even gold is awesome. especially the uss flint :D

luckily there are enough player in EU for such events. NA is pretty fukd in that respect

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[HAVEN]
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It could incentivize players not to win the matches but to sabotage their teammates. Why secure the kill before he takes down your low health teammate? Could be interesting with the added intrigue, sort of Game of Warships. Well, I guess it could work if you'd want that kind of game.

 

Doubt it, if XP is all across the board the same for all the actions then end of the day you would have to play and getting that kill/dmg or cap is needed.

 

You play risky and instead of your teamamate not getting a star it may also be you if you fail to kill that target, they may kill you.

 

End of the day the current system rewards afk'ers and general scrubs who get carried by good players and the losing team get punished even if they perform well, it should always been the best 7 players in the match who get a star and progress further.

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Some things need to get implemented for Ranked to make sense. In particular:

- Shots taken / bounced (damage denied) for the capital ships need to count toward XP

- Spotting damage needs to be implemented, as currently spotting while crucial to the team, awards absolutely NOTHING to the dd/CV doing it.

- Smoke / number of DDs needs a good hard look to change the grind-feeling meta. Either change the mechanics of smoke or consider a DD cap.

 

Also the star change in S4 where the top of losing team didnt lose a star showed us how much selfish play is encouraged by this crap.

It does NOT need to be expanded, as players often will play for being top of the team instead of winning.

 

Edited by GulvkluderGuld

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[CHTBN]
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Instead of all the winning team gets a star it should be the top 7 players out of the 14 who get a star and that includes the losing team because sometimes the losing team play well and better than some of the winning team and they lose a star, the bottom 6 lose a star the 8th player does not lose or gain a star.

 

This change generally will stop form players being carried, also it will force players to actually play.

 

 

 

 

this game is based on TEAMWORK ... imagine what would happen if your proposal would be implemented: everyone will play on their own, there will no team work whatsoever ... it would be terrible ...

 

 

i thought teamwork was generally good this season (of course every other game there you had to put up with the idiot in charge) ... 

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this game is based on TEAMWORK ... imagine what would happen if your proposal would be implemented: everyone will play on their own, there will no team work whatsoever ... it would be terrible ...

 

 

i thought teamwork was generally good this season (of course every other game there you had to put up with the idiot in charge) ... 

 

I found very little teamwork in general this season, most played DD to gain that easy XP for capping and if any ships were left it was mostly the DD floating about the outside and ninja capping.

 

To say ranked contains teamwork is mostly a lie, it was basically a smaller random game in which everyone did what they wanted hence why afk and bots were around a fair bit at least instead of being carried afk and bots would be punished and go nowhere where those which try get rewards for there efforts.

 

How many times did you do well in a losing battle just to lose a star when you had more xp than the bottom winning 3?

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ranked is my favorite game mode ... even though i never got rank 1 and the salt is real :)

 

 

so i would like to see it improved. i would change:

 

 

- change (increase) tier when advancing through the brackets (lets say every 1 or 2 brackets  +1 or +2 tiers) ... for example i would like to see tier 9 for the 5-1 bracket ... playing the same ship or the same 2 ships and the same tier for hundreds of games can get boring;

- limit the number of ships per class/type: max 1CV,  max 3 BB's, max 3 CA's and max 3 DD's per team ... this non-sense with 4 or 5 DD's per team should really stop ... rank 5-1 meta was mmeh (which is also why i stopped at rank 5);

- the rewards were fairly generous in season 4 ... make sure you keep them or slightly increase them;

- there are 2 flags offered at the end of the season (for reaching rank 15 and the jolly roger for rank 1) ... every bracket (or 2 brackets) should have an anniversary flag;

- analyse/improve the way base XP is calculated ... tricky stuff but maybe it can be improved;

- offer more credits, 2X or 1.5X, during the first week to encourage more ppl to get started asap;

 

 

dont:

 

- dont change the star system ... of course it is not perfect and sometimes ppl lose or win a star undeservedly ...  getting rank 1 is supposed to be difficult! if you would change the star system, no matter what you would do, it would not be perfect ... you would fix some issues and cause other issues, possibly bigger issues;

- the idea with the first on the losing team not losing a star is good. dont change it;

- dont put in place other changes such as 1st for every ship type does not lose a star ... ranked is supposed to be salty :) 

Edited by Radu__RM

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Players
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I didn't get to play much ranked because I was new. It seemed more fun than randoms though. I think if anything simply awarding the stars to the winning team is the best and most fair way to do things. Maybe you could earn credit on losing for completing some nominal base level of xp or ribbons with 7 such defeats allowing you to keep a star, possibly less. That would keep the slight bias towards progression that the current system introduces. As it stands it encourages players to play DD's and often awards progression for selfish play which is bad.

 

It depends if people see ranked as a measure of ability or as a decent way to usually get a more competitive match than randoms. 

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