[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #126 Posted August 3, 2016 From what I can tell, NOTHING in this game comes close to these percentages. On the other hand, 5% of the already small number of players is gonna skew the results... We'll see, I guess. That is the reason you do not use the Top 5% of the Flint. If you take Top 5% of any other Tier VII cruiser and compare that with the Flint player base, you get roughly similar player bases. Flint player base is probably still smaller. If you took the Top 5% of Flint that is like taking the Top 5% of the Top 5% (basicly taking the Top 0,25%) of any other cruiser. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #127 Posted August 3, 2016 Met the first one today in my NC. Half my team got annihilated in the first 4-5 minutes. Hit a cuople shells for 3,5k on him and spent the rest of my miserable game running from him + 2 dd, a mogami and 2 bb. I will say it takes a while, even for a Flint, to burn a NC down. The team had NO idea how to deal with it and got rekt good, even though I warned them i chat. Well, the problem is that there aren't really a lot of ways to fight a flint. Torps into smoke? It can run hydro and people often use that. Radar? Ships with that being in the area it's more the exception than the rule. Hydro? The cruiser getting that close will lose quite a bit of HP on its way and it's only really possible if the enemy doesn't have battleships in the area, in which case a cruiser charging in would be complete suicide. Also requires a Hydro equipped cruiser in the first place, which is not always the case. Kill all ships that are spotting for it? Not possible in most circumstances and close to impossible if there's a CV. Charging the smoke? You will lose a lot of your HP on the way in, the rest to the Benson torps. Ignoring it? Might work for a short while, but you really want to minimize the time it can shoot at you as much as possible. So the only real option in many cases is to run away. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #128 Posted August 3, 2016 (edited) For tier 7, only Indianapolis and Atlanta with radar can counter Flint. And if Flint has any real support those will sink as fast as exposed Flint would. To anyone saying Flint can be countered effectively how about you give viable plan to counter this situation: Flint making its closed beta level smoke cloud to hide... With stealthy destroyer in front of smoke to spot any attackers... And some hidden team mates more behind that smoke to add firepower for fast killing of anything trying to close. Short of torpedo wall from couple Shimakazes I just don't see anything which would be actual strong counter against such roadblock. If attacking team puts more ships into attack than there are defenders that means weaker situation elsewhere... And while being able to angle against smoke attackers would be easily exposed to broadside hits from elsewhere while being burned by hidden ships. When supported by team (or at least some team mates) Flint is simply ultimate defense weapon. Edited August 3, 2016 by EsaTuunanen Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,788 battles Report post #129 Posted August 3, 2016 my biggest question actualy is why do the flint have the beta smoke, when they found out on beta it was way to strong and nerfed hardcore. And who the hell actualy tested this ship with this smoke and knew the beta smoke was that strong and still dint complain about it? Share this post Link to post Share on other sites
BuccaneerBill Players 513 posts 11,276 battles Report post #130 Posted August 3, 2016 I did state your particular point in my post, if you will notice. I'd like to add though that it's wrong to assume that Flint owners are necessarily the best of the best. While many of them undoubtedly are, there are quite a few players who repeatedly grinded their way to Rank 1 with sheer numbers of matches played. Sorry didn't think you did but OK. Fair enough point though, some will got there through pure force of will, but even then to get rank 1 three times, you must be at least decent. They wouldn't be included in the top 5% though. I guess wargaming will look at how the top players perform in flint, compared to other ships they own, then decide. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #131 Posted August 4, 2016 my biggest question actualy is why do the flint have the beta smoke, when they found out on beta it was way to strong and nerfed hardcore. And who the hell actualy tested this ship with this smoke and knew the beta smoke was that strong and still dint complain about it? Are you sure it's beta smoke? I think it's just the same smoke as USN DDs. Share this post Link to post Share on other sites
Mr_Burke Players 261 posts 3,957 battles Report post #132 Posted August 4, 2016 Flint has superior AA compared to Cleveland? Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #133 Posted August 4, 2016 I think Flint performs very well because it's a reward ship for people who got to rank I in at least two ranked seasons. Which means they are good players, and they can make the ship work. Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,465 posts 11,649 battles Report post #134 Posted August 4, 2016 I think Flint performs very well because it's a reward ship for people who got to rank I in at least two ranked seasons. Which means they are good players, and they can make the ship work. true, but there are certain limits ships cannot go over no matter who is behind the steering wheel Share this post Link to post Share on other sites
S4h3L Players 1,593 posts 8,797 battles Report post #135 Posted August 4, 2016 Its just slow T7 Kebab with citadel so I dont understand this fuss Share this post Link to post Share on other sites
[ASEET] Gnomus [ASEET] Alpha Tester 313 posts 19,980 battles Report post #136 Posted August 4, 2016 Is there any way/website to see consumable specs for ships you don't own your self? MK also has smoke, but laying time is short (and MK slowing from full speed will not get cover from smoke), duration medium and cool down means that you can only get around 50/50 cover even if you have smokes to pop (base 1, +1 from premium +1 from Intendend), so it is not game breaking. It would be interesting to see specs of Flint smoke. Share this post Link to post Share on other sites
[BFT] basharran Beta Tester 260 posts 3,008 battles Report post #137 Posted August 4, 2016 Is there any way/website to see consumable specs for ships you don't own your self? MK also has smoke, but laying time is short (and MK slowing from full speed will not get cover from smoke), duration medium and cool down means that you can only get around 50/50 cover even if you have smokes to pop (base 1, +1 from premium +1 from Intendend), so it is not game breaking. It would be interesting to see specs of Flint smoke. From the ichase video I'd say: 4 or 5 puffs, long duration (90 seconds) and cooldown of about 35 seconds (all from the top of my head, so don't string me up on any mistakes). Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #138 Posted August 4, 2016 Is there any way/website to see consumable specs for ships you don't own your self? MK also has smoke, but laying time is short (and MK slowing from full speed will not get cover from smoke), duration medium and cool down means that you can only get around 50/50 cover even if you have smokes to pop (base 1, +1 from premium +1 from Intendend), so it is not game breaking. It would be interesting to see specs of Flint smoke. It's the same as US DD smoke for t7, so it lasts 121s and is being laid for 27s. Share this post Link to post Share on other sites
brutus007 Players 145 posts Report post #139 Posted August 4, 2016 I am genuinely annoyed being shot by 2 invisible cruisers who are alternating smoke generation... If this is not OP then I do not know what is. Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,788 battles Report post #140 Posted August 4, 2016 well remember that dd smoke should not be on normal CA /CL ships, MK, IA got short smoke like something i would expect be on a CA /CL ship, Flint is like Atlanta with smoke and way better torps, so i am and do wonder how this could pass the test reviews. it was a reason why the rage on beta was on the us ships with the long smoke timers where you had 10 to 30 sec window to the next smoke could be reactivated and well this ship have the same issue they tried to remove in beta. Share this post Link to post Share on other sites
Bazoroth Players 584 posts 22,820 battles Report post #141 Posted August 4, 2016 It's the same as US DD smoke for t7, so it lasts 121s and is being laid for 27s. And has a Reload Time of 240 for standard and 160 for premium. Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #142 Posted August 4, 2016 true, but there are certain limits ships cannot go over no matter who is behind the steering wheel That is well undestood, but maybe these guys have the max geared DD cpt's to put in there to make the ships "OP-ish". Sure I understand that there is a limitation to everything, but it seems that the Atlanta/Flint type may not be as bad as everyone was led to believe and maybe Atlanta's stats are just tarnished by incompetent cpt's. There was a thread around here where every competent Atlanta cpt were posting there e-peen increasing results with rdiculous amunts of damage and xp, which would not be possible in an outright bad ship more than a few time and even then only with a healthy dose of luck. Hope you get what I'm trying to say... 1 Share this post Link to post Share on other sites
[PST] Celandri [PST] Alpha Tester 483 posts 7,788 battles Report post #143 Posted August 4, 2016 Atlanta isnt a bad ship, its realy weird ship as if you can get to islands, its op ship. if you get it in the open its a crap ship. but with flint, well you make your own islands, so its op every time it can use its smoke. i followed a american dd with my Atlanta and well i did 300 hits that battle without sweating as i could just stay there and shoot in the smoke and the enemy ships had issues shooting and when they came to close they got torps to their ships. Share this post Link to post Share on other sites
RedStorm1 Players 434 posts 8,874 battles Report post #144 Posted August 4, 2016 Just out of curiosity, how many Flints have been distributed??? Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #145 Posted August 4, 2016 We will see a rough number next week with server stats. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,096 battles Report post #146 Posted August 4, 2016 Well, the problem is that there aren't really a lot of ways to fight a flint. ... Ignoring it? Might work for a short while, but you really want to minimize the time it can shoot at you as much as possible. So the only real option in many cases is to run away. True. Either you need a substantial numerical advantage and push hard as a team (like 1:100 to get such a team in Randoms) Or just ignore it and run away untill there is something (radar, numbers, lots of torps) to deal with it Share this post Link to post Share on other sites
Zogash85 Beta Tester 516 posts 4,160 battles Report post #147 Posted August 4, 2016 I've only seen one Flint so far, and while he did kill me that wasn't much of an accomplishment on his part, considering I had only 1.3k HP left at the time I met him, and the one AP salvo from my Cleveland that I got off before I croaked did give him 4 Citadels and left him on a sliver of health himself. Is it a tough nut to crack when it's sitting in smoke? Definitely. But it's still only an Atlanta hull - cardboard held together by chewing gum - so aim at the origin of his shells while trying to stay more than 13km away and you should be able to hurt him. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #148 Posted August 4, 2016 Sorry didn't think you did but OK. Fair enough point though, some will got there through pure force of will, but even then to get rank 1 three times, you must be at least decent. They wouldn't be included in the top 5% though. I guess wargaming will look at how the top players perform in flint, compared to other ships they own, then decide. There been people who grinded thousands of ranked matches to reach rank 1 with a 4x% win rate. Sorry but your notion is simply, very very wrong. Share this post Link to post Share on other sites
BuccaneerBill Players 513 posts 11,276 battles Report post #149 Posted August 4, 2016 There been people who grinded thousands of ranked matches to reach rank 1 with a 4x% win rate. Sorry but your notion is simply, very very wrong. OK shows us all the people who have played thousands of matches and got rank 1 in three seasons with a poor winrate. Let's see how many it is. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #150 Posted August 5, 2016 Flint has superior AA compared to Cleveland? Slightly so. Their armaments are very similar but Flint's layout for the 5" guns gives them much better convergence of fire angles around the ship. Share this post Link to post Share on other sites