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Discussion thread for "some interesting info around the world"

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9 minutes ago, Toivia said:

Sure, but you shouldn't give potatoes a ship with which they can outplay other ships while potatoing. And in a hypothetical one on one, a potato Conqueror can outplay a decent player in another BB. Hell even Conquror vs. Conquror can end up favourably for a potato if he gets lucky and gets more fires at the right moments.

 

That is the issue with UK BBs. They can be OP if RNG so desires it, regardless of the player skill, yet can fail miserably even when played by a good player.

 

I can see both points of view. Nevet stops me smiling when I burn a Yammato that is just facing bow on and spamming 18 inch at range all game

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2 hours ago, Hades_warrior said:

You call that feeling I call that my own eyes.

You realised you just dug your own grave regarding this discussion?

You're seeing something means you perceive something. Which means it's as subjective as it gets.

 

First of all, a human's memory is selective as hell. Ask two people to recall the same event (that they both experienced/witnessed at the same time) and you'll end up with two completely different stories.

Second of all, your brain sees what it expects to see. Ever heard of optical illusions?

Third of all, confirmation bias is real.

 

Edit:

 

1 hour ago, El2aZeR said:

 

Here, tell me what you see:

  Reveal hidden contents

246.jpg

 

The funny thing about human perception is that it can be wrong, whereas scientific data is always right no matter what you think.


Also, what the hell has jail got to do with this?

Spoiler

:Smile_trollface: 

 

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12 hours ago, ForlornSailor said:

Exactly. A single Conq spamming HE at your from 20 km can be ignored. Thats why Conq nowadays has abysmal Winrate - stupid players. Now when you are already focused by 2...3 HE-spammers and a Conq joins in - things get bad.

Personally, I'd say that at the point where you're focused down by four ships (three HE spammers from before and a Conqueror on top of that) things being bad are a given even if the 4th ship were a HE-spamming Yamato or Montana rather than Conqueror :Smile-_tongue: You literally have 1/3 of the whole enemy fleet (more if they lost any ships already) shooting at you.

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11 hours ago, 44smok said:

They would never introduce anything like that into the game...

 

Wasn't that said about subs for quite a while, too? :cap_cool:

 

1 hour ago, eliastion said:

You literally have 1/3 of the whole enemy fleet (more if they lost any ships already) shooting at you.

 

You mean as in "business as usual for a radar spotted DD"? :cap_cool:

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@Sub_Octavian hey - as you can see there are still a lot of players pretty angry about how poor the RN BBs have been implemented and the very negative impact on the game for everyone else. It’s not even about “OP” but about the imbalance of effort & skill needed vs the effect & numbers these ships pull off with minimal brain and the lack of counterplay.

 

You acknowledged recently on some Q&A that you are aware that this is a problem - can you shed some light on your plans to recover? Even if your resources are limited - this needs fixing to not spoil the game for a lot of ppl at the cost of some individuals (mis) using this (terribly) designed line.

 

Thanks

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On 02/10/2018 at 10:35 AM, puxflacet said:

Didnt they a bit overshoot with those Vanguard buffs?

 

Has a high and very large citadel doesn't it, unlike many other ships. Plus only 8 x 15 inch guns, no secondary build to supplement damage on like say a Bismarck, so the accuracy and reload time changes at least make sense.

 

To be fair so does the repair party, considering how so many other BBs don't take that much citadel damage and the Vanguard seems to have a bigger and higher citadel than many cruisers, it having a heal that can gain some of that back makes sense. 

 

As does faster turning guns, which were horribly slow on the first version, Warspite pre-buff speed IIRC. 72s for 180, now 45s for 180, seems more reasonable, especially again for a ship that only has 8 guns so will want to use them all as much as possible and will need to angle to avoid getting citadelled. 

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15 minutes ago, tajj7 said:

 

Has a high and very large citadel doesn't it, unlike many other ships. Plus only 8 x 15 inch guns, no secondary build to supplement damage on like say a Bismarck, so the accuracy and reload time changes at least make sense.

 

To be fair so does the repair party, considering how so many other BBs don't take that much citadel damage and the Vanguard seems to have a bigger and higher citadel than many cruisers, it having a heal that can gain some of that back makes sense. 

 

As does faster turning guns, which were horribly slow on the first version, Warspite pre-buff speed IIRC. 72s for 180, now 45s for 180, seems more reasonable, especially again for a ship that only has 8 guns so will want to use them all as much as possible and will need to angle to avoid getting citadelled. 

Still, Vanguard makes Monarch actually decent in comparison.

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2 minutes ago, Panocek said:

Still, Vanguard makes Monarch actually decent in comparison.

 

Not played Monarch so have no idea.

 

Looks like to me they are making Vanguard a tier 8 Hood basically, just with more accurate guns. 

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13 minutes ago, tajj7 said:

 

Not played Monarch so have no idea.

 

Looks like to me they are making Vanguard a tier 8 Hood basically, just with more accurate guns. 

And Monarch is boat for pacifists, because it refuses to hit stuff. Top it off with lol 18km range, subpar AP compared to other 15" armed battleboats, HE which isn't exactly improvement over 14" KGV/DoY, meh speed of 28kts, the lowest hp pool and abysmal firing arcs.

 

But hey, in return she gets 25s reload, so you get more dices to throw and topkek 10.9km detection. So you can stalk camo lacking cruisers in BB. And maybe blap them once a month instead embarasing yourself with dispersion

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All depends on whether 2.0 sigma is enough to make 8 british BB guns to behave. If not, Vanguard still needs buffs. And honesty, I'm not quite sure. UK BBs are absolutely awful when it comes to accuracy.

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2 hours ago, tajj7 said:

 

Not played Monarch so have no idea.

 

Looks like to me they are making Vanguard a tier 8 Hood basically, just with more accurate guns. 

And no 51 mm deck.

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10 minutes ago, Azakeit said:

American cruisers Seattle, tier IX, and Worcester, tier X.

The range of the Surveillance Radar has been reduced from 9.45 and 9.9 km to 9 km for both ships.

The main reason for the changes is that these cruisers, which have a significant difference between the radius of visibility and the range of the Surveillance Radar, are extremely effective hunters of destroyers. Taking into account the presence of HE shells and rapid reload, a destroyer caught in the radius of the consumable, practically loses any chance to leave the area, and is likely to be sunk. The decreasing of the radius of Detection range all the same will leave Seattle and Worcester decent fighters, but will give a chance to the destroyer to take evasive action, spot the ship ahead of him, and to get away from the area of the Surveillance Radar.

 

French destroyer Le Terrible, VIII tier.

Main Battery reload time reduced from 6 to 5 seconds;
Visibility from ships reduced from 9.1 to 8.46 km;
Visibility after Main Battery fired in smoke from 3.74 to 3.42;
Changed Main Battery Reload Booster:

Cooldown increased from 120 (80 for Main Battery Reload Booster II) to 150 seconds (100);
Duration increased from 10 to 15 seconds;
Bonus to reduce the Main Battery reload time reduced from 75% to 50%.
The changes follow the strengths of the French destroyer, which is capable of quickly overwhelming enemy destroyers, due to high speed and great damage per second from the Main Battery The new features allow Le Terrible, even without the consumable"Main Battery Reload Booster", to effectively fight with other classes, benefiting from torpedoes and the main battery.

Seattle and C*ckboat get nerfs? I'm not certain about Seattle, it's a bad ship that feels like a downgrade of Cleveland. But I can agree with the Wooster getting nerfed, still not enough but I'll take it.

The ships won't be able to just pop radar when they are spotted, they will still be able to ambush people. A step in the right direction. Now WG should add some more armor to the Wooster, so that AP arms itself when the ship gets hit in open water...

 

The change to Terrible was what I have assumed would happen. There is no way in hell a 7s/6s reload on a mediocre ship would make it through testing. Terrible still looks bad, but not as much as before.

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9 minutes ago, Aragathor said:

Now WG should add some more armor to the Wooster, so that AP arms itself when the ship gets hit in open water...

The ship already has enough armour for that in my experience. The silly thing is the 30 mm deck.

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7 hours ago, Panocek said:

And Monarch is boat for pacifists, because it refuses to hit stuff.

My feeling exactly.

Dispersion trolled me so many times when I was playing her... I really disliked Monarch and sold her as soon as I unlocked Lion. Never want to play that :etc_swear: again.

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*edited*

 

Also, lol at the Wooster nerf
"will give a chance to the destroyer to take evasive action, spot the ship ahead of him, and to get away from the area of the Surveillance Radar"
500m to do a U turn while a 33 knot cruiser steams towards you.

Yeah...Still razor thin margin.

Edited by Daxeno
This post has been edited by the moderation team due to conflict.

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2 minutes ago, Exocet6951 said:

Also, lol at the Wooster nerf

"will give a chance to the destroyer to take evasive action, spot the ship ahead of him, and to get away from the area of the Surveillance Radar"
500m to do a U turn while a 33 knot cruiser steams towards you.

Yeah...Still razor thin margin.

 

WG data showed the average Worcester is only moving ~5km per game - to the closest island after spawn :Smile_trollface:

imo better than nothing. But maybe should have cut down the radar duration also... Or better yet raise the [edited]citadel.

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18 hours ago, _DeathWing_ said:

DomVpWJW4AA8avm.jpg:large

I wonder if WG will also change the Alaska shells, as these seemed to have a tendency to overpen or shatter on most targets, including broadside targets? (instead of Yamato cheek that is, as shown by Flamu).

Flambass didn't like the Alaska shells and he mentioned he wouldn't even want to play Alaska the way it is now (so before this nerf).

 

What good is a ship like that if it's great to play, till you start shooting?

18 hours ago, Exocet6951 said:

*edited*

 

Also, lol at the Wooster nerf
"will give a chance to the destroyer to take evasive action, spot the ship ahead of him, and to get away from the area of the Surveillance Radar"
500m to do a U turn while a 33 knot cruiser steams towards you.

Yeah...Still razor thin margin.

So what would it take before DDs start capping and teamplay again instead of their eternal smokecamping dakadaka and borderlining? 

I get the impression that to DD mains, it seems to be never enough for them and they will always keep complaining, even for the most absurd reasons (like Hummus did:Smile_smile:).

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3 minutes ago, NothingButTheRain said:

So what would it take before DDs start capping and teamplay again instead of their eternal smokecamping dakadaka and borderlining? 

I get the impression that to DD mains, it seems to be never enough for them and they will always keep complaining, even for the most absurd reasons (like Hummus did:Smile_smile:).

 

DDs are my third most played class.
So much for that generalization.

I used to feast on DDs with a T9 Baltimore and its 9.5km with 9.1km radar. All I had to do was sailing forward, wait 3 seconds after being spotted, and lo and behold, spotted DD mid turn.
Now it's being done with ships that have twice the DPM.

And since you oh so ungracefully pushed the conversation into teamplay, where exactly is the teamplay in your DD capping and spotting for his team randomly getting blapped?

Where does that fit in to your very narrow minded visual?

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23 minutes ago, Exocet6951 said:

 

DDs are my third most played class.
So much for that generalization.

I used to feast on DDs with a T9 Baltimore and its 9.5km with 9.1km radar. All I had to do was sailing forward, wait 3 seconds after being spotted, and lo and behold, spotted DD mid turn.
Now it's being done with ships that have twice the DPM.

And since you oh so ungracefully pushed the conversation into teamplay, where exactly is the teamplay in your DD capping and spotting for his team randomly getting blapped?

Where does that fit in to your very narrow minded visual?

I had no intention of generalizing your stats, those had nothing to do with what I said. So my apology for that.

 

Ah yes, I feast on DDs a lot as well you know. Like this battle I had today:

Spoiler

shot-18_10.03_21_12.04-0031.thumb.jpg.a307db0340d34ce7739a6cd2bb7501d7.jpgshot-18_10.03_21_11.58-0539.thumb.jpg.a42a4719233e7c2f15f503a8b4b1d2e4.jpg

Bottom tier Scharnhorst, 4 DDs and 3 t9 BBs each team (4 BBs total each team). It happens a lot that I end up doing DD hunting patrols in a BB, even one that is unsuited for it. It's very common. At least I end up having to do this a lot.

Our Z-46 deserved 1st place and our Shiratsuyu...I really don't understand what he was doing outside the combat area, except being useless as I was kyting 2 DDs (often in their own smoke bubble farming me) and an Iowa.

 

But anyway, there's some debating going on on DDs and the way that they play and behave themselves. It's usually (so not always!!!) DD mains (which you clearly don't belong to, as already been mentioned by yourself) complaining about BBabies and stuff, even fabricating (sometimes absurd) accusations and being toxic ingame. I think it would be a bad idea to cater to players like them as it would end up making things much worse :Smile_sceptic:

 

Those cruisers are not the only ones that received twice the HE spamming power btw :Smile-_tongue:

 

I'd say, smoke should be more about needing an escape, perhaps a firing from smoke nerf is needed. Perhaps this would entice DD players to stop camping farm damage all game and play more according to their role and as a team player:Smile_great:

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2 hours ago, Hades_warrior said:

If you cant process basic stuff around this ship, its not my fault. Keep yelling ''Monqueror have super heal! Its indestructible! He have no citadel!!11! and other jokes.

 

I did not state that Conq is indestructible. I've merely proven your statements that Conq is somehow less tanky than other BBs wrong.

The only joke here is you trying to do away with scientific evidence with your "feelings".

 

1 hour ago, Hades_warrior said:

Talking with someone who doesnt even have named ship is less to say wasting time.

 

So I guess you and all other potatoes complaining about CVs is equally worthless, no?

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The Alaska change should not really be noticeable, probably...

Wooster and co. nerf is most welcome.

Le Terrible change is sensible.

 

Overall, too much sense into that update, I'm getting worried now.

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I thought they would be done tweaking Alaska hope this doesnt mean more time spend testing the thing.

 

Would suck if it came out same time as the new brit DD's those will take up most of my time.

 

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6 hours ago, NothingButTheRain said:

So what would it take before DDs start capping and teamplay again instead of their eternal smokecamping dakadaka and borderlining? 

 

Well, not punishing them hard for any attempt at capping would help a lot. In matches with few (and located) or no Radars (contrary to popular opinion, they still happen, though rarely) there's actually quite a lot of capping going on.

As for teamplay, that's a bit more complicated. Or, should I say: what do you consider teamplay from DDs? Their most powerful teamplay ability (smoking of friendly ships) got removed with smoke changes. It wasn't necessarily that bad of a change (the smoke meta in Ranked was painful) but smoke being as broken as it was was precisely why it was worth it to go out of your way to smoke allies. Now? Not really worth it. Spotting? On occasion can be precious but it also very often means exactly the borderlining - a DD needs to flank the enemy (to get spotting angles around islands the enemy is attempting to use) and stay out of Radar range. The exception would be the spotting of enemy DDs - but that's extremely risky. When trying to spo enemy DDs you're naturally close to the enemy ships, including Radars and - of course - the enemy DDs you're trying to spot. Depending on the actual support your teammates can give you (based on their ships, positioning and ability to aim) trying to spot enemy DDs can be a bad idea. I must admit I love my Kitakaze and I love playing her aggressively (I prefer her over Harugumo due to the concealment difference) but I actually end up trying to play it safe more often than not - I just can't afford to put myself as forward as I'd like because if there happens to be a competent Worcester or something like that on the enemy team, I'm just dead or so crippled that I can't safely trade with IJN torpboats anymore - not a good start of a match.

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Spotting? Whats the point if I spot and 3/4 of the team are either 18km away or dont have the ability to fire on the spotted becouse they are rammed in an island so tightly a rasorblade wouldnt fit between them... I do spot and I do cap but u know its often for nothing

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