[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #13151 Posted January 5, 2019 40 minutes ago, Pikkozoikum said: how the RTS CV was in Beta and at release - UI was better ironically - a more healthy playerbase (regardless of reasons) - aside from early beta roughly same power as now. Note that the significant balancing changes were made IN beta, not upon release. So basically you just stated that WG is bound to it all up. When will you stop spreading your misinformation? 1 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #13152 Posted January 5, 2019 2 16 Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #13153 Posted January 10, 2019 On 1/2/2019 at 11:05 AM, ForlornSailor said: Why? WHY? Why do you reverse from that 3-sec-rule? Where is the explanation for that? Why you keep changing such vital elements of the game back and forth? Why do you reverse it, when the community took it positive and obviously thought, it was a good change? I dont understand these kind of decisions? Can you give us any details, why this has been done, because I cant figure it out? @MrConway @Crysantos please? On 1/2/2019 at 11:04 PM, Humorpalanta said: Its about fading smoke. You have to stop shooting 20 sec before it fades else you will be spotted when it fades. How long RN smoke again? This is completely unrelated. This change only rolls back to how it was before and only concerns the instance where the following happens: Before: You fire and get gun bloom and are spotted While spotted you break line of sight You are unspotted but your gun bloom remains for the full 20 second duration Currently: You fire and get gun bloom and are spotted While spotted you break line of sight You are unspotted and your gun bloom is reset The situation from the linked video where you fire and there is nobody close enough to spot you in spite of the gun bloom remains the same, your gun bloom will immediately reset. On 1/4/2019 at 11:42 AM, Excavatus said: Please do not let the Gun Bloom thingy drop!! people many times tagged @MrConway , @Sub_Octavian and @Crysantos and they refuse even to acknowledge the concerns of the community about this. Gentelmen tagged above, Is there a misunderstanding about this change? or are we right.. We will have 20second gun bloom wherever whenever we fire.. under any circumstance.. because from the reddit announcement, it looks like that.. and it gives me chills... It will have very big implications on almost all DD plays.. not only RN.. Not only for smoke.. You start shooting just before getting behind an islan.. 2 salvos.. then island.. reset your bloom get back from the other side.. and continue to play.. This is a regular thing that DD players do.. or I should say, almost all stealthy ship captains do.. Please can you acknowledge this concerns and atleast comment on them? The people you mentioned were all on vacation or super busy with other things - this will happen from time to time ;) 1 Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #13154 Posted January 10, 2019 14 minutes ago, MrConway said: This change only rolls back to how it was before and only concerns the instance where the following happens: Before: You fire and get gun bloom and are spotted While spotted you break line of sight You are unspotted but your gun bloom remains for the full 20 second duration Currently: You fire and get gun bloom and are spotted While spotted you break line of sight You are unspotted and your gun bloom is reset Why roll it back, though, as, from what I can tell, the current situation is much preferred to the old one? I know people give you guys a hard time and I guess, being employees of a video game company, that is pretty much par for the course but when all is said and done can you really blame us when the only change that has been made in as long as I can remember that has been universally well received turned out to be a bug? (WG aren't a laughing stock in the community over this, honest!) You are making some pretty radical changes at the moment with the CV rework and, as I am sure you are aware, this has turned out to be about as popular among your customers as a curry-fart in a lift so please at least give us this one and keep the gun bloom mechanics as they currently are. It isn't really hurting anyone and it surely isn't affecting your bottom line. There really can't be any justification for reverting what has turned out to be a very popular change even if it was unintended. Just pretend you intended it all along and we will pretend to believe you and maybe, just maybe, you will be able to claw back a tiny bit of credibility as semi-competent game designers. I know - a man can dream! 2 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #13155 Posted January 10, 2019 11 minutes ago, MrConway said: This is completely unrelated. This change only rolls back to how it was before and only concerns the instance where the following happens: Before: You fire and get gun bloom and are spotted While spotted you break line of sight You are unspotted but your gun bloom remains for the full 20 second duration Currently: You fire and get gun bloom and are spotted While spotted you break line of sight You are unspotted and your gun bloom is reset The situation from the linked video where you fire and there is nobody close enough to spot you in spite of the gun bloom remains the same, your gun bloom will immediately reset. Thats the way I understood it. I was pretty sure, the people mentioning, you´d have to stop shooting 20 sec before your smoke fades, are wrong, since it was never that way. However. I still think, it was a good change, that you could reset your gunbloom by simply breaking LoS with the help of an island / smoke or by escaping from your own gunrange for a moment. I´d love to keep that in the game, since it gives especially DDs and cruisers good options to break spotting in crucial situations. 3 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13156 Posted January 10, 2019 They nerf DD because aircraft won't spot torp anymore Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #13157 Posted January 10, 2019 16 minutes ago, ForlornSailor said: Thats the way I understood it. I was pretty sure, the people mentioning, you´d have to stop shooting 20 sec before your smoke fades, are wrong, since it was never that way. However. I still think, it was a good change, that you could reset your gunbloom by simply breaking LoS with the help of an island / smoke or by escaping from your own gunrange for a moment. I´d love to keep that in the game, since it gives especially DDs and cruisers good options to break spotting in crucial situations. We're aware of the feedback about this fix and I personally also prefer the broken version ;) We'll pass on feedback and see if/what can be done. 13 Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #13158 Posted January 10, 2019 7 minutes ago, MrConway said: We're aware of the feedback Is it true for CV rework as well? Because several people including CCs have said that it isn't ready for live. 1 Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #13159 Posted January 10, 2019 14 minutes ago, Humorpalanta said: Is it true for CV rework as well? Because several people including CCs have said that it isn't ready for live. Of course, but being aware of feedback ≠ agreeing with feedback. The CV rework is certainly still in need of further tweaking and balancing, but there is simply a limit to how much you can do in a test environment. At some point you have to take it to a live audience and we feel that time has come for the CV rework. 5 2 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13160 Posted January 10, 2019 9 minutes ago, MrConway said: Of course, but being aware of feedback ≠ agreeing with feedback. The CV rework is certainly still in need of further tweaking and balancing, but there is simply a limit to how much you can do in a test environment. At some point you have to take it to a live audience and we feel that time has come for the CV rework. Operation, maybe Ranked/Ranked sprint would be better test environment on live server to be honest... 3 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,620 battles Report post #13161 Posted January 10, 2019 10 minutes ago, MrConway said: The CV rework is certainly still in need of further tweaking and balancing, As a matter of interest, how long do you guys expect it to take for the game to reach a 'sensible' state of balance after the initial launch? I would be very surprised if you didn't have targets/projections in this regard. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #13162 Posted January 10, 2019 31 minutes ago, MrConway said: Of course, but being aware of feedback ≠ agreeing with feedback. Oh, we're perfectly aware that WG doesn't agree with feedback. If they did we wouldn't have this mess to begin with but instead the previous three years would've been spend on adressing the various identified problems with the original design instead of being ignored to the point that "Year of the CV" became a meme. My personal opinion on the rework aside, shoehorning it in its current incomplete state into the live servers is just asking for a balancing nightmare of epic proportions if WG couldn't bring themselves to even try with the original CV design. Then again I wouldn't put it past WG to literally set themselves up for failure and end up pulling CVs entirely from the game under the premise that it wasn't well received after its introduction in 0.8.0. The only thing left to say is that refunds for premium ships should be whatever currency was used for the purchase and the exact amount that has been charged at the time of purchase. Not just flat doubloons because that's not a refund, that's store credit. 13 Share this post Link to post Share on other sites
[WJDE] orzel286 Beta Tester 555 posts 8,741 battles Report post #13163 Posted January 10, 2019 I can't even count the times when this gun bloom "bug" allowed me to get away and live to fight a bit more, if this change goes live then rip aggressive play. Also: year of coop confirmed? 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,274 battles Report post #13164 Posted January 10, 2019 2 minutes ago, orzel286 said: Also: year of coop confirmed? Coop improvements would be really welcome. 2 Share this post Link to post Share on other sites
[POPPY] Chaos_Umbra [POPPY] Players 1,662 posts 20,300 battles Report post #13165 Posted January 10, 2019 46 minutes ago, Aragathor said: Coop improvements would be really welcome. Coop needs improvements? The bots are already better players than 70% of the player-base 1 5 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,274 battles Report post #13166 Posted January 10, 2019 13 minutes ago, Chaos_Umbra said: Coop needs improvements? The bots are already better players than 70% of the player-base We could do with bigger battles. 3 Share this post Link to post Share on other sites
[POPPY] Chaos_Umbra [POPPY] Players 1,662 posts 20,300 battles Report post #13167 Posted January 10, 2019 20 minutes ago, Aragathor said: We could do with bigger battles. Fair enough, I took it as improving the AI at first... Share this post Link to post Share on other sites
[WJDE] orzel286 Beta Tester 555 posts 8,741 battles Report post #13168 Posted January 10, 2019 30 minutes ago, Chaos_Umbra said: Coop needs improvements? The bots are already better players than 70% of the player-base I'd like to have waifubots better than 99-100% of the playerbase (basically an aggresive version of the smart-bots that was tested last year with some additional adjustments like better usage of consumables). And maybe 12v12 format. This way wg won't have any excuses left and rebalance coop economy. Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #13169 Posted January 10, 2019 3 hours ago, MrConway said: Of course, but being aware of feedback ≠ agreeing with feedback. The CV rework is certainly still in need of further tweaking and balancing, but there is simply a limit to how much you can do in a test environment. At some point you have to take it to a live audience and we feel that time has come for the CV rework. You don't have to agree with the feedback but you have to know what the feedback prognosticates. IF there is a huge change like this everything must be designed perfectly and tested many times. Otherwise even the smallest things are gonna mean huge media backlash. Limit in testing? Come on. That's purely not true. Maybe there are cost reasons but if you send it to live server to test then you play with our money. And we don't like that. 2 Share this post Link to post Share on other sites
[-RT-] Maaseru Players 727 posts 16,956 battles Report post #13170 Posted January 11, 2019 10 hours ago, MrConway said: We're aware of the feedback about this fix and I personally also prefer the broken version ;) We'll pass on feedback and see if/what can be done. I have to add that it is pretty sad to see that one of the few good changes in the last half year or longer was not even intentional! And I really hope that we will keep the current live version. 5 Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #13171 Posted January 11, 2019 16 hours ago, Verblonde said: As a matter of interest, how long do you guys expect it to take for the game to reach a 'sensible' state of balance after the initial launch? I would be very surprised if you didn't have targets/projections in this regard. That is hard to say, it will take a while for everyone to get used to playing and playing against the new CVs, so I expect us to be making smaller tweaks for a while. 15 hours ago, Aotearas said: Then again I wouldn't put it past WG to literally set themselves up for failure and end up pulling CVs entirely from the game under the premise that it wasn't well received after its introduction in 0.8.0. So you think we would spend thousands of man-hours developing an entirely new aspect of the game just so we have an excuse to then remove them!? I need more coffee to deal with this level of tinfoil-hattery. 14 hours ago, orzel286 said: I can't even count the times when this gun bloom "bug" allowed me to get away and live to fight a bit more, if this change goes live then rip aggressive play. Also: year of coop confirmed? Gotta deal with them snowflakes! ;) 1 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,576 battles Report post #13172 Posted January 11, 2019 NOT breaking detection when going behind an obstacle is a deviation from logic, it is logical that a location of the ship that just fired can be acertained by observing its shells, accuracy of such method and target acuisiton by it IRL to hit a target without heavy use of computers (not awailable in the timeframe of the ingame ships) or semiactive/active guidance systems in the weapon itself is questionable at best but nevertheless (not to split hairs) can be considered logical, what isnt logical however is that a path of a ship that passed from site for some time and could have done a nimber of manuveours knowing its out of site to prevent inertial guiding calculations shoud be spotted, I will go for a wild guess that you implement this to prevent certain aspects of island hugging but what you will acctually achieve is ruining the life of any gunboat dd in the game and dds will have a helluva time with the cv rework anyways 1 Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #13173 Posted January 11, 2019 26 minutes ago, Yedwy said: NOT breaking detection when going behind an obstacle is a deviation from logic You are saying that to a russian developer? Spoiler 1 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #13174 Posted January 11, 2019 1 hour ago, MrConway said: So you think we would spend thousands of man-hours developing an entirely new aspect of the game just so we have an excuse to then remove them!? I need more coffee to deal with this level of tinfoil-hattery. No, but I think you spend thousands of man-hours trying to develop an entirely new aspect of the game, then failed at it and may now be looking at an easy way to ditch what could be a dead end and ultimately cutting your losses with a ship class you've proven to have massive problems with and seemingly no satisfying answer to. The point you should take away from this is that this is the amount of trust I've got left for WG doing something worthwhile regarding the CV rework. I'm not going out of my way to make up conspiracy theories, WG has been acting as if they're going out of their way to make the worst possible decisions in a long-going sequence regarding their handling of basically everything involving aircraft carrier gameplay FOR YEARS! Messy UI that was never improved, ignored balancing feedback from CV mains, utter lack of any effort in trying to make the RTS CV gameplay accessible to new players (instead WG in their infinite wisdom decided to remove essential CV mechanics from the low tiers entirely so no one would even have the chance to learn them until you're thrown into high tier MM!) and let's never forget the "Year of the CV" that got postponed to the point that even WG staff themselves used it as a joke . If you think WG can maintain any sort of customer goodwill after three years worth of that show, then indeed you need more coffee and wake up. 5 2 Share this post Link to post Share on other sites
mariouus Players 1,158 posts 14,792 battles Report post #13175 Posted January 11, 2019 2 hours ago, MrConway said: That is hard to say, it will take a while for everyone to get used to playing and playing against the new CVs, so I expect us to be making smaller tweaks for a while. What do you mean with "Playing against the new CV." ? In order do "play against", there should be some ways and tools to do it. What we will have is complietly useless DFAA and completly flawed and moronicly implimented sector AA thingy. What you probably mean is " If players get used do being slaughtered" Share this post Link to post Share on other sites