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Low top tier CV population and AA?

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Weekend Tester, In AlfaTesters
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Yeah, because EVERY CV will rather uses Concealment Expert over Air Supremacy as a tier 5 skill. Of course...

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Alpha Tester
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I didn't say it's the best choice. I said CVs have the greatest bonus from that skill.

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What does it changes? If i'm killed at his fifth raid or before i still can't do anything to prevent it.

 

You know, CV captains can say the same thing about shells and not being able to prevent them from hitting, since a CV is not as agile as a CL/CA or DD. And if he spends five raids on you, he is rather stupid as sinking you would cost him five times: flying to you and back, rearming, setting up the drops. What were you doing in all that time anyway, making coffee? If you survive two raids and you're still not anywhere near friendly ships, you are doing something wrong. Besides that, if a CV attacks a CL/CA, that means there is nothing else to attack and he suffers less casualties by attacking you.

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It will take a while for my budyonny to kill an amagi too. And a broadside from him can one shot me. I have to be extremly carefull and one mistake and i'm done. It's the same thing for a Ryujo, only one or two planes will reach the amagi and it will take a lot of time pour the CV to kill it.

Well, true if you leave aside the fact that you have unlimited shells on a CA but only a limited number of planes.

Still I think its kind of playable, besides tier 6.

T6 CVs have 2 main problems: to many tier 8 enemys with games you can hardly attack anything else than DDs. And (especially Independance) have to few planes to resupply. After the second attack on an Amagi you have to operate with incomplete squadrons.

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I get what you mean. Its tough for the Budyonny to kill an Amagi and you can get one-shot by it if you make a mistake. The difference however is that you have more options and chance in the Budyonny than a Ryujo in damaging the Amagi. You can a) choose to engage at max range and rely on the RoF to adjust and land hits. With the spotter plane (Russian CAs) your firing range is greatly extended b) Stay close to your teammates . That way there is more targets for the Amagi to shoot at rather than just you c) Use the terrain for cover d) wasd to angle and dodge incoming Amagi shells 

 

A Ryujo on the other hand has to move its planes within the un-dodgable AA sphere of the Amagi in order to even damage it in the first place. There is not really any other options (in attacking the Amagi)  and you'll definitely lose planes, just how much. If your planes die and that was your last attack squadron then too bad. And this is not forgetting that those TBs and DBs can be dodged so while the Ryujo has a better "alpha damage" than the Budyonny, its more unforgiving when you miss or lose planes. Bud will do more consistent damage over time to the Amagi. So a lower tier CV is definitely not balanced against higher tier ships.

 

Ps: Lets skip the buffing and nerfing part. Lol that's up to WG. We can't really do anything about it although it would be great if they stop buffing AA of ships that already have good AA.

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So in fact i find the CV balance actually quite good except than i find IJN CV much more stronger than US ones.

 

(correct me if I'm mistaken)

according to your stats you've only played the Langley and Bogue.. don't know how you'd be able to state that IJN CVs are much more stronger than USN CVs if you haven't played them yet?

 

It also seems you're playing AS Bogue in Random Battles, so of course it seems underwhelming damage-wise. Try to use the stock setup (1-1-0), you'll still have an easy time dominating the sky AND you have that tight-dropping 6-TB squadron. Or if you're any good at sniping, go full strike setup :red_button:

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Alpha Tester
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(correct me if I'm mistaken)

according to your stats you've only played the Langley and Bogue.. don't know how you'd be able to state that IJN CVs are much more stronger than USN CVs if you haven't played them yet?

 

Played them quite a lot on the test server. And in 2000 battles i think i have a pretty good overview of the game even when not playing the class. IJN have much more squadron which means a better map control and a better strike set up. They also have a better speed/manoeuvrability and concealment allowing them to run accros the map if a DD try to hunt them. The only thing they are lacking is good AA where US beat them in this category.

 

 It also seems you're playing AS Bogue in Random Battles, so of course it seems underwhelming damage-wise. Try to use the stock setup (1-1-0), you'll still have an easy time dominating the sky AND you have that tight-dropping 6-TB squadron. Or if you're any good at sniping, go full strike setup :red_button:

 

You are wrong. I bought the Bog only to get the first ARP myoko/kongo while the mission has an amount of planes to kill. And what is better than going in a fighter load out CV to find fighters to kill?

 

I don't play it anymore because i don't like the class gameplay, not because i suck at it. (i keep playing some coop games in my bogue when i feel bored of the rest.)

 

 

 

didn't see that post:

 You know, CV captains can say the same thing about shells and not being able to prevent them from hitting, since a CV is not as agile as a CL/CA or DD. And if he spends five raids on you, he is rather stupid as sinking you would cost him five times: flying to you and back, rearming, setting up the drops. What were you doing in all that time anyway, making coffee? If you survive two raids and you're still not anywhere near friendly ships, you are doing something wrong. Besides that, if a CV attacks a CL/CA, that means there is nothing else to attack and he suffers less casualties by attacking you.

 

Nop he doesn't striked me five time. He had striked 3~4 other guys and came to me after that. So he didn't waste anything.

Edited by Psychocouac

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Syrchalis #13 Posted 15 July 2016 - 06:05 PM

Midshipman :

"The frustration comes from how much damage a CV strike does, not that you can't shoot back. Faster planes, less damage, faster plane rearm, that's what's needed. So one strike doesn't mean you basically are crippled for the rest of the battle."

....

Phlogistoned #14 Posted 15 July 2016 - 07:27 PM

Petty Officer:

"Is there any way to get the CV not to attack him again? I think that would be the key to less salt vs CVs.:

...

and some others...

 

Folks A BB fired at my CA and got a citadelle hit. Along with other non-critical hits it took out 95% of my HP.

Acording to you a mean to stop the BB ( and why not any other enemy ?) to fire at me the second time should be implemented by Wargaming devs . 

H I L A R I O U S !!!

 

As for the CV side even historically TBs did not hit anything. DBs instead did sunk the IJN carriers during the milestone battles in WW II. Even the mighty Yamato has been firstly dive bombed if I remember right.

 

Although in the right circumstanced I Shocked-aku a Yamato with torpedoes too, but in the higher tier games DBs are the tool to use : a single TB squad, can then hand launch torpedoes from max range not as much to hit as to make them steer belly towards friendly ships. Not to mention that High tier Germans practically sail in a straight line as torpedoes are concerned :P . So long range launch can still hit (and it hits hard as torpedoes launched manually converge).

So IMO  AA is what it should be, with the single mention that the range increase should affect only secondary artillery not the AA range. As today no squad can pass between 2 CAs at 15 km one from the other.

Another fix would be to lower some clouds as in real life aviation always used them to sneak closer to their objectives.

 

 

 

 

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