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Do we really need Situational Awereness?

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Beta Tester
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Yes, as long as DD have their romulan cloaks, other players at least need a way to know that they are in the sights of an enemy.

 

 

Expecting players to run zick zack all the time is idiotic, it would slow down the game to a crawl.

 

Making SA an inbuild thing was the best decision WG has made in Years. ^^

Edited by ReynoldsXD2

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Supertest Coordinator
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Wait for War Thunder Ships Admiral.

 

It will only take 5-10 years more:trollface:

 

Before or after RN in WoWs?

 

:trollface:

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[THESO]
Beta Tester, Players, In AlfaTesters
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How about a limited number of torpedoes?

It is an unrealistic skill,  this is true. 

 

8FxEa.gif

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Beta Tester
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Do we really need Situational Awareness?......:trollface:

 

Well for starters, BB players will get raped as of a result by DDs (as if they aren't already). CVs will also be raped (because of DDs). So yes, we do need it unless you're prepared to nerf hammer DDs :D

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Players
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Do we really need Situational Awareness?......:trollface:

 

Well for starters, BB players will get raped as of a result by DDs (as if they aren't already). CVs will also be raped (because of DDs). So yes, we do need it unless you're prepared to nerf hammer DDs :D

 

Until Ranked games, I never ran SA on my capital ships tbh. No reason to do it, it is only useful to guess the direction of enemy DDs in lategame (using islands).

BBs are permaspotted anyway. CV maybe benefit at lower tiers, because they dont know how to torp DDs. Higher tier CVs go after DDs first because they are free XP pinatas.

Both classes benefit more from Vigilance.

 

If SA was removed, cruisers and some RU dds would be the ones hardest hit imo.

Edited by GulvkluderGuld

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[SCRUB]
Players
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I only ever used SA on my DD's and select cruisers (12km concealment or less usually). And I played just fine. 

Honestly I've noticed no difference on my BB's or larger Cruisers since everyone got it for free, and quite frankly I think I did fine without it because I never used it as a crutch, instead learning to play using what I knew was my detection range. 

Heck, I even retrained my Mutsuki Captain to the Hatsu without it, I just made sure nothing came within 6.5km of me. 

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[IRQ]
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Heck, I even retrained my Mutsuki Captain to the Hatsu without it, I just made sure nothing came within 6.5km of me. 

 

Hatsuharu can probably use it, since she's one of the easiest IJN DD to spot (maybe the easiest). Mutsuki is small enough, though.

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Alpha Tester
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satroi_zpswjvctn5c.jpg

I can understand the logic behind this feature in WoT. It's rpg element which represents that the most skilled commanders have sixth sense to feel a danger, but what does it represent in WoWs when every captain has it? Surely it is one of the most ridicule sci-fi things in the game (along with russian tech trees).

 

And i can say it is even immersion breaking - I remember playing ships with captain without SA and remember the situations when everything is calm around you but you are not certain if any sneaky dd is spotting you so you are changing course and speed to avoid unpleasant surprises in form of torpedos or a salvo from 20+km away invisible BB...but now you just sail merrily until the orange exclamation mark pops up.

 

Another thing is that it negates important task of DDs and CVs to spot for their team. I believe there should be more encouragement from the game for DD and CV players to spot - this thing actually do the opposite.

 

IMHO  instead of giving it to everyone, WG should do the very opposite thing and make it level 5 skill so it will represent its original rpg purpose of most skilled captains...or remove this thing completely.

 

 

Yes please, remove SA from everyone except 5 point skilled captains, that way my low tier IJN DD's can have more fun!

 

Ow wait... you know, game balance. 

 

uBMrGqw.gif

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[RONIN]
Beta Tester
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How about a limited number of torpedoes?

 

8FxEa.gif

 

Too much sun is harmful,  I can see that.  The unimited number of torpedoes is not a skill.  SA and Repair are skills,  but unrealistic. 
Edited by 22cm

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[COSTS]
Alpha Tester
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Too much sun is harmful,  I can see that.  The unimited number of torpedoes is not a skill.  SA and Repair are skills,  but unrealistic. 

 

why is repair not realistic ? 

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[RONIN]
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why is repair not realistic ? 

 

Harbours with docks,  and repair time measured in weeks-months were needed in real life. 

Edited by 22cm

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[TTTX]
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Too much sun is harmful,  I can see that.  The unimited number of torpedoes is not a skill.  SA and Repair are skills,  but unrealistic. 

 

Repair is actually a consumable, not a skill.

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Harbours with docks needed,  and repair time measured in weeks-months were needed in real life. 

22mm don't compare an arcade game to the real life please, besides that a lot of repairs were done during missions.

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22mm don't compare an arcade game to the real life please, besides that a lot of repairs were done during missions.

 

But it took longer than a few seconds.

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It is an unrealistic skill,  this is true.

 

Do you know how this skill is named in Russian version: радиоперехват - radio interception

Do you find it still unrealistic (ex. broken Enigma)? SA - is a misleading term. Having this skill is like listening to enemy reports to headquarter, or radio transmission to other ships about your fleet movements.

Edited by Odo_Toothless
  • Cool 1

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[RONIN]
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22mm don't compare an arcade game to the real life please, besides that a lot of repairs were done during missions.

 

Do you have something personal with me, kiddo?!

 

Uhh, chill out, don t make me reveal on forums that FTD  stands for "Famous Tiny Dickie" :)

 

 

Edited by 22cm

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[THESO]
Beta Tester, Players, In AlfaTesters
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Too much sun is harmful,  I can see that.  The unimited number of torpedoes is not a skill.  SA and Repair are skills,  but unrealistic. 

 

well I guess yamato sank because its captain didn't have AFT or manual AA targeting because it was too unrealistic for him

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[WGP2W]
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Do you know how this skill is named in Russian version: радиоперехват - radio interception

Do you find it still unrealistic (ex. broken Enigma)? SA - is a misleading term. Having this skill is like listening to enemy reports to headquarter, or radio transmission to other ships about your fleet movements.

 

Now that it's gone it doesn't matter, but surely that must have been a better name for the skill? If I had said: "Situational awareness is the most important skill you need." What would you assume I meant?

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