[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #9426 Posted April 11, 2018 11 minutes ago, SeeteufeI said: In the German announcement it says something like "prematurely leaving battle". So then yes, it should be rage quiting / leaving battles while your ship is still alive. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9427 Posted April 11, 2018 Ah, well, that makes a lot more sense. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #9428 Posted April 11, 2018 Question is for how long one has to to be AFK for the system to kick in. On one hand, random DCs are a thing when the servers or if the player's internet connection are acting up. The former should be relatively to filter out, the latter however ... but if the threshold is too forgiving to reduce the number of false positives, then a large number of ragequitters would go scotfree. Next problem is can the system differentiate people being factually AFK (left the match) from those kinds of griefers that just sail to the farthest mapcorner and hide there for the rest of the match? Those would technically still be in the game ... wouldn't be much different from pressing a button every once in a while to prevent automatic AFK kicks (as are common in other online games). The latter type of players are arguable the worst since they're pulling that kind of crap on purpose to screw with the people on their team. Even an AFK or ragequitter is more likely to be useful by providing an attractive target for the enemy to shoot at once spotted which can be a welcome reprise for others, but even that fringe benefit is denied by such mapcorner huggers. 2 Share this post Link to post Share on other sites
[TOXIC] eliastion Players 4,795 posts 12,260 battles Report post #9429 Posted April 11, 2018 53 minutes ago, Aotearas said: Question is for how long one has to to be AFK for the system to kick in. The obvious guess for that would be that the system would just identify you as AFK the same way it does currently (getting you a 0XP match). I wouldn't count on the system to be very good at weeding out the slightly smarter griefers (these that don't technically leave the battle). After all, there are plenty ways to "leave" - you can just go sightseeing, or you can hit full ahead and majestically sail right into enemy spawn in your CV... no way really to pick on things like these by an automated system that's supposed to be reasonably simple AND that's supposed not to punish people for just being bad players. Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #9430 Posted April 11, 2018 For AFK my opinion is about few min of inactivity. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #9431 Posted April 11, 2018 3 hours ago, WolfGewehr said: I think with fleeing they refer to exiting (returning to port) the battle before your ship is destroyed. You mean like getting disconnected during battle due to a program glitch and then having to reboot the PC, restart the game, to come back into the battle and see you not only got sunk but also got penalized for WGs buggy coding? 3 Share this post Link to post Share on other sites
[T-N-T] Toivia Players 4,019 posts 23,935 battles Report post #9432 Posted April 11, 2018 Wait a second, in the EU announcement, regarding MM fixes, it shows the new MM with one team 2 Tier 10 BBs (to one on the other team) while the other has two Tier 10 DDs to one on the first team. I thought the point was to mirror the teams. So they're just equalizing the amount of DDs, BBs etc? Well that's pathetic. And nowhere near the needed Radar amount or gunboat to torp DD numbers on each team... Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #9433 Posted April 11, 2018 1 hour ago, Deckeru_Maiku said: You mean like getting disconnected during battle due to a program glitch and then having to reboot the PC, restart the game, to come back into the battle and see you not only got sunk but also got penalized for WGs buggy coding? People should feed on hamsters in their PC's. (and WG on their servers). Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #9434 Posted April 12, 2018 T8+ US CL (Cleveland, Seattle and Worcester) got radar and sonar in separate slots. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #9435 Posted April 12, 2018 22 minutes ago, Darth_Glorious said: T8+ US CL (Cleveland, Seattle and Worcester) got radar and sonar in separate slots. And the AA consumable ? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #9436 Posted April 12, 2018 1 hour ago, ShinGetsu said: And the AA consumable ? It is in separate slot too. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #9437 Posted April 12, 2018 10 minutes ago, LilJumpa said: New shell types in the PT 0.7.4 client Looks like russian BiasBotes are incoming. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #9438 Posted April 12, 2018 39 minutes ago, Aotearas said: Looks like russian BiasBotes are incoming. Yup at least that 406mm is unmistakenly the gun meant for Sovetsky Soyouz. The only other option is UP 41 which could have a gun with similar performance to Sovetsky Soyouz. That would mean Italian spaghettiboats are on their way... Though I find this unlikely. Edit: I find the HE performance to be too good for italians tho. Not like it was a question that these were really russian guns anyway. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #9439 Posted April 12, 2018 5 hours ago, Darth_Glorious said: T8+ US CL (Cleveland, Seattle and Worcester) got radar and sonar in separate slots. Sounds like WG are struggling to make the 6"/47 work at higher tiers. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #9440 Posted April 12, 2018 5 minutes ago, Capra76 said: Sounds like WG are struggling to make the 6"/47 work at higher tiers. What a surprise. If at this stage WG has to play with consumables, then I'm seeing a dark future for the USN CL line. Because no amount of sugarcoating can hide the fact that the ship stats look unappealing right now. 2 Share this post Link to post Share on other sites
[DREAD] josykay Players 711 posts Report post #9441 Posted April 12, 2018 What the hell is this is 406 mm ammunition from 1914? Was their any russian gun designed that large? The largest I remember are the Izmail/ Borodino class battlecruiser guns, which are 14 inch guns, and even those were never constructed and ultimately delayed the vessels construction far beyond the end of WW1 so it was scrapped. Which ship is supposed to carry that? Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #9442 Posted April 12, 2018 6 minutes ago, josykay said: What the hell is this is 406 mm ammunition from 1914? Was their any russian gun designed that large? The largest I remember are the Izmail/ Borodino class battlecruiser guns, which are 14 inch guns, and even those were never constructed and ultimately delayed the vessels construction far beyond the end of WW1 so it was scrapped. Which ship is supposed to carry that? http://www.gwpda.org/naval/irn16bb.htm 3x4 406mm 45.000t BB from 1914 capable of going 30 knots. T6 material 2 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #9443 Posted April 12, 2018 17 minutes ago, josykay said: What the hell is this is 406 mm ammunition from 1914? Was their any russian gun designed that large? The largest I remember are the Izmail/ Borodino class battlecruiser guns, which are 14 inch guns, and even those were never constructed and ultimately delayed the vessels construction far beyond the end of WW1 so it was scrapped. Which ship is supposed to carry that? Those guns are from Vicker http://www.navweaps.com/Weapons/WNRussian_16-45_m1914.php Share this post Link to post Share on other sites
[DREAD] josykay Players 711 posts Report post #9444 Posted April 12, 2018 Slightly overambtious for a struggeling superpower, slowly crumbeling. 8 ships of those? But well, even the design was never finished... so, russian secret archives can do all it's work. Hahahahaaa 18 torpedo tubes? Don't be rediculous russia. Even the 4-6 caused significant weaknesses, and those ships didn't have two different plates taped together, because you can not work a 15 inch steel plate. I honestly think, compared to those ship designs, that were actually ordered, this is nonsense. :P Guess russia learned nothing from Makarovs death... so let's built more ships mit more floaty explosives, and shitty TDS... Share this post Link to post Share on other sites
Estaca_de_Bares Players 1,534 posts 25,837 battles Report post #9445 Posted April 12, 2018 On 11/4/2018 at 8:10 PM, Aotearas said: Question is for how long one has to to be AFK for the system to kick in. On one hand, random DCs are a thing when the servers or if the player's internet connection are acting up. The former should be relatively to filter out, the latter however ... but if the threshold is too forgiving to reduce the number of false positives, then a large number of ragequitters would go scotfree. Next problem is can the system differentiate people being factually AFK (left the match) from those kinds of griefers that just sail to the farthest mapcorner and hide there for the rest of the match? Those would technically still be in the game ... wouldn't be much different from pressing a button every once in a while to prevent automatic AFK kicks (as are common in other online games). The latter type of players are arguable the worst since they're pulling that kind of crap on purpose to screw with the people on their team. Even an AFK or ragequitter is more likely to be useful by providing an attractive target for the enemy to shoot at once spotted which can be a welcome reprise for others, but even that fringe benefit is denied by such mapcorner huggers. A full-blown rage quitting can be easily detected because you have to actually hit the button to leave battle, thus the server knows you did that. Disconnections should be easy to detect by the servers due to the packets being dropped, and don't forget that, currently, the moment you log in again you're still thrown into the battle you were playing unless it has already ended. General AFK would be the hardest to sort out, but that's where a combination of idle time and reports could be established. The last two situations can be used for rage quitting, true, but they both keep your client busy, not allowing you to enter another battle for an undefined (although less than 20 minutes) amount of time. Salute. Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,006 battles Report post #9446 Posted April 12, 2018 21 minutes ago, TigerMoth said: Anyone know what happens to the permanent camo on the Cleveland? Does it follow the Cleveland or does it get put on the Pensacola when it moves? 9 minutes ago, Yogibjoern said: The other line splits worked as follows premium Camo follows the ship plus one for the ship replacing it. I short if you use 5000 doubloons and buy for the Cleveland and Baltimore you basically gets 2 T-VIII camo for free Please use this one. Thanks! Share this post Link to post Share on other sites
Yogibjoern Players 471 posts 2,535 battles Report post #9447 Posted April 12, 2018 4 minutes ago, SeeteufeI said: Please use this one. Thanks! My bad 1 Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,006 battles Report post #9448 Posted April 12, 2018 3 hours ago, principat121 said: ST. American cruisers Columbia (Cleveland), tier VIII. Consumable slot distribution is changed and Surveillance Radar is moved to the slot with the Spotting Aircraft. Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search Slot 3 - Defensive AA Fire Slot 4 - Spotting Aircraft/Surveillance Radar Seattle, tier IX, Worcester, tier X. A fifth consumable slot is added and now the Surveillance Radar and Hydroacoustic Search are available simultaneously from different slots. Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search Slot 3 - Defensive AA Fire Slot 4 - Surveillance Radar Slot 5 - Repair Party Changes are designed to make these cruisers more effective against enemy destroyers and create a more unique gameplay for them. 1 minute ago, Robber_Baron said: ST. American cruisers. Columbia (Cleveland), tier VIII. Consumable slot distribution is changed and Surveillance Radar is moved to the slot with the Spotting Aircraft. Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search Slot 3 - Defensive AA Fire Slot 4 - Spotting Aircraft/Surveillance Radar Seattle, tier IX, Worcester, tier X. A fifth consumable slot is added and now the Surveillance Radar and Hydroacoustic Search are available simultaneously from different slots. Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search Slot 3 - Defensive AA Fire Slot 4 - Surveillance Radar Slot 5 - Repair Party Changes are designed to make these cruisers more effective against enemy destroyers and create a more unique gameplay for them. Source https://www.facebook.com/wowsdevblog/ Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #9449 Posted April 16, 2018 If CV rework is about to come this year (as Jingles kinda stated) or next year... I really do not see point to put premium carriers in shop considering it will be global rework... don't make people to spend money for something that will be drastically changed. That is kinda moral responsability toward customers. On one hand I could not wait to put my hands on Graf Zeppelin , on another hand... I am seriously worried what we might get of rework... I main carrier class while I play other for fun to feel expirience... but but... lets wait and see... so I am not sure if I will buy GZ... Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #9450 Posted April 16, 2018 I *highly* expect CV rework to be nothing like current CV. As in my expectation is for it to no longer be top down RTS but instead play more like the paragon class from fractured space (YT if unsure what i.mean) Share this post Link to post Share on other sites