[DREAD] josykay Players 711 posts Report post #13776 Posted February 9, 2019 11 hours ago, Major_Damage225 said: You'r gonna have to sacrifice a heelova lot of goats to RNGesus to get a shell in that spot Well that is, why Hood explode. What can happen, will happen. Still, a really weird, unusual weakpoint. Share this post Link to post Share on other sites
[SPURD] woppy101 Beta Tester 613 posts 10,606 battles Report post #13777 Posted February 9, 2019 16 hours ago, Comodoro_Allande said: Tier VI Russian BB Izmail has some parts near the two central turrets where the thin 20 mm citadel roof is exposed, so as it is now even cruiser HE can citadel her with some luck (it's kinda blocked by some secondary guns tho). The anti bias Have you got a link to the armour models? Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #13778 Posted February 9, 2019 1 hora antes, woppy101 dijo: Have you got a link to the armour models? Sadly, no. I just caught that on a stream or video (I don't remember now). Closest thing I have now are detailed analysis from tier III to VI (for now) in The Daily Bounce:https://thedailybounce.net/world-of-warships/supertest-russian-tier-vi-battleship-izmail/ 1 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,978 battles Report post #13779 Posted February 9, 2019 1 hour ago, woppy101 said: Have you got a link to the armour models? You can find more about armour layout of T6-T10 Soviet BBs in Flamu video 2 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13780 Posted February 10, 2019 T3 Knyaz Suvorov has bad rear gun angle (48 degrees to full broadside), most of the time, you can use only 6 guns if you don't want to be citadelled. The guns are very accurate so you don't feel Myogi syndrome and can reliably murder DDs. Moreover, the ship is immune to cruiser HE dmg due to all around armoured. In short, It is really a terrifying sealclubber. Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #13781 Posted February 10, 2019 9 minutes ago, Darth_Glorious said: T3 Knyaz Suvorov has bad rear gun angle (48 degrees to full broadside), most of the time, you can use only 6 guns if you don't want to be citadelled. The guns are very accurate so you don't feel Myogi syndrome and can reliably murder DDs. Moreover, the ship is immune to cruiser HE dmg due to all around armoured. In short, It is really a terrifying sealclubber. So wg uptieres Viribus Unitus to T5 because they fear a nikolai 2.0, but then add Nikolai 3.0 gtr on t3? Lel 2 8 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,846 battles Report post #13782 Posted February 10, 2019 Apparently the III and IV have the same guns as Okt. Revol. Hmm. Unless they nerf the traverse, that might be a bit OP. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13783 Posted February 10, 2019 4 minutes ago, invicta2012 said: Apparently the III and IV have the same guns as Okt. Revol. Hmm. Unless they nerf the traverse, that might be a bit OP. Nikolai already pays for extra accuracy with glacial traverse and 36s reload Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #13784 Posted February 10, 2019 4 minutes ago, Panocek said: Nikolai already pays for extra accuracy with glacial traverse and 36s reload Which of course balances her perfectly according to her Server stats 1 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #13785 Posted February 10, 2019 32 minutes ago, invicta2012 said: Apparently the III and IV have the same guns as Okt. Revol. Hmm. Unless they nerf the traverse, that might be a bit OP. Kaiser has the same guns/shells as Koenig. For Tier III, they might be a bit strong. Unfortunately the Russian Navy used only one AP shell for these guns and that is the one implemented. Either WG makes up a weaker shell or they have indeed to do something with the Tier III ship. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,846 battles Report post #13786 Posted February 10, 2019 Nikolai has that 12 x centre line gun thing going on, which means that the traverse time isn't that problematic. The Kynaz Suvorov has the diamond type arrangement, so more difficult to get a substantial number of guns on target. Gangut at Tier IV looks the nearest candidate for the new Nikolai. 12 guns, better dispersion but weaker sigma. Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #13787 Posted February 11, 2019 12 minutes ago, ImperialAdmiral said: ST, test ships changes German battleship Viribus Unitis, tier V. - The Sigma value is decreased from 1.8 to 1.65; - Changed the parameters of the consumable "Repair party": -- The restoration of the casemate (non-citadel) damage reduced from 50% to 40%; -- Restoration of hit points, after receiving damage to the citadel, increased from 10% to 33%. The battleship had excessive accuracy for its Main Battery salvoes with hard-hitting shells. Changing the parameter will bring the accuracy in line with other battleships of this tier. Viribus Unitis has good armor, allowing it to avoid sustaining large amounts of casemate damage, however, with the small number of hit points, penetrating the citadel (with shell, bomb or torpedo) is fatal for the ship, so changing the proportions of the restored hit points will reduce the severity of the damage received in the citadel. Guess VU doesn't deserve getting hp, speed, dpm or even accuracy. And now it doesn't even deserve getting a proper repair party. Because let's face it, the citadel should be untouchable for surface ships, getting torped in a ship with this kind of turning circle shouldn't happen to any decent player and AP bombs are entirely just an issue because unlike König this ship gets an utter joke of an AA suite. Tell me WG, what exactly does VU have over König that requires the nerfbat this much? 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #13788 Posted February 11, 2019 I hope they come to their senses and put VU on Tier IV. Gangut is already fixed on Tier IV and WG has to make her balanced too. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13789 Posted February 11, 2019 Quote Soviet destroyer Neustrashimy, tier IX. - Changed the parameters of the consumable "Repair party": -- The restoration of damage increased from 50% to 60%; -- Duration: 20 sec instead of 28; -- Healing: 2% instead of 0.5% of maximum hit points per second: So Neutrashimy got British super heal , 40%Hp per charge Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #13790 Posted February 11, 2019 22 minutes ago, Darth_Glorious said: So Neutrashimy got British super heal , 40%Hp per charge 56% actually because it runs for 28 seconds, not 20. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13791 Posted February 11, 2019 2 minutes ago, Aotearas said: 56% actually because it runs for 28 seconds, not 20. -- Duration: 20 sec instead of 28; Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #13792 Posted February 11, 2019 3 minutes ago, Aotearas said: 56% actually because it runs for 28 seconds, not 20. eh... no it doesn't? still 48% because of flag tho... which takes the Neustra to around 60k theoretical max HP (gonna be less in practice because most damage isnt fully repairable, but still that's scary^^) Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #13793 Posted February 11, 2019 6 minutes ago, Tyrendian89 said: eh... no it doesn't? 2% max HP every second. Heal lasts for 28 seconds: 28x2=56. Herp a derp, I had a number switcheroo and read the duration wrong. Whoopsie. 1 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #13794 Posted February 11, 2019 1 minute ago, Aotearas said: Heal lasts for 28 seconds no it does not... or at least, one of us can't read here.. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #13795 Posted February 11, 2019 2 minutes ago, Tyrendian89 said: or at least, one of us can't read here.. I plead the fifth. Noteworthy however is the lack of mention about increased cooldown or decreased number of charges. So presumably the N-DD gets all the advantages of the RN super heal, but none of the counterbalancing compromises. Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #13796 Posted February 11, 2019 Just now, Aotearas said: I plead the fifth. Noteworthy however is the lack of mention about increased cooldown or decreased number of charges. wasn't it at one charge base already? Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #13797 Posted February 11, 2019 11 minutes ago, Tyrendian89 said: wasn't it at one charge base already? Can't recall if that has ever been disclosed tbh. If it was, then quite a while ago because I can't remember and there's no mention of it in the forum DevBlog entries about the N-DD. Normal tier IX techtree RU DDs come with two base charges on the normal heal, so presumably that will have been the same deal for the N-DD back when it also had the same standard heal. Even so, that wouldn't explain why there's no mention of an increased cooldown as all other super heals have compared to a regular heal. Edit: Nevermind, apparently it's only the RN BBs that had the heal nerfed. RN CLs have the same heal cooldown and charges as standard. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #13798 Posted February 11, 2019 Neustra can now heal 11 500 HP per heal, and with right setup get 58 800 total HP... Lesta trying real hard to justify the steel I see 2 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #13799 Posted February 11, 2019 5 hours ago, Seiranko said: what exactly does VU have over König that requires the nerfbat this much? Its not rashian, thats reason enough. Joke aside, first they uptier it (cuzz reasons™), now they just playn butcher it, i always wanted this ship ingame, one of the reasons is diving on her sistership but the way it is now, it's just a bad joke (yes i know she was strong in her first iteration at T4, but now......) Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #13800 Posted February 11, 2019 I feel like were forgetting some ships... Lazo and Wichita are the ones I can remember now, anyone else? Share this post Link to post Share on other sites