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Discussion thread for "some interesting info around the world"

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2 minutes ago, El2aZeR said:

A Somers class DD. With Fletcher torp reload speed on Gearing torps.

Because Shima isn't obsolete enough yet I suppose.

I'm actually looking forward to that ship. Wonder if it will even push Gearing in CW's to the side. Would have to play it to see. Bearing in mind CV's may well be in CW's by then. And it doesn't have the AA needed for basic self defence. 

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1 minute ago, Bear_Necessities said:

I'm actually looking forward to that ship.

 

I'd be too.

If it were on the CN server. ¬_¬

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Alright, so two super-sized Atlantas for t10 (De Grasse and that other thing). I take it that Smolensk thing was built in secret, but they decided it would be unfair to unleash it on the German fleet because it would have made the war too easy? That t5 US DD is fictional I assume? Somers I am kind of looking forward to, but those torps might be a bit overkill. To be honest, I would have expected her to be at a lower tier (8 or 9). We'll see what happens.

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Interesting cruisers got unveiled, I guess 13mm plating is going to be CL flavor:cap_popcorn:

 

Kebab with doubled gunpower - 4x quad turrets with standard issue, Russian Bias mk.130, though I guess without speed and with citadel.

 

That and croissant Atlanta... With 15km range and 3s reload

2vlgc6.jpg

 

4 hours ago, Bear_Necessities said:

I'm actually looking forward to that ship. Wonder if it will even push Gearing in CW's to the side. Would have to play it to see. Bearing in mind CV's may well be in CW's by then. And it doesn't have the AA needed for basic self defence. 

Umm, she has 5s reload on main guns, so Gearing outguns her (120 vs 96 shells/min), her guns historically weren't in DP turrets so no AA here and you're stuck with 3x quad fish launchers of Gearing torps

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On 4/15/2019 at 3:36 PM, Toivia said:

Don't bother. NothingButTheRain will never admit his mistakes and keep repeating nonsense.

 

Point is that even the initial round of testing was easily giving the Conqueror a large enough buff (heal CD decrease) to outweigh the raised citadel (which is again almost inconsequential to non potato players). And making the heal so much more effective while also giving Conq a sigma buff is just huge overkill.

Like I said, nerfing one aspect then you have to buff another aspect in order for it to remain balanced.

 

And come on, me not agreeing with you is totally not the same as 

Quote

NothingButTheRain will never admit his mistakes and keep repeating nonsense.

because I do admit to making mistakes. Your statement can be proven wrong by doing a simple search for posts I have written containing the word "potato", as I'll usually say something along the lines of "Doh, I potatoed! :Smile_hiding:".

 

So yes, I actually do admit to my mistakes and I do it quite regularly. This statement sais a lot about you. And Deckeru_maiku but I hardly ever see him write anything sensible anyway.

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On 4/15/2019 at 2:50 PM, mariouus said:

Really? So one not playing that ship would magically remove this ship from opposing team aswell? Again, it is player-vs-player game.

 

 

What does this have to do with anything I said that you quoted of me? :Smile_amazed:

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On 4/15/2019 at 3:43 PM, Cagliostro_chan said:

A ship that allows someone to do way more than is justified for a certain skill level isn't good for the game, even if there's limitations on skill ceiling. 

I was talking about balanced ships :Smile_facepalm:

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On 4/15/2019 at 1:43 PM, Aotearas said:

 

Maybe you ought to wait for the actual results after the nerf before getting all smug because I argued based on what WG has been consistently saying was going to be changed.

For all we know even widening the citadel may make no difference if the AP bombs just fly through the shallow casemate hitbox and your "but AP bombs" argument turns out inconsequetial just the same.

 

And your "can't angle against everything" argument that you've made a couple times is still nonsense, nothing changed in that field.

So far the AP bomb scenario is the only thing that's a potential concern and even then it's only a minor concern because newsflash: the Conqueror isn't supposed to be resilient to CV strikes. You want a BB that's a tough AA nut to crack, play the Montana and that one can get AP bomb citadeled pretty easily, so go figure that one out ...

 

Meanwhile aside from all theoriticall buts and ifs regarding AP bombs, the heal improvement is a 100% quantifiable buff that will always give you its improved benefits no matter the circumstances. That's still more than a fair trade for the occasional citadel you get for missplaying!

 

 

Also:

What part in that comment is harsh language? Taking a comment that much out of context just looks as if you're trying to to play the victim.

You will also have found that once we established that WG dun f*cked up their communication, I was argueing strightforward and factually. So don't act as if I was just ignorantly bashing you the whole time.

If someone is pointing out something like a widened citadel several times, why go in witha  front assault while you could've just asked?

But nooooo, you had to go bow in because you firmly believed there was no way I could've been right.

 

I actually bolded the parts, I think that should be enough silver platter for you to be able to figure out the rest. And if you can't, well that won't be my problem anymore if this is the case.

 

Lets go with another example:

Quote

And your "can't angle against everything" argument that you've made a couple times is still nonsense, nothing changed in that field.

If you're being crossfired because your team messed up, there's no way you will be able to avoid all incoming fire. And dying a salvo sooner due to you getting citadelled even though you played to your max, will also result in stats for the ship being lowered, average credit income being decreased.

 

Calling this nonsens is nonsense. It may not be of great significance, but when it comes to balancing it may be noticable.

 

And about your little 'newsflash', where did you get that information from? It's supposed to have good shorter ranged AA for self defence.

 

And about this part:

Quote

the heal improvement is a 100% quantifiable buff that will always give you its improved benefits no matter the circumstances. That's still more than a fair trade for the occasional citadel you get for missplaying!

You actually wrote something in the first part which you by your own doing, disprove by what you write in the second part.

If you get a fair trade more damage for misplay then you will undeniably not get a buff that will always give you its improved benefits no matter the circumstances. That's just a dumb thing to say, if only because it simply isn't true.

 

Then why say it? To sway the minds of the more feeble minded ones? Or because you simply hate the ship or the changes? Anyway, if you simply don't like the ship due to how it plays, then don't play the ship.

If you find too many ships in the other team that you simply dislike a lot due to it not being your taste, then perhaps this game is just not for you. But others like it.

 

Anyway, I'm kinda done now with this (obviously ignoring Ghost now) discussing of taste but disguised as factuals.

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1 minute ago, NothingButTheRain said:

Why?

Because it is more enjoyable to grind up a line then farm a particular currency? Because grinding steel/coal is almost exclusively most efficient at t10?

Don't tell me im the only one getting sick and tired of the release schedule putting actual lines behind premiums and one-off currency ships.

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3 minutes ago, FishDogFoodShack said:

Because it is more enjoyable to grind up a line then farm a particular currency? Because grinding steel/coal is almost exclusively most efficient at t10?

Don't tell me im the only one getting sick and tired of the release schedule putting actual lines behind premiums and one-off currency ships.

Well, I kinda agree with you on both parts actually. I was interested to hear what yours was.

There isn't a single line where I don't have the tier 6 yet (and only 1 actually) and all the rest is at tier 7 (only 2 iirc) or tier 8. I'm nearly done grinding most lines and they do pump out a large amount of premiums now.

 

I'd say these will be premium ones, as the rest of the tech trees are missing. Usually they'd unveil at least part of a new line?

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6 minutes ago, NothingButTheRain said:

Well, I kinda agree with you on both parts actually. I was interested to hear what yours was.

There isn't a single line where I don't have the tier 6 yet (and only 1 actually) and all the rest is at tier 7 (only 2 iirc) or tier 8. I'm nearly done grinding most lines and they do pump out a large amount of premiums now.

 

I'd say these will be premium ones, as the rest of the tech trees are missing. Usually they'd unveil at least part of a new line?


A man of taste I see :Smile_medal:

Normally I'd immediately assume they're premiums as well but Slava has me hopeful, especially with the announcement alongside her that they'll be looking into alt tech tree ships more.

 

The dream is for WoWs trees to look like the web of opitons that the WoT soviet, american and german trees are.

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6 minutes ago, FishDogFoodShack said:


A man of taste I see :Smile_medal:

Normally I'd immediately assume they're premiums as well but Slava has me hopeful, especially alongside the announcement alongside her that they'll be looking into alt tech tree ships more.

 

The dream is for WoWs trees to look like the web of opitons that the WoT soviet, american and german trees are.

This I'd really like to see! :Smile_great:

Adding more diversity to the game will be a good thing for the game in the long run. Adding more premiums that get removed again after a while will not really benefit the game in the long run in the same way.

 

I'm also thinking about some of the alt lines that were posted here and there (like a partial second tree of German battlecruisers). I even kept a record of all of these topics that I could find.

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1 minute ago, NothingButTheRain said:

This I'd really like to see! :Smile_great:

Adding more diversity to the game will be a good thing for the game in the long run. Adding more premiums that get removed again after a while will not really benefit the game in the long run in the same way.

I'm not quite sure how adding stuff either broken or "why bother if I have X already" is going to help game in the long run...

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11 minutes ago, Panocek said:

I'm not quite sure how adding stuff either broken or "why bother if I have X already" is going to help game in the long run...

I'm not sure either. What makes you think this?

 

Actually, why did you even quote me in the first place? :Smile_teethhappy:

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6 hours ago, Bear_Necessities said:

I'm actually looking forward to that ship. Wonder if it will even push Gearing in CW's to the side. Would have to play it to see. Bearing in mind CV's may well be in CW's by then. And it doesn't have the AA needed for basic self defence. 

 

Doubt that. Main guns are not DP and this is her original version which means 2 quad 1.1inch (28mm) guns and 2 .50 cal machine guns. If there is a CV Somers will be a free kill. And we still need to see what concealment and speed she would have. I guess she would be faster then Gearing, as she was IRL, but concealment will probably be worse.

 

2 hours ago, BruceRKF said:

Alright, so two super-sized Atlantas for t10 (De Grasse and that other thing). I take it that Smolensk thing was built in secret, but they decided it would be unfair to unleash it on the German fleet because it would have made the war too easy?

 

Quite surprised that they put Colbert on T10. Her belt armour was way weaker then that of De Grasse and she don't even have torps. T8 is the max I would expect her to be, she might end with having every single gimmick to fit at T10. Not sure about that. 

 

I saw somewhere a "proposal" for 130mm AA cruiser but I think it had 6x2 130mm. I guess WG took this, take a couple of bottles of Vodka, and after starting seeing things in double came with with quadruple 130mm mounts for this ship.

 

Quote

That t5 US DD is fictional I assume?

 

Yes. Probably based on some Farragut class preliminary design.

 

Quote

Somers I am kind of looking forward to, but those torps might be a bit overkill. To be honest, I would have expected her to be at a lower tier (8 or 9). We'll see what happens.

 

Lets wait for other stats. She could fit at T10, with original three torpedo launchers and four twin turrets she would be too strong for T8 and T9. One of her sister in late war configuration, replacing some turrets and/or torps for more AA could fit at T8/T9 tho. 

 

Seems like WG is flooding T19 and T10 tiers with premiums recently. I guess JB and Alaska sales are quite good so far.

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I had hoped to see the Porter class at T8, but instead we have the T10 Somers in a setup that looks really bad. The other ships will just add to the devaluation of Alpha strike focused ships, as WG wants to go to the campy "hold mouse button and spam" meta. As if Harugumo wasn't bad enough.

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4 minutes ago, NothingButTheRain said:

I'm not sure either. What makes you think this?

 

Actually, why did you even quote me in the first place? :Smile_teethhappy:

Never underestimate power of reasons:Smile_smile:

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Quote

American destroyer Somers, tier X

Hit points — 17300. Plating — 19 mm.

Main battery — 4x2 127 mm. Firing range — 11.7 km.
Maximum HE shell damage — 1800. Chance to cause fire — 5%. Maximum AP shell damage — 2100.
Reload time — 5.0 s. 180 degree turn time — 12.2 s. Maximum dispersion — 103 м.
HE initial velocity — 792 m/s. AP initial velocity — 792 m/s. Sigma — 2.00.

Torpedo tubes — 3x4 533 mm. Maximum damage — 17900. Range — 16.5 km. Speed — 66 kt. Reload time — 108 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.4 km.

AA defense short-range: continuous damage per second — 31, hit probability — 95 %, action zone 0.1–1.8 km;
AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.

Maximum speed — 39 kt. Turning circle radius — 620 m. Rudder shift time — 3.9 s. Surface detectability — 7.4 km. Air detectability — 3.1 km. Detectability after firing main guns in smoke — 2.8 km.

Available consumables:

1 slot — Damage Control Party

Action time 5 s; Reload time 60 (40) s;

2 slot — Smoke Generator

Action time 30 s; Smoke screen dispersion time 130 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

3 slot- Engine Boost
Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

 

So good concealment and good speed, crap AA ... WG really don't like Shima

 

https://medium.com/@devblogwows/st-new-ships-ccca454640a9

 

 

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Those CLs will be phenomenally squishy though. Getting over-matched by 203mm AP isn't fun at T10.

Well at least the Smolensk gets a Smoke to help it, which might actually make this pretty viable.

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Wait what? They are making another cl with he and smoke? What could go wrong there... :cap_hmm:

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11 minutes ago, Panocek said:

Never underestimate power of reasons:Smile_smile:

You know what I often hear about guys when dating girls? That some of the girls are just too vague and the girls simply let the guys figure out what the girls themselves mean.

 

This doesn't mean that this should be a good enough reason to extrapolate this vagueness into other forms of communication, despite you perhaps actually enjoying it.

 

I can't be bothered to do your thinking work for you. If you have nothing sensible to say to me, then just don't say anything to me at all.

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