[NED] piet11111 Players 2,225 posts 8,827 battles Report post #11601 Posted September 24, 2018 8 hours ago, FooFaFie said: I read it could be permanent consumables. Not better but you only pay (probably doubloons or even free in supercontainers= my own interpretation) for them once. I thought we already had an over-abundance of silver in the game ? Throw some premium consumables that restock for free at tier X with perma camo and then they are the best money makers you can get even more so then tier 8 premiums. Share this post Link to post Share on other sites
[DREAD] josykay Players 711 posts Report post #11602 Posted September 24, 2018 16 hours ago, FooFaFie said: I read it could be permanent consumables. Not better but you only pay (probably doubloons or even free in supercontainers= my own interpretation) for them once. Sounds possible. Especially, since they also only have the usual premium icon with a purple marking. And would be another way, to reduce the running costs of your favorite ships. Especially since we now have those with 5 slots like french cruisers and the US light ones. 1 Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #11603 Posted September 25, 2018 11 hours ago, Strappster said: Possible introduction of a third level of consumables? Screenshot below taken from The Daily Bounce report on the Vanguard going into super-test, images sourced from gamemodels3d.com, which appears to be a data scraping site for multiple titles. The tooltips for the bottom two images are "Damage Control Party III" and "Repair Party III". Could this be the gimmick for Vanguard or a new credit sink for players holding millions in the bank? I hope this new consumable wont be P2W. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #11604 Posted September 25, 2018 5 hours ago, piet11111 said: I thought we already had an over-abundance of silver in the game ? Throw some premium consumables that restock for free at tier X with perma camo and then they are the best money makers you can get even more so then tier 8 premiums. Depends on how you play. I could see the utility of cash-only permanent consumables for free players, they could buy a premium ship and add premium consumables, to get a money making machine. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #11605 Posted September 25, 2018 1 hour ago, Aragathor said: Depends on how you play. I could see the utility of cash-only permanent consumables for free players, they could buy a premium ship and add premium consumables, to get a money making machine. Maybe they've started realizing that taking on 3+ consumables on every new ship is strangling the ingame economy for players who don't abuse premiums+flags+camos like others (*cough* thanks for the 20-30k free xp games WG). Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #11606 Posted September 25, 2018 Quote World of Warships - Update 0.7.9.1 Greetings Captain! We are happy to announce the release of the 0.7.9.1 update for World of Warships. The World of Warships server will be unavailable on the 26/09/2018 from 06:00 to 08:30 CEST due to this update. Thank you for your understanding and patience. Action Station! Your Customer Service Team So tomorrow there is a patch without any patch notes given. Big woop right ? well NA has delayed it until tomorrow as well and they do not give any patch notes either. Quote Updated. Server Downtime has been postponed on one day. Fleet, Our team will be performing server maintenance during the following time: Start: 9/26/18 - 03:00am PDT/06:00am EDT (10:00 UTC) End: 9/26/18 - 04:30am PDT/07:30am EDT (11:30 UTC) The update should take 90 minutes and the server will be offline during this time. See you back with the Fleet when the work is completed! #anchorsaweigh Now there clearly is no telling what the patch is going to do but a simultaneous release might hint towards a freexp ship and Alaska after her recent round of buffs does seem ready to go. So fingers crossed. Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #11607 Posted September 25, 2018 36 minutes ago, piet11111 said: So tomorrow there is a patch without any patch notes given. Probably just the new round of UK DD missions. Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #11608 Posted September 25, 2018 2 minutes ago, Lord_WC said: Probably just the new round of UK DD missions. Probably but i do find it odd that they do not include patch notes then or the almost simultaneous release. Then again wargaming has never been consistent on adding patch notes when that should be common practice. Share this post Link to post Share on other sites
Vlad_Vado Players 295 posts 1,812 battles Report post #11609 Posted September 25, 2018 12 minutes ago, Lord_WC said: Probably just the new round of UK DD missions. I bet on that, as the new round of missions of the UK Event start tomorrow. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #11610 Posted September 25, 2018 Really looking forward to trying subs. Should make for a fun inclusion in the game I wonder if they will kill RPF.... 3 Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #11611 Posted September 25, 2018 2 hours ago, loppantorkel said: Really looking forward to trying subs. Should make for a fun inclusion in the game I wonder if they will kill RPF.... RPF will probably be baked into destroyers for maximum balans. Good question though considering that skill could be a death sentence to subs. Share this post Link to post Share on other sites
Vlad_Vado Players 295 posts 1,812 battles Report post #11612 Posted September 26, 2018 21 hours ago, Lord_WC said: Probably just the new round of UK DD missions. 21 hours ago, piet11111 said: Probably but i do find it odd that they do not include patch notes then or the almost simultaneous release. Then again wargaming has never been consistent on adding patch notes when that should be common practice. Ended up being a patch to solve game crashes: Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #11613 Posted September 28, 2018 I've seen the photos from Wargaming's office building. I wonder if they designed it themselves 6 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #11614 Posted September 28, 2018 30 minutes ago, eliastion said: I've seen the photos from Wargaming's office building. I wonder if they designed it themselves Working as intended camrade! On other hand... 2 Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #11615 Posted September 29, 2018 So they actually decided that it was time to limit destroyers in random battles. How long will it take before WG limit cruisers as well, I wonder. Oh wait, they can't do that since that means less targets for battleships! But hey, at least AP bombs and deep-water torpedoes keep the BB population in check! Alternatively, one can look at it this way: one less DD will make room for one additional radar cruiser. Enjoy your high tier games, DD captains! Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #11616 Posted September 29, 2018 22 minutes ago, Kartoffelmos said: So they actually decided that it was time to limit destroyers in random battles. How long will it take before WG limit cruisers as well, I wonder. Oh wait, they can't do that since that means less targets for battleships! But hey, at least AP bombs and deep-water torpedoes keep the BB population in check! Alternatively, one can look at it this way: one less DD will make room for one additional radar cruiser. Enjoy your high tier games, DD captains! As if you had to limit cruiser numbers... 3 Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #11617 Posted September 30, 2018 2 hours ago, Allied_Winter said: Q(7/20): Any plans of making a more elaborate tutorial system? Seeing as many veteran players lack basic understanding of the game, I think this would improve the quality of gameplay for everyone. A(7/20): No, and we really doubt that a tutorial can get you that far in understanding the game. Didn't they used to say on numerous occaisions that they would implement a tutorial? I heavely disagree with the notion that it doesn't do anything for the players understanding of the game. If they had a proper tutorial there would at the very least have been a token effot to make the average CV player at the very least been aware of strafing and manual attacks which might have made the skill gap less extreme. It could have improved the game significantly. It would definitly be better than crossing your fingers hoping that noobs look for youtube videos, forums or the wiki outside of the game. Even a ingame browser that links to the wiki (which has some links to ship reviews as well) would have been a nice improvement now that I think of it. 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #11618 Posted September 30, 2018 2 minutes ago, Verdius said: Didn't they used to say on numerous occaisions that they would implement a tutorial? https://forum.worldofwarships.asia/topic/24531-asia-qa-round-1-answers/?tab=comments#comment-309470 Quote We're working on adaptive tutorial through personal offers system. The first stage covers the basics, and hopefully, is about to launch. Then, we plan to expand it, including CV tutorial. That was well over a year ago. 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #11619 Posted September 30, 2018 12 minutes ago, El2aZeR said: That was well over a year ago. They said they are working on it - cut them some slack will ya? The universe is 13.799±0.021 billion (109) years old - so it takes a couple of decades longer - who cares at the end of the day universe? 1 3 Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #11620 Posted October 1, 2018 Quote During the birthday streams you guys mentioned that you were working on 2 "prototypes" for radar 2.0. Can you shed some more light on those 2 diffrent prototypes? A(1/4): I won't go to details right now (we will do it in Dev Blog when it's time). But one is connected with the efficiency of team fire at the target spotted by radar and the other is connected with the ability/timing of such fire. So, we want to address mass focus fire issue with Radar for now, and would like to avoid changing it so hard it affects solo user experience. Ideally, a radar ship will not notice anything significant, but "boom, you're spotted and your life is over" factor will be reduced. We will see if it's enough though. I really wonder how this will turn. I assume they will reduce radar detection timer and range. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #11621 Posted October 1, 2018 Quote Question: I know this is old news at this point, but are you going to consider reworking Conqueror and the Royal Navy Battleship Line as a whole? Answer: Hey, thanks for making your point so detailed. I understand yout concept, but we do not plan to globally change the line. I believe we did learn the lesson from this release and we pay more attention to counterplay factor since then, but we do not have time or resources atm to rework this line, and also, it's not something generally requested (yes, I know there ARE people unhapy about RN BB gameplay, not denying that). Yeah, making submarines and countless events is SO MUCH MORE IMPORTANT than raising a few citadels, increasing accuracy, buffing AP and nerfing HE. Completely unreasonable to ask WG to stretch a module 50px upwards, tweak: sigma, dispersion, krupp, HE pen and HE damage. Gotta add more Halloween and April fools events, Stalingrads and premium ships. Who cares that you can have ConqERRORS and KGVs just sitting broadside at 18km, somehow shattering half the shells you fire at them, and at best of times getting a 15k salvo on a BB making a critical mistake, while they just clip you with a shell or two and smash literally a quarter of you AA per hit. 7 Share this post Link to post Share on other sites
[SCUMM] herrjott [SCUMM] Players 943 posts 22,067 battles Report post #11622 Posted October 1, 2018 Vor 5 Stunden, Hades_warrior sagte: I really wonder how this will turn. I assume they will reduce radar detection timer and range. I do not think so, for me it reads like (1) the whole team will still be able to see a radared ship, but gets a dispersion penalty when shooting, or (2) only the ship using radar will have it rendered and the team only gets the map marker (like in a cyclone, when the target is outside of your 8 km vision range). Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #11623 Posted October 1, 2018 3 hours ago, Exocet6951 said: Yeah, making submarines and countless events is SO MUCH MORE IMPORTANT than raising a few citadels, increasing accuracy, buffing AP and nerfing HE. Completely unreasonable to ask WG to stretch a module 50px upwards, tweak: sigma, dispersion, krupp, HE pen and HE damage. Gotta add more Halloween and April fools events, Stalingrads and premium ships. Who cares that you can have ConqERRORS and KGVs just sitting broadside at 18km, somehow shattering half the shells you fire at them, and at best of times getting a 15k salvo on a BB making a critical mistake, while they just clip you with a shell or two and smash literally a quarter of you AA per hit. Don't forget the UI that is like 5 seconds behind the universe in time. It's not important. But making an imaginary superpowerful soviet ship, hell yeah. Chat in port is crap but who cares when you can just slap +2 sec reload on a ship and use the original stats to make a premium? Hey, we made an interesting consumable to help you. Oh, a ship would take some time or brain to balance, why not just slap it with radar and hydro and it's done? Oh, suddenly too much radar? No problem comrade, we just delete the old game and make a totally new one where they are not a problem anymore! Oh, you invested a lot of money in the old game configs? Sucks to be you mate. Meanwhile WG: Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #11624 Posted October 1, 2018 12 hours ago, Verdius said: Didn't they used to say on numerous occaisions that they would implement a tutorial? I heavely disagree with the notion that it doesn't do anything for the players understanding of the game. If they had a proper tutorial there would at the very least have been a token effot to make the average CV player at the very least been aware of strafing and manual attacks which might have made the skill gap less extreme. It could have improved the game significantly. It would definitly be better than crossing your fingers hoping that noobs look for youtube videos, forums or the wiki outside of the game. Even a ingame browser that links to the wiki (which has some links to ship reviews as well) would have been a nice improvement now that I think of it. Felt like that answer was basically saying "we don't care about tutorials". WG has shown every single time they do NOT want to educate their playerbase in even the most basic stuff. They barely teach you how to sail around and shoot at targets (the ingame tutorial you get when first playing). After that there is no new information whatsoever. I know a few people that have just started the game (along which one guy who works in the industry as a programmer, so he kind of knows some stuff about game-design). Let me say that they are constantly frustrated at how the game does not tell them anything about even the most simple stuff or options. Changing the minimap? Adding last known positions? What is alternative/full mode? Hell they have to even ask me how the captain system works! One of them had a 6 point captain that he grinded up dismissed because he didn't have a free captain slot. He didn't know and didn't know how to fix it at all. And the biggest thing: How do carriers work? What is strafing? What is manual vs auto? TBH, listening to them makes me not be surprised at all that the number of new players is low. The game does not tell you anything really, and I know me helping those new players out a bit answering the most basic questions keeps them from quitting the game in frustration... It saddens me. 2 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #11625 Posted October 1, 2018 Quote Tier X destroyer Daring: increased surface detectability Range from 7.2 to 7.6 km and detectability when shooting from smoke screen to 2.61 km, the duration time of the equipment "Repair Party" is reduced from 15 to 10 seconds. Tier IX destroyer Jutland: increased surface detectability Range from 7.0 to 7.25 km and detectability when shooting from smoke screen to 2.47 km, the duration time of the equipment "Repair Party" is reduced from 15 to 10 seconds. Daring getting hit with the nerf bat? I approve! Not too certain about the Jutland, but it's not like that ship sucked in its current form. The repair party is weaker than the one on the Grozovoi. But Grozovoi doesn't have Hydro and a 2s reload. 2 Share this post Link to post Share on other sites