[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #9376 Posted April 4, 2018 Sub_octavian: Quote We will completely rework CVs. If everything works out, they will become...... dofferent (others). They will look and feel more organically in the game. Playing them will be more interesting for a wider audience and they will bring less grief. In the meantime we cut down the hangar of midway, hope that counts. Yeh cut hangar by 40% ... we hope that helps. Seriously.... haha Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #9377 Posted April 4, 2018 7 hours ago, Aragathor said: Italian HE should have been the ultimate weapon against modules. An RM cruiser should be able to strip an AA cruiser of all of it's AA guns if WG had followed the source material for the ships. Instead we have two premiums that are weak, with the Abruzzi being made playable with heal because WG has no clue how to make it work. And the worst part of it is that the Italian cruisers were some of the most interesting designs of WW2. Well said. 7 hours ago, Exocet6951 said: Is it the same problem as the Roma, where the HE shell is really just an SAP shell without any of the S or AP? Yeah, and the opposite of that of the Cesare, which is a copypaste of the Dunkerque HE shell, and totally ahistorical. I guess WG decided it wasn't worth the effort to create a special kind of shell just for them (a bit understandable, given that it's not even a whole line with that gimmick). 7 hours ago, Aotearas said: You know, I wouldn't mind if the italian cruisers turned out to be the CA version of the RN CLs. AP shells only with amazing bounce angles, good ballistics and an improved heal to add to the survivability (doesn't have to be quite as good as the RN black magic heal though). If bad HE shells is what we'd be historically looking at, why not drop them entirely? It surely would've had more sense than on the RN line, no question there. Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #9378 Posted April 4, 2018 After 2 years I don't really have much confidence in the way WG talks about the CV rework. A lot of vague terms are being thrown about on how CV will be completely different and great and all but so far WG hasn't disclosed a single thing about how they view the future role of CV's ingame. As damage dealers? As solely support ships? So far we know nothing still. The fact that they haven't fixed the UI problems is in those years of course is quite unfortunate, but what annoys me most right now is that we still have no idea what the purpose of CVs is going to be, what they are going to be good at, in planned future instalments. Especially if WG is going to rerelease GZ soon in its messy state. Also kind of ironic that WG wants to apparently make them less frustrating to play against but they just approved 20km DW torp with TRB Asashio as being in its final release form, which will likely be the single most frustrating and unfun ship in the game to play against. (or to have in your team if the enemy has no BBs for it to torp) Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9379 Posted April 4, 2018 Making CVs "less frustrating to play against" is just flowery language. As long as they'll be able to deal damage, spot or do literally anything other than being an exp pinata people will be salty about them. It's just the nature of online play and I'm sure they understand at least that much. I believe GZ to be a pretty good indicator of what the CV rework is going to look like. Just think about it. - next to no spotting potential = eliminating the majority of a CV's influence on a match - next to no air control capability = closing skill gap between good and bad players - just click for huge damage = easier to play without compromising skill ceiling If they then normalize AA as they've said they're intending to without touching upon player behavior, it means CVs will be able to attack most ships at their leisure. What I find most interesting is that despite 2 years of development time, they still aren't ready to reveal anything as giving "promises at this stage is premature", meaning they're still at the very beginning of development. They've basically admitted that they haven't been working on the CV rework at all. So yeah, I wouldn't be surprised if they delay the rework until winter, if not next year. 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #9380 Posted April 4, 2018 1 hour ago, Verdius said: After 2 years I don't really have much confidence in the way WG talks about the CV rework. A lot of vague terms are being thrown about on how CV will be completely different and great and all but so far WG hasn't disclosed a single thing about how they view the future role of CV's ingame. Sounds familiar... Spoiler Trump's link with Russia confirmed: Lesta Studios 1 Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #9381 Posted April 4, 2018 1 hour ago, El2aZeR said: So yeah, I wouldn't be surprised if they delay the rework until winter, if not next year. Gotta keep the YEAR OF CV meme alive Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #9382 Posted April 4, 2018 37 minutes ago, Exocet6951 said: Hide contents Trump's link with Russia confirmed: Lesta Studios I can't confirm or deny :P Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,428 battles Report post #9383 Posted April 4, 2018 4 hours ago, El2aZeR said: If they then normalize AA as they've said they're intending to i have no clue, what changes are planned/announced regarding AA? Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9384 Posted April 5, 2018 3 hours ago, drmajga said: i have no clue, what changes are planned/announced regarding AA? Quote we intend to solve the following problems: * excessive influence on the fight, * a huge skill gap and complexity of training,* a huge gap in air defense and protection from AB (all or nothing), * the possibility of total roflstomp (?)(especially at high tiers). Source: https://www.reddit.com/r/WorldOfWarships/comments/80ksyl/sub_octavian_on_mm_improvements_rendering_issue/ Don't get me wrong, the gap between good and bad AA is too wide (primarily due to the various AA skills and upgrades) and it is one of the things I'd love to see addressed, but I highly doubt that will change player behavior which is the primary problem when it comes to air defense. Considering that if they normalize AA too much it'll easily increase the amount of targets a CV is capable of striking compared to now. A single AA ship will no longer provide adequate protection, nor will a previously fairly small group of ships. If they go overboard on it the amount of ships required to deny air strikes will actually rise, with sailing off alone being more dangerous than ever. And if there is one thing WG's balancing department is known for, it's balancing with a sledgehammer. 1 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #9385 Posted April 6, 2018 Stalingrad is very accurate after the buff. Kronstadt accuracy becomes much better thank to lower vertical dispersion. Those ships are enjoyable now. Share this post Link to post Share on other sites
[BONUS] Bellegar Beta Tester 1,866 posts Report post #9386 Posted April 6, 2018 16 hours ago, cpt_edward said: nothing is free here you need to pay 10 euros for twitch prime First of all, please discuss it here to keep that thread a clean collection of news. Second of all, no you don't. All of this can be acquired without spending more than a little time. No pennies required. You only need to activate Twitch Prime, claim your loot and then deactivate Twitch Prime (which is the same as Amazon Prime) through your Amazon account. Won't cost you anything. 1 Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #9387 Posted April 6, 2018 6 hours ago, Darth_Glorious said: Stalingrad is very accurate after the buff. Kronstadt accuracy becomes much better thank to lower vertical dispersion. Those ships are enjoyable now. well nice to hear. im still worried a bit cause hitting is one thing and the ability to do dmg another. if the shells are good enough ships might work, biut it needs to be good enough to make up for other shortcomings compared to cruisers. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #9388 Posted April 6, 2018 6 hours ago, Gojuadorai said: well nice to hear. im still worried a bit cause hitting is one thing and the ability to do dmg another. if the shells are good enough ships might work, biut it needs to be good enough to make up for other shortcomings compared to cruisers. I wouldnt keep my hopes up, watched streams and some videos and saw CCs have troubles going through BB belts at medium ranges (~12km), so these guns doesnt do anything to BBs that cruiser guns cant do better. Even Moskva can citadel all the conventional cruisers at 20km + so these guns dont do anything Moskva cant do. Also datamined stats indicate that Stalingrad has even worse pen than Kronshtadt (which is historically incorrect AND gameplay wise illogical due to gun progression)... So Im still holding my breath hoping for that little something that pushes these over the edge. Edit: also where in phuck is the 18.4 second reload on Stalingrad? Moskva got the unusually specific historical RoF figure for its guns, why not Stalingrad? Kronny currently has better AP and can fire HE so what gives? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #9389 Posted April 6, 2018 Stalingrad hits 5/9 at mid-long range very often now. The pen is good, the AA is strong. The armour buff makes it very tanky now when angled vs all BBs except Yamato and Musachi. The downside is that its turrets are not very well armoured so get close can cost you the turrets. Moreover, the rudder shift time is kinda long so Steering gears mod 3 is recommended. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #9390 Posted April 6, 2018 2 hours ago, Darth_Glorious said: Stalingrad hits 5/9 at mid-long range very often now. The pen is good, the AA is strong. The armour buff makes it very tanky now when angled vs all BBs except Yamato and Musachi. The downside is that its turrets are not very well armoured so get close can cost you the turrets. Moreover, the rudder shift time is kinda long so Steering gears mod 3 is recommended. From a conceptual PoV I really dislike this 32mm armor thing. I would much prefer they gave it a base 18.4 sec reload and HE shells instead of the 32mm plating. I really dislike this way of making the ship, its literally more tanky thanmany BBs at the tier (looking at CQ and Republique) yet instead trades firepower compared to both BBs and CAs. Easy to do OK in, but seems hard to do well in. My least favourite type of ship. TL;DR CAish mobility and BB tankyness but worse firepower than both types. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #9391 Posted April 10, 2018 I can see people taking the scenic route south on the new map shown in Femennenly's twiter. But the map looks like a nice close quarters territory. Which is nice, compared to Okinawa. Also the "Castaway" or CA Stay Away map made by CCs may get into the game, if WG likes it. Share this post Link to post Share on other sites
FishDogFoodShack Players 685 posts 5,858 battles Report post #9392 Posted April 10, 2018 2 hours ago, Aragathor said: I can see people taking the scenic route south on the new map shown in Femennenly's twiter. But the map looks like a nice close quarters territory. Which is nice, compared to Okinawa. Also the "Castaway" or CA Stay Away map made by CCs may get into the game, if WG likes it. So long as the long islands separating the north cap from mid and south are not obscenely high, I don't think they'll be too huge a noob-trap like A is on north and Okinawa. On the other hand, the crescent moon around the southern cap looks like a cool knife fight zone but I can see all kinds of trashy players lining up to hide behind it's torpedo and flank-proof (with no firing lanes) outer edge. The dead-end zones in the very bottom center need to be made inaccessible, or opened up to the cap like B has been on Trap. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #9393 Posted April 10, 2018 5 hours ago, Aragathor said: Also the "Castaway" or CA Stay Away map made by CCs may get into the game, if WG likes it. What a strategic move to not include any of the actual competitive CCs... Its still better than 95% what we usually get, but damn I dunno where to start. Share this post Link to post Share on other sites
[POND] Horin728 Players 559 posts 7,130 battles Report post #9394 Posted April 11, 2018 So ranked at T10 and Midway nerf is still in... #year of the CV Seriously it would be bad enough to face off with the 4/2/2 Haku without being able to contest her with your own AS loadout.. Now with the reserves dwindling? You won't see any Midways in ranked... Also, get ready to get Zeppelin'd in lower ranks. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9395 Posted April 11, 2018 Quote Let's take a quick look at the main violations which can result in a warning or penalty followed by a change in the player's nickname color. Inactivity in battle Damage to Allies/Team Kills Fleeing the battlefield Huh, I'm intrigued as to what exactly the meaning of this is. Personally I'd guess that it's riding the border for an extended period of time. It'd be funny if camping were a bannable offense now, though. One that'd probably cull player numbers dramatically, but funny nonetheless. Quote Midway nerf Oh, well, back to Haku everyone! What, you can't play Haku effectively or want to stick to Midway? Too bad then, I guess you have no choice but to get stomped by skilled Haku players. Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,626 battles Report post #9396 Posted April 11, 2018 Frankly, 0.7.4 looks like a great update on paper, let's hope that it will be like that in game. System for prevention of unsporting conduct - excellent and badly needed, just hope that their algorithms will be good enough not to screw up (aka false positives) Matchmaker - looks good, just hope that they also take into account the number of radar ships and Khaba vs Shima situations Game balance - Shima might shine again - hallelujah! Not sure about Midway, remains to be seen how big nerf it really is Ranked - great idea to go first with TVIII and then switch to TX. Also "safe" tier 10 will really help. Active bots - it was about time Kronstadt - hmm, I wonder if we will see release of Krondstat BC during this period - it would make sense... I guess we will have to wait and see what Dasha wears, to be sure about update ... Share this post Link to post Share on other sites
[POND] Horin728 Players 559 posts 7,130 battles Report post #9397 Posted April 11, 2018 Just to reinforce the argument... The only stat that the Midway was beating the Haku in are the planes killed (and minor xp) but you can say goodbye to that now... And while I can do well in the Haku, you can see from the number of battles I took in her I liked the Midway much more... Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #9398 Posted April 11, 2018 24 minutes ago, Leo_Apollo11 said: Upgrade of Ship Spotting System A ship's icon on the Minimap and its silhouette in the battle will be rendered simultaneously, eliminating cases when a spotted enemy ship's icon appears on the Minimap first before the ship gets drawn on screen seconds later. You're welcome to test the new feature during the Public Test of Update 0.7.4 and share your feedback with us! FINALY ! Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #9399 Posted April 11, 2018 28 minutes ago, Gojuadorai said: FINALY ! Don't get your hopes up to fast/high. The wait it is written in the patch notes, it's equally possible that WG simply adds a delay to the appearing on the minimap. Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,979 battles Report post #9400 Posted April 11, 2018 2 hours ago, Horin728 said: Just to reinforce the argument... The only stat that the Midway was beating the Haku in are the planes killed (and minor xp) but you can say goodbye to that now... And while I can do well in the Haku, you can see from the number of battles I took in her I liked the Midway much more... Well seems you are using a stats from wows number which give stats for whole period in the game. If you look stats for last two or three weeks you'll see that Midway deals more damage than Hakuryu, on some servers quite more damage Share this post Link to post Share on other sites