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Takeda92

Mogami's no. 5 turret angles

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I have never noticed this before. Looking at the maximum angle the no.5 turret on Mogami can rotate to, I noticed quite a gap. Here's some pictures using the 203mm guns:

 shot-16.07.31_19.22.50-0894.jpgshot-16.07.31_19.21.54-0235.jpgshot-16.07.31_19.22.09-0285.jpg

 

Here using the 155mm guns: (yeah I know, they are facing the other side, but I had to look in a replay and I was too lazy to find a shot where the guns were on the other side)

 shot-16.07.31_19.28.22-0579.jpgshot-16.07.31_19.27.58-0241.jpgshot-16.07.31_19.28.09-0785.jpg

 

Looking at Myoko (ARP Haguro) I noticed quite the difference:

 shot-16.07.31_19.33.09-0029.jpgshot-16.07.31_19.32.46-0188.jpgshot-16.07.31_19.32.55-0586.jpg

 

I don't own Ibuki or Atago yet, so can't tell about those. I'm interested to know, if you have any pictures.

 

Now the real question is: why? because Mogami is "doing fine statistically?" That didn't stop them from buffing the angles on Tirpitz a couple of patches ago.. and more little buffs too each time. Ok, let's say that buffing the turret traverse on the 155mm (the speed at which they turn I mean) just a little will suddenly make Mogami OP OMG NERF UGFFHDSJFKSH!!!... Will giving it extra traverse angles will suddenly make her OP again and make the noobitz drivers cry? 

 

WG, you can buff regular ships too, you know. yeah I know, crazy right?

 

I'm kidding by the way. Let's nerf Myoko's angles instead.....

Edited by Takeda92
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Weekend Tester
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Atago:

 shot-16.07.31_13.30.07-0448.jpg

 

Ibuki:

 shot-16.07.31_13.32.16-0274.jpg

 

Time to nerf all the Myokos, I suppose... :fishpalm:

 

And nerf Ibuki's angle to the same one as Mogami...

 

No wait, I have batter idea: make it worse! :teethhappy:

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Alpha Tester
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Seems Mogami us using an older model or something. It really should have better firing angles when compared to similar ships.

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Seems Mogami us using an older model or something. It really should have better firing angles when compared to similar ships.

 

Somehow I doubt. The devs have this nasty habit (same for WoT) of shoving the balance of regular ships way down the priority list. Sometimes, they even don't bother fixing stuff if nobody really complain about. Visual models are also part of such thing. 

 

Just look how long it took them to lower Nurnberg in the water line. Even then, they only did it for the new hull.

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Somehow I doubt. The devs have this nasty habit (same for WoT) of shoving the balance of regular ships way down the priority list. Sometimes, they even don't bother fixing stuff if nobody really complain about. Visual models are also part of such thing. 

 

Just look how long it took them to lower Nurnberg in the water line. Even then, they only did it for the new hull.

 

Are you sure the waterline fix was only for the C hull? I recall I was still on the N-berg when the patch hit and checked both hulls to see if there was a difference. I kept the B-hull over the C so it makes me doubt that the B hull wasn't lowered also.

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Are you sure the waterline fix was only for the C hull? I recall I was still on the N-berg when the patch hit and checked both hulls to see if there was a difference. I kept the B-hull over the C so it makes me doubt that the B hull wasn't lowered also.

 

No, but I remember that's what the test server notes said.

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Takeda pls. Don't you remember how fast they "fixed" the Kirov? :trollface:

 

Don't forget that if Mogami has something slightly better that what it has now with the turret traverse speed with the 155 mm guns will make it OP as f**k but the Buddyonny to Chapayev cruiser line it's totally fine and not OP at all.
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Don't forget that if Mogami has something slightly better that what it has now with the turret traverse speed with the 155 mm guns will make it OP as f**k but the Buddyonny to Chapayev cruiser line it's totally fine and not OP at all.

 

Speaking of that, two salvos of a Budyonny set my Haguro on 3 fires, and the next 2 set me on another two.

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[OILUP]
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Don't forget that if Mogami has something slightly better that what it has now with the turret traverse speed with the 155 mm guns will make it OP as f**k but the Buddyonny to Chapayev cruiser line it's totally fine and not OP at all.

 

Don't worry, in the topic where you can vote which 5 questions the developers answer this question about Mogami's 155's was the one with the most votes... until it was deleted. Because no balance questions, can't ask us those uncomfortable questions, yo.
Edited by WhiskeyWolf
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Are you sure the waterline fix was only for the C hull? I recall I was still on the N-berg when the patch hit and checked both hulls to see if there was a difference. I kept the B-hull over the C so it makes me doubt that the B hull wasn't lowered also.

 

 B hull

 

 xz26nRU.jpg

 

 

C hull

 

 MJsgmY2.jpg

 

 

Epic stuff here ...... gotta love Hover-berg.

 

 

 

Also dont worry guys, they heard all ya bit<hing and now are gonna finally DO SOMETHING about Mogami: They gonna nerf the 155 mm AP of the Mogami as well.

Edited by havaduck

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They will probably remove the mogami from the tech tree replace it with the takao, and sell it as premium with the 155mm buffed (just an speculation, don't take it seriously :D )

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I told dev Sub_Octavian about this during today's Reddit Q&A. Here's his reply

 

unknown.png

 

source: https://www.reddit.com/r/WorldOfWarships/comments/54vqoz/dev_qa_lets_do_it/

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Does Donskoi also count with its crap-angled nr4 turret? There's little boats in the way (can't be that historical since the thing was never build). If those crappers would be moved a tad forward, the issue wouldn't even exist. 'Comfort' and all. Donskoi needs a ridiculous amount of angling to fire all 4.

 

Edited by Architekton

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Does Donskoi also count with its crap-angled nr4 turret? There's little boats in the way (can't be that historical since the thing was never build). If those crappers would be moved a tad forward, the issue wouldn't even exist. 'Comfort' and all. Donskoi needs a ridiculous amount of angling to fire all 4.

 

 

I'm not familiar with that ship unfortunately. The Q&A is still going on in the link I provided, if you want to ask.

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Does Donskoi also count with its crap-angled nr4 turret? There's little boats in the way (can't be that historical since the thing was never build). If those crappers would be moved a tad forward, the issue wouldn't even exist. 'Comfort' and all. Donskoi needs a ridiculous amount of angling to fire all 4.

 

 

Meh, Ishizuchi is a paper ship too and has the stupid boat juuuuuust in the way of the... third turret? (I'm just trying to remember it, not  looking at it right now) But yeah, Ishizuchi could fire all her guns while a bit angled but there's that boat hanging at the side that just ruin that turret and you have to show complete broadside to use those two extra guns.

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I'm not familiar with that ship unfortunately. The Q&A is still going on in the link I provided, if you want to ask.

 

Cheers, will do. Good work btw. If turret angles are really not intended to be part of a ship' balancing mechanics, I'll be on the lookout for more of these oddities.

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Does Donskoi also count with its crap-angled nr4 turret? There's little boats in the way (can't be that historical since the thing was never build). If those crappers would be moved a tad forward, the issue wouldn't even exist. 'Comfort' and all. Donskoi needs a ridiculous amount of angling to fire all 4.

 

 

Donskoi can go talk to the Großer Kurfürst... they can go found TAA (TurretAnglesAnonymus) together... other likely members include but are not limited to: Blyska, old A Hull Kongo iirc (been a while...), New York...

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Wow a buff, even if it is only "a repair", to Mogami? Maybe he talked about the wrong ship? Maybe what  they  really meant, and want to do, is to give smoke and repair to Prinz Eugen because "its boring" - and he just made "a few typos"?:trollface:

 

 

Has to be, because I honestly cant believe it, as Mogami is WGs most favourite rape-victim.

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Well as dedicated Mogami player i have played 325 battles with that ship, rather successfully (57.54% win rate) , only IJN CA that i never sold. Even I have Zao, I still play Mogami every day, and much more then Zao. But let me tell something to new players who consider this ship to have as permanent, you better get used to citadel hit sound, because you will be hearing that a lot. Angling will not help you much, any BB, any distance any angle, citadel hit is very likely. But there is way to survive this.

Your only hope is extremely good concealment. Use mogami to hunt DDs, use 155 guns, and most importantly use module that increases gun rotation but reduces rate of fire for 5% only.

Gun rotation is terrible, to play successfully you must always think ahead, be aware of all enemy ships around you otherwise you will die very fast.

This ship will frustrate you, but it will provide you also intense game and good results if you are focused constantly.

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Well as dedicated Mogami player i have played 325 battles with that ship, rather successfully (57.54% win rate) , only IJN CA that i never sold. Even I have Zao, I still play Mogami every day, and much more then Zao. But let me tell something to new players who consider this ship to have as permanent, you better get used to citadel hit sound, because you will be hearing that a lot. Angling will not help you much, any BB, any distance any angle, citadel hit is very likely. But there is way to survive this.

Your only hope is extremely good concealment. Use mogami to hunt DDs, use 155 guns, and most importantly use module that increases gun rotation but reduces rate of fire for 5% only.

Gun rotation is terrible, to play successfully you must always think ahead, be aware of all enemy ships around you otherwise you will die very fast.

This ship will frustrate you, but it will provide you also intense game and good results if you are focused constantly.

 

If it doesn't get citadeled then it will take 4k penetration damage shells on regular basis. Mogami doesn't know what over-pen is.

 

Camping behind islands and shooting unspotting is proving to be a fruitful tactic for me. Maybe people should try it.

 

I'm thinking on dropping the stealth module and using the new cruiser rudder shift module, and using the acceleration module instead, and see how that goes.

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If it doesn't get citadeled then it will take 4k penetration damage shells on regular basis. Mogami doesn't know what over-pen is.

 

Camping behind islands and shooting unspotting is proving to be a fruitful tactic for me. Maybe people should try it.

 

I'm thinking on dropping the stealth module and using the new cruiser rudder shift module, and using the acceleration module instead, and see how that goes.

 

I support experimenting but  on Mogami I dont want to remove concealment module because concealment gives me more options in battle, also too scared to do it :). For example allows me to come closer to enemy and launch my torps efficiently , also on open waters i can disappear when I become primary target to multiple ships and I can surprise DDs more easier, since DDs are my primary target. I agree with you, islands are salvation for Mogami. My concealment with captain is 9.3 km, when enemy DD sees Mogami on that distance it is their worst nightmare. :)

 

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Contemplated the same, but the main issue remains: 750 m turning circle.

 

To put that into perspective:

 

NC - 760 m.

Kongo - 770 m.

 

A cruiser is basically not smaller than a battleship. If you can hit a battleship you can hit a cruiser ( and if you hit a cruiser its a citadel ....). Actually hitting the battleship is more difficult because he can randomly slow down while being angled, while the same in a cruiser is 10 citadels throught the bow.

Edited by havaduck

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