Cynd3r Players 125 posts 98 battles Report post #1 Posted July 28, 2016 Hello! Please post your general feedback regarding patch 0.5.9 here! Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #2 Posted July 28, 2016 Omaha and Marblehead: for these ships, the thickness of the casemate armour was increased from 6 to 10 mm for the casemate closest to the forward end of the ship. What about Murmansk ? Krasny Krym: Its torpedo range has been increased from 3.7 to 5 km, as the previous characteristics were not in line with the ship's competitors at Tier VI. An improvement but am i right to think the krispy will be buffed further in the future ? Also good job implementing mods into the game but i would love to have a clock in battle as well instead of just in port. Share this post Link to post Share on other sites
[IDLK] Han951753 Beta Tester 76 posts Report post #3 Posted July 28, 2016 In the update 0.5.8 the national language pack is defiantly a great addition, but some unperfection still exists. For example in the Chinese language pack the translation of airborne is wrong. It should not be translated as "空军" (kong jun), which means air-force, but "升空" (sheng kong). This is the verb form for 空军,means up in the air and ready for action. I hope your guys can correct the mistake, because it sounds annoying for someone who understands Chinese Share this post Link to post Share on other sites
[WGP2W] t3h3th32 Players 987 posts 10,091 battles Report post #4 Posted July 28, 2016 Stop removing skills from the Captain Skill Tree and stop making the game more simplistic. We need more skills and deeper ship customization. Cheers, ~t3h'Pâr4d0x Share this post Link to post Share on other sites
[TIE] babubidve Players 7 posts 5,889 battles Report post #5 Posted July 29, 2016 I don't know how to get a reply from Tuccy to my question under news comments . That's why I will ask him here. Dear Tuccy, You and your colleges in WG many times confirmed that changes of skills will stay as they were stated in the beginning. We all can see this in comments, forums and etc. Even more, WG insisted on 1st lvl captain skill replacement. Having this information I added second 1st lvl skill to all my captains, where I didn't have such an option I dropped all the skills for 400- 450 dublons. How do you think what were my emotions when you changed your mind just before roll-out? I spent hundreds of dublons instead spending 100 you give me for free. Can you please answer on my question Tuccy: "Is it fair" ? How do you think and how does WG think? Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #6 Posted July 29, 2016 I don't know how to get a reply from Tuccy to my question under news comments . That's why I will ask him here. Dear Tuccy, You and your colleges in WG many times confirmed that changes of skills will stay as they were stated in the beginning. We all can see this in comments, forums and etc. Even more, WG insisted on 1st lvl captain skill replacement. Having this information I added second 1st lvl skill to all my captains, where I didn't have such an option I dropped all the skills for 400- 450 dublons. How do you think what were my emotions when you changed your mind just before roll-out? I spent hundreds of dublons instead spending 100 you give me for free. Can you please answer on my question Tuccy: "Is it fair" ? How do you think and how does WG think? It was not our intention to cause anyone to spend more doubloons than they had to, apologies. Please try contacting our customer support department and explaining the situation to them, they might be able to offer you a refund of the gold spent, but no promises! Share this post Link to post Share on other sites
[VIPR] AMG55_POWER Players 3 posts 5,801 battles Report post #7 Posted July 29, 2016 Update is generally OK, one gripe though is that I had Kolberg as an elite T3 cruiser. Now the new German battleship line is forthcoming it now means that the Kolberg is no longer elite and can't earn experience that I can convert for me. I wouldn't mind so much but I can't even get Nassau yet as it just says "Soon" whatever that means. How about restoring Kolberg as it was and when we can actually upgrade to Nassau removing the elite status then? Share this post Link to post Share on other sites
Generalisator Players 130 posts 9,285 battles Report post #8 Posted July 29, 2016 MrCornway, can you enlighten me how the skill Dogfighting Expert , works now? Since last Update I've only seen same tier CV fights. Except games with 2 CV's. There are sometimes different Tiers, up to 2 levels. tier I-IV ships and tier V aircraft carriers: will see battles with opponents only one tier higher tier V+ ships: will see battles with opponents two tiers higher Only one aircraft carrier will be available per team, for battles where the maximum tier ship is one of the following: tier VIII, IX or X. So, another useless skill? Share this post Link to post Share on other sites
[STARS] RedOnly Players 733 posts Report post #9 Posted July 29, 2016 (edited) Just to know it: I updated our 2 home Macs without any problem. But then looking in the "Update" folder I saw few files with 0.5.9 string in the name. Then yesterday, I tried to do the same with my iMac but with the internal system disk and it started to download everything again (??). Looking inside the folder I noticed that most of the files are now containing the "0.5.9" string. So, how does it works? What did change in 2 days? Does it mean that next time download, in the working ones, they'll have to re download 11 Gigs?? Hope not! Edited July 29, 2016 by RedAnark Share this post Link to post Share on other sites
TheDarkUnicorn Players 75 posts 6,172 battles Report post #10 Posted July 30, 2016 any plan to buff(give back it's accuracy ) amagi?? it is rubbish compared to nc now and always involved in t10 battles Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #11 Posted July 31, 2016 (edited) Hello! Please post your general feedback regarding patch 0.5.9 here! do you consider removing the cyclones or limiting their duration? because if you dont, you should. those things are just crap and ruins the entire game. 10mins of crap in a 20 min game is just ridiculous. i wonder which genius found that bullsh*t. Edited July 31, 2016 by ghostbuster_ Share this post Link to post Share on other sites
Generalisator Players 130 posts 9,285 battles Report post #12 Posted July 31, 2016 For that, I like it. The change itself from 0 to 100% in 0 is to fast, more like starting 3 min, getting worse, full cyclone for 3-4 minutes and 3 minutes its declining. Share this post Link to post Share on other sites
andsun Players 25 posts 3,078 battles Report post #13 Posted July 31, 2016 Would be awesome to see a non-elite filter, to easily check for ships that still need to be researched. 1 Share this post Link to post Share on other sites
andsun Players 25 posts 3,078 battles Report post #14 Posted August 1, 2016 (edited) You need to nerf down AA on BBs. This is getting ridiculous... :/ Now even DDs can easily take down fighters. Edited August 1, 2016 by andsun Share this post Link to post Share on other sites
FireSource_ ∞ Beta Tester 31 posts 5,602 battles Report post #15 Posted August 2, 2016 (edited) I would like to see: all new spotting ribbons. It doesn't matter to me if these would grant exp or not but it's important for me to see that I spotted someone for a teammate. These ribbons should be granted when you are the only one spotting a target, and the ship you are spotting is damaged by a friendly. Spotting with aircraft should also count to the same mechanic, this way spotting a destroyer as an aircraft carrier is encouraged by positive feedback. These ribbons should encourage good behavior, as people instantly get feedback of their good work. Edited August 2, 2016 by FireSource_ 1 Share this post Link to post Share on other sites
Mr_Seagull Players 74 posts 7,369 battles Report post #16 Posted August 2, 2016 You need to nerf down AA on BBs. This is getting ridiculous... :/ Now even DDs can easily take down fighters. Not agree. For good reasons and better balance between ship's classes , AA was improved in previous updates. Just pay more attention where you send your planes and which target you focus CVs must stay ships like others, with their strenght and weakness. Share this post Link to post Share on other sites
[A-W-R] Thorkell_TheTall Beta Tester 12 posts 6,176 battles Report post #17 Posted August 3, 2016 Why is ARP Hiei again as reward, she was been reward for last set of missions together with ARP Haguro, now its ARP Ashigara as third ARP Myoko class, but Hiei is added again, isnt there any other battleship that WG could add, ARP Yamato, Musashi, Hyguga, Ise.... Share this post Link to post Share on other sites
andsun Players 25 posts 3,078 battles Report post #18 Posted August 3, 2016 (edited) Not agree. For good reasons and better balance between ship's classes , AA was improved in previous updates. Just pay more attention where you send your planes and which target you focus CVs must stay ships like others, with their strenght and weakness. Dude... Firstly, you don't play CVs at all. So how come you can tell the difference? Secondly, you're actually right. Each class should have it's strengts and weeknesses. Long story short, BBs and especialy DDs should not be able to take down aircrafts easily. That's CAs role, or at least it used to be. Now single (single!) tier 9 Iowa, can take down whole squadron of USN Tier 8 TB. I not gona mention what would happen to IJN fighters. This is everything but balanced game :] Lastly, check out this thread: http://forum.worldofwarships.eu/index.php?/topic/56475-low-top-tier-cv-population-and-aa/ It's a bit sh*tty that population of CV pleyers is slowly dying... PS. This thread also say a bit what is happening with higher tier CVs right now: http://forum.worldofwarships.eu/index.php?/topic/18204-carriers-are-op-battleships-are-op-cruisers-are-op-destroyers-are-op/ Edited August 3, 2016 by andsun Share this post Link to post Share on other sites
Mr_Seagull Players 74 posts 7,369 battles Report post #19 Posted August 3, 2016 Dude... Firstly, you don't play CVs at all. So how come you can tell the difference? Secondly, you're actually right. Each class should have it's strengts and weeknesses. Long story short, BBs and especialy DDs should not be able to take down aircrafts easily. That's CAs role, or at least it used to be. Now single (single!) tier 9 Iowa, can take down whole squadron of USN Tier 8 TB. I not gona mention what would happen to IJN fighters. This is everything but balanced game :] Lastly, check out this thread: http://forum.worldofwarships.eu/index.php?/topic/56475-low-top-tier-cv-population-and-aa/ It's a bit sh*tty that population of CV pleyers is slowly dying... PS. This thread also say a bit what is happening with higher tier CVs right now: http://forum.worldofwarships.eu/index.php?/topic/18204-carriers-are-op-battleships-are-op-cruisers-are-op-destroyers-are-op/ Hello, For your firstly, i see enough of live streaming of good CV players to see exactly how it works, and enough to say this gameplay is definitively not for me For the rest, if the population of CV players is slowly dying it's not really my problem Don't get me wrong, i have Nothing against CVs, they are useful , but it's just Too much CV is worst than no CV. ofc it's just my opinion, may be most of BB, CA and DD players prefer when we have always 2 or 4 CVs each games, who knows ? , Edit: i know make another like / dislike CV debate here is useless so my apologies, will be my last post about it, just wanted to answer to andsun Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #20 Posted August 4, 2016 Not many changes in terms of weather beautifications... Would be great if rain/snow could last through entire length of the match, not mere couple of seconds on start... Share this post Link to post Share on other sites
Hunting_Wolf Players 5 posts 5,589 battles Report post #21 Posted August 4, 2016 Hi. What has happened to the secondary batteries on the Yamoto and ohio. when other ships are within there range the secondary's never five, leading to early destruction. I have top skills on both ships and ships are set up right. Roy Share this post Link to post Share on other sites
[PORT] despair_1 Players 22 posts 21,666 battles Report post #22 Posted August 5, 2016 game modes thhat was present in the public test server that is currently not present in the game with the latest update the public test server for 5.9.0 hosted a range of new game modes one being the enemy team of ai starts with a single strategic point and the players had to survive and kill all 16 ai ships or cap the point in order to win and the second our team would start with 2 capture points and we had to defend those points from 16 enemy ships in order to win but yet niether of these game modes have been included in the update any ideas as to why cos they was good modes difficult maybe but really good and they was a blast to play in the public test server Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #23 Posted August 5, 2016 (edited) As strike carrier commander/captain I am pretty sick of players dieing way too fast. This deprives me of many victories, damage done, credits and so forth. Even with other classes too. Part of this is "player expectation of outcome of battle, especially in case of loose expectation" and lack of incencitive to stay alive in such case. For loser expecting a loose outcome there is no incentive to stay alive, repair costs are always the same no matter the survival time. This needs to chance, and this needs to change fast with a "survival bonus" based on the number of seconds or minutes the player lasted/lived/prolonged in the game ! (This for example would reward hiding, which would otherwise not be rewarded at all for the individual). I suspect this problem is also much higher in tier 9/10, part of that might have to do with "high damage turrets/torpedoes" or perhaps just bad play (last is also suspected). For tier 9/10 a 2500 credits per minute survived is suggested !!! This is further discussed in this thread (timed survived bonus): http://forum.worldofwarships.eu/index.php?/topic/58293-time-for-a-survival-bonus-time-survived-bonus/#topmost Edited August 5, 2016 by SkybuckFlying Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,963 battles Report post #24 Posted August 5, 2016 For loser expecting a loose outcome there is no incentive to stay alive, repair costs are always the same no matter the survival time. Incentive for not dying in battle which are there already: * chance to deal damage * chance to cap * chance to survive directly equals lower repair cost after the battle. A T10 ship can easily cost more than 200.000 credits to repair when sunk. * chance to actually win the game, giving a bonus on XP and credits earned Share this post Link to post Share on other sites
Morrigan_1966 Players 1 post 4,913 battles Report post #25 Posted August 5, 2016 Hi Don't know if anyone else is having this slight glitch since update.0.5.9.1 but when I Take any prmium ship out into battle the camouflage dissapears ...see screenshots of Atlanta and Tirpitz.. Share this post Link to post Share on other sites