afirheiden ∞ Players 86 posts 1,900 battles Report post #1901 Posted November 29, 2016 Sorry for russian screenshot: Akizuki t10 19.49min battle... 2.6km of invisible HE-Fire rain = 2100+ rounds shoot - 1100+ hits - 30 fires - 141k fire.dmgHave fun! Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #1902 Posted November 29, 2016 Sorry for russian screenshot: Akizuki t10 19.49min battle... 2.6km of invisible HE-Fire rain = 2100+ rounds shoot - 1100+ hits - 30 fires - 141k fire.dmg Have fun! Yeah, great. 10 Damage per actual shell hit sound like a very good performer. 1 fire per 35 shell hits also looks promising. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #1903 Posted November 29, 2016 (edited) Exactly. Akizuki appears to be the best case we have for why HEAP is a bad skill to pick when you have small guns. HE damage might be nice to have, but it is the fires you want. Edited November 29, 2016 by Unintentional_submarine Share this post Link to post Share on other sites
afirheiden ∞ Players 86 posts 1,900 battles Report post #1904 Posted November 29, 2016 Yeah, great. 10 Damage per actual shell hit sound like a very good performer. 1 fire per 35 shell hits also looks promising. 12 shells in 2.8 seconds 50% hit ratio on screen - 6hits in 2.8 sec! 35 / 6 = 16sec per fire not to mention that if u hit a piece of enemy ship with fire on it for second time u dont get another fire Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,802 battles Report post #1905 Posted November 29, 2016 lup3s, on 29 November 2016 - 01:11 AM, said: interesting.. no North Carolina and Yamato as 'worst ship'.. what? Please use this thread to discuss the informations provided: http://forum.worldof...g-info-from-ru/ sorry Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #1906 Posted November 29, 2016 It will not be possible to obtain the ARP ships after 2016, and the Yokosuka port will not be available in the client. All ships available to the player will remain in port, selectable using a carrousel filter. The filter will function as the Yokosuka port, i.e. selecting would allow the player seeing the ARP camouflage and effects in port as well as in battle, unselecting the filter will hide the ships in port and give them historical appearance in battle. I am sorry if this is well-known (posted on 16.11), but I have missed it. I've missed that too... Do we know how will the ARP Atago look in 2016, without ARP feathers? I haven't finished the mission yet, could you plz tell me how is it different from prem Atago? Does it have heal? Does it have camo? Share this post Link to post Share on other sites
[MIRAI] _cosmo Players 591 posts 7,809 battles Report post #1907 Posted November 29, 2016 No camo or premium income, but otherwise identical in stats/consumables. And it will look the same as long as you select the filter in port, i take it (it will be like a global yokosuka i think, if you so choose). If you don't, it will look like an atago with no camo. 1 Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #1908 Posted November 29, 2016 (edited) No camo or premium income, but otherwise identical in stats/consumables. And it will look the same as long as you select the filter in port, i take it (it will be like a global yokosuka i think, if you so choose). If you don't, it will look like an atago with no camo. Thanks! What I wanted to ask is: Do you see the "regular" non-ARP-Atago now in your port without Yokosuka port selected, or do you have to set Yoko-port to see it at all? Edited November 29, 2016 by RoyalColor Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #1909 Posted November 29, 2016 Thanks! What I wanted to ask is: Do you see the "regular" non-ARP-Atago now in your port without Yokosuka port selected, or do you have to set Yoko-port to see it at all? Without Yokosuka you don't see any Arpeggio ships and Takao is visible as unpainted Atago for non Yokosuka players. 1 Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #1910 Posted November 29, 2016 Without Yokosuka you don't see any Arpeggio ships and Takao is visible as unpainted Atago for non Yokosuka players. Thats what I wanted to know, thank you. Just out of curiosity, if you have ARP Haruna and don't own a regular non-ARP Kongo, do you see her in non Yokosuka port, or is it a case exclusive for Takao? Share this post Link to post Share on other sites
[MIRAI] _cosmo Players 591 posts 7,809 battles Report post #1911 Posted November 29, 2016 (edited) you're overthinking it. it's pretty simple: 1) you have yokosuka port selected, you see all your arp and non arp ships together. for example, you see takao as arp takao and atago as atago. when you play, the same: you will know which enemy is driving an atago and which a takao from the lineup. 2) you don't have yokosuka selected: you will not see any arp content at all. arp ships simply dissapear from your carousel. that means you cannot play with them at all until you reselect yokosuka. you will see your atago normally as atago, just as arp was never introduced. when you play against them, all arp takaos will be named atago, but they will not have any camo on them when you see them. that's all. no other permutations are possible, and all arp ships behave exactly the same, with no exceptions. they are also identical to their non arp equivalents, down to the last bolt, except they cannot apply any camo at all(silver or permanent), and they can swap arp captains around without penalty. the income is exactly the same as regular ships. we're getting pretty offtopic though. Edited November 29, 2016 by _cosmo 2 Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #1912 Posted November 29, 2016 you're overthinking it. it's pretty simple: 1) you have yokosuka port selected, you see all your arp and non arp ships together. for example, you see takao as arp takao and atago as atago. when you play, the same: you will know which enemy is driving an atago and which a takao from the lineup. 2) you don't have yokosuka selected: you will not see any arp content at all. ships simply dissapear from your carousel. that means you cannot play with them at all. you will see your atago normally as atago, just as arp was never introduced. when you play against them, all arp takaos will be named atago, but they will not have any camo on them when you see them. that's all. no other permutations are possible, and all arp ships behave exactly the same, with no exceptions. they are also identical to their non arp equivalents, down to the last bolt, except they cannot apply any camo at all(silver or permanent), and they can swap arp captains around without penalty. the income is exactly the same as regular ships. we're getting pretty offtopic though. The highlighted part is a fact i didn't knew, probably because before the Takao i practically never used or cared about the Yokosuka port and the ARP ships. The fact that the Takao is renamed to Atago let me actually think that there might be a camo bug and i even reported it as bug. I had never guessed that ships are renamed on the screen if a certain port is not selected. I assume it's the same for all ARP ships then?! Way to confuse people to give ships a different name depending on which port is seleceted. Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #1913 Posted November 29, 2016 you're overthinking it. it's pretty simple: 1) you have yokosuka port selected, you see all your arp and non arp ships together. for example, you see takao as arp takao and atago as atago. when you play, the same: you will know which enemy is driving an atago and which a takao from the lineup. 2) you don't have yokosuka selected: you will not see any arp content at all. arp ships simply dissapear from your carousel. that means you cannot play with them at all until you reselect yokosuka. you will see your atago normally as atago, just as arp was never introduced. when you play against them, all arp takaos will be named atago, but they will not have any camo on them when you see them. that's all. no other permutations are possible, and all arp ships behave exactly the same, with no exceptions. they are also identical to their non arp equivalents, down to the last bolt, except they cannot apply any camo at all(silver or permanent), and they can swap arp captains around without penalty. the income is exactly the same as regular ships. we're getting pretty offtopic though. You misunderstood my question. If I have Yokosuka on - I see all the ARP ships - simple If I have Yokosuka off - I don't see ARP ships, BUT do I see ARP Haruna as Kongo (assuming I don't own regular Kongo)? And finally If I have Yokosuka off - do I see ARP Takao as Atago (assuming I don't own prem Atago)? Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #1914 Posted November 29, 2016 You misunderstood my question. If I have Yokosuka on - I see all the ARP ships - simple If I have Yokosuka off - I don't see ARP ships, BUT do I see ARP Haruna as Kongo (assuming I don't own regular Kongo)? And finally If I have Yokosuka off - do I see ARP Takao as Atago (assuming I don't own prem Atago)? no you don't have any of these on your carousel if you set any port that is not yokosuka [afaik] you will see other people playing haruna/takao as kongo/atago 1 Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #1915 Posted November 29, 2016 no you don't have any of these on your carousel if you set any port that is not yokosuka [afaik] you will see other people playing haruna/takao as kongo/atago Thanks! Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #1916 Posted November 29, 2016 Seems I did understand the stuff about the ARP ships wrong then - for me it reads, as if from 2017 on there will be no more Yokozuka port, but only a checkbox for a filter in the ships caroussel. So whatever port you choose from those then exixting, if you checked the box for "show ARP ships" they will then be shown in any port and in their full ARP glory in battles. If you do not check that box, you will neither be able to SEE and USE the ARP Ships in your harbour. And other peoples' ARP ships will be shown as un-camouflaged versions in battles for you. Share this post Link to post Share on other sites
[MIRAI] _cosmo Players 591 posts 7,809 battles Report post #1917 Posted November 29, 2016 (edited) You misunderstood my question. [...] If I have Yokosuka off - I don't see ARP ships, BUT do I see ARP Haruna as Kongo (assuming I don't own regular Kongo)? And finally If I have Yokosuka off - do I see ARP Takao as Atago (assuming I don't own prem Atago)? [...] 2) you don't have yokosuka selected: you will not see any arp content at all. arp ships simply dissapear from your carousel. [...] i didn't missundertand, you didn't read all i've written. i've underlined it for you. they are gone. poof. less ships. no arp at all. not even greyed out, they are simply gone UNTILL you reselect yokosuka port. they don't change name, you do not get another ship instead, the ships themselves are gone. if you don't have normal atago, you will not have takao in port at all until you select yokosuka. same with all ships. the renaming of the ships i specified was ONLY for other player's ships that you meet in battle. you will never be able to play arp ships if you have not selected yokosuka port (and after the port is gone, if you have not filtered the carousel to allow for arp ships). why is it so important though? when you get an arp just deselect yokosuka port for a bit and see what happens. all arp ships behave the same. Deckeru_Maiku, on 29 November 2016 - 09:21 PM, said: Seems I did understand the stuff about the ARP ships wrong then - for me it reads, as if from 2017 on there will be no more Yokozuka port, but only a checkbox for a filter in the ships caroussel. So whatever port you choose from those then exixting, if you checked the box for "show ARP ships" they will then be shown in any port and in their full ARP glory in battles. If you do not check that box, you will neither be able to SEE and USE the ARP Ships in your harbour. And other peoples' ARP ships will be shown as un-camouflaged versions in battles for you. yes, that is exactly how i believe it will work as well. a pretty good solution, even though i like the yokosuka port itself. i hope there'll be a mod to allow us to keep it. Edited November 29, 2016 by _cosmo Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #1918 Posted November 29, 2016 Seems I did understand the stuff about the ARP ships wrong then - for me it reads, as if from 2017 on there will be no more Yokozuka port, but only a checkbox for a filter in the ships caroussel. So whatever port you choose from those then exixting, if you checked the box for "show ARP ships" they will then be shown in any port and in their full ARP glory in battles. If you do not check that box, you will neither be able to SEE and USE the ARP Ships in your harbour. And other peoples' ARP ships will be shown as un-camouflaged versions in battles for you. it's how it will work once a proper patch will hit, for the moment being it's all about a port of choice Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #1919 Posted November 29, 2016 i didn't missundertand, you didn't read all i've written. i've underlined it for you. they are gone. poof. less ships. no arp at all. not even greyed out, they are simply gone UNTILL you reselect yokosuka port. they don't change name, you do not get another ship instead, the ships themselves are gone. if you don't have normal atago, you will not have takao in port at all until you select yokosuka. same with all ships. the renaming of the ships i specified was ONLY for other player's ships that you meet in battle. you will never be able to play arp ships if you have not selected yokosuka port (and after the port is gone, if you have not filtered the carousel to allow for arp ships). why is it so important though? when you get an arp just deselect yokosuka port for a bit and see what happens. all arp ships behave the same. yes, that is exactly how i believe it will work as well. a pretty good solution, even though i like the yokosuka port itself. i hope there'll be a mod to allow us to keep it. Now I get it. Sorry for being slow and thanks for clarification. 1 Share this post Link to post Share on other sites
[MIRAI] _cosmo Players 591 posts 7,809 battles Report post #1920 Posted November 29, 2016 Np, glad i could help, sorry if i came out too strong Share this post Link to post Share on other sites
44smok Players 4,367 posts 16,858 battles Report post #1921 Posted November 30, 2016 No info on being able to sell arps? Six sluts await liberation. Being able to dismiss captains would be great as well. 1 Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #1922 Posted November 30, 2016 No info on being able to sell arps? Six sluts await liberation. Being able to dismiss captains would be great as well. since the day one of arp events: no this ships will never be sellable captains was not meant to be dismissable, but they also were meant to not take up reserve slots.... [why you even bothered with yokosuka port and arp missions with your attitude toward them is beyond me though] Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #1923 Posted December 1, 2016 I don't think I will every fully understand WGs balancing team. Possible nerfs to Bismarck hydro in future. I will.be honest and say I think this is good. I don't think BBs should have gotten the utility of hydro in the first place, especially in a separate slot. Here's a Hipper with 15inch guns, a heal and good secondaries. Missouri is an Iowa with radar instead of a float plane. Again I don't think BBs should be getting this utility. Here have a Baltimore with 16inch guns. Stealth fire in open water possibly being removed. This will be a big nerf to certain DDs and CAs. And I wonder what class could possibly benefit from this change. Share this post Link to post Share on other sites
[BUSHI] CuddlyPanda Players 352 posts 3,883 battles Report post #1924 Posted December 1, 2016 1. The Hydroacoustic Search of Bismark is overpowered in ranked battles, but not an issue in random battles. They plan to softly nerf this feature in a distant future, possible prior to the start of the next season of ranked battles. ... 9. The developers see shooting from invisibility on an open water as problematic. This possibility entered the gameplay as a mistake, and will be removed eventually. Invisible shooting from smoke or from behind an island should still be possible. Newest info. The two that got my attention the most... Even more pandering to the braindead BB demographic (9. point). No surpirse on the Bismarck hydro thou. Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #1925 Posted December 1, 2016 honestly i dont like they get rid of sealtfire camping behind islands is so dynamic and fun we need more of that Share this post Link to post Share on other sites