[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #13226 Posted January 12, 2019 44 minutes ago, 1MajorKoenig said: Well it’s fair to disagree here. One can always leave the automatic fire as a less effective „no-effort“ alternative. I think players are much more capable to learn than WG thinks. Dumbing down on the other hand leads to a very rough road. Let's not forget we're talking about player controlled airplanes cruising at well 200 knots airspeed. This wouldn't compare to shooting at a ship going at best 47 knots (plus I doubt I have to say much about how easy it is hit a Khabarovsk that doesn't want to get hit) and only manouvering in 2D. The sheer amount of lead you'd have to give would mean your perspective would have to encompass such a wide angle that any sort of precision aiming would be impossible short of a ludicrously large display with matching resolution, which in turn means you'd have to have a very generous AoE salvo firing mechanic that would at best offer only marginally more player involvement compared to selecting an AA focus sector and letting AA RNG do the rest. 1 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13227 Posted January 12, 2019 Fighter squad dropped by plane consummable eats CV escort fighters for breakfast because somehow the laters don't bother to attack the formers when they are in contact. It is just one sided battle. So you can drop a fighter squad nearby but outside enemy CV AA, go in the patrol zone to lure them out so your fighters can kill them all without losses. You can see it at 9:43 Spoiler And now the engine boost can be used to outrun and escape the chasing fighters. 4 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13228 Posted January 12, 2019 57mm AA of Republique was nerfed from 4.5 to 3.8 km. 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #13229 Posted January 12, 2019 Had to take my first loss after 32 matches. Was a 400k damage game tho with only 1 low HP enemy ship remaining. Had I had 30 seconds I would've killed him and won, too. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #13230 Posted January 12, 2019 1 hour ago, Aotearas said: Let's not forget we're talking about player controlled airplanes cruising at well 200 knots airspeed. This wouldn't compare to shooting at a ship going at best 47 knots (plus I doubt I have to say much about how easy it is hit a Khabarovsk that doesn't want to get hit) and only manouvering in 2D. The sheer amount of lead you'd have to give would mean your perspective would have to encompass such a wide angle that any sort of precision aiming would be impossible short of a ludicrously large display with matching resolution, which in turn means you'd have to have a very generous AoE salvo firing mechanic that would at best offer only marginally more player involvement compared to selecting an AA focus sector and letting AA RNG do the rest. Other games also manage that. But it is a moot point as WG isn’t overly interested in enriching player control Moa RNG plox Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13231 Posted January 12, 2019 10 minutes ago, El2aZeR said: Had to take my first loss after 32 matches. Was a 400k damage game tho with only 1 low HP enemy ship remaining. Had I had 30 seconds I would've killed him and won, too. Obviously CV are underpowered, need buffs 5 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #13232 Posted January 12, 2019 Just coordinated only via simple quick commands with a fellow Midway. Jesus Christ that was disgusting. We literally killed a ship every 1-2 minutes. First to go was a Harugumo 1 1/2 minutes into the match. He barely even made it out of spawn lol. Expect some more maximum kek footage heading your way. 2 2 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #13233 Posted January 12, 2019 21 minutes ago, El2aZeR said: Just coordinated only via simple quick commands with a fellow Midway. Jesus Christ that was disgusting. We literally killed a ship every 1-2 minutes. First to go was a Harugumo 1 1/2 minutes into the match. He barely even made it out of spawn lol. Expect some more maximum kek footage heading your way. Good, exploit those CVs as hard as you can. Give WG all their precious data they apparently so sorely lack. 7 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #13234 Posted January 12, 2019 18 minutes ago, Aotearas said: Good, exploit those CVs as hard as you can. Give WG all their precious data they apparently so sorely lack. Inb4 WG pulls the "You are too experienced and skilled, therefore we will discard your feedback."-card again. 3 Share this post Link to post Share on other sites
[BOATY] Lord_Holland_of_Wessex Players 316 posts 11,028 battles Report post #13235 Posted January 12, 2019 May as well release Kitikami with the cv rework, I mean why not now? P.S Exeter as she is looks balanced and fine. 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #13236 Posted January 12, 2019 Spoiler 1 8 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13237 Posted January 12, 2019 1 hour ago, El2aZeR said: Hide contents If in doubt, working as intended. I'm not sure if I should be worried how wtf game might become or be happy because I haz Midwai Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,635 battles Report post #13238 Posted January 13, 2019 On 1/12/2019 at 11:31 PM, Panocek said: I'm not sure if I should be worried how wtf game might become or be happy because I haz Midwai . On 12/18/2018 at 12:09 PM, fumtu said: Well for some time I'm considering to take a break from WoWs, maybe this could be a good time for it. Really would like if WG should continue with test on separate server. Many players said they will take a break if this crap goes live, and this is a problem for a game with not many new players and MM problems. I think this feedback from the players has forced WG to do a new test round. However, many players will take a break after the current missions hard grind (PEF), if this shitt goes live it will be worse. Add to this that the winter is ending and spring is coming... Worst timing to piss off your players with that CV crap... 2 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #13239 Posted January 13, 2019 16 hours ago, El2aZeR said: Had to take my first loss after 32 matches. Was a 400k damage game tho with only 1 low HP enemy ship remaining. Had I had 30 seconds I would've killed him and won, too. How many planes did you have left in the end in reserve? 1 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #13240 Posted January 13, 2019 1 hour ago, 22cm said: . Many players said they will take a break if this crap goes live, and this is a problem fir a game with not many new players and MM problems. I think this feedback from the players has forced WG to do a new test round. However, many players will take a break after the current missions hard grind (PEF), if this shitt goes live it will be worse. Add to this that the winter is ending and spring is coming... Worse timing to piss off your players with that CV crap... but you can statpad like a madman if the CVs will be OP or if the AA ships will be OP because 95% of the playerbase doesnt know about the CV rework only the part which reads the website/forum... Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,635 battles Report post #13241 Posted January 13, 2019 29 minutes ago, kfa said: but you can statpad like a madman if the CVs will be OP or if the AA ships will be OP because 95% of the playerbase doesnt know about the CV rework only the part which reads the website/forum... You can statpad for a week or two, after that you will not have enough non CV players to statpad anymore... 2 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13242 Posted January 13, 2019 AA stats at tier X 4 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #13243 Posted January 13, 2019 12 hours ago, kfa said: How many planes did you have left in the end in reserve? 27 aircraft lost total in 19:40 minutes, so almost a full duration game. - 8 fighters (which is irrelevant, really) - 6 rocket planes - 2 DBs - 11 TBs (most of these were lost to the enemy CV's CAP) Had a full squad ready to go of each type ofc. Share this post Link to post Share on other sites
[SPURD] woppy101 Beta Tester 613 posts 10,604 battles Report post #13244 Posted January 13, 2019 If the CV changes as they stand become live, that’s the finish for me with this game Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #13245 Posted January 13, 2019 Wanna know what I consider a fairly successful match? Spoiler Let me walk you through my thought process as well: - I always start out with RFs (Rocket Fighters, I'm introducing a new abbreviation here) as they are topkek against DDs and provide the earliest spotting information for my team by virtue of being the fastest aircraft. - Because I know the spawns on this map I approach the gap between the two spawning positions so I can attack across, the most effective angle for USN HVAR rockets. Note that the most effective angle for Tiny Tims is along a ship. - Basically mission-killing a Z-52 in the opening minutes. He won't ever contest anything with such HP losses. - Last wing can't get an angle on the Z-52, so I just slap the Worcester once. He was getting on my nerves anyway. I could've avoided him entirely by going for the DD heading towards C instead but meh, not that that matters. - Another RF squad to finish what i started and slap the other Z-52 around a bit. Note that smoke firing is not a viable strategy against reworked CVs (even if I undershot my last attack horribly). - Since the Worcester in mid is beached broadside and thus about to die, I choose some TBs to annoy the Republique in the middle. Sadly can't get a flooding to stick, otherwise he would've died. - Using boost recovery to get the perfect crossdrop in. Optimal drop lead for T10 USN TBs is about 3/4 of a ship length ahead for a ~30kn target. Note that I currently do not run TA as I am missing the points. - At this point the battle is practically won, so I let the enemy take B&C to prolong the match and go kill the (player controlled) Mino with some rockets instead. - USN HVAR rockets have 33mm penetration, so naturally they deal hilarious damage to ships like Minos, Conqs and Repus. For BBs and cruisers with thicker deck armor DBs are more effective. - Cross dropping a Monty. Realize he's not going full speed after my first drop so I adjust accordingly. He dead. - Make my way to the GK with DBs. Slap a Khaba on the way because I felt like it, sadly one bomb hit his torp tubes so it didn't deal any damage. - I use a heal to tank a wall of flak that was in my optimal approach path. Can "only" get two fires on the GK because bombs once again go outside of the drop reticle due to stronk programink. - TBs on the first Repu, completely miss my first strike because I didn't see he was going slow. Still sets me up for a cross drop which eventually kills him. - Two RF strikes on the other Repu to finish him off. I then fly one attack on the enemy Haku to force his auto DCP so any floodings I'll get with my TBs will stick. - Immediately abandon the squad after one attack. With how he is positioned I won't get another one in before his CAP kills my TBs. - Had an epiphany here. Since I only get one attack anyway it doesn't make sense to fly in with more than one wing, thus I won't lose as many reserves to the CAP. - Enemy CV left the game at this point as his AA stopped firing, so I just make due with a less than optimal angle to release him from his misery. Total losses are 17 planes, 11 were to AA: - 3 RFs - 2 DBs - 12 TBs, of which 6 were lost to CV CAP with 300k damage dealt in a little less than 15 minutes. Enemy CV on the other hand lost a total 78 planes. "We want to fix the skill gap" lol. 1 3 Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #13246 Posted January 14, 2019 On 1/11/2019 at 4:59 PM, philjd said: My only question on the rework not already covered is - what is the logic behind the AA sectors? "to give the player something to do AA related"? For centre line ships I could understand it, but for larger ships it seems a bit ludicrous. If we stuck with the old ctrl+click system it would be too trivial to focus on a squad as there will only be the one. Sector control will force you to adjust as you maneuver and the planes change position in order to mantain max DPS. 1 1 2 Share this post Link to post Share on other sites
Soemba Players 96 posts 15,401 battles Report post #13247 Posted January 14, 2019 So CV's been dumbed down as they cant do 2 things at the same time. Yet all the other ships need to keep track of incoming planes, incoming ships, dodging torps? 10 Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #13248 Posted January 14, 2019 20 minutes ago, MrConway said: If we stuck with the old ctrl+click system it would be too trivial to focus on a squad as there will only be the one. Sector control will force you to adjust as you maneuver and the planes change position in order to mantain max DPS. But the high speed of planes make the shift to one side (which even takes a long time) even more pointless. The planes just fly around and attack on your now weakend side. And your AA-shift-speed is too low to react to such manoeuvres. Shifting AA-sectors only weakens your defense. My personal opinion is, that shifting AA-sectors is a huge waste of time. After a couple of games I didn't even care. The only advantage is, when you try to protect another ship that is attacked by CVs. But for your own defese it is meaningless. 9 Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #13249 Posted January 14, 2019 50 minutes ago, MrConway said: as there will only be the one a few points on this.... 1) so no multi CV divisions 2) a max of 1 cv in competitive battles of all types 3) will the reality of the AA being moved from one side of a ship to the other be reflected in the graphics of the game? ( .... ;) ) Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,963 battles Report post #13250 Posted January 14, 2019 33 minutes ago, Soemba said: So CV's been dumbed down as they cant do 2 things at the same time. Yet all the other ships need to keep track of incoming planes, incoming ships, dodging torps? Imagine when they add subs too. Driving the ships will be like playing 3D Chess, or simultaneously paying Chess on three boards. Fun fun fun ... Share this post Link to post Share on other sites