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Discussion thread for "some interesting info around the world"

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On 12-4-2018 at 8:29 PM, Aotearas said:

Looks like russian BiasBotes are incoming.

 

Bloody really?

I thought WG's plans were: USN CLs in spring, CV rework (possibly with RN CVs) in summer and RN DDs in late-summer or fall, and maybe Italian cruisers in fall if they could fit them into this year.

 

Its getting really annoying when the Italian line gets pushed out another year to fit in more Russian paper. I want to use those captains that I've been training on something as well. Also I am getting worried that by that time all the decent well though out specialities are all used so that WG will utterly gimp that line with some bs to make it 'unique'.

 

50 minutes ago, Aragathor said:

New ship detection changes on the 0.7.4 PTS:

 

 

 

Really? So instead of fixing it they screw everyone else by making the problem even more annoying? Now we good players don't even get to benefit from good minimap awareness...

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3 hours ago, Boris_MNE said:

If CV rework is about to come this year (as Jingles kinda stated) or next year...

so we got another yet another 'year of the carrier' pledge to go with the both the 2016 and 2017 promises. both of which wargaming has nothing to show for it other than some questionably balanced premium vessels and a hail mary attempt that failed so badly it left them with the ball in their own ten yard zone and possession of the egg shaped ball firmly in the hands of the opposing team.

 

you'll have to forgive me for not believing any of it until we actually see progress being made

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If it's something "completely unexpected" I'd guess you'll have to steer strike planes manually in chase cam with fighters being completely automated. Can't exactly see how this'll be fun though considering you'll be flying against automated AA.

I honestly doubt everything will be completely automated as that'd make gameplay extremely boring.

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On 4/12/2018 at 9:24 PM, Estaca_de_Bares said:

A full-blown rage quitting can be easily detected because you have to actually hit the button to leave battle, thus the server knows you did that. Disconnections should be easy to detect by the servers due to the packets being dropped, and don't forget that, currently, the moment you log in again you're still thrown into the battle you were playing unless it has already ended. General AFK would be the hardest to sort out, but that's where a combination of idle time and reports could be established. The last two situations can be used for rage quitting, true, but they both keep your client busy, not allowing you to enter another battle for an undefined (although less than 20 minutes) amount of time.

 

Salute.

alt F4 maybe if just want to escape the game because your curry has arrived or yolo back to port to accept an assumed inevitable defeat and refresh the MM in a time efficient manor...sploits!!!

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Some information on the Massachussetts:

 

11 minutes ago, principat121 said:

ST. American battleship Massachusetts, tier VIII

Base firing range of secondary armaments is increased from 5.0 to 7.5 km.

Repair Party consumable's cooldown is decreased: 60 instead of 120 seconds for standard equipment and 40 seconds instead of 80 for premium.

Damage Control Party active time and cooldown are also tweaked: active for 30 seconds instead of 20, 180 seconds cooldown instead of 120 for standard equipment. 120 seconds cooldown instead of 80 for premium.

Sigma value is decreased from 1.9 to 1.7.

These changes increase the close combat priority for the battleship as well as her overall effectiveness, taking her gameplay further away from Alabama.

 

30171831_2055597471433256_6042722383670472781_o.thumb.jpg.b1f0d447f0c2ccb06f07cf4900e0177b.jpg

 

Interesting development, to try out a brawling BB just after WG has finalized the Asashio which is essentially the perfect hardcounter for aggressive BB play (especially with the increased DCP cooldown, any flooding that sticks will stick for good).

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If this ship would have kept its dispersion, then maybe one could concider it, but bad dispersion and the rest made this ship a victim for all DD in game.

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15 minutes ago, Hades_warrior said:

I think many will agree with me on how Massa. will be much better ship then Alabama.

 

Massachussetts looks like it would be the more fun ship to play, at least for me.

 

But in the current meta the Alabama is hands down superiour. Better accuracy for the typical longrange engagements and lolwutsatorp torpedo-protection (though the Massachussetts might also get that).

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Just now, ImperialAdmiral said:

It is sad how badly they want to sell this Alabama clone.

Well, they made that mess themselves.

 

Originally the Alabame was to be ST reward ship only and the Massachussetts to be a public release, so they both could've been the same ship for the difference it made to normal players.

But of course rather than telling the very vocal minority that was getting their jimmies rustled, demanding to be able to sail the Alabama that they just have to wait some time until WG releases the Massachusetts that was intended for just that purpose, they caved ... and have been putting their heads through a grinder trying to figure out how to differentiate both ships from another now that both will be available for the public ever since.

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4 minutes ago, ImperialAdmiral said:

It is sad how badly they want to sell this Alabama clone

I think they offer us a nice variety. NC, Alabama and Massachusetts are very similar ships and WG tries to give the brawler and the sniper a ship that suits its style. I like that.

 

Besides, WG had no plans to introduce both ships of the class in game, it was by demanding of the playerbase. We crybabies cried loud and long till we got what we wanted :Smile_child:

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42 minutes ago, Aotearas said:

 

Massachussetts looks like it would be the more fun ship to play, at least for me.

 

But in the current meta the Alabama is hands down superiour. Better accuracy for the typical longrange engagements and lolwutsatorp torpedo-protection (though the Massachussetts might also get that).

We will have to wait and see first tests and comparisong. For now how it smells, it smells good.

If Massa have the same armor belt, I dont see the reason not to give him/her the same 'pedo protection. I assume it will have much weaker AA then Alabama, otherwise it could end up to OP ship.

 

22 minutes ago, ImperialAdmiral said:

It is sad how badly they want to sell this Alabama clone.

It wont be a clone of Alabama.

WG's quote: ''These changes increase the close combat priority for the battleship as well as her overall effectiveness, taking her gameplay further away from Alabama.''

 

Im very interested to see how American BB will perform with secondarys.

I always liked Germans secondarys but American main guns. This is like a mix of that.

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8 minutes ago, Hades_warrior said:

 

 

It wont be a clone of Alabama.

WG's quote: ''These changes increase the close combat priority for the battleship as well as her overall effectiveness, taking her gameplay further away from Alabama.''

 

Im very interested to see how American BB will perform with secondarys.

I always liked Germans secondarys but American main guns. This is like a mix of that.

It will be and I'm not talkng about stats.

 

I'm ok with one ship of a class being premium and other one being in tech tree. Problem here is this is a premium clone of a premium. 

IMO pointless since you can buy Tirpitz for simmilar playstyle.

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4 minutes ago, ImperialAdmiral said:

It will be and I'm not talkng about stats.

 

I'm ok with one ship of a class being premium and other one being in tech tree. Problem here is this is a premium clone of a premium. 

IMO pointless since you can buy Tirpitz for simmilar playstyle.

Ok, you say it will be a clone, WG says it wont be.

It make sense...

 

One ship is basically Carolina 2.0, other will be secondarys. As I remember you cant play Carolina on secondary build.

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3 minutes ago, Hades_warrior said:

Ok, you say it will be a clone, WG says it wont be.

It make sense...

 

One ship is basically Carolina 2.0, other will be secondarys. As I remember you cant play Carolina on secondary build.

 

Appearance wise if you still don't understand.

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Another from the dev. blog: https://www.facebook.com/wowsdevblog/?hc_ref=ART9nY3Gzsrm__8ZcqsA2APfMMJfZkv80wox2sBTge2lVo9d0T2MGWMFERSHlHjHzcQ&fref=nf

 

ST. Soviet cruiser Kronshtadt, tier IX.

 

Hit points increased from 59800 to 71050.

 

Sigma value increased from 1.8 to 2.05. Main battery reload time is decreased from 20 to 18.5 seconds.

 

Surveillance Radar, similar to that of "Dmitri Donskoi" is added to the slot with Spotting Aircraft.

 

Detectability from ships is increased to 16.2 km, detectability when firing from smokescreen increased to 12.78 km.

 

Tweaked stats increase the average lifetime of the ship and her combat effectiveness. She does, however, lose some concealment, which allows for a better performance of cruisers and destroyers against Kronshtadt.

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So they want to limit DD numbers, but not for BBs?

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2 hours ago, Aotearas said:

 

Massachussetts looks like it would be the more fun ship to play, at least for me.

 

But in the current meta the Alabama is hands down superiour. Better accuracy for the typical longrange engagements and lolwutsatorp torpedo-protection (though the Massachussetts might also get that).

Right now flood coefficient is 0.17 on Alabama and 0.18 on Massachusetts.

(For comparison, unprotected areas have 0.333, Yamato's TDS has 0.15)

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Supertest changes to the Stalingrad.

 

These changes increase the combat effectiveness of Stalingrad against battleships in exchange for some hit points, which decrease her average lifetime somewhat.

 

I wonder if Wargaming realize that this do not only increase the effectiveness against battleships, but foremost against other cruisers! Cruiser are already fukced up in the current meta. A further batteship that takes a cruiser slot will not change this...

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2 hours ago, Verdius said:

So they want to limit DD numbers, but not for BBs?

Exactly my thought when I read that.

 

5 DDs a side (which almost never happens) OMG WTF need to fix IMMEDIATELY.

 

5 BBs a side as a constant for 1.5 years: absolutely fine.

 

Remember people, the devs are not biased and there are no double standards

Spoiler

/sarcasm :Smile_sceptic:

 

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Holy crap, that Stalingrad buff!

 

2.25 sigma and USN CA AP penetration angles.

 

"These changes increase the combat effectiveness of Stalingrad against battleships..."

Hahaha. Nope, lol.

RIP cruisers.

 

More ranked/CW gated OP crap.

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