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Discussion thread for "some interesting info around the world"

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ST. Improved penetration mechanics.

 

The mechanics of causing damage to bulges, AA defense guns, Secondaries and a completely destroyed part of the ship have been changed. Now if they hit these areas, the ship will be dealt a guaranteed damage equal to 10% of the maximum damage of the shell or torpedo. The new mechanics will reduce the number of cases when, upon receipt of the “Penetration” ribbon, no damage to the ship’s HP was inflicted.

 

These changes will slightly increase the amount of damage received by almost all ships in the game, however, we do not expect that their lifetime will noticeably decrease. In case these mechanics have a strong influence, we will take measures and improve the combat characteristics of the affected ships.

 

After improving the mechanics, there will be only one option to get the ribbon "Penetration" without any damage - the explosion of a shell in the turrets of the Main Battery and causes damage only to the module of the ship, without affecting the overall HP. We are working on fixing this case.

 

Bulges will now be considered as a part of the ship’s armor, that can receive damage. To avoid illogical situations, we standardize their armor. Now they have a thickness not less than the hull of the bow or aft of the ship.

 

Please note that the information in the Development Blog is preliminary.

 

 

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5 minutes ago, Darth_Glorious said:

The mechanics of causing damage to bulges, AA defense guns, Secondaries and a completely destroyed part of the ship have been changed. Now if they hit these areas, the ship will be dealt a guaranteed damage equal to 10% of the maximum damage of the shell or torpedo.

 

FINALY! One of the best changes ever.

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4 minutes ago, Darth_Glorious said:

The mechanics of causing damage to bulges, AA defense guns, Secondaries and a completely destroyed part of the ship have been changed. Now if they hit these areas, the ship will be dealt a guaranteed damage equal to 10% of the maximum damage of the shell or torpedo. The new mechanics will reduce the number of cases when, upon receipt of the “Penetration” ribbon, no damage to the ship’s HP was inflicted.

Bildergebnis für yes meme
Was about god damn time :cap_yes:

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ST. Black Friday.

New containers dedicated to Black Friday have been added to the game.

4 new ships are available: Tirpitz B, Atago B, Black Asashio B, Massachusetts B. Ships main differences are the color scheme permanent camouflage. They have identical characteristics to the existing Ships.

A new special Black Friday camouflage has been added:

-3% detectability range by sea
-4% dispersion of shells fired by the enemy attacking your ship
+75% XP per battle
+150% Free XP
+100% Commander XP
Please note that the information in the Development Blog is preliminary.

 

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Beta Tester
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Soo, a new version of the ships have been added, as oposed to just a extra skin, i see the idea here, why charge 20$ for a skin when you can charge 45$ for a ship :Smile_smile:

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11 minutes ago, Darth_Glorious said:

Now if they hit these areas, the ship will be dealt a guaranteed damage equal to 10% of the maximum damage of the shell or torpedo.

 

Oh jesus....Death by Harugumo spamming AP at a torpedo bulge....

I'm torn on this one. Waiting to see the fallout before I decide what I feel about it.

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1 minute ago, Major_Damage225 said:

Soo, a new version of the ships have been added, as oposed to just a extra skin, i see the idea here, why charge 20$ for a skin when you can charge 45$ for a ship :Smile_smile:

 

Yes ofc, same time the camo bonus is like 3 times better than the normal premiums :cap_tea:

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1 minute ago, Exocet6951 said:

 

Oh jesus....Death by Harugumo spamming AP at a torpedo bulge....

I'm torn on this one. Waiting to see the fallout before I decide what I feel about it.

 

Im kinda baffled by that one tbh. Usually hitting the bulges doesnt result in penetrations, but in shatters, since the armor belt is located directly behind that :cap_hmm:

So i dunno why they specifically said "bulges" ? Something to do with Torps rather than with shells? But doesnt make sense either imo.

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[TORAZ]
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Secondaries and AA guns, great.

Torp bulges tho? Eh, kinda torn on that one.

 

Curious as to whether this affects French spaced armor as well.

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6 minutes ago, Exocet6951 said:

 

Oh jesus....Death by Harugumo spamming AP at a torpedo bulge....

I'm torn on this one. Waiting to see the fallout before I decide what I feel about it.

170 damage per hit though, if the bulge previously ate them. You aren't going to kill anything anytime soon.

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13 minutes ago, DFens_666 said:

 

Yes ofc, same time the camo bonus is like 3 times better than the normal premiums :cap_tea:

Oh, didnt read the details, lemme look at the 3x better bonuses these have :cap_book:

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26 minutes ago, Darth_Glorious said:

 

 Seriously? NEW ships...dafuq? I mean if you have These you are supposed to buy them a second time?

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57 minutes ago, ForlornSailor said:

 

FINALY! One of the best changes ever.

 

I disagree

 

5bc4cdee66ea0_Schermopname(517).thumb.png.10ced590b1f0d4c7908d58a0157bc41b.png

 

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18 minutes ago, ForlornSailor said:

You talk about something different tho.

Quote

The mechanics of causing damage to bulges ... have been changed. Now if they hit these areas, the ship will be dealt a guaranteed damage equal to 10% of the maximum damage of the shell or torpedo.

 

Bulges will now be considered as a part of the ship’s armor, that can receive damage. To avoid illogical situations, we standardize their armor. Now they have a thickness not less than the hull of the bow or aft of the ship.

 

I am talking about Amagi's farsically massive torp bulge which covers her entire armor belt which will now act as a damage sponge.

 

It is a massive nerf to her armor

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ST. Interaction of large-caliber armor-piercing shells with destroyers.

 

We continue testing mechanics that will help to solve rare issues when large-caliber shells cause excessive damage to destroyers. This happens when the ship is at an angle to the trajectory of the shell. In this case, the penetration mechanics takes into account the angled armor, which allows the shell to arm and cause significant damage inside the hull.

 

During the testing we added a limit to the maximum damage from armor-piercing shells. Now for all destroyers, the damage from the shells doesn’t exceed 10% of its maximum value. This limit only works on a caliber of 280 mm and more.

 

Despite the fact that 10% looks like a small number, for destroyers such an impact will cause significant damage to their HP. For example, the maximum damage of the battleship Montana is 13,500, or 1,350 for destroyers. In a salvo of the ship - 12 such shells and the maximum damage can reach a value of 16,200. For example, for the destroyer Shimakaze with 17,900 HP, such damage will be very significant.

 

The change will not affect the destroyers Harugumo and Khabarovsk, because the level of damage they receive is normal and reducing its number will increase the combat effectiveness of these ships.

 

Of course, this implementation will affect the interaction between destroyers and battleships and some heavy cruisers. Ships with a caliber of more than 280 mm will have to be more careful in choosing their type of shells in different game situations. A short-range salvo with armor-piercing shells will still cause considerable damage to the destroyer and will not allow the enemy to safely rush and drop torpedoes.

 

Considering the new mechanics, the destroyer’s commander may be less worried about situations where an occasional salvo threatens to lose half of their HP or even take the ship out of the active combat.

 

Please note that the information in the Development Blog is preliminary.

 

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[TORAZ]
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So they basically limited BB AP to overpens only on DDs.

Funny it took them so long when it should've been the first solution to test.

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"Hey, we need to syncronise Hydro cos the game got very hard to follow. So many ranges and stuff."

Also WG:

"Hey, now AP will arm on DDs but on 10%. Except on DDs ..." (I still like it but why was it so goddamn hard to do...)

"Hey, we change these things, except on..."

"Hey, new idea, US ships and some Soviet ships have very good AP bounce angles, for you know, stuff."

"But we need to make the game simpler."

 

Oh, and naturally, we can't take into consideration radars when making MM, nooo, that's a big no-no.

Oh, and MORE CONTAINERS, MORE FLAGS, MORE NEW stuff to collect, MORE PREMIUM SHIPS by CTRL+C CTRL+V.

 

WoT meme...

NBNednF.jpg

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5 minutes ago, Verdius said:

I am talking about Amagi's farsically massive torp bulge which covers her entire armor belt which will now act as a damage sponge.

...

 

And I havent said ONE word about torpedo-bulges.

 

7 minutes ago, Darth_Glorious said:

During the testing we added a limit to the maximum damage from armor-piercing shells. Now for all destroyers, the damage from the shells doesn’t exceed 10% of its maximum value. This limit only works on a caliber of 280 mm and more.

 

And we throw Graf Spee under the bus? This is supposed to be 285 mm @MrConway @Crysantos

 

 

 

 

 

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Why 280mm tho? Graf Spee gets shafted beyond hope  :cap_old:

 

Also WG considering to be able to hit 12 bullets? cmon... IF you would hit 6 as a Graf Spee, it would still be... questionable?

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This new mechanic means you get +10 % dmg if penetrate bulge and penetrate armor belt? Example , 1350 +4455 = 5805 DMG, and every pen cause 5805 dmg, if i shoot 5 x pen salvo, i cause 29 025 dmg

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Well, the Graf is already horrible against DDs, let's nerf it more so that it becomes a cr@p premium.

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1 minute ago, longley89 said:

This new mechanic means you get +10 % dmg if penetrate bulge and penetrate armor belt? Example , 1350 +4455 = 5805 DMG, and every pen cause 5805 dmg, if i shoot 5 x pen salvo, i cause 29 025 dmg

yes

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