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TheBigLanowski

Suggestion to set up your primary ammunition

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Since we can configure each ship (in 0.5.9) by activating or deactivating the circles on the minimap and the game remember the settings, I want to make another suggestion to ship configuration:

 

Current State: Lets take a New Mexico as example. In the game you load AP, this gets remembered an in the next game AP will be loaded by default. But if you fight at the end of the game for example a destroyer with HE and the round ends, HE gets loaded by default for the next game. Since you are used that AP is loaded you forget to check and screw up your first salvo.

 

New system: You buy your New Mexico. You go to modules and to ammunition & consumables. You choose your preferred ammunition (HE or AP) by just clicking on it. The ammunition now gets loaded at the start of every game you play until you change it again by either clicking on the other shell type or the same type again to deselect it. If no ammunition is selected the current system will come in place, loading your last used ammunition at the start of the game.

This will help players to set up their ships for the game and prevent from wrong ammunition use at the start of the game. The same method can be applied to the "hold fire" option for secondary and AA guns by adding another icon to the left of the HE shell icon.

 

Illustration:

shot-16.07.19_17.54.42-08152.jpg

 

I like to hear your thoughts on this one. Would you like it? Do you disagree with me?

Lets discuss! I'm crap for example and very often forget to check my ammunition at the start of the game. With this system it would never happen again! And if you don't like it you can just use the old system by not clicking on anything.

 

Hope you like my idea.

Cheers Black

Edited by 0BlackSkull0
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I think this would have been much clearer without the messy and cluttered pic... but the idea itself is solid, why not!

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I think this would have been much clearer without the messy and cluttered pic... but the idea itself is solid, why not!

 

Yeah I heard that from other sides too and I can see the point. Somehow I thought this would be a good idea and clear to read at 4 o'clock in the morning :D I should stop creating content at this kind of time... Let me rework it :)

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Yeah I heard that from other sides too and I can see the point. Somehow I thought this would be a good idea and clear to read at 4 o'clock in the morning :D I should stop creating content at this kind of time... Let me rework it :)

 

you can probably keep most of the text and just remove the image... :D

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why dont you just press the "enter battle" button before the countdown stops and load the right amunition?

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you can probably keep most of the text and just remove the image... :D

 

I reworked the pic and kept it as an illustration only with short text. Hope its now better to read :)

 

why dont you just press the "enter battle" button before the countdown stops and load the right amunition?

 

Because I'm crap and forget about such things :D I also very often don't wait until I get into a match, I tab out of the game and do some other stuff until the icon blinks and the match starts. I think this type of system won't hurt anyone. If you don't like it you just don't have to use it and stick with the current system.
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I reworked the pic and kept it as an illustration only with short text. Hope its now better to read :)

 

 

 

:great:

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I am also interested in a way to switch ammo positions, i.e. having AP on "1" and HE on "2" instead of the normal set-up.

 

The reason is that I can not count the number of times when I was firing torps with a CA or even worse Tirpitz, switch back and have the wrong ammo type loading then, wasting shots and reload timer.

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I am also interested in a way to switch ammo positions, i.e. having AP on "1" and HE on "2" instead of the normal set-up.

 

The reason is that I can not count the number of times when I was firing torps with a CA or even worse Tirpitz, switch back and have the wrong ammo type loading then, wasting shots and reload timer.

 

Yeah this is a problem I have also encountered many times. But I don't think that just switching positions will help. If you are in a destroyer or Japanese cruiser for example and you want to torp and afterwards spam HE again you will now find your self with AP loaded and the same problem like before. I will now try to switch the keybinding for torps from 3 to 4 and for AP from 2 to 3. Lets see how this will work because now I have to use my forefinger to select AP and my ring finger to select HE. Lets see how my brain will screw this up at first :D

 

Edit: Did a quick test and like I thought, my reflexes are quite faster and trained at the old settings. Was hammering 2 at first to get back to AP. But I think with a little training this can be a pretty safe build. You should give it a try! I will now keep it and start to retrain my reflexes on the new keys.

Edited by 0BlackSkull0

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Yeah this is a problem I have also encountered many times. But I don't think that just switching positions will help. If you are in a destroyer or Japanese cruiser for example and you want to torp and afterwards spam HE again you will now find your self with AP loaded and the same problem like before. I will now try to switch the keybinding for torps from 3 to 4 and for AP from 2 to 3. Lets see how this will work because now I have to use my forefinger to select AP and my ring finger to select HE. Lets see how my brain will screw this up at first :D

 

 

In WoT you can switch ammo position per individual tank, so I don't see why this should be impossible here.

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New system: You buy your New Mexico. You go to modules and to ammunition & consumables. You choose your preferred ammunition (HE or AP) by just clicking on it. The ammunition now gets loaded at the start of every game you play until you change it again by either clicking on the other shell type or the same type again to deselect it. If no ammunition is selected the current system will come in place, loading your last used ammunition at the start of the game.

This will help players to set up their ships for the game and prevent from wrong ammunition use at the start of the game. The same method can be applied to the "hold fire" option for secondary and AA guns by adding another icon to the left of the HE shell icon.

Nice idea. Happened to me several times. Unleashed a salvo into a broadside cruiser...and instead of citadels get fires.....

Edited by Kamikazesushi

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In WoT you can switch ammo position per individual tank, so I don't see why this should be impossible here.

 

Like I said, I don't think it will solve the problem, you will just switch it. But I personally have no problem with such an option because its again optional. If you don't want it, don't use it.

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Didn't they so something to the ammo loading already? I remember that several of my ships seemed to start with AP loaded. .. But then again it seemed to forget those settings from time to time..

 

... or perhaps I was just so drunk that I imagined the whole thing ... possibly

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Didn't they so something to the ammo loading already? I remember that several of my ships seemed to start with AP loaded. .. But then again it seemed to forget those settings from time to time..

 

... or perhaps I was just so drunk that I imagined the whole thing ... possibly

 

At the current state, the game remembers your last used ammunition. Its like I said in my example above: "Current State: Lets take a New Mexico as example. In the game you load AP, this gets remembered an in the next game AP will be loaded by default. But if you fight at the end of the game for example a destroyer with HE and the round ends, HE gets loaded by default for the next game. Since you are used that AP is loaded you forget to check and screw up your first salvo."

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Yeah I heard that from other sides too and I can see the point. Somehow I thought this would be a good idea and clear to read at 4 o'clock in the morning :D I should stop creating content at this kind of time... Let me rework it :)

 

I got it instantly the way it was presented, good job and great idea. :)

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At the current state, the game remembers your last used ammunition. Its like I said in my example above: "Current State: Lets take a New Mexico as example. In the game you load AP, this gets remembered an in the next game AP will be loaded by default. But if you fight at the end of the game for example a destroyer with HE and the round ends, HE gets loaded by default for the next game. Since you are used that AP is loaded you forget to check and screw up your first salvo."

 

Surely we don't really need this do we? Don't get me wrong I'm not saying your idea is stupid or rubbish, it actually makes sense, and has been well thought out. Big thumbs up for that. But ...

 

As we enter battle and are sitting in our ship waiting for the countdown to finish, we can select whichever ammunition type we want. Its force of habit with me, first thing I look at on my UI - what ammo am I going to load first based on the enemy team makeup.

 

I don't always like to load a default. As an example, say I'm in a cruiser or BB on the Strait map, and the enemy have four or five DD's, I'm going to load HE first, as they will probably try to rush the CAPS. If there are only one or two DD's or even none, then I'll load AP (dependant on cruiser ability to shoot AP of course !).

 

The only real instance I see your idea being useful, is if you join the battle after the clock has started, and the game starts loading your guns before you get to hit a key.

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The only real instance I see your idea being useful, is if you join the battle after the clock has started, and the game starts loading your guns before you get to hit a key.

 

What you say is true, but I have tried to get to this habit too and failed. I usually join after the clock has ticked down because I often use the waiting time to check in the forums or do other stuff. Your last sentence is a important one. For players with not so fast computers this can be a very useful change. They don't have the chance like for example I have. For me it is just a thing of bad habit. I think this system can be quite useful and shouldn't be that difficult to implement into the game. But I can see your point of course. But this is like the change from "HE loaded by default at every game start from CBT" to "your last used ammunition gets remembered and loaded automatically". So why not taking it to the next level?

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I am also interested in a way to switch ammo positions, i.e. having AP on "1" and HE on "2" instead of the normal set-up.

 

The reason is that I can not count the number of times when I was firing torps with a CA or even worse Tirpitz, switch back and have the wrong ammo type loading then, wasting shots and reload timer.

 

I got rid of this stupidity of mine by putting HE and AP onto the mouse thumb buttons. Don't know if it'll help you.

 

 

(...)

If you are in a destroyer or Japanese cruiser for example and you want to torp and afterwards spam HE again you will now find your self with AP loaded and the same problem like before.

(...)

 

True, but you won't have to wait for 30 seconds for the proper ammunition. No solution, but it lessens the problem.

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True, but you won't have to wait for 30 seconds for the proper ammunition. No solution, but it lessens the problem.

 

Yeah sure but a 15 sec reload can also decide between life and death. If you have accidentally loaded AP and the target is angled with 2k HP you may not kill him with this salvo. HE would have done the job far more likely.

But we are drifting away from the topic here, its not about keybinding and the pros and cons of it.

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I think this should have been in the game since the beginning so I support the suggestion even though that doesn't mean much.

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Good idea, and a little further suggestion: How about being able to set HE as button 2 and AP as button 1 if one wants? I find myself accidentaly switching to HE in especially Tirpitz very often :)

 

Edited by WarburtonLee

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It would be okay for me :) but like I said before, I don't think that this would solve the problem. You only switching it. You would now accidentally switching to AP in a Japanese cruiser for example.

As for now, try to assign other keys to the ammunition. I actually start to train my reflexes on 1 for HE, 3 for AP and 4 for torpedoes. So I have one button between HE and AP using different fingers and therefore don't press the wrong one accidentally.

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