[BOATY] Lord_Holland_of_Wessex Players 316 posts 11,028 battles Report post #11501 Posted September 20, 2018 11 hours ago, _DeathWing_ said: Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #11502 Posted September 20, 2018 Hardly a surprise, just encountered in a battle one of the "testers" in a new french TX BB. He yoloed into the cap at full speed against half our team. Was dead even before the torps reached him. Now surely the ship will be buffed after excessive tests by the WG testing team because of too low survivability... 1 Share this post Link to post Share on other sites
[OYO] FooFaFie Players 837 posts Report post #11503 Posted September 20, 2018 Is it just me but don't the year 2019 promise to be a wonders year. If you look at all the announcements and rumors you get an believable year. Let see what we will get for end 2018/2019 so far: - Reworked CV-play - Release of RN CVs with the release of reworked CV-play - Submarines. So that means we will get at least 1 submarine tech-tree. My guess the Germans. - New game play to hunt subs - Russian BB-line - Italian tech-tree line - First Dutch ship - First Austria-Hungarian ship 2019 will be a hell of a year even if only 1/2 is true. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #11504 Posted September 20, 2018 3 minuty temu, FooFaFie napisał: Is it just me but don't the year 2019 promise to be a wonders year. If you look at all the announcements and rumors you get an believable year. Let see what we will get for end 2018/2019 so far: - Reworked CV-play - Release of RN CVs with the release of reworked CV-play - Submarines. So that means we will get at least 1 submarine tech-tree. My guess the Germans. - New game play to hunt subs - Russian BB-line - Italian tech-tree line - First Dutch ship - First Austria-Hungarian ship 2019 will be a hell of a year even if only 1/2 is true. And nothing can go wrong with so much new/changed staff, can it? 1 Share this post Link to post Share on other sites
[OYO] FooFaFie Players 837 posts Report post #11505 Posted September 20, 2018 25 minutes ago, DariusJacek said: And nothing can go wrong with so much new/changed staff, can it? Pretty sure the game is in hands of game-professionals and not in hands of random people picked from the street. 5 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #11506 Posted September 20, 2018 25 minutes ago, DariusJacek said: And nothing can go wrong with so much new/changed staff, can it? Second half are pretty conservative things, first half is the radical stuff. But yeah. Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #11507 Posted September 20, 2018 3 minutes ago, FooFaFie said: Pretty sure the game is in hands of game-professionals and not in hands of random people picked from the street. Are you sure about that? Share this post Link to post Share on other sites
[OYO] FooFaFie Players 837 posts Report post #11508 Posted September 20, 2018 4 minutes ago, Riselotte said: Are you sure about that? Have you reason to believe they aren't? SO far that I know games don't grow on trees? Somebody has to make it. In in this case it's the WOWs devs. Don't you like the game so far? Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #11509 Posted September 20, 2018 WG just keeps on confirming that the average player is just helpless. Absolutely helpless. " jesus christ how do those people remember to breath every few seconds" levels of helpless. Just get it over with and have WoWs be a railshooter game. Share this post Link to post Share on other sites
[EST] Profilus [EST] Players 1,859 posts 35,597 battles Report post #11510 Posted September 20, 2018 3 minutes ago, FooFaFie said: Have you reason to believe they aren't? SO far that I know games don't grow on trees? Somebody has to make it. In in this case it's the WOWs devs. Don't you like the game so far? Loved it. But dumbing down it every patch has changed it to "like it" for now. 4 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #11511 Posted September 20, 2018 7 minutes ago, FooFaFie said: Have you reason to believe they aren't? SO far that I know games don't grow on trees? Somebody has to make it. In in this case it's the WOWs devs. Don't you like the game so far? It's a nice game, but the recent announcement have made me cautious about investing further into what becomes an ever more broken, mindless and eventually frustrating experience. And if you look at things like player retention rates, people don't quit after an average of 3 months because "where's da subz?" or CVs are ruining their every game given running into a truely competent CV captain is a rare occurance. And that we need to release stupid lines and premiums with very questionable design and add submarines, because "we are running out of content" says a lot about the priority of fixing the core gameplay vs just flooding people with crap in the hope they will stay too excited to realise that a Daring will still just be as likely to eat 10k from a single AP pen as any other T10 DD and it will still tilt you off when it happens. There are games that actually are playable for decades and their communities keep at it, because the core gameplay is fun and balanced, but WoWS... 7 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #11512 Posted September 20, 2018 1 hour ago, JaiFoh said: personally i see the unification of Hydro and Smoke as a clean up exercise for the code, there are 25 Hydro's currently in the game, this would cut them down to about 10. (...) This is what it is, really - problem is that it can have relatively far-reaching consequences... 2 hours ago, Humorpalanta said: " Red-Dangerous. Turns on when if you continue in your ship’s direction, the torpedo will hit your ship or enter within a dangerous radius for your ship. " Translated: Oh f*cks sake! How f*cking dumb you f*ckin idiot BBabies can you be? You don't even have to think anymore. By the end of next year even a chimpanzee could play this game and top the tables... Personally, as a DD main, I won't miss the TORPEDO ALERT over another salvo of deep water torps that "spawn" right next to me and give me a slight palpitation. Also, I won't really miss the missed salvoes when an ally DD suddenly torps behind me, in a place where the torps pose no threat to me even if I wanted to catch me - but still, I hear the warning and start frantically looking around to see if I need to try and dodge something... Really, I get many of the "dumbing down" complaints, but whining about obvious QoL improvement meant so that you don't get flooded with false torpedo warnings? Really? 1 1 Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #11513 Posted September 20, 2018 I think torpedo warning should be taken out of the game altogether. Learn to pay attention. 1 2 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #11514 Posted September 20, 2018 1 hour ago, Lord_WC said: I think torpedo warning should be taken out of the game altogether. They should do it for a day (April 1st, maybe) - the results would be glorious (speaking as an enthusiastic DD driver)... 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #11515 Posted September 20, 2018 1 hour ago, Lord_WC said: I think torpedo warning should be taken out of the game altogether. Learn to pay attention. Random thought: torpedoes are permanently visible, but in return remove torpedo warning and torpedo icon. That way torps can be seen only for their wake. Then reduce wake for IJN torps because oxygen and stuff. 1 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #11516 Posted September 20, 2018 11 minutes ago, Panocek said: Random thought: torpedoes are permanently visible, but in return remove torpedo warning and torpedo icon. That way torps can be seen only for their wake. Then reduce wake for IJN torps because oxygen and stuff. ...and then comes the common visual bug where torps sometimes don't seem to have a f*cking wake at all (well, they do have some of it but most effects are missing) and I can hardly gauge their movement even with the markers. It would be so much fun to encounter something like this with no markers present More seriously - not possible due to various balancing issues (DWTs, what are these when every torp is permaspotted?) and the fact that various cheatmodes (restoring the markers, for starters) would be all too easy to create... Share this post Link to post Share on other sites
anonym_2hneAFaIyP4T Players 606 posts Report post #11517 Posted September 20, 2018 3 minutes ago, eliastion said: ...and then comes the common visual bug where torps sometimes don't seem to have a f*cking wake at all (well, they do have some of it but most effects are missing) and I can hardly gauge their movement even with the markers. It would be so much fun to encounter something like this with no markers present More seriously - not possible due to various balancing issues (DWTs, what are these when every torp is permaspotted?) and the fact that various cheatmodes (restoring the markers, for starters) would be all too easy to create.. How about no markers until someone 'F3's' the torp wakes they see? You know, like 'attention to enemy torps' then the icon shows above them and stays above them for the rest of their path!? Probably wouldn't resolve the cheatmodes of course! Adds a whole new dimension to spotting/screening for torps Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #11518 Posted September 20, 2018 Vanguard has huge exposed citadel and 32 mm armour everywhere. The firing angle is kinda bad too, 44 deg to broadside https://gamemodels3d.com/games/worldofwarships/vehicles/pbsb508 Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #11519 Posted September 20, 2018 4 minutes ago, Darth_Glorious said: Vanguard has huge exposed citadel and 32 mm armour everywhere. The firing angle is kinda bad too, 44 deg to broadside https://gamemodels3d.com/games/worldofwarships/vehicles/pbsb508 Vanguard has come straight from the 3D modellers with stock values, I'd ignore the version we haven right now. God knows why they even test stuff like this ...unless the plan has always been to drop it to tier 7 like Z-39. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #11520 Posted September 20, 2018 Vanguard citadel : Vanguard 32mm armour Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #11521 Posted September 20, 2018 West Virginia use same top shell of Colorado with 2636 krupp value Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #11522 Posted September 20, 2018 Quote Dear players! We have noticed some confusion regarding changes of the Hydroacoustic Search consumable. We would like to clear the air by telling you exactly how this change is to be implemented. ... Here is the list of ships with changed Hydroacoustic Search: 5.5 km for ship detection range and 3.75 km for torpedoes detection range - Karlsruhe, Konigsberg, Nurnberg, Yorck, Graf Spee and Lo Yang. 6 km for ship detection range and 4 km for torpedoes detection range - Friedrich der Grosse, Grosser Kurfurst, Hipper, Roon, Hindenburg, Prinz Eugen and Z-52. 4 km for ship detection range and 3 km for torpedoes detection range - Graf Zeppelin, Ernst Gaede, Leberecht Maass and T-61. 5 km for ship detection range and 3,5 km for torpedoes detection range - Bismarck, Z-23, Z-46, Z-39. This change doesn't affect British Destroyers. Well there is that clarification Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #11523 Posted September 20, 2018 11 minutes ago, Darth_Glorious said: Vanguard citadel : What's the point of this ship? Unless it gets some serious armour, becoming T8 Hood, it's basically just shaping up to be crap. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #11524 Posted September 20, 2018 Wow that Vanguard citadel... I dont mind having a hittable citadel, but the other aspects of the ships are also terrible... Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #11525 Posted September 20, 2018 "Hydraulistic Search unification." " This change doesn't affect British Destroyers. " Share this post Link to post Share on other sites