[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #1 Posted August 6, 2016 But not in a simplistic way, I would rather make them better in a skill leveraged way.I would go about this thingy in a such way instead of simply lowering the repair costs. The consumable flag should be buffed to give also -10% ammo cost. First win of the day should give you -5% repair and ammo cost. being top 1 in the team should give you another -5% repair and ammo cost. Repair costs should be buffed by another -5% if you survive the battle. Ships in tiers IX and X should have the amount of raw credits they earn buffed by 5%.BB ammo should be made 5% cheaper, as it is relatively too expensive compared to other ammo types used by other types of ships in the same tier. Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #2 Posted August 6, 2016 Topic 12243453 about this, here we go... You know? I don't think they're going to do much about this. Share this post Link to post Share on other sites
[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #3 Posted August 6, 2016 They lowered the repair costs by -25% for two months for tiers 7-10. They gave out the 3 star ranked battle flag, that gave you -20% repair costs on top of that. - so I think they are buckling a bit. The repair cost were somewhat sane for that period if you stacked those bonuses. If they are so worried about middle tiers hollowing out, they should give missions with a MAX tier to accomplish them, as well as achievements that can be completed only with a certain tier. They already gave a taste of that with grand naval battles and that pearl collecting thing. 1 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #4 Posted August 6, 2016 Topic 12243453 about this, here we go... You know? I don't think they're going to do much about this. Read the latest Q&A. They are thinking about implementing the repair cost discount again, and implementing various rewards, like tanking, spotting and so on. Hope they think fast about that -25%/-40%, and on every server this time, and if they implement rewards for other things, the damage rewards won't get nerfed again (the last time they much overdid it). Because the high tier economy is too harsh right now. 1 Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #5 Posted August 6, 2016 Repair costs should be buffed by another -5% if you survive the battle. Isnt the supposed problem that current repair costs are encouraging passive gameplay? So how would this help? BB ammo should be made 5% cheaper, as it is relatively too expensive compared to other ammo types used by other types of ships in the same tier. Have you seen torpedo resupply costs? Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #6 Posted August 6, 2016 They gave out the 3 star ranked battle flag, that gave you -20% repair costs on top of that. That flag is removed when ranked battles ends and you still have to grind lots of battles to get it in the first place. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #7 Posted August 6, 2016 Tier Xcosts are about right but implemented wrong in my opinion. The repair costs go up too sharply if you sink. They should start higher and not go up as much. At the moment the players are rewarded for avoiding damage (avoids costs) and punished for a risk that goes wrong. If repair costs were high *anyway* and only a little higher if you sink (lower than now), players would be rewarded for getting damage in more than for avoiding damage. Right now the system is overly focussed on if you sink, but not by much. Testing in tier Xs. On average (after a bit of l2p!) - breaking even (ish). Which is about right. 5 Share this post Link to post Share on other sites
[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #8 Posted August 6, 2016 Isnt the supposed problem that current repair costs are encouraging passive gameplay? So how would this help? Have you seen torpedo resupply costs? Passive gameplay is the lesser issue, the biggest problem is that you can't get yourself ahead even as a good player. The rewards for first place as well as the rewards for first victory are enough to encourage active play, a small bonus for not dying is there to encourage better endgame play as well as saving your few last HP instead of dying. All is the point of making the bonuses skill-leveraged, and not just across the board. That is how you can still have relatively high repair costs at upper tiers preventing the plebs from playing those tiers, but add skill leveraged bonuses that would allow power players to stay afloat. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #9 Posted August 6, 2016 Tier Xcosts are about right but implemented wrong in my opinion. The repair costs go up too sharply if you sink. They should start higher and not go up as much. At the moment the players are rewarded for avoiding damage (avoids costs) and punished for a risk that goes wrong. If repair costs were high *anyway* and only a little higher if you sink (lower than now), players would be rewarded for getting damage in more than for avoiding damage. Right now the system is overly focussed on if you sink, but not by much. Testing in tier Xs. On average (after a bit of l2p!) - breaking even (ish). Which is about right. Might as well have an entry fee on 200k for tier 10s? Share this post Link to post Share on other sites
[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #10 Posted August 6, 2016 Might as well have an entry fee on 200k for tier 10s? The key points is that it is a bad idea to make high tiers about pay to play. I actually like a game becoming more and more focused on avoiding damage as you move up in tiers, it makes the game more interesting. That is not the problem, the problem is the overall credit balance. It should be at least raw credits earned on average by all players in a game = sum of all repair and resupply costs. Share this post Link to post Share on other sites
[YUMS] cpt_gandy Beta Tester 168 posts Report post #11 Posted August 6, 2016 But not in a simplistic way, I would rather make them better in a skill leveraged way. I would go about this thingy in a such way instead of simply lowering the repair costs. The consumable flag should be buffed to give also -10% ammo cost. First win of the day should give you -5% repair and ammo cost. being top 1 in the team should give you another -5% repair and ammo cost. Repair costs should be buffed by another -5% if you survive the battle. Ships in tiers IX and X should have the amount of raw credits they earn buffed by 5%. BB ammo should be made 5% cheaper, as it is relatively too expensive compared to other ammo types used by other types of ships in the same tier. This is not the problem in high tier battles as the new trends of high teir game play mean less money for some ( well most ). More people just head for one single cap now on domination mode means most of the losing team wont die and they wont win as well as they do no to very little damage in the battle so they lose more than they make and on standard modes the game play is just as bad with the whole team on the lemon train and getting flanked and then having to fight a battle on two sides so due to thier really poor game tactics they earn less in game. The High Tier game economy works well when you do well and thats the way it should be.. no free rides for the massive amount of players that do not know how to play the game in high tiers or the minority seem to carry the majority to victory. Share this post Link to post Share on other sites
[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #12 Posted August 6, 2016 The High Tier game economy works well when you do well and thats the way it should be.. no free rides for the massive amount of players that do not know how to play the game in high tiers or the minority seem to carry the majority to victory. So you don't think that barely breaking even after a monster game is "working well"? No, good performance needs to be more rewarded on higher tiers. Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #13 Posted August 6, 2016 Tier Xcosts are about right but implemented wrong in my opinion. The repair costs go up too sharply if you sink. They should start higher and not go up as much. Nope. Right now people are afraid of the cost if they sunk. if they started higher, people would be afraid of the cost if they clicked the "battle" button. I mean, the idea of not making costs depending *that* much on a damage recieved is basically not bad, but the costs would need to be much lower overall. Because right now, the players have slim, but existing possibility to avoid being slapped with excessive repair bill. If they were slapped with excessive bill no matter what they did, they would just stop this silly charade and not play the broken tier. Maybe make ammo free, shells, planes and torps, that would be some relief for BB, CV and DD, where those costs can be very high. Or just raise rewards, but that impossible considering how they change it already once and it was a nerf that hit damage rewards rather hard. Testing in tier Xs. On average (after a bit of l2p!) - breaking even (ish). Which is about right. Well, lots of people in similar threads say it's impossible, you need to have premium and very good game to come on plus. I would say: 1. Remove the battle tax. If that was move against the bots and yoloers, it's not working. It is frustrating for normal player. Even if the rewards were chopped by the amount it would still be better, because punishing players regardless of their actions is kinda bad. 2. Make ammo free. There is one thing in WoWs economy that i find being incredibly better than WoT economy - comparably cheap ammo. I can't imagine how the hell i would play this game if ammo cost were forcing me to count every shell - it is one of the worst side of WoT overall and the worst side of WoT economy. Not to mention we don't have gold ammo here (and i hope we wont), so this could be done. 3. Implement rewards for scouting, tanking and so on - like i said before, allegedly it's being worked, and i hope damage rewards won't get cut. 4. Implement the -25%/-40% bonus indefinitely. it was good. * Above points are of course base ideas, they would probably need to be tweaked. Overall guiding principle that i always proposed - this game should really use less punishment for average play (not bad, average, which is punished hard right now), and much more rewards for a good play. Share this post Link to post Share on other sites
Admiral_Noif Weekend Tester 873 posts 6,620 battles Report post #14 Posted August 6, 2016 I also noticed that high tier battles are too costly now when this repair discount lifted off. Barely can even play tier 8-10 with minus 200-300k and i am running out of credits. I think gonna stay in mid tier until this repair stuff is changed. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #15 Posted August 6, 2016 Well I was running full prem and full flags to stop the credit bleed. I wouldn't mind if the games were fun. They just aren't. Well they are sometimes. But too often you get the domination game where no one dies but one side wins on caps. Posters are right saying that if the game was played properly the credit problem would likely not be there. When was the last time you saw one team win by killing all the enemies? Share this post Link to post Share on other sites
[YUMS] cpt_gandy Beta Tester 168 posts Report post #16 Posted August 6, 2016 So you don't think that barely breaking even after a monster game is "working well"? No, good performance needs to be more rewarded on higher tiers. i tend not to lose credits in every tier i play and my profits for a tier 10 battle tend to be between 100k and 400k profit and im not a high skilled player, i play to do damage and lots of it and win but sadly the current state of high tier game play means its very easy to lose a battle or do very little damage if the enemy team is hiding. We should be rewarded for our personal effort in game and it does work that way at the moment but we need to play smarter to take less damage and out put more to the enemy as to many players trade thier hp for one single ship instead of 3 or 4 of them. If you are in a tier 10 ship you should not earn as much for killing a lower tier ship as well as i think its already that way. Dont forget you have to do damage to multipul ships to gain the best credits from the battle. If the skill base in high tiers improves then more players will make more credits for the effort they put in to the battle. Also WG wont make changes to the current economy, the next change we will see is when they bring in spotting damage. Remeber capping brings more xp and damage brings more credits. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #17 Posted August 6, 2016 It's also obvious that credits are done on %damage rather than total damage. I made a profit on 54k damage in a tier X BB (in a win) but lost money with 100k... The lower damage game included two full destroyers and a base cap assist. So damage whoring off BBs doesn't "pay" (unless you do a hell of a lot). 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #18 Posted August 6, 2016 Indeed. We've been over this over and over again. For me it's simple. I suck too much to perform in the T9-10. I'm not an youTube ace who makes 600 credits in the most mediocre game. No, I get focussed out and get sunk. That'll be 200K credits in an otherwise tedious game. For me it's a waste of time. So I'll stick to the T5-8 range in order to have nice games. Yep, I also lose and lose credits in those but at least it's manageble. For me they have made the T9-10 otherwise wonderful ships completely in vain. We all suggested solutions. It's up to WG to do something about that or not. Could we please leave this matter for the rest? Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #19 Posted August 6, 2016 I'm repeating myself but I'm going to say it again: Keep the repair costs what they are but increase the rewards. High tiers should be high risk but also high reward. If you don't do well you're going to continue not turning a profit, but if you do well you should be able to get basically the same level of income as say tier 8. If you lower the costs you're only subsidizing the afk'ers, border huggers and overall bad players. 3 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #20 Posted August 6, 2016 I'm not convinced the economy is the problem but the gameplay ---> in another thread. Share this post Link to post Share on other sites
[PRAVD] duoinvasion Players 390 posts 9,058 battles Report post #21 Posted August 7, 2016 Make america great again. i fixed you thread title for you. ;) Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #22 Posted August 7, 2016 (edited) But not in a simplistic way, I would rather make them better in a skill leveraged way. I would go about this thingy in a such way instead of simply lowering the repair costs. The consumable flag should be buffed to give also -10% ammo cost. First win of the day should give you -5% repair and ammo cost. being top 1 in the team should give you another -5% repair and ammo cost. Repair costs should be buffed by another -5% if you survive the battle. Ships in tiers IX and X should have the amount of raw credits they earn buffed by 5%. BB ammo should be made 5% cheaper, as it is relatively too expensive compared to other ammo types used by other types of ships in the same tier. This game is way too expensive, just look at the player online stats, Sunday morning and only 6547 players online, the highest audience WoW's has had in the last month is 18737, these figures are shockingly low. Reduce the cost and build a bigger audience is the only way forward, i know a couple of people that joined this game and left because of the crazy cost of playing the game (don't feed me with; it's a free game, people don't want to spend 2 years grinding their way through the tiers), most want to pay to level up faster, but the cost of doing so are mind numbing. Everything you touch you pay for, ships, ammo, repair, modules, research, purchase, it goes on and on Edited August 7, 2016 by anonym_EFwxJOPWzlER Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #23 Posted August 7, 2016 ...there were more than 20k online last night so confused I am. Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #24 Posted August 7, 2016 ...there were more than 20k online last night so confused I am. http://www.vbaddict.net/servers/world-of-warships/ Share this post Link to post Share on other sites
[YKING] shamelesscreature Players 1,202 posts 8,169 battles Report post #25 Posted August 7, 2016 Those stats are obviously wrong. Just check "by day", "by week" or "by month". Constantly less than 4000 users between March and June... Share this post Link to post Share on other sites