VC381 Players 2,928 posts 6,549 battles Report post #51 Posted August 18, 2016 Given how much fun it is to bomb Tirpitz anyway, everyone playing their new Scharnhorst for the first time is fair game for a decent Hiryu. Good idea Kyoshi! Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #52 Posted August 18, 2016 Well unless you mass everything together and throw it at the Scharnhorst, it's AA is pretty decent. Even the Ranger's tier 7 TBs can't withstand its AA (shot down 5 out of 7) so how can the Hiryu's TB go up against it Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #53 Posted August 18, 2016 Just the same way they go against Iowa ;) dive into the AA zone without any detours, drop, gtfo. 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #54 Posted August 18, 2016 Just the same way they go against Iowa ;) dive into the AA zone without any detours, drop, gtfo. High tier planes hurt my Iowa when the cruisers have no defensive fire or they're all dead. If they all enter the AA zone and they don't hang around then they will do damage. Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #55 Posted August 19, 2016 The Scharnhorst can't out turn Saipan's TBs though 1 Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #56 Posted August 20, 2016 Guess I have to go back on my own words Got persuaded to buy Scharnhorst and sailed her twice now, both games against T7 CVs. Scharnhorst AA really is not the best but her cruiser-like maneuverability (don't even have rudder shift module) allows her to torpedobeat most cross drops while shredding those planes. Got focused by Hiryu (went to their base alone so no support from allies) - shot down 18 planes, dodged all torps but one. Consider her a large cruiser without Defensive Fire consumables when dropping. Don't assume standard BB behaviour ;) Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #57 Posted August 20, 2016 Well, I had a very nasty surprise trying to nail a Bayern in my Hiryu. The thing turns on a dime, you basically can't hit it if the guy sees you coming. Share this post Link to post Share on other sites
[CU] Muppeteer [CU] Players 387 posts 29,942 battles Report post #58 Posted August 20, 2016 Might be fair to say Hiryu is quite hard to play well in addition to the other issues mentioned above. That is a lot of micro. Playing distracted? No chance. Have to say its my least favourite of the t7s cvs, but I am surprised to find its the one that I do the most damage and win most often with. 2 Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #59 Posted August 21, 2016 Might be fair to say Hiryu is quite hard to play well in addition to the other issues mentioned above. That is a lot of micro. Playing distracted? No chance. Have to say its my least favourite of the t7s cvs, but I am surprised to find its the one that I do the most damage and win most often with. That's because it's good it's hard work but very satisfying. Plus once you get used to the setup you get Shokaku with the same 2/2/2 without being chained to lower tier planes. 1 Share this post Link to post Share on other sites
[CU] Muppeteer [CU] Players 387 posts 29,942 battles Report post #60 Posted August 21, 2016 So after 58 responses to "Hiryu is unplayable", we have now decided its good. Excellent work all! 2 Share this post Link to post Share on other sites
aleksandrov2 Players 147 posts 3,529 battles Report post #61 Posted August 26, 2016 (edited) T6 torpedo bombers? How can anyone even have any fun in this ship? T7 is where AA starts getting beyond ridiculous and this ship has planes... calling them paper planes would be a vast overstatement of their durability. I remember when I leveled through it a year back you wouldn't lose 4/8 torpedo bombers when trying to attack a lone ship with bad AA before even dropping torpedos, and of course losing the other 4 bombers on the way back. This ship would suck even with infinite reserves right now. I really don't know what WG is thinking. Well, back to playing Taiho, only CV in the game right now that is remotely fun. As long as you stay clear of 75% of ships and only go for DDs. Well I don't know whether we play the same ship. And also to all people here who are crying how weak Hiryuu is: HIRYUU IS STRONGEST TIER FOR TIER IJN CARRIER between lower and middle tier IJN carriers. Unlike Rjuyo you can finaly get 2 fighters plus good strike power. If you face 1/1/1 Ranger you will dominate him, 0/1/3 you will dominate him, 2/0/2 you can lock his fighters for 1 minute and meanvile attack with your bombers. About planes: I don't find them weak, just don't attack US cruissers and of course don't attack in groups of ships. Try finding isolate ships and delete them. Hiryuu is one of my favourite ships too play. Again I can't believe you are complaining about IJN CV beeing unplayable. Right now IJN CVs are fine, but US CVs need serious buff. Edited August 26, 2016 by aleksandrov2 1 Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #62 Posted August 29, 2016 Hiryu [2-2-2] vs Saipan [3-0-1] - Clear Sky for Hiryu! xD http://wowreplays.com/Replay/15279 Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #63 Posted August 29, 2016 That's why I don't play Saipan in pvp until I've gotten used to her planes Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #64 Posted August 29, 2016 (edited) Just played 10 games with my Hiryu: Battle 1 (vs Ranger): 121k damage, 2 kills, 24 aircraft kills; Battle 2 (vs Ranger): 82k damage, 2 kills, 7 aircraft kills; Battle 3 (vs Ranger): 117k damage, 1 kill, 7 aircraft kills; Battle 4 (vs Hiryu, tier 8-9 battle)): 48k damage, 1 kill, 17 aircraft kills; Battle 5 (vs Hiryu): 75k damage, 2 kills, 28 aircraft kills; Battle 6 (vs Hiryu + Ranger): 67k damage, 1 kill, 28 aircraft kills; Battle 7 (vs Saipan): 137k damage, 15 aircraft kills; Battle 8 (vs Independence + Ranger): 126k damage, 3 kill, 18 aircraft kills; Battle 9 (vs Ranger): 94k damage, 3 kills, 23 aircraft kills; Battle 10 (vs Hiryu): 84k damage, 1 kill, 14 aircraft kills; = 95k average damage "Hiryu unplayable" ? Edited August 29, 2016 by Trigger_Happy_Dad 1 Share this post Link to post Share on other sites
aleksandrov2 Players 147 posts 3,529 battles Report post #65 Posted August 29, 2016 Just played 10 games with my Hiryu: Battle 1 (vs Ranger): 121k damage, 2 kills, 24 aircraft kills; Battle 2 (vs Ranger): 82k damage, 2 kills, 7 aircraft kills; Battle 3 (vs Ranger): 117k damage, 1 kill, 7 aircraft kills; Battle 4 (vs Hiryu, tier 8-9 battle)): 48k damage, 1 kill, 17 aircraft kills; Battle 5 (vs Hiryu): 75k damage, 2 kills, 28 aircraft kills; Battle 6 (vs Hiryu + Ranger): 67k damage, 1 kill, 28 aircraft kills; Battle 7 (vs Saipan): 137k damage, 15 aircraft kills; Battle 8 (vs Independence + Ranger): 126k damage, 3 kill, 18 aircraft kills; Battle 9 (vs Ranger): 94k damage, 3 kills, 23 aircraft kills; Battle 10 (vs Hiryu): 84k damage, 1 kill, 14 aircraft kills; = 95k average damage "Hiryu unplayable" ? THIS IS WHAT I AM TALKING ABOUT HIRYU IS VERY STRONG! COULD PEOPLE STOP CRYING ABOUT IJN CVs, BECAUSE THEY ARE OK. US CVs ARE PROBLEM RIGHT NOW AND PEOPLE PLEASE REALIZE THIS. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #66 Posted August 29, 2016 I want a Hiryu but I'm stuck on the Ryujo (fully upgraded mind) and I simply can't be bothered to go through the pain of grinding up. Zuiho is pretty good for the ships it can potentially face too... Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #67 Posted August 30, 2016 Just played 10 games with my Hiryu: Battle 1 (vs Ranger): 121k damage, 2 kills, 24 aircraft kills; Battle 2 (vs Ranger): 82k damage, 2 kills, 7 aircraft kills; Battle 3 (vs Ranger): 117k damage, 1 kill, 7 aircraft kills; Battle 4 (vs Hiryu, tier 8-9 battle)): 48k damage, 1 kill, 17 aircraft kills; Battle 5 (vs Hiryu): 75k damage, 2 kills, 28 aircraft kills; Battle 6 (vs Hiryu + Ranger): 67k damage, 1 kill, 28 aircraft kills; Battle 7 (vs Saipan): 137k damage, 15 aircraft kills; Battle 8 (vs Independence + Ranger): 126k damage, 3 kill, 18 aircraft kills; Battle 9 (vs Ranger): 94k damage, 3 kills, 23 aircraft kills; Battle 10 (vs Hiryu): 84k damage, 1 kill, 14 aircraft kills; = 95k average damage "Hiryu unplayable" ? How do you do that, seriously ? You never fight team riddled with AA to the point you can't do more than 25k damage ? You have special stalinium torpedo bombers ? I saw mine getting destroyed by Fuso and Nagato... Other CV are rarely a concern. Though Saipan is really annoying when you fight a good player. But papermade TB are just torture... they drop like fly against the tiniest of AA, and they are slow af... Do you use 15 points captain or something ? Hiryu was torture for me. Mind you, I'm not an unicum like you, nor a genius at CV, but for the average player Hiryu is simply unplayable, and even for a "good" player, Hiryu is just the worst CV of the whole tree. Ryujo and Shokaku are much, much more enjoyable. Though I really want Taiho now. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #68 Posted August 30, 2016 Ryujo is better!? It has low reserves of planes and you often face the same ships as the Hiryu. Share this post Link to post Share on other sites
[BOTS] deadly_if_swallowed Players 1,678 posts 13,867 battles Report post #69 Posted August 30, 2016 Ryujo has the same TB planes which are your main source of damage, but she doesn't face T9 enemies ;) Ryujo was quite the struggle to me. I did surprisingly well but it never felt like success. I think she is more of a gamemaker, you spot a lot and force enemy ships or planes into directions they don't want to go. Hiryu's flight deck on the other hand and reserves allow you to actually get stuff done. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #70 Posted August 30, 2016 (edited) How do you do that, seriously ? You never fight team riddled with AA to the point you can't do more than 25k damage ? You have special stalinium torpedo bombers ? I saw mine getting destroyed by Fuso and Nagato... Other CV are rarely a concern. Though Saipan is really annoying when you fight a good player. But papermade TB are just torture... they drop like fly against the tiniest of AA, and they are slow af... Do you use 15 points captain or something ? Hiryu was torture for me. Mind you, I'm not an unicum like you, nor a genius at CV, but for the average player Hiryu is simply unplayable, and even for a "good" player, Hiryu is just the worst CV of the whole tree. Ryujo and Shokaku are much, much more enjoyable. Though I really want Taiho now. I have a 15 points captain on my Hiryu, yes. Imho Hosho / Langley, Zuiho, Hiryu and Taiho are the best CVs atm, Hakuryu maybe too, but mine isn't fully upgraded yet and I cannot stand the long waiting times at tier X (for CV players). Ryujo often gets the same opponents as the Hiryu, and the Shokaku is thrown into tier X battles a lot...so imho worse mm than the Hiryu. If you are facing ships with strong AA defense, wait until they took some hits and lost some AA guns before you attack them with bombers, attack other targets first. Edited August 30, 2016 by Trigger_Happy_Dad Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #71 Posted August 31, 2016 I have a 15 points captain on my Hiryu, yes. Imho Hosho / Langley, Zuiho, Hiryu and Taiho are the best CVs atm, Hakuryu maybe too, but mine isn't fully upgraded yet and I cannot stand the long waiting times at tier X (for CV players). Ryujo often gets the same opponents as the Hiryu, and the Shokaku is thrown into tier X battles a lot...so imho worse mm than the Hiryu. If you are facing ships with strong AA defense, wait until they took some hits and lost some AA guns before you attack them with bombers, attack other targets first. Lol, you have the exact opposite opinion for the tier 5-8. I found that the most enjoyable IJN CV (at my level) were Hosho, Ryujo and Shokaku. I hated Zuiho and Hiryu. Zuiho because of the server overflowing with AS Bogue that basically deny you from playing (almost stopped the grind of the whole tree because of this), Hiryu because of crappy TBs. Ryujo had good strike potential, I often was able to strike early the enemy Independence by catching him offguard, and AA isn't that strong if you don't get thrown too much in tier 8 battle, which didn't happens that often when I played it. Shokaku can fight properly even in tier 10 matches, though sometimes it becomes really hard, at least I'm able to strike most isolated BB except for full AA Montana and Manual AA german BB. At least the TBs are reasonably durable, and they are noticeably faster than the tier 6 TBs. Also the DF allows you to concentrate your fighter on protecting your bombers squads and spotting, instead of always being wary of an early strike. (Though it's better to catch the buggers with your fighters) I expect some great things from Taiho. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #72 Posted September 19, 2016 Hiryu is miles better than the Ryujo for me. So much so that I even bought the perm camo for it. Has enough planes to stuffer losses and it's Strike deck can pretty much wipe any single ship if you know how to aim. Share this post Link to post Share on other sites
Sea_viper Players 240 posts 5,054 battles Report post #73 Posted September 23, 2016 Well, I haven't play Hiryu much lately due to internet issues, and I am kind of a low time CV players. But I still have rather respectable win rate invmy Hiryu for both random and rank last season. As an average joe like me my advise on Hyryu are the following: 1. Only play it when you are clear headed. Playing 2/2/2 require both good map awareness and mechanic. In Hiryu, it is possible to be doing damage/ scouting/ Combat air patrol all at the same time. Trying to break a slump in a CV will likely cost your teammates dearly. 2. always keep an eye on the mini map, in 2/2/2 you are spoiled with choices, so make sure you prioritise the right targets. (That I can't teach you: I am just an average player) 3. Vision control: Be acutely aware which elements of your team is spotted and which element of the enemy team is NOT spotted. Actively look for General heading of enemy fleet/DDs/planes that are not spotted and Hide your planes as much as possible and bait away enemy flights. Just by keeping enemy DD spotted and distract enemy flights away from your teams push can give your team a massive advantage. 4. Keep the comms active and efficient, you should actively coordinate everyone when ever possible. It is not about who is boss, just that CV naturally concerns itaelf with the entire map. Announce your plan, Give advise often, respond to reqests(either positive or negative). Don't act as an Admiral(You are not) and don't rage on chat (waste of time). 5. save enough planes for end game when AA is less and strikes really matters. 6. be proficient at alt droping, strafing AND x droping DD. Common mistakes: A. Full Deck opening strike. I mean... you can try, but no one force you to continue when you find AA and FT are waiting. This is also why clumping all your flights, going the map border is so bad. 1. gave up initial spotting. 2. competent CV will notice and scouting long. 3. got busted. If your flights are not clumped up, it is possible to hide trailing fligts and keep enemy guessing, but if you are clumped up and all spotted at once, counter-play is often very straight foward for the enemy. One more issue is that Hiryu TBs are too fragile and slow for such runs... B. Deck mess. If you lost a lot of aircraft AND recall your remaining flights, you just end up with all your planes circling around you while you try to sort the whole mess. While your team just lost you for a few minutes. It is much better to keep your shattered flights scouting while the new flights are departing. C. That idoit with a big "Come fxxk me" sign, who sits alone, at some funny useless place, just tempting you to screw her.Well, spanking idiots is fun, but Idiots don't win games so leave them alone till the game was won. Share this post Link to post Share on other sites
Poster_2015 Players 695 posts Report post #74 Posted September 23, 2016 As for C , thats not really true. If you dont "fxxk" the idiot, then suddenly he becomes an extremely valuable asset to his team. Thats the problem - because sometimes they get left alone and get great results which makes them play like this more. If you dont kill this lonely BB, he will just pepper your fleet broadsides while they engage enemy main force. Remember - going alone is bad BECAUSE you die quickly to focus fire and CVs. But if enemy ignores you, it actually becomes extremely powerful. Share this post Link to post Share on other sites
[AKI] FM6a Players 4,186 posts 7,795 battles Report post #75 Posted September 23, 2016 Share this post Link to post Share on other sites