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Riggerby

How to Saipan ?

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I dont get how i do well in this ?. For example, Ranger can put out twice as many fighters, And almost 3 times as many strike aircraft, And the Japanese is near enough the same!.

 

I see my planes are higher tier but.. They are so ridiculously outnumbered i dont see how i compete?. Im a bit of a CV noob but, is there something im missing here? Haha.

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Check iChase YT channel, he made a video about the Saipan.

In short from memory:

- your planes speed is your friend / plan your tactics on it

- your planes rearm/reload faster, exception if you use the bombers.

- you must have good situational awareness

- use manual attack with your fighters and strafe enemy planes, no click and forget

 

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Buy low level IJN CV and play them, learn to CV in general. People won't mind so much if you mess up at T4/T5 etc

 

Saipan really isn't for new CV players. I'm not good at CV myself but I made sure I can use them at the mid/low tiers before buying! 

 

Altho mostly what the dude above me said. I'd also say send the fighters back after 2 strafing runs and consider sending them back to reinforce if they go down to 2/3 and you see a gap (e.g the enemy is re-arming). 

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And don't use the 3/0/1 setup. It can't carry anything. 2/2/0 is the only way and you will already dominate the air if you know how to straff with your fighters.

 

Ranger is either playing 2/0/2 and you'll outdamage him easily and carry your team with your TB, or 0/1/3 and it's a freekill for you, or 1/1/1 and you'll dominate his fighters easily.

Hiryu is currently horrible. Her planes are slow and fragile. If he uses the 2/2/2 even a click&forget from your fighters will overpower him as long as you lock one squadron by one squadron. If you uses two fighters squadrons on one of his, he will straff you with his second squadron. And if he uses 3/1/2 just keep him busy with your fast planes and go strike.

 

In short : 

- Destroy bombers when you're against Strike setup, and uses your TB to outdamage your counterpart. You can even strike him if you want to, Ranger AA isn't powerful enough to stop a good attack.

- Keep enemy fighters busy when you deal with a fighter setup, and uses your TB to outdamage HEAVILY your counterpart. You'll have to learn to bait.

- Outmatch your counterpart by using your superior plane speed and fast rearm if you're against versatile setup (2/2/2 or 1/1/1)

 

Other Saipan are the biggest pain to face. Especially if they uses the 5th skill. 3/0/1 setup is usually used by idiots that have no clue on what they're doing, so it's easy to carry your team in these case as long as you're a little smart. Another 2/2/0 can be really tricky as you're facing your exact match. It's a pure battle of who will strike the most important targets while keeping his team safe.

 

Also, get a Zuiho or Ryujo and learn to deal with Bogue or Independence. Zuiho especially is a horrible match for a Bogue with 2 fighters squadrons, so if you can get it to work, Saipan should be a piece of cake. Ryujo is a nice CV and IMO a good introduction to high tier CV gameplay.

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I dont get how i do well in this ?. For example, Ranger can put out twice as many fighters, And almost 3 times as many strike aircraft, And the Japanese is near enough the same!.

 

I see my planes are higher tier but.. They are so ridiculously outnumbered i dont see how i compete?. Im a bit of a CV noob but, is there something im missing here? Haha.

 

Strafe fire if you best weapon, get the enemy fighters to engage one of the your squadrens and use the others to strafe fire them and they will melt away :)
Edited by cpt_gandy

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Strafe fire if you best weapon, get the enemy fighters to engage one of the your squadrens and use the others to strafe fire them and they will melt away :)

 

Not sure if a good idea,  Saipan only has 48 planes,  compared with 72-73 on Hiryu and Ranger. They shoud do that to a Saipan… 
Edited by 22cm

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Not sure if a good idea,  Saipan only has 48 planes,  compared with 72-73 on Hiryu and Ranger. They shoud do that to a Saipan… 

 

you could end up losing 1 fighter plane if done right and that a lot better than losing them all

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And don't use the 3/0/1 setup. It can't carry anything. 2/2/0 is the only way and you will already dominate the air if you know how to straff with your fighters.

 

I totally disagree on that one. Who says the 3/0/1 can not carry anything? Pure nonsense. I agree only that the average damage output is slower, on the other hand you target small targets like the DDs at beginning and get in most cases air superiority for the team. While someone may only see the damage output as a factor, others have another view on things. Me personally is happy that i safe my team for example that the get 30 torpedos less in a battle, hence a better win chance.

 

 3/0/1 setup is usually used by idiots that have no clue on what they're doing.

 

Hmmm, so i'am an idiot with no clue as i use only the 3/0/1 setup

 

Lets see how you perform with a hiryu and me on the saipan:

Average Stats on the carriers:

 

Your Hiryu:

Experience  1,407.92

Damage caused  47,821.69

Warships destroyed  0.86

Aircraft destroyed  14.89

Victories: 62%

Battles Survived: 78%

 

My Saipan:

Experience  2,240.48

Damage caused  37,638.63

Warships destroyed  1.00

Aircraft destroyed  30.74

Victories: 70%

Battles Survived: 93%

 

So what do these stats tell us:

- The Saipan with Fighter setup lifes is longer, indeed its nearly impossible that it gets destroyed by the other carrier and is able to help the team over the whole battle.

- While you with the hiryu do your damage mostly on slower targets the figher saipan should focus on the enemy DDs, especially at the beginning. Lower damage output, no doubt, but mostly more important damage done that gives your team a huge advantage from beginning.

- The fighter saipan can spot and keep spotted the enemy DDs. There is no reward for that other than help your team winning. For me that is the main reason as i think for the team.

- While your damage output is way higher you sink less ships, mostly because you do  not have the punch of the saipan bombers that rarely miss even DDs.

 

Conclusion:

The fighter setup deals less damage, BUT you have air superiority and can nearly neutralize enemy DDs by keeping them spotted and targetting them. You as well make the own DDs life easier.

You have not to fear an enemy carrier attack at all neither you need to have own cruisers to defend you. You know, every cruiser staying near the CV is a cruiser that is missing in the battle.

You safe your own team a lot of torps they would get from a hiryu over the whole battle. No reward for that other than the win chance of the team increasing.

 

P.S.: Only a total carrier clown will call a Saipan Fighter setup CV an idiot. 

Edited by aboch

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You have 27 battle in Saipan. Half of your stats are not even remotely relevant. Lose three battles and you'll already lose 7%WR. Same for your XP (and I played it half without premium, so comparing those stats isn't relevant either), and same for your survival rate.

 

3/0/1 is a setup for noobs. It requires no effort, requires nothing. It's just pure OP BS to help idiots "perform" in their carrier. And if you have the 5th skill it's not even remotely fair. As for the bombers they are pure RNG. 

And having 3 fighters is nice and all, but you'll never completely negate your counterpart. They will still strike more than you do. And then they will win. 

 

AS setup is a passive defense. Playing AS means you already think you can't match your enemy in term of damage output. It's a loser mindset. The only thing that save the 3/0/1 setup is because Hiryu is weak af and Saipan is OP af.

 

Also the only reason Hiryu have trouble killing DD is because the TB are slow and fragile. Shoka do it way more easily. 

 

 

PS : Only a sealclubber will think Saipan 3/0/1 can work any better than 2/2/0.

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I totally disagree on that one. Who says the 3/0/1 can not carry anything? Pure nonsense. I agree only that the average damage output is slower, on the other hand you target small targets like the DDs at beginning and get in most cases air superiority for the team. While someone may only see the damage output as a factor, others have another view on things. Me personally is happy that i safe my team for example that the get 30 torpedos less in a battle, hence a better win chance.

 

 

Hmmm, so i'am an idiot with no clue as i use only the 3/0/1 setup

 

Lets see how you perform with a hiryu and me on the saipan:

Average Stats on the carriers:

 

Your Hiryu:

Experience  1,407.92

Damage caused  47,821.69

Warships destroyed  0.86

Aircraft destroyed  14.89

Victories: 62%

Battles Survived: 78%

 

My Saipan:

Experience  2,240.48

Damage caused  37,638.63

Warships destroyed  1.00

Aircraft destroyed  30.74

Victories: 70%

Battles Survived: 93%

 

So what do these stats tell us:

- The Saipan with Fighter setup lifes is longer, indeed its nearly impossible that it gets destroyed by the other carrier and is able to help the team over the whole battle.

- While you with the hiryu do your damage mostly on slower targets the figher saipan should focus on the enemy DDs, especially at the beginning. Lower damage output, no doubt, but mostly more important damage done that gives your team a huge advantage from beginning.

- The fighter saipan can spot and keep spotted the enemy DDs. There is no reward for that other than help your team winning. For me that is the main reason as i think for the team.

- While your damage output is way higher you sink less ships, mostly because you do  not have the punch of the saipan bombers that rarely miss even DDs.

 

Conclusion:

The fighter setup deals less damage, BUT you have air superiority and can nearly neutralize enemy DDs by keeping them spotted and targetting them. You as well make the own DDs life easier.

You have not to fear an enemy carrier attack at all neither you need to have own cruisers to defend you. You know, every cruiser staying near the CV is a cruiser that is missing in the battle.

You safe your own team a lot of torps they would get from a hiryu over the whole battle. No reward for that other than the win chance of the team increasing.

 

P.S.: Only a total carrier clown will call a Saipan Fighter setup CV an idiot. 

 

First of all the average experience earned by a Saipan means nothing. The Saipan is the only carrier with an identical XP coefficient as the rest of the ships in the game instead of the reduced XP coefficient all other carriers get. I don't understand how there's a carrier captain anywhere who doesn't know this.

 

For point A, you don't seem to understand that surviving longer means nothing if you aren't able to contribute anything to the team. Besides, what kind of carrier captain reaches tier 7 and can't stop a carrier strike from killing your ship. The fact that you keep your fighters close enough to your ships to act as part of your personal AA defense squad, I would wager, means that those fighters aren't on the front lines defending your teammates and finding enemy destroyers and time will reflect that in your win rate.

 

For point B, you can't reliably damage enemy destroyer with USN dive bombers, they're far too temperamental. A Saipan once dropped on my Ognevoi early in the game, taking away nearly 80% of my HP. He came back later, he managed to knock out my engine and do 0 points of damage. Besides, the best carrier captains use their torpedo bombers to hunt destroyers because torpedoes are reliable.

 

For point C, for every single carrier in the entire game, exhausted dive bombers can outrun the fighters of the same carrier. Considering how weak IJN dive bombers are anyways, I personally always keep one around to bait the enemy carrier as well as to keep the enemy destroyer on their toes. There is no reason to forgo striking power to scout for your team. Haven't you heard of multitasking?

 

For point D, irrelevant. A carrier's goal is not to sink enemy ships. It is to wreak havoc on the enemy team. Not to mention how your point is entirely false of course, as at least on the EU the Hiryu averages 0.1 more kills than the Saipan and is in fact the carrier that scores the most kills per game. This is despite the fact that the player base for the Saipan would have a large number of seal clubber with bored former Midway players and people in general who are more skilled than average.

 

Conclusion: your setup does indeed deal less damage, and is inferior to the Hiryu's version of air superiority which has more fighters and more replacements when you lose those fighters. Your fighters are tier 9, which makes them fodder for any Ranger captain who uses the Dog-fighting Expert skill. Your DDs might be safer from the enemy carrier, but that only matters if those destroyers are Japanese. Your poor torpedo protection and low deck armor means that all it takes is one lucky strafe or one lapse of judgement for the enemy carrier to send you to the bottom. The average captain is indeed stupid, but any Hiryu worth their salt would just move to the other side of the map and hit there instead so you just end up having to keep chasing your opposition and fighting on their terms. Your arguments are no different than the arguments proposed in defense for any other air superiority setup and the appalling performance of USN mid tier silver carriers speaks for itself quite frankly.

 

To be fair, the Saipan's air superiority setup isn't completely useless. It still has the needed stopping power to perform against tier 8 ships and the fighters can be useful in a limited environment like the ranked battles. All her hitting power however is in one squad however so she has no flexibility. Her main strike force is her dive bombers so she lacks reliability and so her only DOT is redundant for any team with a cruiser. Whilst that works fine with a small and coordinated group of allies to protect, that is in no way representative of random battles. Six ships can easily be protected by a escort of three fighters. Eleven ships on two lanes playing on three lines can't. A strike carrier has the fundamental advantage because they get to choose where they want to be. Where they want to hit. Where they want to go. Saipan's air superiority might be one of the only usable air superiority loadouts alongside the Ryujo's, Taiho's, Hakuryu's and Midway's, but it will never be as good as the reliable strike counterparts.

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Your Hiryu:

Experience  1,407.92

Damage caused  47,821.69

Warships destroyed  0.86

Aircraft destroyed  14.89

Victories: 62%

Battles Survived: 78%

 

My Saipan:

Experience  2,240.48

Damage caused  37,638.63

Warships destroyed  1.00

Aircraft destroyed  30.74

Victories: 70%

Battles Survived: 93%

 

Here we are. How much XP do you think this is worth in a Saipan? In a Baltimore? In a Zao? Average XP means nothing when comparing Saipan with anything.

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I dont get how i do well in this ?. For example, Ranger can put out twice as many fighters, And almost 3 times as many strike aircraft, And the Japanese is near enough the same!.

 

I see my planes are higher tier but.. They are so ridiculously outnumbered i dont see how i compete?. Im a bit of a CV noob but, is there something im missing here? Haha.

Sadly most Rangers get biten by the Skybuck flue and that dont work out too well for them ,-)

And even if they Chose AA Setup your planes are faster so you dictate when to engage more uphill batte but not imposible he cant defend his Team and his CV at the same time.

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You have 27 battle in Saipan. Half of your stats are not even remotely relevant. Lose three battles and you'll already lose 7%WR. Same for your XP (and I played it half without premium, so comparing those stats isn't relevant either), and same for your survival rate.

3/0/1 is a setup for noobs.

PS : Only a sealclubber will think Saipan 3/0/1 can work any better than 2/2/0.

you are wrong, all spec have pro and con

3/0/1 pro

easy air domination

So if you block enemy CV you realy help your team (especialy if they have lots of airtorps)

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you are wrong, all spec have pro and con

3/0/1 pro

easy air domination

So if you block enemy CV you realy help your team (especialy if they have lots of airtorps)

 

Biggest issue with AS is if the other CV lands a single good torp run you've already lost out on max damage. 

 

AS Saipan is great for Ranked but the 2/2/0 build is the best way to fly on Random Battles.

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AS Saipan is great for Ranked but the 2/2/0 build is the best way to fly on Random Battles.

 

Best way is then when you win, not when you sunk 80% of enemy and lose game ... :B

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For point A, you don't seem to understand that surviving longer means nothing if you aren't able to contribute anything to the team. Besides, what kind of carrier captain reaches tier 7 and can't stop a carrier strike from killing your ship. The fact that you keep your fighters close enough to your ships to act as part of your personal AA defense squad, I would wager, means that those fighters aren't on the front lines defending your teammates and finding enemy destroyers and time will reflect that in your win rate.

==> You do not seem to understand what contribution means at all: Contribution is not only here and there done some damage, contribuation is if you can help your team to win, be it with damage or even damage taking away from them. I have no idea how you come to the idea to keep fighters near the own carrier, maybe it refelcts your play style, but i doubt a good CV captain keeps his fighters near his carrier. By the way, the saipan AA defence is pretty good and the ship will survive one attack in most cases.

 

For point B, you can't reliably damage enemy destroyer with USN dive bombers, they're far too temperamental. A Saipan once dropped on my Ognevoi early in the game, taking away nearly 80% of my HP. He came back later, he managed to knock out my engine and do 0 points of damage. Besides, the best carrier captains use their torpedo bombers to hunt destroyers because torpedoes are reliable.

==> What??? No reliable damage with the Saipan bombers? These carry 1000lb bombs which can do 10000 HP and you have 8 or 9 in squad. Would i personally go after battleships my damage output would even be mostly higher than the hiryu's, but i prefer to go after DDs to help the team and going for the win insteading of egoistical only going after own damage. Beside that a torpedo run agains a DD can easyly be a 0 HP damage run as well if the DD dodges right. There is no garantee that a torpedo squad of 3 hits something or a bomber squad of 9.

 

For point C, for every single carrier in the entire game, exhausted dive bombers can outrun the fighters of the same carrier. Considering how weak IJN dive bombers are anyways, I personally always keep one around to bait the enemy carrier as well as to keep the enemy destroyer on their toes. There is no reason to forgo striking power to scout for your team. Haven't you heard of multitasking?

==> Maybe one of the reasons you do not good on carriers??? I heared about mutlitasking, seems more you have problems with it.....

 

For point D, irrelevant. A carrier's goal is not to sink enemy ships. It is to wreak havoc on the enemy team. Not to mention how your point is entirely false of course, as at least on the EU the Hiryu averages 0.1 more kills than the Saipan and is in fact the carrier that scores the most kills per game. This is despite the fact that the player base for the Saipan would have a large number of seal clubber with bored former Midway players and people in general who are more skilled than average.

===> So the Hiryu has 0.1 more kills, seems like a huge difference, lol. And a sudden you say your own that the main goal is not to sink enemy ships? In my book the first goal of the carrier is to secure air superiority if the carrier type allows it (there are carriers you will have problems reaching the goal and no other option than trying to deal damage), but the Saipan has the option to gain absolute air superiority + dealing damage. Strange how someone that has no US carrier, plays barely on average level, calls another more experiencced CV captains views total fales or irrelevant. I don't want to be an [edited], but seriously, how do you come to such conclusions while you even can not play your own carriers halfway usefull for the team?

 

Conclusion: your setup does indeed deal less damage, and is inferior to the Hiryu's version of air superiority which has more fighters and more replacements when you lose those fighters. Your fighters are tier 9, which makes them fodder for any Ranger captain who uses the Dog-fighting Expert skill. Your DDs might be safer from the enemy carrier, but that only matters if those destroyers are Japanese. Your poor torpedo protection and low deck armor means that all it takes is one lucky strafe or one lapse of judgement for the enemy carrier to send you to the bottom. The average captain is indeed stupid, but any Hiryu worth their salt would just move to the other side of the map and hit there instead so you just end up having to keep chasing your opposition and fighting on their terms. Your arguments are no different than the arguments proposed in defense for any other air superiority setup and the appalling performance of USN mid tier silver carriers speaks for itself quite frankly.

==> I doubt there are many saipans sunk by enemy carriers, even less by first attack ...Won't even comment the rest of nonsens, i anway ask myself allready why i commented the rest .....

 

To be fair, the Saipan's air superiority setup isn't completely useless. It still has the needed stopping power to perform against tier 8 ships and the fighters can be useful in a limited environment like the ranked battles. All her hitting power however is in one squad however so she has no flexibility. Her main strike force is her dive bombers so she lacks reliability and so her only DOT is redundant for any team with a cruiser. Whilst that works fine with a small and coordinated group of allies to protect, that is in no way representative of random battles. Six ships can easily be protected by a escort of three fighters. Eleven ships on two lanes playing on three lines can't. A strike carrier has the fundamental advantage because they get to choose where they want to be. Where they want to hit. Where they want to go. Saipan's air superiority might be one of the only usable air superiority loadouts alongside the Ryujo's, Taiho's, Hakuryu's and Midway's, but it will never be as good as the reliable strike counterparts.

 

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Best way is then when you win, not when you sunk 80% of enemy and lose game ... :B

 

I agree absolutly with this one. Like the battleships that camp and snipe from 45km while camping, get killed last but lost the same goes for many CV captains. 

 

However, everybody his own. Someone may be happy do deal 50k damage with his saipan and the torpedo bombers, others like me are ok to deal only 35k damage with the bombers but saved the team 100k damage while getting clear sky :-)

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==> You do not seem to understand what contribution means at all: Contribution is not only here and there done some damage, contribuation is if you can help your team to win, be it with damage or even damage taking away from them. I have no idea how you come to the idea to keep fighters near the own carrier, maybe it refelcts your play style, but i doubt a good CV captain keeps his fighters near his carrier. By the way, the saipan AA defence is pretty good and the ship will survive one attack in most cases.

 

It is quite frankly impossible to take damage away from the enemy carrier. The best you can do is mitigate it, as well as to do more damage than the enemy carrier is doing. Now admittedly this might not be in the form of numerical damage but instead damage to the enemy's forces, but my point still stands. I get the cruisers to protect me up to tier 8 because my fighters are better used making sure I do more damage. I HAVE killed Saipans with one attack run, far more often than I have even managed to kill Rangers. That's how I know to make my comment.

 

==> What??? No reliable damage with the Saipan bombers? These carry 1000lb bombs which can do 10000 HP and you have 8 or 9 in squad. Would i personally go after battleships my damage output would even be mostly higher than the hiryu's, but i prefer to go after DDs to help the team and going for the win insteading of egoistical only going after own damage. Beside that a torpedo run agains a DD can easyly be a 0 HP damage run as well if the DD dodges right. There is no garantee that a torpedo squad of 3 hits something or a bomber squad of 9.

 

No reliable damage with any USN dive bombers, period. Not until you get to tier 10 and the ships get big enough for your bombs to hit reliably. The bomb drop circle is too big. This point can't even be defended and no, your average damage will not be higher than a Hiryu's. The Lexington carriers over double your bombs in the identical bomb type, and still only manages to out damage a Hiryu by around 7000 damage. And she carriers torpedoes, six of them. Your allegation is ridiculous.

 

==> Maybe one of the reasons you do not good on carriers??? I heared about mutlitasking, seems more you have problems with it.....

 

I have six squads, what does it matter to me if I leave out 4000 damage per run when I can do nearly five times that with my torpedo bombers? Also, if you're going to argue stats then I'll be more than happy to drag a Unicum over here to argue my position for me.

 

===> So the Hiryu has 0.1 more kills, seems like a huge difference, lol. And a sudden you say your own that the main goal is not to sink enemy ships? In my book the first goal of the carrier is to secure air superiority if the carrier type allows it (there are carriers you will have problems reaching the goal and no other option than trying to deal damage), but the Saipan has the option to gain absolute air superiority + dealing damage. Strange how someone that has no US carrier, plays barely on average level, calls another more experiencced CV captains views total fales or irrelevant. I don't want to be an [edited], but seriously, how do you come to such conclusions while you even can not play your own carriers halfway usefull for the team?

 

My goal is NOT to sink enemy ships. There is nothing dumber than a carrier torpedoing a battleship with only 8k HP left when half the enemy team is still alive and making advanced on the base. You made a false statement. A lie. I was correcting you. Also, I don't play US carriers? Excuse me? Where exactly did you get this cogent piece of information! I really must know! Also, I don't need to defend myself against your cheap and pathetic ad hominem attacks. You made false statements that are objectively false. I just need to point it out to win the argument.

 

==> I doubt there are many saipans sunk by enemy carriers, even less by first attack ...Won't even comment the rest of nonsens, i anway ask myself allready why i commented the rest .....

 

Because you didn't. You read it over, made faulty assumptions, and declared yourself the winner on the grounds of having larger numbers than me. I don't need to resort to cheap tactics like arguing on how I need to be a better carrier to point out your mistakes.

 

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Strange how someone that has no US carrier...

 

Oh look! a TOTALLY PHOTOSHOPPED picture of me in a USN carrier! GASP!

Bogue.png

 

But I forgot, you're a better player than I am. I guess this must be fake because you're a better player than me so everything you say about carriers must be true. Totally, that's how this works.

Edited by dasCKD

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Oh look! a TOTALLY PHOTOSHOPPED picture of me in a USN carrier! GASP!

Bogue.png

 

But I forgot, you're a better player than I am. I guess this must be fake because you're a better player than me so everything you say about carriers must be true. Totally, that's how this works.

 

Nice damage, although that's surely an exceptional game as you were a Strike Bogue. Their CV's must have derped or got sunk early...

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I agree absolutly with this one. Like the battleships that camp and snipe from 45km while camping, get killed last but lost the same goes for many CV captains. 

 

However, everybody his own. Someone may be happy do deal 50k damage with his saipan and the torpedo bombers, others like me are ok to deal only 35k damage with the bombers but saved the team 100k damage while getting clear sky :-)

One dont stop the other from Happening. 2/2/0 can do Strike rangers around 70 % clear sky by sinking it in one wave 100% in 2 while you mess up his better planes Drops at the same time. strike Hiryu locking and killing his fighters while doing the same. Problematic are only fighter Setups wich can lead to drawn out fights but then they allready throw their Chance of inflicting damage out of the window agist anything but -2 Tir or DDs while you can. And by the way if you look up the vids above: I lost both with over 100k damage done. No matter how good you are if your Team comit fast suicide it dont matters and of Course i was at fault they did because i didnt spoted DDs that were in smokeclouds and were unspotable or took the 1st few min to sink the enemy CV instead of puting my fighters over their part of the map as if i were a ´mindreader predicting were the enemy would strike ,-))).

 

My expirience:

In 2/2/0 Setup you might have influrence the game enogh to carry. in a 3/0/1 your Chance for anything but contering the enemy CV are pretty slim.

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