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loppantorkel

Hardcore mode

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All icons, healthbars and such gone for this mode. Just visual cues for where to aim and shoot. Visual ranges might be a bit longer than in in normal mode. Torps nearly invisible, but heard via sonar perhaps? No aimhelp for torping. Radar could spot on the minimap. Stats for this mode wouldn't count against you. Would you be interested in trying such a mode?

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[SLOTH]
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Absolutely. 

I mean... Battleship dispersion would have to go. completely, if the aiming reticle is gone.

but aside from that sounds VERY interesting

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Supertest Coordinator
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Absolutely. 

I mean... Battleship dispersion would have to go. completely, if the aiming reticle is gone.

but aside from that sounds VERY interesting

 

Keep dispersion. Would make you more likely to hit in actual fact. 

 

However tou ought to remove damage control, heals etc as well. Nice idea for "realistic mode" but it would be unbalanced to start. 

  • Cool 3

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[THREE]
Beta Tester
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Sounds interesting to me, would try that for sure. :hmm:

 

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[BLOBS]
Beta Tester
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Who Need markers to hit with Shells? Torps on the other Hand would be Kamikaze only . Would benefit gun Battles only so probably BB Drivers wet dream after a Dreadnout only mode so im passing.

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Who Need markers to hit with Shells? Torps on the other Hand would be Kamikaze only . Would benefit gun Battles only so probably BB Drivers wet dream after a Dreadnout only mode so im passing.

You think? I think torps would be just as deadly if not more. More need for cruiser support to notice incoming torps and kill dds. I think the battles might slow down a bit. More risk of killing team mates unless there was some indicator to warn about it, but that would be part of the fun too maybe. Make sure you're not gunning down/torping an ally. Heals could be removed. ..and maybe cvs too...

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[IRQ]
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This pretty much like how I used to play Neighbours with Fuso (which was like 67.2% of all matches with that ship). Couldn't see a damn thing where the shells hit or where to aim, so it was like firing blind. Got better when they changed the shell colours.

 

Would be fun to at least try. Not sure how fun it would be in the long run.

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Weekend Tester
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 Torps nearly invisible, but heard via sonar perhaps? 

 

Yes, can't wait to join such mode with my Yamato. Oh wait I need to uninstal the game first.

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Yes, can't wait to join such mode with my Yamato. Oh wait I need to uninstal the game first.

It would be voluntary to play this mode, just a question if anyone think it sounds interesting. No need to give up your mighty Yamato or uninstall the game. It probably would require more cooperation, so it might not be for all.

Edited by loppantorkel

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Beta Tester
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You think? I think torps would be just as deadly if not more. More need for cruiser support to notice incoming torps and kill dds. I think the battles might slow down a bit. More risk of killing team mates unless there was some indicator to warn about it, but that would be part of the fun too maybe. Make sure you're not gunning down/torping an ally. Heals could be removed. ..and maybe cvs too...

 

​Well the only Thing about leading shots would be that you cant log on wich means you have to keeep moving the crosshair instead of staying at your pre aim Point. If your good at leading nothing changes. Torpedos on the other Hand would be either very short range shots or the area denyal variants that created the Torpedo soup isue (not aimed at ships at all but at chokepoint) not much fun in that as a Torpedo boat. Any higher hit Chance you get from your Torpedosstealth is basically negated by the inability(or being much harder) to get a corect lead wich basically would protect BBs sailing strait more than punish them.

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[F_D]
Alpha Tester
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Keep dispersion. Would make you more likely to hit in actual fact. 

 

However tou ought to remove damage control, heals etc as well. Nice idea for "realistic mode" but it would be unbalanced to start. 

 

Realistic mode would mean scaling down all ships by 2.5, slowing down all ships by 2.5, increasing shell flight time by about 2.5... and so on.

 

However you would NOT lose your recticle, at least not totally. You'd get a range finder and a compass. Then you'd have to calculate direction and range yourself. :P

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[WG]
[WG]
WG Staff, Alpha Tester
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Rangefinder? Compass? Realistic hardcore captain had first and foremost tactics and technology in mind. Selecting targets and maneuvers, deciding which weapon to use where... But definitely not counting firing solution, not on a vessel with more than 1 weapon system. That is why he had gunnery officer, torpedo officer, fire director crews etc.

 

By WWII, at least in major navies and on modern (note: That means any late- and post-WWI or refitted) ships you had lead calculator in form of various electromechanical computers. So... With regards to aiming etc., we already have pretty hardcore mode - going more realistic would be far less hardcore and far more RNG based. Oh, and probably pretty boring ;) Going more hardcore would turn naval combat into CS - and if anything, navy and artillery were probably the most scientific and automated branches of armed forces...

  • Cool 13

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[TSUN]
Community Contributor
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I have something to add to this: if you lose your ship you have to rebuy it with credits.

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[F_D]
Alpha Tester
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Rangefinder? Compass? Realistic hardcore captain had first and foremost tactics and technology in mind. Selecting targets and maneuvers, deciding which weapon to use where... But definitely not counting firing solution, not on a vessel with more than 1 weapon system. That is why he had gunnery officer, torpedo officer, fire director crews etc.

 

By WWII, at least in major navies and on modern (note: That means any late- and post-WWI or refitted) ships you had lead calculator in form of various electromechanical computers. So... With regards to aiming etc., we already have pretty hardcore mode - going more realistic would be far less hardcore and far more RNG based. Oh, and probably pretty boring ;) Going more hardcore would turn naval combat into CS - and if anything, navy and artillery were probably the most scientific and automated branches of armed forces...

 

If you take the approach THAT way, we could probably only man 6-10 ships with all the people logged in. :P

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So... With regards to aiming etc., we already have pretty hardcore mode - going more realistic would be far less hardcore and far more RNG based. Oh, and probably pretty boring ;) Going more hardcore would turn naval combat into CS - and if anything, navy and artillery were probably the most scientific and automated branches of armed forces...

It's not primarily realism I'm after and I'm not sure about the aiming assists for the main guns. Some assist may be necessary. I just think it would be interesting to  scale back the UI and see how it plays. In some FPS it makes for a more cooperative and tense experience. Hiding is easier and you need to stay closer to the squad. Have you ever tried taking off the icons, names and healthbars over the ships?

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Alpha Tester
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More hardcore? Just bring in clan wars finally. Ship that gets destroyed during battle cannot be used again that day and any damage received persists into next battle. Before next battle starts, your ship will only repair all damage normally repairable by consumables + 25% of missing hp. So lets say your battleship (100k hp) was reduced to 10k hp in last battle, but could be repaired up to 20k hp, the missing hp will be 80k and only 25% of it can be repaired by additional quick repairs that harbour could provide in that short time. So hp you will have at start of next battle will be 20k + 0.25 * 80k = 20k + 20k = 40k.

 

Additionally, if rebuild cooldown for totally destroyed ship would be for example 72h, the surviving ships would be slowly recovering about 50% hp per day as it's a lot easier to repair than build new one (can't repair ship that sank).

 

I think that this would be awesome in clan wars and also have this hardcore feeling, because ship down won't simply be usable again on that day of war.

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I can't tell if some people are serious or not. ..and ctrl G? removes some of the interface? I'll have to look at that.

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[AKI]
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More hardcore? Make it a surface verision of Silent Hunter III! Omnomn!

 
Getting lost inside the Yamato?

latest?cb=20120627223135

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Players
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If by hardcore mode you mean skill based game , then no WG do not and never have done skill based gaming.

 

There is no money in skill based , if you do SAS ( server assigned skill ) , or what some people RNG ( computers dont do random very well ) then if lil jonny bad aimer manages to kill someone 2 tiers higher then him ( with server assistance ) he thinks he`s a god at the game so he spends money , simple.

 

People can convince themselves that , in WoT for example , in one match their 200mm pen shell will bounce off 40mm armor but in the next match their 50mm pen shell will ammo rack through 200 mm armor.

 

WoWp was a failure because you cannot convince people that 1mm of aluminum will bounce a 30mm shell , ( the reality was that in one game you fly on the [edited]of an enemy shooting until your guns overheat and do 40% damage , next game you burst fire for 1/2 a second in the general direction of a similar enemy and he dies ).

 

WoWs is fairly new and not totally corrupted yet , but since december 2015 has become a lot more biased towards people who pay money/rng/SAS call it what you want , WG exists to make money not to make people who don`t pay happy.

 

I would love to see WoT / WoWs  have skill based matches , I would rather be beaten by a better player then someone gifted a win because he pays more .

 

I am an old school player who played online since original team fortress and captained the England team in the Tribes world championship ( we lost ).

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[YUMS]
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Rangefinder? Compass? Realistic hardcore captain had first and foremost tactics and technology in mind. Selecting targets and maneuvers, deciding which weapon to use where... But definitely not counting firing solution, not on a vessel with more than 1 weapon system. That is why he had gunnery officer, torpedo officer, fire director crews etc.

 

By WWII, at least in major navies and on modern (note: That means any late- and post-WWI or refitted) ships you had lead calculator in form of various electromechanical computers. So... With regards to aiming etc., we already have pretty hardcore mode - going more realistic would be far less hardcore and far more RNG based. Oh, and probably pretty boring ;) Going more hardcore would turn naval combat into CS - and if anything, navy and artillery were probably the most scientific and automated branches of armed forces...

 

auto aim correction puts the game in easy mode as it was added to the game to make aiming easy even though it breaks a lot.

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