Darth_Glorious Beta Tester 2,464 posts Report post #13126 Posted January 4, 2019 7 minutes ago, Pikkozoikum said: Hmm ,well the US have pretty strong rockets, so maybe RN should get pretty strong bombers, idk RN CV speciality is : + best torpedo pattern compared to 2 other nations + better armed rocket planes + easy mode dive bombers + 30% more HP per plane - short range torpedo so you have to attack point blank - reduced squad size (9 max) - bit less speed. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #13127 Posted January 4, 2019 Just now, Darth_Glorious said: RN speciality is : + best torpedo pattern compared to 2 other nations + better armed rocket planes + easy mode dive bombers + 30% more HP per plane - short range torpedo so you have to attack point blank - reduced squad size (9 max) - bit less speed. Sounds weird, but if it's not working, I'm pretty sure, they will change something about it. The topic is too hot for not reacting fast on it Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13128 Posted January 4, 2019 2 minutes ago, Pikkozoikum said: Sounds weird, but if it's not working, I'm pretty sure, they will change something about it. The topic is too hot for not reacting fast on it And their premium CV Indomitable have 0 recover time, so you can launch another squad instantly . Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #13129 Posted January 4, 2019 Just now, Darth_Glorious said: And their premium CV Indomitable have 0 recover time, so you can launch another squad instantly. Eh, that makes no sense, how to punish that CV then? Maybe only for testing? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13130 Posted January 4, 2019 18 minutes ago, Pikkozoikum said: Eh, that makes no sense, how to punish that CV then? Its planes are kinda slow compared to the T8 Implacable Compared to Implacable : - 0 recovering time - Same 6/2 config for all types ( 6 planes squad, 2 planes per run). Implacable (6/2 for attack planes and dive bombers, 8/2 for torpedo bombers) - It has standard US torpedo pattern with 3.2 km range (compared to 1.5 km), same 40kt but 60% more torpedo dmg (12333 vs 7367) - Slower + ~25%less HP per planes - Dive bombers have 1 bomb per plane instead of 8 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #13131 Posted January 4, 2019 16 minutes ago, Darth_Glorious said: Its planes are kinda slow compared to the T8 Implacable Compared to Implacable : - 0 recovering time - Same 6/2 config for all types ( 6 planes squad, 2 planes per run). Implacable (6/2 for attack planes and dive bombers, 8/2 for torpedo bombers) - It has standard US torpedo pattern with 3.2 km range (compared to 1.5 km), same 40kt but 60% more torpedo dmg (12333 vs 7367) - Slower + ~25%less HP per planes - Dive bombers have 1 bomb per plane instead of 8 Sounds like Kaga/Saipan/GrafZeppelin recepie. because that worked out so well... Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13132 Posted January 4, 2019 1 hour ago, kfa said: Sounds like Kaga/Saipan/GrafZeppelin recepie. because that worked out so well... Well, Prinz Eugen is example of perfectly balanced premboat, which is the reason why she doesn't sell well 2 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #13133 Posted January 4, 2019 25 minutes ago, Panocek said: Well, Prinz Eugen is example of perfectly balanced premboat, which is the reason why she doesn't sell well Prinz Eugen is basically a Hipper that is made playable beyond the grind by getting a good consumable. Hipper already is one of the worst if not the worst cruiser at T8 and Prinz Eugen thus has an easy time being competitive when it is compared to other T8s. Compared to Hipper, PE is just plain better. Getting 1.5 seconds slower reload is a great deal for repair party and thus the ability to actually make aggressive plays without being crippled for the rest of the match. PE is basically the same as Texas pre-7.12, which was better than NY in most areas but given NY was crap, Texas was far from OP and still not a good T5 BB. Obviously, the next question is, why would you play Prinz Eugen? Because frankly pre-buff it was just a copy of a free ship, post-buff it still is a just a less terrible version of a bad ship, with a MM that most of the time negates your strengths. I played PE over the triple exp for first win period to make use of daily win, but there's no reason to continue playing this ship as soon as you unlocked Roon or Hindenburg, which provide a more pleasant experience. Or play Yorck if you were gambling for the mid-tier experience, because while Yorck hasn't got the armour and the repair, it at least gets workable dpm and at T7 sees better MM. Meanwhile Scharnhorst is a ship that is balanced, provides a fun experience, has a decent MM and even when thrown into T9 matches stays tanky and useful, while Prinz Eugen uptiered quickly becomes a low dpm, bad concealment, slow speed ship that gets overmatched by any BB and dpmed into the ground even by T8s that know what they are doing. And Scharnhorst does sell well. 1 Share this post Link to post Share on other sites
[DREAD] josykay Players 711 posts Report post #13134 Posted January 4, 2019 45 minutes ago, Panocek said: Well, Prinz Eugen is example of perfectly balanced premboat, which is the reason why she doesn't sell well Well, we just wait, till it is buffed, and is completely overpowered, including new game mechanics. Just like the IS3 A, which was completly balanced, so sold poorly. As we have seen, unique mechanics for premiums are often recepie for a desaster. Belfast, Kutusov... 1 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,856 battles Report post #13135 Posted January 4, 2019 Please do not let the Gun Bloom thingy drop!! people many times tagged @MrConway , @Sub_Octavian and @Crysantos and they refuse even to acknowledge the concerns of the community about this. Gentelmen tagged above, Is there a misunderstanding about this change? or are we right.. We will have 20second gun bloom wherever whenever we fire.. under any circumstance.. because from the reddit announcement, it looks like that.. and it gives me chills... It will have very big implications on almost all DD plays.. not only RN.. Not only for smoke.. You start shooting just before getting behind an islan.. 2 salvos.. then island.. reset your bloom get back from the other side.. and continue to play.. This is a regular thing that DD players do.. or I should say, almost all stealthy ship captains do.. Please can you acknowledge this concerns and atleast comment on them? 10 Share this post Link to post Share on other sites
[T-N-T] Sigimundus Weekend Tester, Players, In AlfaTesters 6,566 posts 16,007 battles Report post #13136 Posted January 4, 2019 51 minutes ago, Excavatus said: Please do not let the Gun Bloom thingy drop!! people many times tagged @MrConway , @Sub_Octavian and @Crysantos and they refuse even to acknowledge the concerns of the community about this. Gentelmen tagged above, Is there a misunderstanding about this change? or are we right.. We will have 20second gun bloom wherever whenever we fire.. under any circumstance.. because from the reddit announcement, it looks like that.. and it gives me chills... It will have very big implications on almost all DD plays.. not only RN.. Not only for smoke.. You start shooting just before getting behind an islan.. 2 salvos.. then island.. reset your bloom get back from the other side.. and continue to play.. This is a regular thing that DD players do.. or I should say, almost all stealthy ship captains do.. Please can you acknowledge this concerns and atleast comment on them? I think that there are national holidays in Russia now so we must wait to Tuesday for more detailed answer. 1 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #13137 Posted January 4, 2019 4 hours ago, Darth_Glorious said: + easy mode dive bombers This I wanted to ask: Do they drop all the bombs in one go so they all fall in one spot, or do they do something like drop 1 bomb a second for 8 seconds? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13138 Posted January 4, 2019 30 minutes ago, Xevious_Red said: This I wanted to ask: Do they drop all the bombs in one go so they all fall in one spot, or do they do something like drop 1 bomb a second for 8 seconds? They drop all at a time like rocket planes : If 6 planes wing, 2 bombers drop all their bombs in each run. If 9 planes wing, 3 bombers drop all their bombs in each run. The bombs spread in the ellipse. 1 Share this post Link to post Share on other sites
[BONUS] Bellegar Beta Tester 1,866 posts Report post #13139 Posted January 4, 2019 3 hours ago, Riselotte said: PE is basically the same as Texas pre-7.12, which was better than NY in most areas but given NY was crap, Texas was far from OP and still not a good T5 BB. Massively off-topic, but I missed something.... what changed to Texas with 0.7.12? 1 hour ago, Sigimundus said: I think that there are national holidays in Russia now so we must wait to Tuesday for more detailed answer. Yeah, but the EU office is in Prague, so somebody there has to be available I mean, yeah of course it's holiday season and all. But it's the end of the first week in January, you're not going to tell me the entire EU office is deserted. 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #13140 Posted January 4, 2019 1 minute ago, Bellegar said: Massively off-topic, but I missed something.... what changed to Texas with 0.7.12? Nothing, but NY got Colorado heal, Texas doesn't. There is now legit a reason to play NY over Texas. Before, there was none except gun range, if you loved derping around at 20+ km with your T5 crapshoot USN guns. 1 Share this post Link to post Share on other sites
[BONUS] Bellegar Beta Tester 1,866 posts Report post #13141 Posted January 4, 2019 1 minute ago, Riselotte said: Nothing, but NY got Colorado heal, Texas doesn't. There is now legit a reason to play NY over Texas. Before, there was none except gun range, if you loved derping around at 20+ km with your T5 crapshoot USN guns. Ah I see, didn't know that. Thanks Share this post Link to post Share on other sites
[T-N-T] Sigimundus Weekend Tester, Players, In AlfaTesters 6,566 posts 16,007 battles Report post #13142 Posted January 4, 2019 12 minutes ago, Bellegar said: Yeah, but the EU office is in Prague, so somebody there has to be available I know but if they can not get info from Russian developers now how can they tell us anything new? I also try catch our CZ contributor to tell me more about this issue but currently without success. I think I will visit him after work and get what he knows with some beer bribe(I'm from Prague) 1 4 Share this post Link to post Share on other sites
[COMFY] ImperialAdmiral [COMFY] Players 1,649 posts 9,828 battles Report post #13143 Posted January 4, 2019 5 hours ago, Darth_Glorious said: They drop all at a time like rocket planes : If 6 planes wing, 2 bombers drop all their bombs in each run. If 9 planes wing, 3 bombers drop all their bombs in each run. The bombs spread in the ellipse. Is it true that British prem carrier has only dive bombers and rocket planes and that those are Sea Hornets? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13144 Posted January 4, 2019 13 hours ago, ImperialAdmiral said: Is it true that British prem carrier has only dive bombers and rocket planes and that those are Sea Hornets? Yes, it is true, twin engined planes. 1 Share this post Link to post Share on other sites
LastButterfly Beta Tester 5,519 posts 2,939 battles Report post #13145 Posted January 5, 2019 Okay, I've been complaining about what WtfGaming says and does for quite a while, and I'm sure I've been nitpicking at some point just so I wouldn't have nothing to complain about during their (oh so rare) good decisions. But right now I have a honest question. By casually reading news about CV, I've noticed that recently WG said, about pushing carrier rework live even though it seemed quite rushed to the community, the following argument : A test server is a different environnement than live, and thus the results of testing sessions on this server don't accuratly represent how the change will affect the game, positively or negatively, along with how the state of balance will be. So... Why have a test server, of test results are considered irrelevant anyway ? I know WG is a commercial compagny, that making money and keeping the public happy, wether through real actions, or smoke and mirrors, is their job. But I can't believe they'd setup a test server to pretend they care about what testers say (with or without the test server, this point is debated anyway, and dubious at times). And in this case, I can't say for sure (because the actual stats are fairly well concealed) but I don't feel the results on the test server and the public opinion are any better than "negative". I can understand the general idea that test and live are different things and that inevitable variations will happen. But this is too much. Either they're saying "no, it's not bad, it seems bad in the test environnement but live it won't be", or they're saying "It is bad, but we actually need to see how bad it will be live before we can make it any less bad, because any attempt of change on the test server won't do" In either case, it defies the very purpose of testing. So I am puzzled. Why is there a testing environnement in the first place ? What is its point if this above is their view on tests ? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #13146 Posted January 5, 2019 Test server has much less population with less ship diversity. It is very hard to have 12 vs 12 on test server until when you add bots in it. Bots are also more aggressive, accurate than normal players and don't have proper module build, commander skills so it is hard to evaluate the interaction between a player and a bot, a lemming train, a passive gameplay with all ships staying in a corner. 1 Share this post Link to post Share on other sites
[SCUMM] herrjott [SCUMM] Players 943 posts 22,067 battles Report post #13147 Posted January 5, 2019 Vor 8 Stunden, LastButterfly sagte: In either case, it defies the very purpose of testing. So I am puzzled. Why is there a testing environnement in the first place ? What is its point if this above is their view on tests ? They use the test servers to look for bugs and other technical issues, not for balancing. Just think about how many changes some premium ships have received after they went to live testing. 1 Share this post Link to post Share on other sites
[SINT] Jvd2000 Players 1,639 posts 31,137 battles Report post #13148 Posted January 5, 2019 On 1/4/2019 at 2:40 PM, Riselotte said: Nothing, but NY got Colorado heal, Texas doesn't. There is now legit a reason to play NY over Texas. Before, there was none except gun range, if you loved derping around at 20+ km with your T5 crapshoot USN guns. NY did also receive a reload buff for the main guns. From 34,4 secs to 31 secs.. And there is a ruddershift improvement too. So Texas vs NY is more then just aa and 0,5 knt speed difference. Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #13149 Posted January 5, 2019 CV rework is still a complete and utter mess. They still have no idea what to do with AA and AA cruiser yet they still wanna push out the patch... 1 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #13150 Posted January 5, 2019 5 hours ago, herrjott said: They use the test servers to look for bugs and other technical issues, not for balancing. Just think about how many changes some premium ships have received after they went to live testing. Yes, sadly most people think, that Beta tests are static, and there won't be any balancing while and after the beta. I mean, people are complaning all the time because of balance, but they don't consider, how the RTS CV was in Beta and at release... xD Share this post Link to post Share on other sites