aboch Beta Tester 452 posts 8,129 battles Report post #1 Posted July 22, 2016 (edited) Actually i thought the teamkill/teamdamage system works now, but right now i had a battle where an allied Destroyer torped with intention at beginning 3 of our ships and just got self destroyed after sinking the 3rd one. - first i got sunk by 4 torps after start, immediatly after he was loaded he torped me with full intention. He did not get pink, maybe the full HP of my Campeltown was not enough to make him pink, no idea. - with next reload of his torpedos he torped the next ship of us, again full hp ship sunk, now he got pink. - with the 3rd reload of his torpedos he sunk the 3rd ship of us. - i begun to write this post and when i got back he had allready -4 now (Screenshot made in case someone doubt it!). Ok, -4 is his selfdestruction now! I really thought the new system works so far, but after having a -3 teamkiller in team i'am sure it does NOT work yet. Edited July 22, 2016 by aboch Share this post Link to post Share on other sites
_GrimLock__ Players 371 posts 8,020 battles Report post #2 Posted July 22, 2016 Do i a do when u have a tk in the team.Full speed stay away from him )) Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #3 Posted July 22, 2016 its happened for me too , dd kill my full hp cv , and he dont even turn pink Share this post Link to post Share on other sites
[ALA] Bismarck_chan Players 392 posts 5,330 battles Report post #4 Posted July 22, 2016 I believe you only turn pink after the match. 1 Share this post Link to post Share on other sites
[BFT] basharran Beta Tester 260 posts 3,008 battles Report post #5 Posted July 22, 2016 Do i a do when u have a tk in the team.Full speed stay away from him )) He was not pink on the start and when he turned pink the TS was already on the bottom of the ocean. Send your screenshot and emotionless story to support, they might want to do something with it. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #6 Posted July 22, 2016 I really thought the new system works so far, but after having a -3 teamkiller in team i'am sure it does NOT work yet. It sure flags accidental teamkillers/damagers easily... But never saw it actually trying to detect these deliberate team killers who should get the fastest and most severe punishment. It really shouldn't be that hard to do. It would only need to check: Time from start of the match. (/first reload for higher tiers) Firing range. Share this post Link to post Share on other sites
aboch Beta Tester 452 posts 8,129 battles Report post #7 Posted July 22, 2016 (edited) Whats wrong today???? Next game i'am in my Arkansas Beta and get nonstop torped by an isokaze. 4 reloads of torpedos i had to eat, from which 12 torpedos hit me, doing all over 31.454 direct damage and 16.571 flooding. I got not killed as i was able to heal 2 times hp at the last moment. After the 4th torpedo salvo from him he got finally selfdestroyed. Come on, something is not working like it should!!!! Edited July 22, 2016 by aboch Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #8 Posted July 22, 2016 How about just removing FF in casual mode? Keep it in competitions and teambattles etc Share this post Link to post Share on other sites
aboch Beta Tester 452 posts 8,129 battles Report post #9 Posted July 22, 2016 Something is definatly wrong with the players and teamkill system today. Next battle: A pink from beginning Königsberg fires from beginning and spawn point our allied svetlana and torps nearby ships. While indeed every damage he made got reduced by himself, maybe even more, it took ages unil his HP was down from his teamkilling shoots and torps. So i had 4 battles so far today and 3 of them begun with intentionally mostly notorious team killers from start and each of them was able to make a large amount of damage again and again until the system selfdestroyed them finally. Seriously, so far i was a real supporter about the teamdamage system, but today i just realize it mostly targets the accident team damagers and leaves a lot of room for intentional team killers!!!! Share this post Link to post Share on other sites
[MIMI] MudMonkey Beta Tester 1,338 posts 8,378 battles Report post #10 Posted July 22, 2016 Whats wrong today???? Next game i'am in my Arkansas Beta and get nonstop torped by an isokaze. 4 reloads of torpedos i had to eat, from which 12 torpedos hit me, doing all over 31.454 direct damage and 16.571 flooding. I got not killed as i was able to heal 2 times hp at the last moment. After the 4th torpedo salvo from him he got finally selfdestroyed. Come on, something is not working like it should!!!! Schools out for summer, dude. I guess some of them are bored and can't contain their testosterone overflow. I also have seen an increased number of pink players. 1 Share this post Link to post Share on other sites
aboch Beta Tester 452 posts 8,129 battles Report post #11 Posted July 22, 2016 Schools out for summer, dude. I guess some of them are bored and can't contain their testosterone overflow. I also have seen an increased number of pink players. pink players are not my problem, the reason why someone gets pink by accident are clear and happen even they should not happen. It's the increase of intentional team killers today that makes me wonder what happened!!!! Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #12 Posted July 22, 2016 It's summer vacation, and weekend, the dead are walking or rather sailing... Team killings, friendly fire, the whole chatbox is pink at times with warnings. Some times I wonder what kind of people play this game, and if they are indeed people. There is one player, every night and had him on my team and seen him on the enemy team. His ship just sits there and fires odd salvos right in front of him hitting the water. Once a guy bumped in to him and his ship started to move in a strait line, still firing salvos in the water. I, and my division mates, have reported him as bot time and time again but he is still there. Report system my arse... Share this post Link to post Share on other sites
[N-L-L] peoplescavalry Players 531 posts 13,011 battles Report post #13 Posted July 22, 2016 That's really unlucky mate, not seen a TK in action for a long time ( gone and jinxed that!). Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #14 Posted July 22, 2016 (edited) How about just removing FF in casual mode? Keep it in competitions and teambattles etc How about insta banning anyone for a day who can't control his trigger finger? Removing FF is like catering to [dumb people]. People need to learn to not torp from second line like [self censorship applied in hindsight] cowards, removing FF would just dumb this game down like no tomorrow. So no, no way in hell WG should remove FF. Edited July 22, 2016 by mtm78 3 Share this post Link to post Share on other sites
[KOOKS] krautjaeger Modder, Beta Tester 1,514 posts 3,350 battles Report post #15 Posted July 22, 2016 How about insta banning anyone for a day who can't control his trigger finger? Removing FF is like cathering to idiots. People need to learn to not torp from second line like ffin cowards, removing FF would just dumb this game down like no tomorrow. So no, no way in hell WG should remove FF. Agree. I'm for stricter penalties, more along the lines of WoT. Some of these do not even deserve to be pink, they deserve to be out. Share this post Link to post Share on other sites
aboch Beta Tester 452 posts 8,129 battles Report post #16 Posted July 23, 2016 After yesterday and the 3 cases i described in detail i'am for stricter penalties too: Just some that come into my mind: - everybody that fires torpedos in the first 60 seconds after game start, 1 hour game ban, just as some help to learn the game basics on what not to do. - everybody that hits the same ship with a new reloaded torpedo salvo, immediate 24 hours game ban beginning immediatly while in battle, its obvious that someone that reloads the torpedos and hits the same target is an intentionally team killer. - everybody that hits an allied ship the 2nd or 3rd time with HE/AP should get pink immediatly and should take without further waiting time the damage he does muliplicated by 3 (x3) - for accidental team damage i think the system works ok and nobody that has hit another ship really by accident has to be afraid at all to get banned. such things shouldn't be too hard to implent. I mean everything possible should be done to punish intentionally team killers and ensure that normal players that have fun playing the game get not annoyed by such idiots. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #17 Posted July 23, 2016 How about insta banning anyone for a day who can't control his trigger finger? Removing FF is like catering to [dumb people]. People need to learn to not torp from second line like [self censorship applied in hindsight] cowards, removing FF would just dumb this game down like no tomorrow. So no, no way in hell WG should remove FF. Just a day? Imho anytime someone does two teamkills (not including getting credit for one's own demise, so technically -3) should automatically flag the account for review by WG staff and be suspended until the case has been reviewed. Penalty would be a 1 week Wargaming account suspension (meaning suspended from playing any Wargaming games or using any ressources (Gold/Doubloons/Premium time) tied to that account) and the reviewer going in with the mentality of guilty until proven innocent unless the review can decidedly refute doubts about to the intend and state with confidence that it was in fact just a freak incident. Repeat offenders or people with a significant amount of automatic teamkill flags in the system (that threshold should be rather easy to determine with statistic averages and outliers) will have their Wargaming account permanently banned and just because some people need to get a kick in the balls to understand the point: no refunds for any Gold/Doubloons, premium time and premium vehicles; whatever they had on that account is gone for good. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #18 Posted July 23, 2016 Removing FF is like catering to [dumb people]. People need to learn to not torp from second line like [self censorship applied in hindsight] cowards, removing FF would just dumb this game down like no tomorrow. So no, no way in hell WG should remove FF. Compromise: Remove damage to victim. Keep current style credit/XP penalty and eventual damage mirroring like if damage was still done. (+ of course various bans if continuing/clearly showing no intention to play properly) Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #19 Posted July 23, 2016 Compromise: Remove damage to victim. Keep current style credit/XP penalty and eventual damage mirroring like if damage was still done. (+ of course various bans if continuing/clearly showing no intention to play properly) Yes, ofc that would work Just, don't remove FF in the sense that friendly torps would just pass through allies like their phase torpedo's from Star Trek Share this post Link to post Share on other sites
[MORIA] WarburtonLee Players 784 posts 11,585 battles Report post #20 Posted July 23, 2016 Yes, ofc that would work Just, don't remove FF in the sense that friendly torps would just pass through allies like their phase torpedo's from Star Trek Was what i meant basically. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #21 Posted July 23, 2016 Was what i meant basically. Sorry, you didn't explain you wanted to keep the penalties to the [certain 'players'] but only remove the damage taken by friendlies. Because without that mention, the idea is terrible With that addition though, it both punishes [certain 'players'] as well as not hurting allies when those [certain 'players'] are on their team being [certain 'players']. Share this post Link to post Share on other sites
nekomatafuyu ∞ Beta Tester 84 posts 8,011 battles Report post #22 Posted July 23, 2016 Personally, I've never particularly like the idea of "friendly" munitions causing less damage, but I can understand the need to combat the TK'er problem, and accept that making friendly fire less painful can be part of that. Personally, I would make friendly fire effects differ by game type. In the more casual game types such as random battles, I can happily live with reducing the damage from friendly fire if that's what it takes to stop the issue. For more competitive game modes though, I would prefer to see full friendly fire damage in effect. This particularly applies to team battles, where the emphasisis is on working as a team. If you can't even avoid torping each other accidently, that's a teamwork failure. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #23 Posted July 23, 2016 Personally, I've never particularly like the idea of "friendly" munitions causing less damage, but I can understand the need to combat the TK'er problem, and accept that making friendly fire less painful can be part of that. Personally, I would make friendly fire effects differ by game type. In the more casual game types such as random battles, I can happily live with reducing the damage from friendly fire if that's what it takes to stop the issue. For more competitive game modes though, I would prefer to see full friendly fire damage in effect. This particularly applies to team battles, where the emphasisis is on working as a team. If you can't even avoid torping each other accidently, that's a teamwork failure. The damage taken in 'RANDOM BATTLE' ( not 'CASUAL BATTLE' ) can be removed imo because you're in with random players ( amongst which there are certain 'special type of players' ) and you got no control over who you're playing with, as long as those special people still get banned eventually for being [special kind of 'players']. Also, random battle isn't casual let's herp a derp around and screw the rest of your team battles ( which is what most people mean with 'casual' ). If you want that, go play PVE. Random battles is ... Share this post Link to post Share on other sites
SinkTheOthersNotMe Players 440 posts 5,824 battles Report post #24 Posted August 6, 2016 TK dmg should be removed in random. Had a random domination game yesterday, 3 DD on our side and 4 on the other side, tier 8-10 battle and guess what? 2 of the DD were in a (failed) div and were both pink -> me and my poor tashkent (bottom tier DD) started to wonder why both were pink but I still gave the benefit of the doubt -> game starts and they start shooting all their allies -> and then try to torp everyone (including me) -> engine boost and sail away but of course: The game was lost because with 5 ships down + only DD (me) left against 4 DD -> there was no way to win (especially since most reds seemed to know how to play) Me and the surviving team just focused on living for as long as possible + deal as much dmg as possible. All this to say the TK/pink system is not currently working like it should as it should target the serial TK the most. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #25 Posted August 6, 2016 TK dmg should be removed in random. Had a random domination game yesterday, 3 DD on our side and 4 on the other side, tier 8-10 battle and guess what? 2 of the DD were in a (failed) div and were both pink -> me and my poor tashkent (bottom tier DD) started to wonder why both were pink but I still gave the benefit of the doubt -> game starts and they start shooting all their allies -> and then try to torp everyone (including me) -> engine boost and sail away but of course: The game was lost because with 5 ships down + only DD (me) left against 4 DD -> there was no way to win (especially since most reds seemed to know how to play) Me and the surviving team just focused on living for as long as possible + deal as much dmg as possible. All this to say the TK/pink system is not currently working like it should as it should target the serial TK the most. Don't whine about idiots like that, they should just get banned for their behavior. No need to dumb the game down to the point where IDIOTS can safely torp from second line like real scrubs. If they remove friendly fire I am out of this game, I don't want to play with babies and cowards who can't play the game as it should be played. And using idiots who grieve as an excuse to dumb down the game so 'people without a functioning brain(stem)' can also play this game and not be bothered by having to only torp from ahead of allies, nope sorry that won't do. Ban the grieving perps and that is it. Anything else and imo you're either one of those who should be banned or one of those who actually just want to torp like cowards. 2 Share this post Link to post Share on other sites