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Can people stop saying "aiming bot" when they lose

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[MUMMY]
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Look on the bright side, if you are doing so well that the enemy things you are cheating, you must be doing something right and giving them a good butt spanking :D

 

This.   

When I get a good game and accused by some noob of using an aimbot I simply agree with them with something along the lines of "Yeah good aimbot isnt it?".

The salty tears usually start gushing out at that point :popcorn:

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[-SBF-]
Alpha Tester, Players, In AlfaTesters
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It is not the hits on my BB that make me think players use aim assist, those are easy to hit. Its the remarkable shots on my DD and CA from long range that amaze me sometimes. And yes, the marker that is shown by aim assist does not guarantee a hit, but it does show the speed and direction the ship is turning to, thus making it easier to predict where the ship will go.

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[SCRUB]
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 Its the remarkable shots on my DD and CA from long range that amaze me sometimes.

 

~(Time to target*n) + "x" 

 

20 knots > n = 1.0

30 knots > n = 1.5

40 knots > n = 2.0

 

pick "x" according to ship length (more lead for smaller ships) and actual speed (for example speed boost)

 

So regarding DD it's usually ttt*2+x

 

Edited by aboomination

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[KLUNJ]
[KLUNJ]
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It is not the hits on my BB that make me think players use aim assist, those are easy to hit. Its the remarkable shots on my DD and CA from long range that amaze me sometimes. And yes, the marker that is shown by aim assist does not guarantee a hit, but it does show the speed and direction the ship is turning to, thus making it easier to predict where the ship will go.

 

you can normally guess where a dd is gonna go once spotted ie to islands they are near or into the smoke or towards other friendly ships and all you do is fire a salvo where you think the dd will run and sometimes you get the hits even with bb guns

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Beta Tester
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~(Time to target*n) + "x" 

 

20 knots > n = 1.0

30 knots > n = 1.5

40 knots > n = 2.0

 

pick "x" according to ship length (more lead for smaller ships) and actual speed (for example speed boost)

 

So regarding DD it's usually ttt*2+x

Broadside sailing is of course quite easy target up to long ranges.

But it's entirely different thing when fast ship maneuvers in oblique angles at something like 10s trajectory distance and after every turn next salvo goes to where you would be without making new turn fast.

Once met such player.

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[POI--]
Quality Poster
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My first post, I am not a very serious player, just for fun during evenings.

 

I have come across several times that when people get citadel hits, they start to say this is because of aiming bot, and then followed by offensive languages.

 

I am pretty sure that WG is taking care of the punishment for users who actually do have aiming bots. 

 

So why not just chill out and accept the fact that people do get lucky shots from time to time, and there are indeed good players who know where to aim and when to fire. My yamato had several times of multiple citadels, but that does not mean the other player has a bot or what so ever.

 

The reason I made this post is that I got pretty disgusting languages in private channel after a random play today. Maybe I am just over reacting on this...

 

For the record, I have never used any form of tools, I don't even [edited]know how to make a replay... And English is not my mother tongue, so ignore my language mistakes... 

 

Have fun sinking ships~~!

I don't know about anyone else, but I only ever accuse other people of aimbotting if I see a clan member on the enemy team, followed by demands that the entire enemy team teamkills them.

Edited by dasCKD

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[KLUNJ]
[KLUNJ]
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Broadside sailing is of course quite easy target up to long ranges.

But it's entirely different thing when fast ship maneuvers in oblique angles at something like 10s trajectory distance and after every turn next salvo goes to where you would be without making new turn fast.

Once met such player.

 

then that player was good at anticipating what you would do next because the aim assist only helps to show where you would be if you didn't change speed and direction
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[SCRUB]
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Broadside sailing is of course quite easy target up to long ranges.

But it's entirely different thing when fast ship maneuvers in oblique angles at something like 10s trajectory distance and after every turn next salvo goes to where you would be without making new turn fast.

Once met such player.

 

While I agree, a crosshair like this

 shot-16.08.07_11.19.08-0309.jpg

 

or just pure skill can help tremendously.

But I guess we all ran into one of those suspiciously good players and according to WG it's not completly far-fetched to assume that some kind of "help" was involved, as unlikely it may be. 

Edited by aboomination

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Supertest Coordinator
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Broadside sailing is of course quite easy target up to long ranges.

But it's entirely different thing when fast ship maneuvers in oblique angles at something like 10s trajectory distance and after every turn next salvo goes to where you would be without making new turn fast.

Once met such player.

 

This "aim bot"/hack accusation drives me nuts as its one thing no mod or hack can achieve. The ability to hit a dodging player is a sign of real skill because the player is anticipating and predicting the other players moves. 

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[BAD-A]
[BAD-A]
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I don't know about anyone else, but I only ever accuse other people of aimbotting if I see a clan member on the enemy team, followed by demands that the entire enemy team teamkills them.

 

We just call them out as serial teamkillers and suggest that the enemy team do themselves a favour and kill them early ! Always good for TS lolz

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[CROTZ]
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Similar experience yesterday. One of the players from the opposing team sent a message to all players requesting them to report me for 'hacking'. I am 63 years old and just about know how to switch on a computer and play the game. I was the last player against 3 having sunk 4 and we lost so I do not know what the issue was. My statistics are only average and play just Tier I

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Players
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Similar experience yesterday. One of the players from the opposing team sent a message to all players requesting them to report me for 'hacking'. I am 63 years old and just about know how to switch on a computer and play the game. I was the last player against 3 having sunk 4 and we lost so I do not know what the issue was. My statistics are only average and play just Tier I

 

Sorry for your experience...

 

BTW do you like the game? If so I am going to introduce it to my father who has just retired.

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Beta Tester
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Similar experience yesterday. One of the players from the opposing team sent a message to all players requesting them to report me for 'hacking'. I am 63 years old and just about know how to switch on a computer and play the game. I was the last player against 3 having sunk 4 and we lost so I do not know what the issue was. My statistics are only average and play just Tier I

Well, bad players are usually the first to blame hacks for their total incompetence and taking lots of damage when they'll keep their Brainless Boat broadside toward multiple enemy battleships.

Last time saw those accusations yesterday.

 

 

This "aim bot"/hack accusation drives me nuts as its one thing no mod or hack can achieve. The ability to hit a dodging player is a sign of real skill because the player is anticipating and predicting the other players moves. 

Maybe your royal highness cares to explain how below average stats player (checked after the match) had magically gained ability to constantly keep splashing water on destroyer from 14km with Murmansk.

Such near misses would have been believable after some bracketing shots if I had kept in straight line, but any turn should have thrown aim off for some time.

Instead shells kept constantly splashing water nearby regardless of direction or amount of turn...

While from that distance destroyer is such small ship that even seeing direction accurately is hard and already straight in oblique angle sailing destroyer would be harder to hit without bracketing.

Had something like couple minutes of time doing that testing various amounts of turns and turn combinations.

And basically not a thing threw aim off more than I maneuvered away during shell flight time.

 

Though that's the only time I've noticed something clearly suspicious.

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Beta Tester
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While I agree, a crosshair like this

 shot-16.08.07_11.19.08-0309.jpg

 

or just pure skill can help tremendously.

But I guess we all ran into one of those suspiciously good players and according to WG it's not completly far-fetched to assume that some kind of "help" was involved, as unlikely it may be. 

 

Where did you get that crosshair?  I have been looking for something like that for ages.

 

Is it inbuilt into the game?

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Players
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Where did you get that crosshair?  I have been looking for something like that for ages.

 

Is it inbuilt into the game?

 

Yes it's inbuilt. Go to settings>controls>select crosshair.
Edited by Sirius707

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[ST-EU]
Supertester
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Where did you get that crosshair?  I have been looking for something like that for ages.

 

Is it inbuilt into the game?

 

Yes, it is the type 7 static crosshair (pick from the drop down menu on crosshair selection screen).

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Supertest Coordinator
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Well, bad players are usually the first to blame hacks for their total incompetence and taking lots of damage when they'll keep their Brainless Boat broadside toward multiple enemy battleships.

Last time saw those accusations yesterday.

 

 

Maybe your royal highness cares to explain how below average stats player (checked after the match) had magically gained ability to constantly keep splashing water on destroyer from 14km with Murmansk.

Such near misses would have been believable after some bracketing shots if I had kept in straight line, but any turn should have thrown aim off for some time.

Instead shells kept constantly splashing water nearby regardless of direction or amount of turn...

While from that distance destroyer is such small ship that even seeing direction accurately is hard and already straight in oblique angle sailing destroyer would be harder to hit without bracketing.

Had something like couple minutes of time doing that testing various amounts of turns and turn combinations.

And basically not a thing threw aim off more than I maneuvered away during shell flight time.

 

Though that's the only time I've noticed something clearly suspicious.

 

Blind luck or even good "skill". I often see  players with excellent shooting skills and virtually no tactical skills. Sometimes I think "wow great player, he anticipates enemies mines so well!" Then wonder how they can have bad stats. They usually explain themselves by doing things like chasing carriers when they should cap etc...

 

But from what I know about the game engine itself, being able to magically hit a dodging target isn't possible because when you shoot the game knows where the shells will land, but even the server doesn't know where your ship will be. Even the worlds best hack can't predict the future. 

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[TEAM_]
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Sometimes it is really frustrating though. Wiggling like hell, trying to dodge torps, varying speed and that NC from 20km away gives you triple citadel.

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Supertest Coordinator
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Sometimes it is really frustrating though. Wiggling like hell, trying to dodge torps, varying speed and that NC from 20km away gives you triple citadel.

 

Even worse if you dodge *into* the salvo because they are a bad shot...

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[CROTZ]
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Sorry for your experience...

 

BTW do you like the game? If so I am going to introduce it to my father who has just retired.

 

​A game I would highly recommend to anyone. Not too many commands to master. As long as you don't go out alone you will learn a lot from other players. Also played a lot of Co-op battles to gain a bit of experience. The only thing in my favour was that I do a lot of pigeon shooting with a shotgun so you learn a lot about how much lead to give based on speed whether the bird is flying across, away, towards etc. The game is not the same as real life shooting but the concept is the same and you soon get used to where you need to shoot the ships guns depending on these same factors.

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Beta Tester
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Maybe your royal highness cares to explain how below average stats player (checked after the match) had magically gained ability to constantly keep splashing water on destroyer from 14km with Murmansk.

Such near misses would have been believable after some bracketing shots if I had kept in straight line, but any turn should have thrown aim off for some time.

Instead shells kept constantly splashing water nearby regardless of direction or amount of turn...

While from that distance destroyer is such small ship that even seeing direction accurately is hard and already straight in oblique angle sailing destroyer would be harder to hit without bracketing.

Had something like couple minutes of time doing that testing various amounts of turns and turn combinations.

And basically not a thing threw aim off more than I maneuvered away during shell flight time.

 

Though that's the only time I've noticed something clearly suspicious.

 

People often uses certain predictable patterns when evading shots.

Kinda like...

 

  • sail straight, wait for shells coming,turn right, then wait for enemy firing, turn left, sail straight a bit after a small course change, turn right again etc.

 

After a few salvos, this can get predictable, so the enemy can guesstimate where you will turn to and adjust his shots.

 

Add to that the "shotgun" approach of the Murmansk firing at long range. Six rounds coming in with quite some deviation means some are supposed to land close to the target, even when it change course slightly.

Only chance to avoid that would be - imho - abrupt random rudder and speed changes.

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[KLLCV]
Players
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You have to blame someone else for being lucky or using cheats because you refuse to accept that you are the problem

This is the average gamer problem and unfortunately its reflected with words in a chat window

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Beta Tester
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In FPS games there are players such as Ravic who constantly gets banned from BF4 servers because of salty admins and noobs who keep reporting him because he's just too good. It's a general problem with PvP games because players think too highly of themselves and when somebody rekts them, they call hacks and all that.

 

Me and my buddy ran Flint+Atlanta division this weekend and the amount of reports we got from enemy team was absurd.

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