Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #1 Posted July 15, 2016 Ive been in the game since Beta and this issue is still a glaring fault.In almost every battle the game end just when its about to get interesting.I wish the point victory caps were increased with atleast 50% to allow for more battle.Up to this point the thing you do most in Wows is wait for the game to start and sail into some sort of position. Thats the majority of the gameplay experience really. Yes Im sure this has been posted before, but it deserves another thread. 2 Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #2 Posted July 15, 2016 Standard battles usually end with a wipe or almost wipe, so those aren't an issue. With Domination, if the capping amounts to less, there will probably be more camping and ignoring the caps in favour of playing it safe, which kind of removes the purpose of the game mode, and at the same time, doesn't promote more interesting gameplay. Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #3 Posted July 15, 2016 Title of thread - Games cut short. Always. Then says, In almost every battle the game end just when its about to get interesting. So, er, NOT Always then? Make your mind up. Share this post Link to post Share on other sites
[POP] YukiEiriKun [POP] Beta Tester 1,500 posts 5,749 battles Report post #4 Posted July 15, 2016 I on the other hand remember all those whine-threads from CBT abot too many draws when people refused to play for the goal and were just chilling. And whining. Eventually WG gave up and gave us domination. And now ppl whine about that ending too fast. Well, it is because people still won't play for the goals. But that is not WG's fault and I see no reason to change the game just because of that. 7 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #5 Posted July 15, 2016 If by "game becoming interesting" you mean "one side completely broken and either pushed to total defensive where they gave up the control of map OR already decimated with enemy in the process of hunting for survivors", I could agree with your description of how matches end by point accumulation. Then again, I don't believe them being "cut short" at that point are a bad thing about this game. Share this post Link to post Share on other sites
kingduckling Players 187 posts 6,035 battles Report post #6 Posted July 15, 2016 (edited) play aggressively and you will be part of the battle all the time. Mostly this happens on domination game mode, but it also happens to campy players, you stay in the back with a lets say BB and the side youre on gets crushed, while allied cruisers and destroyers are getting towards the enemy you are uselessly slugging behind. Id say this happens mostly to bb's but it can always happen to dds and ca's. Solution is to play aggressively and smart, you will learn with time from your experience and potential other means like: 1. Watch good WoWs strong streamers to see what they are doing and how they are making their choices, you can pretty much ask them why are they making the decisions they are making, they will respond since the chat in not spam heavy. Good streamers are: Izolate, Crysantos, Flamu, kamisamurai, derekslide, generaldort, mejash. 2. Watch youtube videos of WoWs, like twitch most of the uploaders explain their actions ingame. 3. read game guides, ship guides in the forum section here: http://forum.worldofwarships.eu/index.php?/forum/496-game-guides/ 4.Find a clan/group that is willing to teach you how to play aggressively there are more but these stand out. Edited July 15, 2016 by kingduckling Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #7 Posted July 15, 2016 I on the other hand remember all those whine-threads from CBT abot too many draws when people refused to play for the goal and were just chilling. And whining. Eventually WG gave up and gave us domination. And now ppl whine about that ending too fast. Well, it is because people still won't play for the goals. But that is not WG's fault and I see no reason to change the game just because of that. This! The amount of coward and kampers is the issue. Just yesterday I got so disgusted with some xx% potato's which kamped behind islands and when asked why 'I don't like this MM I am -2'... He was in a BB.. Not enough reports for all these 'figures'. 3 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #8 Posted July 15, 2016 Every game lasts as long as it deserves to... Share this post Link to post Share on other sites
Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #9 Posted July 15, 2016 (edited) Title of thread - Games cut short. Always. Then says, So, er, NOT Always then? Make your mind up. I think you get the idea, or am I overestimating your intellect here? Every game lasts as long as it deserves to... What does that even mean? play aggressively and you will be part of the battle all the time. Mostly this happens on domination game mode, but it also happens to campy players, you stay in the back with a lets say BB and the side youre on gets crushed, while allied cruisers and destroyers are getting towards the enemy you are uselessly slugging behind. Id say this happens mostly to bb's but it can always happen to dds and ca's. Solution is to play aggressively and smart, you will learn with time from your experience and potential other means like: 1. Watch good WoWs strong streamers to see what they are doing and how they are making their choices, you can pretty much ask them why are they making the decisions they are making, they will respond since the chat in not spam heavy. Good streamers are: Izolate, Crysantos, Flamu, kamisamurai, derekslide, generaldort, mejash. 2. Watch youtube videos of WoWs, like twitch most of the uploaders explain their actions ingame. 3. read game guides, ship guides in the forum section here: http://forum.worldofwarships.eu/index.php?/forum/496-game-guides/ 4.Find a clan/group that is willing to teach you how to play aggressively there are more but these stand out. I know how to drive my ships, Ive been doing it for a long time. My favorite ship is a cose combat BB aswell, so thats not the issue here dude. Im talking anout drawing a line in the sand: "You do not!"... ^_^ But its impossible to be "part of the battle" when it freezes and throws you into the score screen. When the game ends with a kill, you are not even allowed to watch the final explosion. The game is cut mid-explosion which feels so unsatisfying. I cant believe people are defending this. Edited July 15, 2016 by Kapten_Kaos Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #10 Posted July 15, 2016 Though I agree to OP. I have come to peace that critic on capping is a taboo subject. It is not to be spoken of. Same as there's no bug in the smoke, there are no Aim assist players and the TK system is perfect as it is. Accept it or leave. Those are your choices. Still my POV: capping has ruined dozens of otherwise wonderfull matches for me. I hate to win or lose by that silly cap. Not implying it should be abandoned but made some less dominant. The Xp/ income profit of capping is IMO ridiculous. When having a good gunbattle, it's cut short because 1 Romulan cloaking device ship managed to lay passive in some stupid circle. Oooh looky me! I'm so great! Got 3000 base XP. For doing nothing other than laying dormant behind some island in a circle. 3 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #11 Posted July 15, 2016 Though I agree to OP. I have come to peace that critic on capping is a taboo subject. It is not to be spoken of. Same as there's no bug in the smoke, there are no Aim assist players and the TK system is perfect as it is. Accept it or leave. Those are your choices. Still my POV: capping has ruined dozens of otherwise wonderfull matches for me. I hate to win or lose by that silly cap. Not implying it should be abandoned but made some less dominant. The Xp/ income profit of capping is IMO ridiculous. When having a good gunbattle, it's cut short because 1 Romulan cloaking device ship managed to lay passive in some stupid circle. Oooh looky me! I'm so great! Got 3000 base XP. For doing nothing other than laying dormant behind some island in a circle. I on the other hand remember all those whine-threads from CBT abot too many draws when people refused to play for the goal and were just chilling. And whining. Eventually WG gave up and gave us domination. And now ppl whine about that ending too fast. Well, it is because people still won't play for the goals. But that is not WG's fault and I see no reason to change the game just because of that. As a CBT player i expected OP to remember this. People had %13 to %20 draw rate because caps werent as important. And the game would end with draw when time would run out. How many of the battles you played the victory was given to one of the teams because time ran out and they had more points? Also getting 3k exp in a DD means he did a lot more stuff than you. Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #12 Posted July 15, 2016 But its impossible to be "part of the battle" when it freezes and throws you into the score screen. When the game ends with a kill, you are not even allowed to watch the final explosion. The game is cut mid-explosion which feels so unsatisfying. I cant believe people are defending this. That is something else than you wrote before, "game cut short" ist not the proper term to use then. So you are not complaining about the flow of the battle but the end, so that there are not some additional seconds game time after one side won? Share this post Link to post Share on other sites
Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #13 Posted July 15, 2016 That is something else than you wrote before, "game cut short" ist not the proper term to use then. So you are not complaining about the flow of the battle but the end, so that there are not some additional seconds game time after one side won? No I would like a time increase or possibly the option to pick my preferred game type. The final explosions cut off is pretty much the same issue, only condensed. It sums up nicely how unsatisfactory the current system is. Share this post Link to post Share on other sites
Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #14 Posted July 15, 2016 As a CBT player i expected OP to remember this. People had %13 to %20 draw rate because caps werent as important. And the game would end with draw when time would run out. How many of the battles you played the victory was given to one of the teams because time ran out and they had more points? Also getting 3k exp in a DD means he did a lot more stuff than you. Im not much of a forum dweller, I confess. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #15 Posted July 15, 2016 Kapten_Kaos, on 15 July 2016 - 08:37 AM, said: When the game ends with a kill, you are not even allowed to watch the final explosion. The game is cut mid-explosion which feels so unsatisfying. I cant believe people are defending this. I play the game to win, not to watch explosions Share this post Link to post Share on other sites
Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #16 Posted July 15, 2016 I play the game to win, not to watch explosions Yeah, to hell with graphics and immersion, pleasant user intefarces and everything else for that matter. As long as we can win its 100% perfect. Also, Im gonna leave my odd opinion here for no reason whatsoever. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #17 Posted July 15, 2016 Yeah, to hell with graphics and immersion, pleasant user intefarces and everything else for that matter. As long as we can win its 100% perfect. Also, Im gonna leave my odd opinion here for no reason whatsoever. To hell with just playing the game and it ending when you win, I want to look at the sinking ship because I like looking at pixels animations and screw the rest who don't care about animations AFTER the game ended. During the game they add immersion, I advocated a lot for more/better sinking animations WHILE THE GAME LASTS. It's just senseless to expect people to be ok with having to watch them AFTER the game ended already. So, maybe that cleared something up, I certainly hope so Share this post Link to post Share on other sites
Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #18 Posted July 15, 2016 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #19 Posted July 15, 2016 I guess you're pointing out we're both acting a bit juvenile Sorry for the first post I guess, I should have been more clear right away that I like animations but don't see any added benefit from not ending the match when the game is won or lost. Share this post Link to post Share on other sites
Azalgor Beta Tester 1,046 posts 20,419 battles Report post #20 Posted July 15, 2016 Id rather cut the Domination time to 15 or 10 minutes, to make it even faster, because prety much every game is decided in 5 minutes, the enemy capped all points while your team hugs a corner, in very rare cases its the other way around. And by the time of 10 min, loose on cap with some 3-5 ships gone in total from both sides. Hopefuly having less time to play would make some lasy fat fks actually move to the front line instead of beying retardedly useless for 20min, thow i seriously doubt there is a cure for stupidity that spread like a plague across this game ever since launch. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #21 Posted July 15, 2016 I know how to drive my ships, Ive been doing it for a long time. My favorite ship is a cose combat BB aswell, so thats not the issue here dude. Im talking anout drawing a line in the sand: "You do not!"... ^_^ I think the problem is there: You "think" you know how to "drive maps". I swear 99% of the people "think" they know how to "drive maps". The thing is, you don't "drive them" at all. Most of the time instead of "driving to B+C" like 99% of the people do, you should be trying to control the center of the map. and make sure you hold the central cap. Share this post Link to post Share on other sites
Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #22 Posted July 15, 2016 I guess the current system caters to grinders aswell. I used to be a grinder, but since then Ive reached t10 and gotten past the initial joy of unlocking new ships, taken a break, and come back. I find Im more interested in the actual battles this time around, and I hate being cut off in the middle of a good gunslinging session which is the best part of the game. Rince and repeat to get back to that sweet spot, just to be cut off once more. I think it would be better if they cut time off the intial pre battle load. Share this post Link to post Share on other sites
Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #23 Posted July 15, 2016 (edited) I think the problem is there: You "think" you know how to "drive maps". I swear 99% of the people "think" they know how to "drive maps". The thing is, you don't "drive them" at all. Most of the time instead of "driving to B+C" like 99% of the people do, you should be trying to control the center of the map. and make sure you hold the central cap. I think you missed the point up there on your high horse. Im not talking about performance or anything. Im talking about being cut off when Im having the most fun. And its not like I go "oh noes what just happened?". It can be a perfectly good game but it will still leave me unsatisfied because of the cutoff. And the argument that this wouldnt be an issue if 99% of players played differenlty isnt really valid. It is what it is. Edited July 15, 2016 by Kapten_Kaos Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #24 Posted July 15, 2016 I think you missed the point up there on your high horse. Im not talking about performance or anything. Im talking about being cut off when Im having the most fun. And its not like I go "oh noes what just happened?". It can be a perfectly good game but it will still leave me unsatisfied because of the cutoff. And the argument that this wouldnt be an issue if 99% of players played differenlty isnt really valid. It is what it is. I think you missed the point? instead of controlling the center, you let enemy control the center and they get so many points that the battle is cuts short(alternative is that the enemy does the same mistake and once again battle is cut short). Maybe you should come down from your high horse, all assuming that your game is perfect and realize what you are doing wrong there, instead of blaming the game design. I don't have any problems games cutting short, because I fight for control the whole game, instead of "driving around" for the first 10 minutes and then wondering what happened, why it ended. Share this post Link to post Share on other sites
Kapten_Kaos ∞ Beta Tester 113 posts 1,857 battles Report post #25 Posted July 15, 2016 (edited) I think you missed the point? instead of controlling the center, you let enemy control the center and they get so many points that the battle is cuts short(alternative is that the enemy does the same mistake and once again battle is cut short). Maybe you should come down from your high horse, all assuming that your game is perfect and realize what you are doing wrong there, instead of blaming the game design. I don't have any problems games cutting short, because I fight for control the whole game, instead of "driving around" for the first 10 minutes and then wondering what happened, why it ended. Why do you assume that I lose? Again, step off your damn horse. This is just as much an issue in winning games. In fact, even more so. And I repeat: The argument (your argument) that this wouldnt be an issue if 99% of players played differenlty isnt really valid. It is what it is. Also, both teams cant control the center simultaneously. Did that occur to you? Edited July 15, 2016 by Kapten_Kaos Share this post Link to post Share on other sites