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Discussion thread for "some interesting info around the world"

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2 hours ago, El2aZeR said:

 

tenor.gif

 

So, essentially, WG released the CV rework before it was ready to meet whatever internal deadline they had, now they're rushing the final balancing to meet the deadline for players to sell back the premium ships.

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4 hours ago, El2aZeR said:

 

tenor.gif

Yep Enterprise is totally balanced after you completely clobbered my team yesterday... :Smile_sceptic:

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13 minutes ago, Chaos_Umbra said:

Yep Enterprise is totally balanced after you completely clobbered my team yesterday... :Smile_sceptic:

In excel her stats looks fine:cap_book:

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15 minutes ago, Chaos_Umbra said:

Yep Enterprise is totally balanced after you completely clobbered my team yesterday... :Smile_sceptic:

 

Be glad. Apparently if I hadn't played E at all she'd be behind Lex and Shokaku in stats. That would've probably resulted in her getting buffed even harder than she actually did. :Smile_trollface:

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1 minute ago, El2aZeR said:

 

Be glad. Apparently if I hadn't played E at all she'd be behind Lex and Shokaku in stats. That would've probably resulted in her getting buffed even harder than she actually did. :Smile_trollface:

Missed opportunity...:Smile_trollface:

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3 minutes ago, El2aZeR said:

- Permanent AA damage from several ships added up, which lead to excessive efficiency of any group of ships. To solve this problem, we have implemented a nonlinear system of permanent damage. Overlapping air defense zones will still be effective, but the squadron will have more chances to preserve aircraft. The permanent air defense damage of two or more ships operating in unison will still be greater than that of a single ship, allowing for faster removal of the threat from the air, even though the individual contribution of each ship in the group will be slightly reduced. Later, after the mechanics are balanced, we will publish detailed information about how it works regarding the addition of permanent damage.

 

I mean, imo this wouldn't be much of a problem if they had gotten AA right in the first place. As it stands most high tier BBs can shred entire squadrons alone, as such this doesn't really impact the issue.

It's a nice addition against BBs and cruisers with mediocre AA though I suppose.

And ofc DDs kinda get :etc_swear:ed with this but they should be used to it at this point. :Smile_trollface:

 

5 minutes ago, El2aZeR said:

- Along with the change in the mechanics of overlapping air defense zones, we will reduce the invulnerability ceiling for aircraft that have carried out an attack, but the squadron that a player returns using F-Key will still return at a higher altitude. This separation will alleviate the damage taken by out-of-battle attack aircraft, but will still counter the tactics of 'F-spam'. Currently, the height value for returning aircraft will be 10% lower, which will reduce their losses.

 

Both changes will have a positive impact on the combat effectiveness of aircraft carriers and the exact values will be adjusted according to the test results.

 

10% seems a bit too low to me, I would've started out with 15% at least.

Still, I can understand why they're not going full ham on it.

 

6 minutes ago, El2aZeR said:

- To improve the comfort of the game, the cruising speed of aircraft on tier IV carriers has been increased by 10%.

 

While I'm certainly not going to start playing T4 CVs because of this, it's nice for those who have to still grind.

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43 minutes ago, El2aZeR said:

While I'm certainly not going to start playing T4 CVs because of this, it's nice for those who have to still grind.

But 0*1.1 is still 0:cap_hmm:

 

10% shorter return on empty planes I don't think is going to make any difference, unless they don't receive flak on their way up

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2 hours ago, El2aZeR said:

10% seems a bit too low to me, I would've started out with 15% at least.

Still, I can understand why they're not going full ham on it.

I mean, we do tend to go ham on them for their customary sledgehammer balancing.... and now we complain when they are more careful and nuanced than we would've thunk? :Smile_teethhappy: good moves in principle, those, in my opinion - we'll see what the final numbers are^^

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Just as silently as it come, Missouri radar, which was after Update 0.8.1 increased to 10km, now is back to 9.5km. Sims like WG had realised that they have made a mistake.

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1 hour ago, OVanBruce said:

What I don't have clear is if CV's lose RPF with 0.8.2 too.

 

Yes they will. That was in the initial round 1 PTS patchnotes I believe.

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1 hour ago, fumtu said:

Just as silently as it come, Missouri radar, which was after Update 0.8.1 increased to 10km, now is back to 9.5km. Sims like WG had realised that they have made a mistake.

 

They actually announced it somewhere... The 10km radar seemed to be a mistake, but they said that they would change it again.

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1 hour ago, DFens_666 said:

 

They actually announced it somewhere... The 10km radar seemed to be a mistake, but they said that they would change it again.

Hotfix 0.8.1.1

https://worldofwarships.eu/en/news/game-updates/0811-hot-fix/

Fixed the following bugs:

  • The range of the "Surveillance Radar" consumable on the battleship Missouri is now 9.5 km instead of 10 km. The correct value of 9.5 km was mentioned in the following article and erroneously increased in update 0.8.1;
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8 hours ago, DFens_666 said:

 

They actually announced it somewhere... The 10km radar seemed to be a mistake, but they said that they would change it again.

 

7 hours ago, Admiral_H_Nelson said:

Hotfix 0.8.1.1

https://worldofwarships.eu/en/news/game-updates/0811-hot-fix/

Fixed the following bugs:

  • The range of the "Surveillance Radar" consumable on the battleship Missouri is now 9.5 km instead of 10 km. The correct value of 9.5 km was mentioned in the following article and erroneously increased in update 0.8.1;

 

I've missed that, thanks.

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Boi those dd mains really have a tantrum wherever misu is involved dont they, as if those 500m make such a world changing difference, when you are torping you should be closer then 9.5 anyway or you will have gaps the size of islands when torps reach the target anyhow and when you are not torping there is no reason to hang around a radar ship anyway unless you are behind hard cover

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That's only important when I attack Missouri.

But what when I attack another ship (that is nearer to me) and Missi is still in Radar range?

And radar range becomes even more important when there are several radar ships (as often) and you have to calculate whether there is a sufficiant gap to pass and attack or not.

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20 minutes ago, Yedwy said:

Boi those dd mains really have a tantrum wherever misu is involved dont they, as if those 500m make such a world changing difference, when you are torping you should be closer then 9.5 anyway or you will have gaps the size of islands when torps reach the target anyhow and when you are not torping there is no reason to hang around a radar ship anyway unless you are behind hard cover

 

Sorry but this is not due DD complains. I doubt many were even aware that WG buffed Missouri radar. Thing is that when all those radar standardisations were announced, Missouri wasn't among the ships that were listed. So when people asked S_O on NA forum "what about Missouri radar?", he answered that it won't be buffed. And yet after update 0.8.1 it was. Now WG fixed what was obviously their mistake.

 

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5 minutes ago, Randschwimmer said:

That's only important when I attack Missouri.

But what when I attack another ship (that is nearer to me) and Missi is still in Radar range?

And radar range becomes even more important when there are several radar ships (as often) and you have to calculate whether there is a sufficiant gap to pass and attack or not.

Missouri goes what 33 kt at full speed? You do realise that given time acceleration in this game he can close those 500m in like 10s, hence if you are in a position you "might or might not pass by" it will be a hail mary pass one way or another

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1 minute ago, Randschwimmer said:

That's only important when I attack Missouri.

But what when I attack another ship (that is nearer to me) and Missi is still in Radar range?

And radar range becomes even more important when there are several radar ships (as often) and you have to calculate whether there is a sufficiant gap to pass and attack or not.

 

Whether Missouris radar range is 9,5 or 10 is pretty irrelevant for the Mo itself.... as he is detected waaay before his radar can catch anything.

If a DD tries to torp the Missouri from inside his radar range, then the DD has to take a risk, and so has the Missouri player to take a gamble if he can radar the DD or not. And still either doesnt know if one torped or if the other used his radar :Smile_teethhappy:

 

I really think Missouri is overhyped... ive seen so many Missouri players who never went into a position to use their radar anyway :cap_old:

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47 minutes ago, DFens_666 said:

I really think Missouri is overhyped... ive seen so many Missouri players who never went into a position to use their radar anyway :cap_old:

It's a very situational bonus, its a nice thing to have if you find yourself somewhere to use it, but I don't think it dramatically changes the impact of the ship as a good DD player will just work around it. 

 

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27 minutes ago, tajj7 said:

It's a very situational bonus, its a nice thing to have if you find yourself somewhere to use it, but I don't think it dramatically changes the impact of the ship as a good DD player will just work around it. 

 

Totally agree. I've had entire battles without using it in Miss. Lots of people just have the opinion that Radar = bad.

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17 hours ago, El2aZeR said:

10% seems a bit too low to me, I would've started out with 15% at least.

Still, I can understand why they're not going full ham on it.

Do you perchance know how that translates into seconds until invulnerability? Because aircraft that bail after attacking are almost exclusively taking short range continuous dps which has short tick intervals. Though honestly at just 10% height reduction I think we're talking one tick only.

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Just now, Aotearas said:

Do you perchance know how that translates into seconds until invulnerability?

 

Not really, would have to test that in the training room.

Though I too can't imagine it being more than one tick. Two ticks at most.

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So Yudachi will probably be equipped with DW torpedoes with shorter range than Asashio. Maybe the will be able to hit Cruisers too.

 

Yoshino will have two quadruple torpedo launchers per side.

 

T9 US Pemium DD Benham will probably start testing with 4x4 9.2km range torps, I guess same as Benson

 

And deems like French DD line is the next after Soviet BBs.

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