[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #51 Posted August 5, 2016 Second pointless thread of the day. Third... 1 Share this post Link to post Share on other sites
Kuso_Teitoku Beta Tester 205 posts 5,603 battles Report post #52 Posted August 5, 2016 (edited) And makes your trip to my carrier longer ! much longer ! Did you miss the part where he said that high tier DDs dont go carrier hunting? Edited August 5, 2016 by Kuso_Teitoku Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #53 Posted August 5, 2016 (edited) Ever tried to contest a cap in a DD with a good/decent CV player on the enemy team? [edited]! Turbo boost will still not allow a DD to come close enough to a well-played mid to high tier CV in order to launch his torps unless that CV already has nowhere to run. The main job of DD is not CV hunting but contesting caps/providing vision/map control/utility (smoke, base defense). CV is a great counter of DD. Thus defensive fire on a DD is not a bad choice. Now tell us more about how well you understand your main class of ships. Destroyers should not pursuit carriers, unless they know what they are doing. Both capabilities can be useless, both could be usefull, it depends on the situation. To sum it up gently for you: 1. If destroyer is far away from my carrier I couldn't care less about it, not my problem. Especially if it's also far away from _the fleet_ LOL. So all this talk about AA is pretty pointless in those situations and my bombers can go ahead and spot the other ships. (Though in the case of enemy DD being near or on top of a flag and a friendly DD is near I may help the friendly DD by spotting and possibly bombing the DD, same may apply to friendly cruiser near it). 2. If destroyer is near my carrier both will not help that much since you'll have to dodge my torpedo bomber. 3. If destroyer actually managed to approach my carrier undetected then it becomes a different ball game. For this to work destroyer must have good concealment of say 6 KM or something. At this point my CV in serious trouble as DD can open fire with HE and damage my carrier and burn it. AA might help a bit here... in this situation, but so will smoke, now you can have both, good for you ! ;) My carrier (almost) can't escape, but might be able to spot you with planes and teammates might help. At least torpedo boost can get you out of this nasty situation, AA will lead to your death eventually. An expensive death. Firing HE at my CV revealed you, this will definetly speed up your death. In the case my CV still escapes it was in vain. CV has lots of health will take a while before it burns down to the ground. CV is fast, essex is even a little bit faster than lexington... torpedoes wont work that well. Now we could also discuss vice versa: What if carrier attack destroyer from far away ? What's better ? Turbo boost ? So you can get a little bit quicker to that big fat juicy des moines that will cut my planes out of the sky like knife through butter ? (Presumeably ;)) Or your pesky little AA ?! Hmmmm.... me not so sure... will have to play some more games to find out ! ;) Well at least this discussion is slightly on topic.. about how to survive... do feel this thread is now a little bit hi-jacked ! Dirty hi-jacker ! Edited August 5, 2016 by SkybuckFlying Share this post Link to post Share on other sites
Admiral_Noif Weekend Tester 873 posts 6,620 battles Report post #54 Posted August 5, 2016 With that I mean the following: ... 5. Repair costs are always the same no matter how late you died in the game. BINGO.... !!! problem spotted at number 5 !!!! This is fricking annoying !!!! BIG FAT SUGGESTION: Add a "time survived bonus" to give. For every minute or second the player survived credits are rewarded ! Game last 20 minutes at most. For surviving to the very end player should receive: Tier 1 to 4: 10k credits ? Tier 5 to 8: 25k credits Tier 8 to 10: 50k credits This means these credits can then be divided by 20 minutes roughly speaking so for every minute survived: 50.000 / 20 = 2500 credits per minute. Such a survival bonus would make me as carrier player much more happy ! So you prefer more camping, right? big NO for this. This problem already exist and that ain't good. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #55 Posted August 5, 2016 (edited) To sum it up gently for you: And then you continued to spill garbage without having read/understood my or any other post, didn't you? Troll. In my book "turbo boost" is mainly good for being first/in time at a cap zone. It can be used in other situations in an offensive/defensive manner but to me that's the main thing. Or your pesky little AA You know it's not about the aa dps but about the other effects of defensive fire i.e. being an even harder target to hit. Edited August 5, 2016 by aboomination Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #56 Posted August 5, 2016 (edited) And then you continued to spill garbage without having read/understood my or any other post, didn't you? Troll. In my book "turbo boost" is mainly good for being first/in time at a cap zone. It can be used in other situations in an offensive/defensive manner but to me that's the main thing. You know it's not about the aa dps but about the other effects of defensive fire i.e. being an even harder target to hit. Just stop de-railing this thread... discussing DD capping flags ?!... how noobish do you want it to get Though I can see how this new AA defensive thingy might change that a bit. Perhaps this DD + AA thingy should have it's own thread ! Edited August 5, 2016 by SkybuckFlying Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,774 battles Report post #57 Posted August 5, 2016 So what do you do when defensive fire is on (and torpedo bomber is approaching) ? Drive in a straight line ? Or do you turn ? You seem to turn since you mention turbo boost not helping to turn. If you turn even when defensive fire is on then BINGO, torpedo bomber did it's job ! No damage done, but you still turned, wasted some time and speed, just enough to keep out of detection range of CV or at the very least out of firing range ! This prevents battleships from firing at my carrier ! And makes your trip to my carrier longer ! much longer ! Gives me and my team more time to intercept you ! We will rename you to TurnAndAchieveNothingMe Yes you turn, of course you turn. You turn 90' to DBs, and into (or sometimes away), or in whatever fashion you need to to make it hard for torps to hit you. Your torp planes job isn't to make ship turn (unless you've screwed up so badly you need a DD to turn just to get some distance to it, but then you already screwed up ages before), their job is to sink ships. If your primary use of TBs against DDs is to try to keep DDs away from your CV, then you're either screwing up when picking targets early (or you lack the skills needed to hit DDs), or you frequently allow DDs within striking distance of you. In either way that makes you bad. Same with BBs firing at your CV, that should only happen when a game already is lost, and if you have to use TBs just to scare a BB to turn to maybe lose a few seconds of aim time on you, then that's rarely if ever going to turn a loss into a win. I don't "hunt" CVs in high tier DDs unless they're dumbasses. So odds are I might hunt you I guess... Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #58 Posted August 5, 2016 this new AA defensive thingy 1 Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #59 Posted August 6, 2016 Yes you turn, of course you turn. You turn 90' to DBs, and into (or sometimes away), or in whatever fashion you need to to make it hard for torps to hit you. Your torp planes job isn't to make ship turn (unless you've screwed up so badly you need a DD to turn just to get some distance to it, but then you already screwed up ages before), their job is to sink ships. If your primary use of TBs against DDs is to try to keep DDs away from your CV, then you're either screwing up when picking targets early (or you lack the skills needed to hit DDs), or you frequently allow DDs within striking distance of you. In either way that makes you bad. Same with BBs firing at your CV, that should only happen when a game already is lost, and if you have to use TBs just to scare a BB to turn to maybe lose a few seconds of aim time on you, then that's rarely if ever going to turn a loss into a win. I don't "hunt" CVs in high tier DDs unless they're dumbasses. So odds are I might hunt you I guess... You are contradicting yourself... first you say it's hard for cv's to hit DDs because of AA thing and now you claim CV getting suprised by DD is a bad player ?! Get real dude ! HAHAHAHA ! Besides US CV has nice secondaries it can help at doing some damage to DDs and even set it on fire ! If sinking a BB will eventually lead to victory even though a DD might kill my CV it might be worth it to do so ! ;) Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,774 battles Report post #60 Posted August 6, 2016 You are contradicting yourself... first you say it's hard for cv's to hit DDs because of AA thing and now you claim CV getting suprised by DD is a bad player ?! Get real dude ! HAHAHAHA ! Besides US CV has nice secondaries it can help at doing some damage to DDs and even set it on fire ! If sinking a BB will eventually lead to victory even though a DD might kill my CV it might be worth it to do so ! ;) How dumb can you get? Did I write "it's easy to sink DDs who's using defensive fire" No, what's not too hard is to cross torp DDs (or mass attack them with DBs) who DOES NOT HAVE OR USE IT you complete imbecile. There's no contradiction, as it only makes a larger point about the value you get from having defensive fire on a DD. And ANY CV secondaries have pretty low range, and while you certainly can have some help from them it's not something that will save you much. But then this wasn't something I had even brought up and is just more poop you throw at the wall to hope that something might stick. And how on earth is you sinking a BB in your CV in any way related to people hunting CVs in DDs? You can do the first part without putting yourself where you'll be an automatic focus target and if a DD gets close you can still turn and sail away while having the shortest possible attack time for your planes. Nor is any DD who plans to hunt CVs going to think "oh, that guy isn't attacking BBs so I'm for some random reason not going to attack him". Nothing there makes any sense whatsoever. And all this unconnected rambling and random "I'm so great even if all evidence tells everyone I'm not" bullpoop is why you're SkyTrumpFlying. Share this post Link to post Share on other sites
[-SBF-] Lieut_Gruber Alpha Tester, Players, In AlfaTesters 828 posts 17,211 battles Report post #61 Posted August 6, 2016 Maybe your teammates just suicide fast seeing you in their team? 2 Share this post Link to post Share on other sites
[VICE] Boostaca Players 22 posts 9,960 battles Report post #62 Posted August 6, 2016 Or, remove points for destroying enamy ships. Only points for caping. If you destroy an enamy ship your team get The benefit by a reduced enamyteam anyway Share this post Link to post Share on other sites
[CPC] Psychocouac Alpha Tester 390 posts 7,502 battles Report post #63 Posted August 6, 2016 (edited) And why not a bonus for AFK players next? If we need nothing be sure we'll call you. Edited August 6, 2016 by Psychocouac Share this post Link to post Share on other sites
RogDodgeUK Alpha Tester 2,070 posts 1,152 battles Report post #64 Posted August 6, 2016 Thread closed due to breaches of the forum rules: 2.5 Off Topic, spamming and trolling This category includes:• Making non-constructive posts, or creating threads on non-constructive topics - typical whine/rant about playerbase Share this post Link to post Share on other sites