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Is Flint really that OP?

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It's a premium ship. It is defended by the devs by default. You don't players to defend them.

 

I mean, you actually think the devs don't know how strong/OP (take your pick) this ship is? They are the ones who balanced it after Atlanta, they know what were they doing.

 

its kinda funny: Flint: didnt care from what i read, if its balanced, Gremyabla... dito... Emperor Nikolai? dito... Scharnhorst? "sorry must be made balanced"

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I'll summarize my position:

I love the Flint.

Don't nerf the Flint.

Please don't give out any more Flints, change reward for next Ranked season. :trollface:

 

TL;DR:

I want this bad boy for myself. I especially don't want the "it's a balanced ship" crowd to get their hands on it. :red_button:

 

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Weekend Tester
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its kinda funny: Flint: didnt care from what i read, if its balanced, Gremyabla... dito... Emperor Nikolai? dito... Scharnhorst? "sorry must be made balanced"

 

What makes you think Sharnwhatever was made bad? it could still be a very good ship as far as care (I don't really). And none of these 3 ships are being sold so WG can just gift them. They don't want to take Sharwhatev from the store.

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Alpha Tester
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wargaming have said about premium ships they dont want to nerf, but premium that they give away they nerf when they want to and also remember that if the ships is way to op they will nerf it even if people paid for it as they done a few times.

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Everyone posting stats of Flint in this topic seems to not understand what stats he should put lol.

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This ship can't dominate in the ranked or team battle (because we suppose to play in team)

 

​But in a random this ship can f*** the s*** out of any poor enemy he will face.

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Alpha Tester
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Some data:

xcco6h7h.jpg

 

 

 

The Flint is only played by good players who managed to get to R1. Those stats are irrelevant as how the ship is balanced. I bet the same population in the atlanta would perform more or less equally (might be a little better, but who knows)
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Beta Tester
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The Flint is only played by good players who managed to get to R1. Those stats are irrelevant as how the ship is balanced. I bet the same population in the atlanta would perform more or less equally (might be a little better, but who knows)

 

​Errrr, no. Here's the top 5% players.

flint_stats.png

 

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Alpha Tester
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​Errrr, no. Here's the top 5% players.

flint_stats.png

 

 

Still not relevant. The flint population is SO LOW compared to the atlanta's that any statistic comparison is weak. Maybe the top 5% of the flint are 25 players, the top 5% of the atlanta must be around 500. The more players the sample has, the more "baseline" it will be. And as i've told, Atlanta players are mostly average players, flint players are pros.

 

In the 5% of the flint you're getting the bestest from the best. In the 5% of the atlanta you're getting the best of the average,

Edited by Guzmanus
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It will be interesting to see the stats of players that have both the Flint and the (new) Atlanta (with radar).

Edited by darky_fighter

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Yes it's more like 2 Mahans, that is correct. Although with 2.7 km longer range. And much better capability to fire over islands. 

 

Same smoke.

 

Please, the Flint has Benson torps so every single torp does 4900 more damage (43% more) than Mahan torp.

 

Well, if you think a Mahan has better close quarters defense than 6 double turrets (so two Mahans) sitting in smoke, pouring out fire, with hydro.. whatever floats your boat. 

 

Also this:

 

EDIT: I also own it and have played it, I from your comments I suspect you don't and haven't?

 

Well, the Mahan has a firing range of 11,669 km while the Flint has a range of 11,120 km. Even with AFT, Flint will not be able to get 2,7 km longer range...

You do have a point regarding lobbing shells over islands tough.

 

As for the torps, the Flint has 4 x 16633 damage/broadside while Mahan has 3 x 11600 damage/broadside + 3 x 11600 damage. Depends if you prefer to have more chances at hitting or if you want alpha I suppose. If you hit with the entire broadside, it doesn't really matter in any case.

 

My point regarding close quarter combat (aka against unspotted enemies that charge your location) was that against cruisers, you want to kill them as fast as possible thus making torpedoes a better choice. Against destroyers, well, hydro + guns will take care of that. So in that regard, Flint definitely wins.

 

As for your last remark, feel free to read my post again and locate where I wrote that Flint was/is OP/UP/balanced. I merely reacted to the sensationalism surrounding the statement that one Flint in smoke equals two Gearings in smoke. Does it matter that I have the Flint or not when I point out factual flaws?

In any case, if you wonder what I think of the ship, you only need to Imagine an Atlanta (with one less turret/side and better torps) that can create an artificial island anywhere it pleases (optimal firing conditions although not immune to torps). The result is quite strong, to say the least. Somehow I expect the  global stats (which ultimately are the only thing that matters) to reflect my "observation" but then again, the ship is mostly played by competent players.

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Well, the Mahan has a firing range of 11,669 km while the Flint has a range of 11,120 km. Even with AFT, Flint will not be able to get 2,7 km longer range...

You do have a point regarding lobbing shells over islands tough.

 

As for the torps, the Flint has 4 x 16633 damage/broadside while Mahan has 3 x 11600 damage/broadside + 3 x 11600 damage. Depends if you prefer to have more chances at hitting or if you want alpha I suppose. If you hit with the entire broadside, it doesn't really matter in any case.

 

My point regarding close quarter combat (aka against unspotted enemies that charge your location) was that against cruisers, you want to kill them as fast as possible thus making torpedoes a better choice. Against destroyers, well, hydro + guns will take care of that. So in that regard, Flint definitely wins.

 

As for your last remark, feel free to read my post again and locate where I wrote that Flint was/is OP/UP/balanced. I merely reacted to the sensationalism surrounding the statement that one Flint in smoke equals two Gearings in smoke. Does it matter that I have the Flint or not when I point out factual flaws?

In any case, if you wonder what I think of the ship, you only need to Imagine an Atlanta (with one less turret/side and better torps) that can create an artificial island anywhere it pleases (optimal firing conditions although not immune to torps). The result is quite strong, to say the least. Somehow I expect the  global stats (which ultimately are the only thing that matters) to reflect my "observation" but then again, the ship is mostly played by competent players.

 

Fair enough.

 

As a parting remark: I hope I didn't come off as combative, I was just getting weirded out by so many non-Flint players asserting it was a lame Atlanta.

 

 

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Alpha Tester
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Fair enough.

 

As a parting remark: I hope I didn't come off as combative, I was just getting weirded out by so many non-Flint players asserting it was a lame Atlanta.

 

Maybe somewhat combative, but then again I started it with the boat-floating-shenanigans, so there's that.

On paper, it really does look like a lame Atlanta (which many people complained about when the ship was first announced), but I suspect they underestimate how much of a difference smoke does to the overall performance. Atlanta always was situational since she cannot tank shells and constantly needs cover close to the enemies, and the consumable negates that weakness perfectly.

 

Also, I would love to have a Flint, even if it gets nerfed (as long as she still retains a version of the smoke consumable) so I guess I have a reason to play ranked for the next seasons. If it wasn't for a certain real life issue coming in the way, I would probably have played more during this season as well.

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I don't own Atlanta, but the stats show she actually performs quite well and is at/near the top of Tier 7 cruisers in recent weeks. Apparently, once the players adapted to the unique play style, they started to utilize the ship much more efficiently.

 

So why exactly does the game need a clearly buffed Atlanta? 

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I don't own Atlanta, but the stats show she actually performs quite well and is at/near the top of Tier 7 cruisers in recent weeks. Apparently, once the players adapted to the unique play style, they started to utilize the ship much more efficiently.

 

So why exactly does the game need a clearly buffed Atlanta? 

Because what you said is factually incorrect. Atlanta has poor stats and has always had poor stats. It has never been "at/near the top". Even in ranked she was one of the bottom performing ships.

 

If you think what I'm saying is wrong then feel free to show me stats that say so, because I did look at stats and Atlanta is "all-time" 2nd from the bottom at tier 7. In fact, she's near the bottom across ALL tiers.

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Anyone comparing Flint stats (e.g., from Warships today): Please switch to solo stats. Flint owners will probably play in divisions more frequently which ususally results in a higher winrate for the ship.

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Because what you said is factually incorrect. Atlanta has poor stats and has always had poor stats. It has never been "at/near the top". Even in ranked she was one of the bottom performing ships.

 

If you think what I'm saying is wrong then feel free to show me stats that say so, because I did look at stats and Atlanta is "all-time" 2nd from the bottom at tier 7. In fact, she's near the bottom across ALL tiers.

 

I checked out Atlanta's solo stats on Warships.Today and she is 1st or 2nd on the T7 cruiser list yesterday, last week, and in the last 2 weeks. I leave the interpretation of those numbers to people who actually played the ship, as I haven't.
Edited by Pajosaurus

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Found Flint in my port this morning, only wanted to play a couple of game but ended playing all day (all solo)  .

 

pew pew pew   ^^

 

750549Capture.jpg

 

Didnt  have same result in kitakami

 

 

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Beta Tester
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The Flint is only played by good players who managed to get to R1. Those stats are irrelevant as how the ship is balanced. I bet the same population in the atlanta would perform more or less equally (might be a little better, but who knows)

Atlanta's extreme DPM is strongly balanced by needing to get rather close to hit much anything else than BBs, while being unable to tank hits or even run away from much anything because of being slower than cruisers.

So it needs islands to block line of sight to every enemy to be strong.

Flint's literally closed beta level smoke (did you forget that time?) solves those problems with basically only radar equipped cruisers being able to find it.

And if Flint has support from team those cruisers can be nuked fast.

 

Rather ironical how only really stronger counter for such smoking would be stealthy destroyers spamming lots of torps into smoke.

But if Flint has destroyer (or some planes spotting) ahead of its smoke that can expose attacking destroyer, who probably doesn't live long.

 

So when there are team mates who know port from starboard Flint is very strong.

And with that DPM and strong smoke I would say there's very high probability of enemy team being the one to fast start losing ships.

Can see camping meta (instead of attacking) becoming even stronger than before...

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Atlanta's extreme DPM is strongly balanced by needing to get rather close to hit much anything else than BBs, while being unable to tank hits or even run away from much anything because of being slower than cruisers.

So it needs islands to block line of sight to every enemy to be strong.

Flint's literally closed beta level smoke (did you forget that time?) solves those problems with basically only radar equipped cruisers being able to find it.

And if Flint has support from team those cruisers can be nuked fast.

 

Rather ironical how only really stronger counter for such smoking would be stealthy destroyers spamming lots of torps into smoke.

But if Flint has destroyer (or some planes spotting) ahead of its smoke that can expose attacking destroyer, who probably doesn't live long.

 

So when there are team mates who know port from starboard Flint is very strong.

And with that DPM and strong smoke I would say there's very high probability of enemy team being the one to fast start losing ships.

Can see camping meta (instead of attacking) becoming even stronger than before...

 

I know, the ship's strong. I LOVE my atlanta, i'm on the top 20 on the EU server per average damage done, and everytime I see an allied DD pop smoke i get in and start shooting everything around. The flint now has that ability, so it doesn't depend on allied DDs, and i'd love to have one. But i dont feel that being so game breaking.

 

First of all, smoke works UNTIL there's somebody close with radar. Now that indy, atlanta and tier8 ships have radar that is common. He pops it, you need to move and flee, you're out of smoke for awhile and the whole team is shooting at you (if it suffers the atlanta effect: everybody knows your armor is crapand starts shooting at you).

Another thing that can be done to counter is rush the smoke. You only need one player venturing closer than 2km for you to be spotted. If that player is not a DD, you can't sink him fast enough to have him hitting you really hard and having its team doing the same. If that player's a DD, he can torp you (hits guaranteed below 2km) and goodbye flint.

 

Maybe i'm defending the flint because i really, really want to get one the next season. But I still don't feel like it's as OP as many people think, i just think that most of the players are so good that it looks like the ship's OP.

Edited by Guzmanus

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 You only need one player venturing closer than 2km for you to be spotted. If that player is not a DD, you can't sink him fast enough to have him hitting you really hard and having its team doing the same. If that player's a DD, he can torp you (hits guaranteed below 2km) and goodbye flint.

 

Maybe i'm defending the flint because i really, really want to get one the next season. But I still don't feel like it's as OP as many people think, i just think that most of the players are so good that it looks like the ship's OP.

 

4-5 km if it is a Cruiser, 5-6 km if it is a german cruiser.

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