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Discussion thread for "some interesting info around the world"

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1 hour ago, Reaper_JackGBR said:

Tier 10: Victorious (Modernized Illustrious, used into 60's) Or a paper design. Alternatively could also be modern as finished Audacious class, under a different name (however both names of the ships completed are already used, Eagle and Ark Royal.) 

I'd bet on something like the Malta-class for the T10.

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So that mean Illustrious or Victorious at tier VIII standard I guess.

Damn, best looking WW2 carrier right there. Looking really forward to them.

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54 minutes ago, ShinGetsu said:

So that mean Illustrious or Victorious at tier VIII standard I guess.

Damn, best looking WW2 carrier right there. Looking really forward to them.

 

Seems like Implacable class is a T8 and Illustrious should be T7. Victorious could be T7 premium but I doubt will see her soon.

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WG always get the tiers wrong for RN ships so I'm guessing...

 

Tier 5. Hermes

Tier 6. Furious.

Tier 7. Implacable.

Tier 8. Audacious.

Teri 9. Malta.

Tier 10. WG Fantasy land.

 

Tier 6 premium Indomitable.

 

:cap_book:

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9 hours ago, Reaper_JackGBR said:

 

Furious is not the class, so more likely to see her in game as 'Courageous.' 

 

Except that drawing is clearly HMS Furious in her mid 1942 refit.
the Courageous and Glorious looked like this
Image result for hms glorious

that is Furious all right in the image as there is no funnel
Image result for hms furious

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7 hours ago, JaiFoh said:

Except that drawing is clearly HMS Furious in her mid 1942 refit.
the Courageous and Glorious looked like this
Image result for hms glorious

that is Furious all right in the image as there is no funnel
Image result for hms furious

 

Perhaps Wargaming will pull another Scharn/Gneisenau thing with the class lead as premium and second ship as silver. Meh. 

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8 minutes ago, Reaper_JackGBR said:

 

Perhaps Wargaming will pull another Scharn/Gneisenau thing with the class lead as premium and second ship as silver. Meh. 

Or a Kongou, where the name says Kongou, but design is more like Hiei.

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WG pls. Don't put Furious in tech tree.

 

I mean just look:

Spoiler

HMS_Furious_1917.png

 

This is perfect for free exp CV. :Smile_trollface::Smile_trollface::Smile_trollface:

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5 minutes ago, El2aZeR said:

WG pls. Don't put Furious in tech tree.

 

I mean just look:

  Reveal hidden contents

HMS_Furious_1917.png

 

This is perfect for free exp CV. :Smile_trollface::Smile_trollface::Smile_trollface:

I wonder what the T9 free exp DD will be. Some monitor?

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20 minutes ago, Reaper_JackGBR said:

 

Perhaps Wargaming will pull another Scharn/Gneisenau thing with the class lead as premium and second ship as silver. Meh. 

 

Well while HMS Furious is the last of three ships of Courageous class if is first from them converted to aircraft carrier and way more significant than other two ships of the class. So I don't see why WG wouldn't put Furious in tech tree.

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16 minutes ago, El2aZeR said:

WG pls. Don't put Furious in tech tree.

 

I mean just look:

  Hide contents

HMS_Furious_1917.png

 

This is perfect for free exp CV. :Smile_trollface::Smile_trollface::Smile_trollface:

You mean Premium BB with own fighter squadron to fend of those pesky CVs :Smile_teethhappy:

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19 hours ago, jss78 said:

I can't wait for the RN CV's. Great, great looking ships, and finally some variety for CV matchups.

 

I do wonder if they'll be implemented assuming deck parking and thus similar air group sizes as with USN. Otherwise the balancing will need some inventive solutions.

With the finally upcoming rework, no way to speculate on balancing solutions now. Everything we know will likely be modified and current lines as well. I expect a huge drop in required skill to play CV to make the lines more attractive, and playable on non-pc platform. 

An easier gameplay will level the skill gaps between players thus reducing the amount of whining about CVs impact in game.

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9 minutes ago, elblancogringo said:

play CV ... An easier gameplay will level the skill gaps...

like autordrop-only up to TX? :Smile_ohmy:

 

BTW i am happy to see new toys for CV-captains - was about time :Smile_great:

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14 minutes ago, drmajga said:

like autordrop-only up to TX? :Smile_ohmy:

 

BTW i am happy to see new toys for CV-captains - was about time :Smile_great:

I wouldn't be surprised by the removal of manual drop, for cross platform design purposes.

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2 minutes ago, Robber_Baron said:

ST. Balance changes.

American destroyer Sampson, Tier II and American destroyer Wickes, Tier lll

Torpedo range has been increased from 4.5 to 5 km. These changes will balance these destroyers with other ships in this Tech Tree possessing similar stats.

American cruiser St Louis, Tier lll

The sigma of all guns has been decreased from 2 to 1.8. Reload time of researchable guns has been increased from 8 to 9 seconds.

Large HP, high accuracy and 152 mm guns made this ship one of the most efficient at it's tier. These changes are aimed to balance St. Louis with other ships at this level.

German cruiser Dresden, Tier ll

Reload time of guns has been increased from 4 to 5 seconds.

This cruiser has a pretty high level of damage per minute. Changing this parameter will balance this cruiser in the line with other ships of this tier.

 

German cruiser Yorck, Tier Vll

The shell velocity of high-explosive and armor-piercing shells to travel 10km has been reduced from 5.65 and 6.72 seconds to 5.09 and 5.14 seconds relatively. AP shells damage has been increased from 5500 to 5600.

These changes will align Yorck's ballistics with other ships in the Tech Tree and highlight the effectiveness of AP shells of German ships.

 

American destroyer Mahan, Tier Vll

Initial surface detectability range reduced from 7.92 to 7.64 km. The detectability after firing in smoke has been reduced: from 2.98 to 2.86.

These changes are valid for all hulls and the main goal is to increase the efficiency of this destroyer in a melee battle, where Mahan can perform very well. The detectability radius of this destroyer didn’t allow it to fulfill its intended role in a battle and this adjustment brings it in the line with other ships of Mahan’s Tier.

 

British destroyers Daring, Tier X and Jutland, Tier IX

For historical accuracy the main battery has been changed from 114 mm to 113 mm.

Please note that the information in the Development Blog is preliminary.

 

Source: WoWs Development Blog

I'm really happy with the Mahan buff. Didn't consider the ship to be that bad, but it's nice to see an improvement.

What I'm stoked about is the fact that Yorck gets the buff it deserved. Having usable AP over 10km will make it a good ship, instead of the HE slinging misfit it now is. Unless the buff is only working up to 10km range and beyond that the AP will turn into confetti...

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42 minutes ago, elblancogringo said:

I wouldn't be surprised by the removal of manual drop, for cross platform design purposes.

This kind of posts make me crack my resolve. I know it will be awful, I know it will be a horrible piece of oversimplification and potato catering since a long time ago but it still hurts

1423137018323.jpg.6c47a8b0f742805b4ef6d18be2258cf0.jpg

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41 minutes ago, Robber_Baron said:

ST. Balance changes.

 

American cruiser St Louis, Tier lll

The sigma of all guns has been decreased from 2 to 1.8. Reload time of researchable guns has been increased from 8 to 9 seconds.

Large HP, high accuracy and 152 mm guns made this ship one of the most efficient at it's tier. These changes are aimed to balance St. Louis with other ships at this level.

 

Source: WoWs Development Blog

 

What is left to say... Booo! Hissss! Pfui!!! This is a scandal!!!

 

Sold my St.Lucifer a while ago.. or rather Grandfathered her after 150 battles with only (!) a 55% winrate and 33k average damage and 1.47 kills/battle.

I thought that was enough sealclubbing in this ship...

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54 minutes ago, OVanBruce said:

This kind of posts make me crack my resolve. I know it will be awful, I know it will be a horrible piece of oversimplification and potato catering since a long time ago but it still hurts

1423137018323.jpg.6c47a8b0f742805b4ef6d18be2258cf0.jpg

Well, the total absence of communication by WG about their decision speaks for itself. We will know more soon. 

But whatever they decide, there will be unhappy people. That is inevitable. 

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1 hour ago, elblancogringo said:

I wouldn't be surprised by the removal of manual drop, for cross platform design purposes.

 

Considering the entire RTS gameplay is getting thrown out of the window removal of manual drop is pretty much a given? Just like auto drop, the UI, AA mechanics and literally everything else related.

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14 minutes ago, El2aZeR said:

 

Considering the entire RTS gameplay is getting thrown out of the window removal of manual drop is pretty much a given? Just like auto drop, the UI, AA mechanics and literally everything else related.

This really will be a totally new game, playing or not playing CV. I really want to see how it's going to be.

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I'm just really afraid it will be a continuation of the Graf Zeppelin. Streamlined and easy gameplay of picking one enemy ship, deleting it (or rarely not, if you somehow screw up and enemy does all the right things), rinse and repeat.

No map control, no spotting for team. Technically the CVs become far less important (and difficult to play) and all is rosy... except for the poor soul that gets targeted by the CV. More fun and engaging like being a Bismarck against GZ AP bombs. Or a Moskva against Midway AP bombs, or Henri IV against Midway AP bombs, ...

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10 minutes ago, Toivia said:

I'm just really afraid it will be a continuation of the Graf Zeppelin. Streamlined and easy gameplay of picking one enemy ship, deleting it (or rarely not, if you somehow screw up and enemy does all the right things), rinse and repeat.

No map control, no spotting for team. Technically the CVs become far less important (and difficult to play) and all is rosy... except for the poor soul that gets targeted by the CV. More fun and engaging like being a Bismarck against GZ AP bombs. Or a Moskva against Midway AP bombs, or Henri IV against Midway AP bombs, ...

I'll start stockpiling popcorn in case that happens in the end

:Smile_popcorn:

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4 hours ago, Toivia said:

I'm just really afraid it will be a continuation of the Graf Zeppelin.

 

It's pretty much a given that it will be, really.

Considering the goals of the rework you need something to attract the most braindead potatoes in the game, you need to lessen any potential skill gaps and you need to make it easy enough to play on consoles. I'd be incredibly surprised if the CV rework doesn't turn out to be hilariously broken.

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