[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #26 Posted August 10, 2016 Cruisers aren't generally afraid of getting close to unspotted DDs at those tiers. They're far more afraid of getting close to battleships. A cruiser who's afraid of getting close to a DD without a friendly DD in front should probably go play BBs. Particularly slow-turning and poorly armoured cruisers could maybe get a pass, but most can handle it. Especially if they're equipped with sonar or a plane that can spot for them. 1 Share this post Link to post Share on other sites
EdiJo Players 1,419 posts 11,712 battles Report post #27 Posted August 10, 2016 No. Enemy does not know where your team will attack. 1st stage: enemy contests 2 caps, and gets one for free. My team can only contest 2 caps. Cruiser is not a competition for DD in early capping. They could also sail for the uncontested cap (resulting in a good portion of the enemy being out of gun range) while their lone DD will face half of your team. If he gets spotted, their is a good chance he gets sunk. Theory. If "half of my team" faces that "lone DD" guess what will happen at other 2 caps? We have only 1 cruiser more, not 10. Result: Both teams get one cap, one cap is contested and a good chance of the enemy losing one DD without doing significant damage. Nope. Result: both teams get one cap (assuming 'random' result on contested points) and enemy team gets the second cap. 2:1, result after few minutes like 300:600, game almost lost. To kill that one capping DD we need either skillful cruiser, or multiple ships directed to that one point (and delayed, while the 3rd cap is ticking for enemy win). The only way to win that is to "kill'em all" - and even when this happened the early points advantage from early capping was staying for a long time. Actually, I have seen the opposite - when team already having advantage from early capping was also better at shooting, and the game ended not when winner reached 1000, but when losing team reached 0 ;) Cruisers aren't generally afraid of getting close to unspotted DDs at those tiers. They're far more afraid of getting close to battleships. A cruiser who's afraid of getting close to a DD without a friendly DD in front should probably go play BBs. Particularly slow-turning and poorly armoured cruisers could maybe get a pass, but most can handle it. Especially if they're equipped with sonar or a plane that can spot for them. Sorry, I observe 2 kinds of most common (~75%) mid-tier cruiser players - YOLO or campers... In typical T5-T7 game early capping advantage is therefore huge, and that's why I'm writing about it here. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #28 Posted August 10, 2016 The time difference in capping with a cruiser is around 30 seconds. A cruiser can, depending on spawn, get into cap before a DD caps. Yes, in low tiers the DD are much faster. The middle cap will be balanced. No significant advantage for either team depending on coward factor (most players evade middle caps). Killing the lone DD is optional, but you will get that cap. If the lone DD stays and defends the cap, the DD gets sunk. Probably without doing significant damage. Even if he flees, there is a good chance to catch him (too much evading costs speed, wrong course of fleeing DD, own DD is faster, CV in game). Share this post Link to post Share on other sites
darky_fighter Players 5,649 posts Report post #29 Posted August 10, 2016 (edited) Even "difference = one" is still absolutely not acceptable. Having 3 caps and 3dd one team can send them to all 3 - other team having only 2dd has to delay capping of one point, what is extreme disadvantage from the start. You have e. g. an additional cruiser so you have got more firepower at the other cap zones. Only 2 cap zones are necessary for the victory. Edited August 10, 2016 by darky_fighter Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #30 Posted August 10, 2016 Sorry, I observe 2 kinds of most common (~75%) mid-tier cruiser players - YOLO or campers... In typical T5-T7 game early capping advantage is therefore huge, and that's why I'm writing about it here. You forgot battlesheeps running to hump rear edge or edge behind one cap because some lowly enemy cruiser might scratch their paintwork. Because of that early cap advantage doesn't mean a crap if rest of the team is made of Balless Boaters not supporting cruisers enough. Or then also cruisers run to rear with some Brainless Bo(a)t suiciding into enemy team's crossfire. And just wait until Scharnhorst gets released, like with Tirpitz there's going to be tons of potato players that don't know what they're doing, Last couple days have already been full of balless, brainless or both oxygen wasters. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,446 battles Report post #31 Posted August 11, 2016 Hi all, In most domination modes I played lately there almost never a DD parity. More like 4 vs 3 or even 5 vs 3. As long as domination games are slightly more about capping than sinking - is it OK that one team could send 1 DD to each cap and the other one 2 or even 3? Battling 2 Mahans in Fubuki over a cap, for example, is quite an experience I must say. Maybe most people like it like it is. But as I turn out to be in less DDcated team 90% of domination games I guess equal number of DDs for each team is justifiable. PS We already have a matchmaking rule for equal number of carriers in each team. I posted this some time ago... "WG please make MatchMaker to mirror number of DDs in "Domination" game mode!" http://forum.worldofwarships.eu/index.php?/topic/48105-wg-please-make-matchmaker-to-mirror-number-of-dds-in-domination-game-mode/ Leo "Apollo11" Share this post Link to post Share on other sites