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Vor 13 Minuten, Aragathor sagte:

Daring getting hit with the nerf bat? I approve!

Not too certain about the Jutland, but it's not like that ship sucked in its current form.

The repair party is weaker than the one on the Grozovoi. But Grozovoi doesn't have Hydro and a 2s reload.

Shima says Thank You. :Smile_Default:

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6 hours ago, Exocet6951 said:

 

Yeah, making submarines and countless events is SO MUCH MORE IMPORTANT than raising a few citadels, increasing accuracy, buffing AP and nerfing HE.
Completely unreasonable to ask WG to stretch a module 50px upwards, tweak: sigma, dispersion, krupp, HE pen and HE damage.

 

Gotta add more Halloween and April fools events, Stalingrads and premium ships.
Who cares that you can have ConqERRORS and KGVs just sitting broadside at 18km, somehow shattering half the shells you fire at them, and at best of times getting a 15k salvo on a BB making a critical mistake, while they just clip you with a shell or two and smash literally a quarter of you AA per hit.

 

+1 mon ami

 

I don’t understand what’s so time consuming about axing the fire Chance and HE damage to “0” for the retarded monkey ships?

 

Should be 5min if work and fix one of the biggest fails WG did so far 

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1 hour ago, Aragathor said:

Daring getting hit with the nerf bat? I approve!

Not too certain about the Jutland, but it's not like that ship sucked in its current form.

The repair party is weaker than the one on the Grozovoi. But Grozovoi doesn't have Hydro and a 2s reload.

I think our resident Royal Navy Seal Clubbers are more annoyed about Black Swan Nerf number 2


Jutland's concealment will still be 5.58km, so still fantastic only beaten by the Yugumo at T9

I think these make them a little less deadly to IJN Destroyers as the IJN can at least turn away if they spot a British DD and start to Run, because if they get ambushed by Daring and Jutland their only defense is to try and run because unlikely they will match them in a gun fight.

either way, i love the look of Jutland and Daring
and having played Jervis i am loving the feel of the line, this might be the first line of ships i have that i will be keeping every ship from T7 all the way to T10

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On 10/1/2018 at 3:18 PM, Aragathor said:

Daring getting hit with the nerf bat? I approve!

Not too certain about the Jutland, but it's not like that ship sucked in its current form.

The repair party is weaker than the one on the Grozovoi. But Grozovoi doesn't have Hydro and a 2s reload.

As a Harekaze owner, I approve. No, it really was needed.

 

On 10/1/2018 at 5:17 PM, Aragathor said:
British battleship Vanguard, VIII tier:

Increased armor penetration parameter HE shells from 63 to 95 mm;
The fuse AP shells has a value of 0.015 instead of 0.033;
Sigma parameter increased from 1.8 to 2.0;
Main Battery rotation speed increased from 2.5 to 4 deg./sec.;
Repair Party now repairs 60% of normal damage instead of 50% and 33% of citadel damage instead of 10%.
UPD. Main Battery reload time reduced from 30 to 28 seconds;

Oh boy, this looks kinda interesting. It's not a Monarch, not a Hood, not a Warspite... it looks kinda unique and balanced?

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2 minutes ago, Riselotte said:

Oh boy, this looks kinda interesting. It's not a Monarch, not a Hood, not a Warspite... it looks kinda unique and balanced?

It's a lot better than the first version. That citadel though, don't know whether a better heal will suffice.

The turret rotation is now identical to Monarch, so that's something.

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Just now, Aragathor said:

It's a lot better than the first version. That citadel though, don't know whether a better heal will suffice.

The turret rotation is now identical to Monarch, so that's something.

Vs AP, it's doing fine while angled, unless shot at by a Yamato/Musashi. It does have 32 mm. It isn't Hood grade tanky, but it does have decent concealment. And the guns seem pretty decent now. An exposed citadel alone doesn't make a ship weak. Kii also manages at the tier, being not too hard to citadel and being HE pennable everywhere except the main belt.

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Nah, it's still utter garbage. Hood's a million times better (waterline/turtleback citadel, much better armour, US CA autobounce, defensive AA, thin, does 32 knots, much better firing angles etc) Improved 15" RN HE is totally underwhelming.

 

No idea why it's not like Lion or why we don't have KGV at tier 8 (seriously WG just add the option of those 14" guns for Monarch and nerf KGV reload to 30s as you've already dug your own hole with Nelson/DoY premiums)

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I have a question here...

 

Since the next ranked season will be T5... Will the CVs get unlocked manual drops for ranked battles? 

 

I mean any ship in smoke is literally invincible from CVs at t4 and T5...

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3 minutes ago, Horin728 said:

I have a question here...

 

Since the next ranked season will be T5... Will the CVs get unlocked manual drops for ranked battles? 

 

I mean any ship in smoke is literally invincible from CVs at t4 and T5...

No. Dunno why you expect CVs to get unnerfed. Also, noone gets defAA either.

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23 minutes ago, Darth_Glorious said:

So they choose to balance Vanguard with ton of grimmicks and ignore its core problems :cap_haloween:

I mean, if the "core problem" is a citadel that can actually be hit, that's a "problem" I'd not even consider as first priority fixing. As long as the ship has things that make up for it. Vanguard got its turret traverse improved vastly and it got pretty good guns now. The one gimmick out of the ordinary for British BBs is 33% citadel restoration. That's it. The HE pen, short fuze, 60% pen restoration, they all are normal for the line.

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11 hours ago, Exocet6951 said:

Who cares that you can have ConqERRORS and KGVs just sitting broadside at 18km, somehow shattering half the shells you fire at them, and at best of times getting a 15k salvo on a BB making a critical mistake, while they just clip you with a shell or two and smash literally a quarter of you AA per hit.

Conqueror will get punished if he sitting broadside for sure. And its offen a damage of at least 40% of his HP. He is also soft against torpedo hits which is quite offen to see enemy DD throw torpedos at sitting Conqueror.

Dont know why you add here KGV. He is quite easy to destroy.

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13 minutes ago, Hades_warrior said:

Conqueror will get punished if he sitting broadside for sure. And its offen a damage of at least 40% of his HP. He is also soft against torpedo hits which is quite offen to see enemy DD throw torpedos at sitting Conqueror.

Dont know why you add here KGV. He is quite easy to destroy.

 

Conqueror punished when going broadside?
Oh, I guess we're just recycling the good old German BB "takes massive damage when broadside" meme.

KGV has the same damn problem. 
Sure you'll do the occasional 20k salvo on one....but the same salvo on a Nagato would be a triple citpen that removes it from the match almost instantly.
 

 

So no, RN BBs aren't quite easy to destroy. BBs were made with citadels for a reason. AP shells were designed around citpen damage for a reason.
Telling me that a ship that's only ever going to take a third of the damage per hit where another with a citadel that's not a detachable submarine would take full damage is not more resistant is not only disingenuous, but it's downright farcical and ignoring the entire basis of the AP shell design, which is only the biggest damage dealer in the game by a LARGE margin.

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23 minutes ago, Hades_warrior said:

Conqueror will get punished if he sitting broadside for sure. And its offen a damage of at least 40% of his HP. He is also soft against torpedo hits which is quite offen to see enemy DD throw torpedos at sitting Conqueror.

Dont know why you add here KGV. He is quite easy to destroy.

Conq is indeed a soft target. I don't view Conq as bad a ship compared to some of the most recent HE spammers (especially the smoke he spammers), which I'm pretty sure are more opposed to Conq as Conq can actually heal ALL of their damage back :Smile-_tongue:

 

What people seem to be forgetting is that it has a heal less and the recharge is 2 minutes. Use it too early and you waste healing potential. So you'd need to get to really low hp, which with a citadel makes this dangerous for deletion. In this regard I can see why not having a citadel is more of a necessity and being more squishy then most other BBs that have submerged citadels (which is basically all tier 10 BBs except Yamato) partially makes up for this.

 

The only thing I need now is HMS Thunderer :Smile_izmena:

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Conqueror's the squishiest BB per tier I've played, actually it's a tier 10 New York isn't it... At least you've got lots of guns.

Vanguard has.....

 

1 hour ago, Taliesn said:

I wouldn't call gimmick the main battery reload and sigma buffs. Quite the opposite.

It's the 50% citadel heal over actually fixing the citadel hit box (should be identical to Lion) that he is referring to.

Same is true of most RN ships, they just aren't interested in fixing them. Ignore or put a plaster over them...

 

31 minutes ago, Hades_warrior said:

Dont know why you add here KGV. He is quite easy to destroy

KGV's a much smaller and more nimble target than Conq, you can actually dodge stuff. It also has a better heal for getting out of sticky situations (can use it twice to Conqs one)

 

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9 hours ago, Exocet6951 said:

 

Conqueror punished when going broadside?
Oh, I guess we're just recycling the good old German BB "takes massive damage when broadside" meme.

KGV has the same damn problem. 
Sure you'll do the occasional 20k salvo on one....but the same salvo on a Nagato would be a triple citpen that removes it from the match almost instantly.
 

 

So no, RN BBs aren't quite easy to destroy. BBs were made with citadels for a reason. AP shells were designed around citpen damage for a reason.
Telling me that a ship that's only ever going to take a third of the damage per hit where another with a citadel that's not a detachable submarine would take full damage is not more resistant is not only disingenuous, but it's downright farcical and ignoring the entire basis of the AP shell design, which is only the biggest damage dealer in the game by a LARGE margin.

Dont know whats your point with Germans here but I said the truth. Conqueror is squishy if you run again 1-2 of enemy BBs. Tonight I got hit in Conqueror by enemy Yamato from 15 km range for over 60% of Conq HP, and I wasn't even broadside to Yamato.

The same can be done by Kurfurst, Montana, Republique.

 

Like I said many times so far; its not all about black ribbons (citadel hits), its about big damage numbers. And if you pay attention to them you'll see a lot of 10-20k+ salvos on it.  Hits like this are quite offen on Conqueror. I can confirm that after 280 battles with it. And no, im not one of those braindead broadside sailors.

You are free to do the math how much damage in one salvo is 60+ % of full Conq HP.

 

If WG ever raise the citadel on this ship, than they should also buff armor too. Because it will die in first 5-10 min of every battle.

 

8 hours ago, NothingButTheRain said:

Conq is indeed a soft target. I don't view Conq as bad a ship compared to some of the most recent HE spammers (especially the smoke he spammers), which I'm pretty sure are more opposed to Conq as Conq can actually heal ALL of their damage back :Smile-_tongue:

Exept AP damage from cruisers or BBs, that can't heal back :Smile-_tongue:

 

8 hours ago, creamgravy said:

KGV's a much smaller and more nimble target than Conq, you can actually dodge stuff. It also has a better heal for getting out of sticky situations (can use it twice to Conqs one)

 

Not really. KGV have normal heal, not like Warspite, Nelson, Lion or Conqueror. And her speed is like any other T7 BB, kinda slow which makes dodging hard.

If you rush with KGV you will get punished and deleted in no time.

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9 hours ago, creamgravy said:

Conqueror's the squishiest BB per tier I've played, actually it's a tier 10 New York isn't it... At least you've got lots of guns.

34 minutes ago, Hades_warrior said:

Tonight I got hit in Conqueror by enemy Yamato from 15 km range for over 60% of Conq HP

 

The max damage a Yamato/Musashi can do to a Conq with only penetration damage is around 45k. That's 54% of your health. I'm ofc assuming that there aren't any weird double damage penetrations occurring.

Also Yamato/Musashi overmatches literally every part of your ship except the main belt. That means even deck hits, which would bounce off with any other gun caliber currently in the game, will result in penetration damage. 

Yamato and Musashi are the only ships capable of this. If you angle against everything else nothing can be done to you that cannot be done to other BBs either.

 

However even if you sit full broadside to a Yamato in a Conqueror you're still extremely unlikely to take the damage you're describing with only penetration damage. The more logical assumption is therefore that you took citadel hits. I'm guessing that you turned towards the salvo, thus raising your side out of the water and allowing any shell that hits the waterline to bypass your main belt armor and therefore hit the citadel directly. Or you're just straight up unlucky.

 

If you want to call bull:etc_swear: on it, well, I actually ran tests on this quite a while back:

Spoiler

Conq:

https://imgur.com/a/IjIcC0q

 

In comparison Monty:

https://imgur.com/a/FMLFKuM

 

And Amagi for sake of a turtleback ship that can actually be penetrated at mid-long range:

https://imgur.com/a/6BJClcd

 

Thus fact remains that Conqueror, despite her supposedly "squishy" armor, is actually one of the best protected BBs against AP shells. Against HE shells she is tied for worst with the French as they too have 32mm all over.

So tell me, do you really want to argue against scientific data with only your "feelings"?

 

34 minutes ago, Hades_warrior said:

Exept AP damage from cruisers or BBs, that can't heal back

 

Conqueror, like any RN BB, heals 60% of all penetration damage, that includes AP shell penetrations, compared to 50% for all other BBs.

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I had great "fun" yesterday, in my République. Two Mongquerror in Division that sat broadside at 20km and spammed HE at me. I absolutely loved that 20k HE salvo one of them scored on me. Loved even more the facts they were disappearing with friendly DD in between us because those crap have broken concealment. And the best part is that I was doing 15-20k salvoes at MOST to them, and they just had to press heal to repeair most of it.

 

Anyone thinking Conqueror is even remotely balanced need a serious reality check. One is already terrible to deal with unless you play Yamato or can out-DPM it at closer range with République, but two is just impossible to deal with. They soak way too much damage and deals way too much without even trying. And the worst part is that angling doesn't helps at all.

Those ship are the level 0 of skill. You can't do more stupid.

 

At least they are easy to farm with Harugumo. Meager consolation.

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4 minutes ago, ShinGetsu said:

I had great "fun" yesterday, in my République. Two Mongquerror in Division that sat broadside at 20km and spammed HE at me. I absolutely loved that 20k HE salvo one of them scored on me. Loved even more the facts they were disappearing with friendly DD in between us because those crap have broken concealment. And the best part is that I was doing 15-20k salvoes at MOST to them, and they just had to press heal to repeair most of it.

 

Anyone thinking Conqueror is even remotely balanced need a serious reality check. One is already terrible to deal with unless you play Yamato or can out-DPM it at closer range with République, but two is just impossible to deal with. They soak way too much damage and deals way too much without even trying. And the worst part is that angling doesn't helps at all.

Those ship are the level 0 of skill. You can't do more stupid.

 

At least they are easy to farm with Harugumo. Meager consolation.

 

Absolutely. Merci for pointing out.

 

WG needs to do something about this line. These ships are the pinnacle of idiocy.

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10 minutes ago, ShinGetsu said:

I had great "fun" yesterday, in my République. Two Mongquerror in Division that sat broadside at 20km and spammed HE at me. I absolutely loved that 20k HE salvo one of them scored on me. Loved even more the facts they were disappearing with friendly DD in between us because those crap have broken concealment. And the best part is that I was doing 15-20k salvoes at MOST to them, and they just had to press heal to repeair most of it.

 

Anyone thinking Conqueror is even remotely balanced need a serious reality check. One is already terrible to deal with unless you play Yamato or can out-DPM it at closer range with République, but two is just impossible to deal with. They soak way too much damage and deals way too much without even trying. And the worst part is that angling doesn't helps at all.

Those ship are the level 0 of skill. You can't do more stupid.

 

At least they are easy to farm with Harugumo. Meager consolation.

 

4 minutes ago, 1MajorKoenig said:

 

Absolutely. Merci for pointing out.

 

WG needs to do something about this line. These ships are the pinnacle of idiocy.

Still so much crying about the conqueror hahaha try learning how to play against them, also why would engage 2 of them at 20k and then not think about using your speed and disengaging?

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Hi all,

 

13 minutes ago, ShinGetsu said:

I had great "fun" yesterday, in my République. Two Mongquerror in Division that sat broadside at 20km and spammed HE at me. I absolutely loved that 20k HE salvo one of them scored on me. Loved even more the facts they were disappearing with friendly DD in between us because those crap have broken concealment. And the best part is that I was doing 15-20k salvoes at MOST to them, and they just had to press heal to repeair most of it.

 

Anyone thinking Conqueror is even remotely balanced need a serious reality check. One is already terrible to deal with unless you play Yamato or can out-DPM it at closer range with République, but two is just impossible to deal with. They soak way too much damage and deals way too much without even trying. And the worst part is that angling doesn't helps at all.

Those ship are the level 0 of skill. You can't do more stupid.

 

At least they are easy to farm with Harugumo. Meager consolation.

 

Last week I had 3 "Conquerors" DIV in enemy team for 2 consecutive matches - I was in my "Yamato" in both.

 

The first match they burned down everything and even though I did, IIRC, around 100K we lost miserably... :Smile-angry:

The second match (I couldn't believe my eyes seeing them again - and I even had 5 mins of port time) I warned my team about them and we planned and executed our tactics/strategy beautifully - it was easy victory! :Smile_Default:

 

 

Leo "Apollo11"

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22 minutes ago, ShinGetsu said:

I had great "fun" yesterday, in my République. Two Mongquerror in Division that sat broadside at 20km and spammed HE at me. I absolutely loved that 20k HE salvo one of them scored on me. Loved even more the facts they were disappearing with friendly DD in between us because those crap have broken concealment. And the best part is that I was doing 15-20k salvoes at MOST to them, and they just had to press heal to repeair most of it.

 

Anyone thinking Conqueror is even remotely balanced need a serious reality check. One is already terrible to deal with unless you play Yamato or can out-DPM it at closer range with République, but two is just impossible to deal with. They soak way too much damage and deals way too much without even trying. And the worst part is that angling doesn't helps at all.

Those ship are the level 0 of skill. You can't do more stupid.

 

At least they are easy to farm with Harugumo. Meager consolation.

 

That's hilarious. You wanted to trade 20km salvos with a Conq div? 8 guns to 24? A Fuso div would've smashed your face in too. 

How on earth could they spot/shoot you when there was a friendly DD in between? I just don't get why BBs shoot each other at 20km. It's a one dimensional ship that's only good at ganging up on lone BB noobs in random.

Check out the recent ranked stats if you want to know how competitive it is > https://wows-numbers.com/season/id,10/

 

Just research Conq, play it for 50 solo games then tell us how OP it is after you get a 40% WR. Same goes for 1MajorKoenig.

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16 minutes ago, creamgravy said:

 

That's hilarious. You wanted to trade 20km salvos with a Conq div? 8 guns to 24? A Fuso div would've smashed your face in too. 

How on earth could they spot/shoot you when there was a friendly DD in between? I just don't get why BBs shoot each other at 20km. It's a one dimensional ship that's only good at ganging up on lone BB noobs.

 

Just research Conq, play it for 50 solo games then tell us how OP it is after you get a 40% WR. Same goes for 1MajorKoenig.

Because the map was Okinawa, and a CV was spotting me, maybe ?

Because I couldn't disengage. I would have if I could. But when a single HE salvo shaves 20k HP from your ship while I'm KITING, there's something VERY wrong.

 

That's still totally besides the point. The point is that ship is completely stupid. I usually can deal with a single one, but that's because team usually focus them heavily.

 

Not that I expect a sealclubber with close to no experience in tier 10 to understand.

 

PS : also, broken doesn't mean OP nor P2W. It's a stupid ship, but it absolutely sucks at carrying.

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37 minutes ago, creamgravy said:

 

That's hilarious. You wanted to trade 20km salvos with a Conq div? 8 guns to 24? A Fuso div would've smashed your face in too. 

How on earth could they spot/shoot you when there was a friendly DD in between? I just don't get why BBs shoot each other at 20km. It's a one dimensional ship that's only good at ganging up on lone BB noobs in random.

Check out the recent ranked stats if you want to know how competitive it is > https://wows-numbers.com/season/id,10/

 

Just research Conq, play it for 50 solo games then tell us how OP it is after you get a 40% WR. Same goes for 1MajorKoenig.

 

Nope not gonna happen. Not supporting this by playing this shittty line 

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