mirage77 Beta Tester 182 posts 9,185 battles Report post #26 Posted August 5, 2016 That is not possible, unless you are talking about a very badly damaged ship. That is basic math. Nope. Almost full HP.The problem is the "oficial" damage that a fire can do. In reality the damage can be larger. One times lost almost 50% of the HP in one of my DDs to a single fire! And losing 25% to a fire, happened many times. I dont have the replays but you can trust me. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #27 Posted August 5, 2016 Then you did insane amounts of HE damage or messed up the time frame. Even with perfect four fires from the start, you do only 36% fire damage in 30 seconds. And yes, you can trust me on that. 1 Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #28 Posted August 6, 2016 Oh snap! Burn! (pun intended) Share this post Link to post Share on other sites
mirage77 Beta Tester 182 posts 9,185 battles Report post #29 Posted August 6, 2016 Then you did insane amounts of HE damage or messed up the time frame. Even with perfect four fires from the start, you do only 36% fire damage in 30 seconds. And yes, you can trust me on that. Yes i forget about the He damage. Sry about that And the math in how much damage fire can do in 30 seconds is not that simple as much players belive. There are variables that most players dont talk. And now i will hide myself in shame. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #30 Posted August 6, 2016 The variable is the number of fires. Its is maxed at four. Share this post Link to post Share on other sites
Phalhell Beta Tester 11 posts 1,518 battles Report post #31 Posted August 6, 2016 (edited) If there is one fire burning, let it burn. Don't put it out, unless no one can shoot you anymore. Use premium repair consumables, upgrades and captain skills. I've spent my captains points and credits into this and it really lowers you chances of getting fires. Also, superintended skill gives you more repairs, in comination with the "dreadnought" flag, what heals more HP. I can easily fix up the damage the fire has done I used to hate fires back when I was a nooby BB player and immediatly put it out to get sunk by flooding because you don't have a repair consumable up, but now I don't care anymore. It has become a habit that one part of my ship is always burning. EDIT: Also, if there are no dangerous targets around. I prefer to focus the cruiser that keeps me setting on fire more then any other ship. He'll regret it.. Put out fires: - If you are on really low HP- No one shoots you anymore - 2 or 3 fires burning - To get undetected Edited August 6, 2016 by Phalhell Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #32 Posted August 7, 2016 The ARP missions might have something to do with it as someone already mentioned. For the 2000 hits mission I like to play my gunboats and the MK, which is a giant flamethrower. Not to mention all the atlanta's that go spam happy with these kinds of missions. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #33 Posted August 10, 2016 Regarding fires mechanics, since you asked, I will answer the question in details; I know there are many players interested in this matter that believe fires are more deadly than what they actually are. This is often the case with battleships captains. As an example, let us take tier 8-10 battleships, since it is a widely discussed topic. 1. Battleships popularity in general The statistics regarding the RU-cluster from January to July show that battleships popularity is stable and even slightly increased. If we take all standard battles played on the cluster during that period, battleships representation increased from 32.9 to 35.1%. Thus, they make up slightly more than a third of all ships. There is no reason not to expect a slight increase in popularity with the release of the German battleships, or, more accurately, there is no reason to expect a decrease at least. 2. Battleship damage distribution (damage received) During the last 30 days, battleships largest source of damage received comes from AP shells (42% - 45.6%), torpedoes plus flooding (19.9% - 20.2%). HE shells account for 16.8% - 17.8% and fires, 14.5% - 17.6%. Also remember that citadel damage can be healed by 10% (that is of course damage from AP shells and torpedoes direct damage), damage to the superstructure, stern and bow by 50% (here we can also add damage from HE shells and bombs), and damage from fires and flooding can be fully healed. That is why a badly damaged battleship can withdraw from battle to heal up and come with as much as half of his HP back. 3. Combat effectiveness Regarding the potential for dealing damage, battleships do not disappoint, combining the roles of damage dealers and tanks. Their concurrents are carriers and in about every category, there is a tough fight going on between these two classes regarding who is the best. Destroyers and cruisers, which, according to some players, burn the poor battleships and flood them under waves of torpedoes cannot even dream of dealing that much damage. Moreover, according to those same players, battleships are easy food for these classes since they have a lot of HP on which to feed. Regarding winrate, battleships are about the same as other classes. Their AA is normal (only cruisers are above them because of their barrage ability). Survivability (% of battles in which a ship has survived until the end) for battleships is considerably higher than for cruisers or destroyers. 4. A very brief summary Battleships are played. Battleships survive. Battleships inflict damage. Battleships are a good and useful class. If we were to buff them, by increasing their survivability (especially against fires and HE shells), they would be overpowered. Our game would become World of Battleships. And that is bad. 35.1% popularity, we can live with that. But it is bordering on being too much. So, if we were to follow players' suggestions, we would have to nerf them in another way. If they had a better survivability, we would have to nerf their damage for example, and according to our experience, such change would not be well received by players. That is why we do not plan to make any considerable changes to battleship balance or to fire mechanics. Q&A from 10th August http://forum.worldofwarships.eu/index.php?/topic/31444-some-interesting-info-from-ru/page__st__4520 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #34 Posted August 10, 2016 I would have to see the most recent numbers but I don't think much changed recently, and historically fires only seem like to be a big damage dealer while in fact the actual % of damage they do against BB's was not that high. Thanks for quoting that ColonelPete and confirming the above Share this post Link to post Share on other sites