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Molybdane

Do all T7 - T9 cruisers play the same way

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 "the Pensa isn't bad but its got terrible detection which makes it the primary focus for everyone which makes it bad"

 

reminds me of the Atlanta too... in comparison to the effective range the dectection range makes it so... meh... and unlike the new flint no ages long smoke or so...

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Agreed on most of it.

 

As for the "logical fallacy", I probably didn't explain myself well.

 

What I'm trying to say in this case isn't that

"the Pensa isn't bad but its got terrible detection which makes it the primary focus for everyone which makes it bad"

What I'm trying to say that the ship is hamstrung, rather than outright bad.

The Karlsruhe, for example, is outright bad: slow, short ranged, turning slow with really no armour.

Pensacola, in comparison, has one overwhelming weakness: that stupid detection range. Every other stat is average or better than average. I am willing to bet you actual, real life money, that if the detection range was brought down to normal levels (13-13.5km), the ship's statistical performance would jump up considerably.

 

As for the armour, I would have to look up the ingame armour models to make a real, detailed comparison, but I'm not in a position to do that right now (I'm on vacation), so until then I will maintain that Pensacola's armour isn't significantly weaker, if at all, than other T7 CA's'. It seeming squishier is probably down to the fact that "first seen, first served" means a lot of incoming fire and high fireconcentration kind of ignores armour...

 

Fair point. However the result is still the same, right?

Because of various reasons (concealment, possibly armour etc.) the ship ends up being bad for lack of a better term to describe it.

I agree that it would be a pretty good ship if concealment would be better.

 

I mean, most USN ships are like that. They all seem to have 1 thing which, if improved would make them great ships:

- Pensa: concealment

- NO: range

- Baltimore: RoF

- DM: shell arcs

 

I am not saying these ships would need a massive buff but a slight improvement in those characteristics would make a massive difference e.g. 2-3km less detection range for Pensa, 1-2km extra range for the NO, 2-3 seconds shaved off the Balti's RoF, a 10-15% decrease in DM arcs or stuff like that. Please don't nitpick on individual aspects as I am just giving examples - the details could be worked out later.

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Well, NO is out-ranged by Indianapolis so I would support that range increase. Speaking of which, aren't the stats for Indy near the top end of T7 cruisers? Gives you an idea of how a Pensacola with longer range and lower detection might perform.

 

And while this isn't World of Cruisers I think my comment that US would do better in that kind of engagement are relevant. Even if there are BBs around you can hang back a bit to assess the situation and engage where the enemy cruisers are but their BBs aren't, where you are at your strongest. Not always possible but part of the meta-game that goes beyond raw combat stats.

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Indy isn't doing that well damage wise but it does have a decent WR. Edit: looking at it, it actually has a great WR

 

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Edited by Teob_VG

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Well, the difference in average damage between Indianapolis and Moyko I would say is negligible, only Shchors significantly out-performs it on that front. As for win rate, my bet is because Indy is deleting cruisers and winning the game while Myoko is fire-spamming BBs. Same damage, different game impact. By stats then Yorck is the "worst" T7 cruiser.

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