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Discussion thread for "some interesting info around the world"

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2 minutes ago, Riselotte said:

It cost 4k? I thought it was 5k.

 

Pretty sure it was 4k.

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2 minutes ago, El2aZeR said:

 

Pretty sure it was 4k.

 

5k, and 2500 is 50% of that, which is of logic.

 

Quote

Special skins
New: Z23 - Anniversary skin: -10% repair cost, +50% exp, standard battle bonus, costs 5000 doubloons
New: Edinburg - Frost skin: -10% repair cost, +50% exp, standard battle bonus, costs 5000 doubloons
New: Hood - Azur Lane: -10% repair cost, +50% exp, standard battle bonus, costs 4000 doubloons
New: Enterprise - Azur Lane: -10% repair cost, +50% exp, standard battle bonus, costs 5000 doubloons
New: Nelson - Azur Lane: -10% repair cost, +50% exp, standard battle bonus, costs 4000 doubloons
New: Cleveland - Azur Lane: -10% repair cost, +50% exp, standard battle bonus, costs 5000 doubloons
New: Admiral Hipper - Azur Lane: -10% repair cost, +50% exp, standard battle bonus, costs 5000 doubloons

Source:

 

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1 minute ago, WolfGewehr said:

5k, and 2500 is 50% of that, which is of logic.

 

Eh, must have mixed that up with the Helena camo then.

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Oh hey another round of changes a week from release that is going to get implemented into the game without testing

WhAt CoUlD pOsSiBlY gO wRoNg?

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1 minute ago, Verdius said:

Oh hey another round of changes a week from release that is going to get implemented into the game without testing

WhAt CoUlD pOsSiBlY gO wRoNg?

I can already imagine all kinds of things that can go wrong. Know all the folks who don't like getting spammed by Harugumo and its 240k potential base HE dpm? Welcome to getting a ship that has 302.4k potential base AP dpm. Now with improved ricochet angles to actually use it and heal, so unlike a Harugumo, if you almost kill it, you only gave it AR until it decides to repair. If one was mini Worcester in damage output, this is now mini Minotaur, I guess.

19 minutes ago, JaiFoh said:

and a Royal Navy Heal

It's only 14% (16.8% with signal) hp recovered, not RN lol repair with the ability to return from the dead, crapping out half a ship in a few seconds.

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20 minutes ago, JaiFoh said:

Daring and Jutland get improved pen angles
and a Royal Navy Heal

 

Fix AP/HE pen of the 113mm guns??

Nah, how about we give Daring a potential 36,500 HP with US CA auto bounce! ..and carpet bomb torpedo detection!

 

giphy.gif

 

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9 minutes ago, Riselotte said:

I can already imagine all kinds of things that can go wrong. Know all the folks who don't like getting spammed by Harugumo and its 240k potential base HE dpm? Welcome to getting a ship that has 302.4k potential base AP dpm. Now with improved ricochet angles to actually use it and heal, so unlike a Harugumo, if you almost kill it, you only gave it AR until it decides to repair. If one was mini Worcester in damage output, this is now mini Minotaur, I guess.

It's only 14% (16.8% with signal) hp recovered, not RN lol repair with the ability to return from the dead, crapping out half a ship in a few seconds.

 

It is still a heal on a DD though which is dodgy. Khabarovsk and Tashkent not withstanding since they can't DD, but these ones? 

 

In one untested updat ethey add USN AP, defensive hydro, and heal to the dds that already wrecked face in knife fights. Because they didn't do so enough already I guess???

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11 minutes ago, Riselotte said:

It's only 14% (16.8% with signal) hp recovered, not RN lol repair with the ability to return from the dead, crapping out half a ship in a few seconds.

True, but it is a short quick heal as opposed to a slow paced heal
Khaba has 0.5% Heal on 28 seconds, hence why i called it an RN heal due to the characteristics and speed rather than actual 2% over 20 seconds. 

And they still have a month of testing it seems. 

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So RN DD are gunboats with high DPM, very good stealth, okay-ish torps, an enlarged smoke with a short cooldown, a long duration sonar to be immune to torps and nowthey get improved ricocheet angles and a heal ??

 

And their only drawback is that they are rather slow and don't have the engine boost ...

 

I think we can only advice WG to call the academy so that they change the definition of balanced ...

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2 minutes ago, creamgravy said:

 

Fix AP/HE pen of the 113mm guns??

Nah, how about we give Daring a potential 36,500 HP with US CA auto bounce! ..and carpet bomb torpedo detection!

 

giphy.gif

 

I mean, would you want the HE pen "fixed"? Just saying, in terms of potential HE dpm, Daring beats Harugumo. If that would be allowed to be realised by 1/4 pen...

1 minute ago, FishDogFoodShack said:

 

It is still a heal on a DD though which is dodgy. Khabarovsk and Tashkent not withstanding since they can't DD, but these ones? 

 

In one untested updat ethey add USN AP, defensive hydro, and heal to the dds that already wrecked face in knife fights. Because they didn't do so enough already I guess???

I mean, it's dodgy, but "RN heal" is overstating it. When I think of RN heal, I think of Minotaur and Conqueror at T10. Not Kidd on double the speed.

 

Also, I'm less concerned with DDs, more with cruisers. Though both will suffer heavily.

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1 minute ago, NoirLotus said:

So RN DD are gunboats with high DPM, very good stealth, okay-ish torps, an enlarged smoke with a short cooldown, a long duration sonar to be immune to torps and nowthey get improved ricocheet angles and a heal ??

 

And their only drawback is that they are rather slow and don't have the engine boost ...

 

I think we can only advice WG to call the academy so that they change the definition of balanced ...

 

It IS a RN line ... they were this close to releasing one that wasn't choked with gimmicks. Oh well ...

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3 minutes ago, JaiFoh said:

True, but it is a short quick heal as opposed to a slow paced heal
Khaba has 0.5% Heal on 28 seconds, hence why i called it an RN heal due to the characteristics and speed rather than actual 2% over 20 seconds. 

And they still have a month of testing it seems. 

 

Yep. Maxed out Daring heals 292 hp/s. Grozovoi heals 146 hp/s.

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Well I guess that AP changes a due the fact that even with IFHE, 4.5inch guns HE can't pen 25mm or armour or maybe to give you a choice to not use IFHE at all. But not sure about heal. T9 and T10 now seems rather too strong.

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3 minutes ago, fumtu said:

Well I guess that AP changes a due the fact that even with IFHE, 4.5inch guns HE can't pen 25mm or armour or maybe to give you a choice to not use IFHE at all. But not sure about heal. T9 and T10 now seems rather too strong.

I think that is the nail on the head
I wonder if it is to encourage/counter the need to have IFHE on the first pass meaning you do not need a 14pt captain to operate the ships at all. 

Certainly better way than just adding 1/4 pen
 

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1 minute ago, fumtu said:

Well I guess that AP changes a due the fact that even with IFHE, 4.5inch guns HE can't pen 25mm or armour, but not sure about heal. T9 and T10 now seems rather too strong.

Yeah, but neither could old Akizuki and it wasn't bad. Most DDs just live with the fact their HE at T10 cannot pen cruisers and BBs and don't invest in IFHE. I mean, what would 25 mm pen really help you with at T10? Zao bow and stern, Worcester hull, Moskva upper bow, cruiser superstructure, Mino. Most of Zao, Hindenburg, Moskva, Des Moines still remains effectively unpennable, as is Worcester deck. The only reason there was that IFHE was a must on certain DDs was that they had 10 cm guns that couldn't pen DDs and now it's for the 10 cm guns so they can murder cruisers and some BBs. 

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1 minute ago, Riselotte said:

Yeah, but neither could old Akizuki and it wasn't bad. Most DDs just live with the fact their HE at T10 cannot pen cruisers and BBs and don't invest in IFHE. I mean, what would 25 mm pen really help you with at T10? Zao bow and stern, Worcester hull, Moskva upper bow, cruiser superstructure, Mino. Most of Zao, Hindenburg, Moskva, Des Moines still remains effectively unpennable, as is Worcester deck. The only reason there was that IFHE was a must on certain DDs was that they had 10 cm guns that couldn't pen DDs and now it's for the 10 cm guns so they can murder cruisers and some BBs. 

 

Well 25mm is important threshold as lot of T8-T10 ships has armour of 25mm. But I guess improved AP pens will give you a choice to avoid usage of IFHE as now you have other way to deal damage to angled targets. I personally prefer this instead of 1/4 pen (which would  pen 28mm of armour). If those improved angles doesn't work WG could always go with simple increase of pen. Also heal could potentially give choice to not choose SE and use those 3pts for something else. I mean these changes doesn't look bad a they, at least, give you option to experiment with other captain builds. Only question will Jutland and Daring now be to strong.

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3 minutes ago, fumtu said:

 

Well 25mm is important threshold as lot of T8-T10 ships has armour of 25mm. But I guess improved AP pens will give you a choice to avoid usage of IFHE as now you have other way to deal damage to angled targets. I personally prefer this instead of 1/4 pen (which would  pen 28mm of armour). If those improved angles doesn't work WG could always go with simple increase of pen. Also heal could potentially give choice to not choose SE and use those 3pts for something else. I mean these changes doesn't look bad a they, at least, give you option to experiment with other captain builds. Only question will Jutland and Daring now be to strong.

25 mm is not even important enough that regular DDs commonly get IFHE. Because DDs typically don't have the armour, half the cruisers you got issues penetrating with their 27 mm and 30 mm plating, as well as gun duels with cruisers being sketchy, BBs are beyond that.

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1 minute ago, Riselotte said:

25 mm is not even important enough that regular DDs commonly get IFHE. Because DDs typically don't have the armour, half the cruisers you got issues penetrating with their 27 mm and 30 mm plating, as well as gun duels with cruisers being sketchy, BBs are beyond that.

 

I agree with you but spending 4pts on IFHE and not be able to pen 25mm is a big thing. Sure all other DD can't pen 25mm without IFHE but with it they can. On the other hand they don't need IFHE to fight other destroyers or to deal damage to superstructure of other ships. That is why I don't like this requirement to get IFHE just to be able to effectively fight only class out of four. That is MY major issue with this 4.5inch guns and IFHE. Even on old Aki with IFHE you still have a lot of shatters on anything but superstructure. 

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1 minute ago, fumtu said:

 

I agree with you but spending 4pts on IFHE and not be able to pen 25mm is a big thing. Sure all other DD can't pen 25mm without IFHE but with it they can. On the other hand they don't need IFHE to fight other destroyers or to deal damage to superstructure of other ships. That is why I don't like this requirement to get IFHE just to be able to effectively fight only class out of four. That is MY major issue with this 4.5inch guns and IFHE. Even on old Aki with IFHE you still have a lot of shatters on anything but superstructure. 

Frankly, that'd be better adressed in a general rework of IFHE and skills, but as is, IFHE is a skill tax. And as such also figures into ship balance. Lightning and Daring still will need IFHE (and frankly by T9 getting 14 pts isn't really a challenge) unless you want to have that Gearing just go full bow-in (or Shima full stern-in) and gun you down. And it isn't like the 114 mm are only bad news, given that while they might need IFHE unlike typical 127 mm guns, even Gearing cannot compete with your dpm.

 

And old Aki still got by with old 10 cm guns, because on BBs, 25 mm pen is worthless, on DDs it is not needed and getting 4 skill points to pen half the cruisers is still a bad trade. It was only a decent trade with old Aki when it was needed to pen anything and is a good trade for Aki to pen all cruisers and half the BBs.

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Funny, if at all I would've thought the IJN gunboat DDs might use a heal option to help with sustainability when open water gunboating (IJN DD smokes not being good and all that yadda yadda).

 

 

Also, I wonder how an AP only DD line would be like. Considering that IFHE would be mandatory to make HE work on the tier IX and X, it would make for an interesting concept to just have short fuse AP with excellent penetration angles on the RN DDs and do away with the HE option entirely, then tweak the ship performances accordingly to accomodate the gameplay design (short duration smokes are a good idea for relatively uninterrupted burst damage against a broadside target ... I'd even go further and give the hydro the same treatment: short duration, but also short cooldown and more charges). Coupled with high dpm guns and a stealthy ship platform that would make for a very versatile but distinctive gameplay.

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I still don't  get why wg can't  give this gun boat dds ( and ijn gu boats) a 1/5 (22 mm effective pen, 27 with ifhe) penetration rule...

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The DPM race is just plain ridiculous right now. I can understand getting melted by a Worcester, because dakka is pretty much the point of the light cruisers. But now I'm seeing Harugumos in Ranked? Real fun when they melt you the very same way. And now Daring is coming...

 

No, being a machine gun AND having a heal (on top of some respectable hp to begin with) to sustain it is just too bloody much.

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5 minutes ago, Toivia said:

The DPM race is just plain ridiculous right now. I can understand getting melted by a Worcester, because dakka is pretty much the point of the light cruisers. But now I'm seeing Harugumos in Ranked? Real fun when they melt you the very same way. And now Daring is coming...

 

No, being a machine gun AND having a heal (on top of some respectable hp to begin with) to sustain it is just too bloody much.

And a smoke. At least it has no radar.

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