[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #9251 Posted March 25, 2018 18 minutes ago, Capra76 said: WG are listening to us and have decided to fix the BB overpopulation problem by making every ship a BB. The real question is if Khaba is a DD and Stalingrad is a cruiser what will tehy bring if they release real( vodka inspired bluprint based) high tir RU BBs? 1 Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #9252 Posted March 25, 2018 Battleships with carrier decks and smoke screen consumables . I do like the new US CLs, but I do wonder why I should use them instead of the regular line or the UK ones. IFHE will be mandatory which means that AA (or other combat capabilities) will suffer and the lack of smoke screen will mean that they are less versatile in their positioning. The increase in stealth will make them more convenient when moving outside of island cover though . Hopefully they will be balanced without WG adding more consumables. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #9253 Posted March 25, 2018 23 minutes ago, Kartoffelmos said: I do like the new US CLs, but I do wonder why I should use them instead of the regular line or the UK ones. I'm not sure how those 152/47 guns with their freedom ballistics are going to work on the higher tier maps, being 14km from a T10 BB could result in very short games for these ships. Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #9254 Posted March 25, 2018 Be afraid of soviet CVs... I am just sayin in advance. 1 Share this post Link to post Share on other sites
Reniwn Players 161 posts 9,012 battles Report post #9255 Posted March 25, 2018 5 hours ago, Comodoro_Allande said: The entire gun stats. I don't know if the missing HE is just a typo or will be a feature Russian BBs wont need HE. Their AP will start fires. Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,626 battles Report post #9256 Posted March 25, 2018 1 hour ago, Spellfire40 said: The real question is if Khaba is a DD and Stalingrad is a cruiser what will tehy bring if they release real( vodka inspired bluprint based) high tir RU BBs? Or a CV? 20 km torps and 305mm secondaries? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9257 Posted March 25, 2018 39 minutes ago, Boris_MNE said: Be afraid of soviet CVs... I am just sayin in advance. So you're suggesting T10 RU CV will get carrier borne MiGs 15? Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #9258 Posted March 25, 2018 I would buy a tier7 BOISE as an american premium ship without hesitation (in the current state). But an argentinian one? No. I do not like single nation ships, where you can be almost certain that there will be no following ship line somewhen. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #9259 Posted March 25, 2018 39 minutes ago, Panocek said: So you're suggesting T10 RU CV will get carrier borne MiGs 15? Silly capitalist. Soviet Navy no get aircraft carriers. Soviet Navy gets ballistic submarines, da. Red Banner Northern Fleet no use MiG 15, R-39 Rif more effective and submarine better stealth, tovarish. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9260 Posted March 25, 2018 There is no battleship overpopulation if everything is a battleship. 1 1 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #9261 Posted March 25, 2018 OH MY GOD, they put 32mm plating on Stalingrad... I guess they'll reduce it to a bootleg BB, give it super shitty dispersion and make it a gimmickboat at best. Not hyped atm Remember Stalingrad has 50mm weather deck and upper plating, so basically its better armored than the latest french BBs.... Id rather say they keep the 25mm bow and stern, but hey... WG sure loves BBs Share this post Link to post Share on other sites
[ELCH] ppraet Players 70 posts 11,919 battles Report post #9262 Posted March 25, 2018 Concerning 40 planes shot down as a requirement for "Air Defense Expert", I still think that's a bit much if the idea is to make those achievements more accessible. Shooting down 40 planes kinda requires a potato CV and little AA competition from your own team, otherwise AA kills will be more evenly distributed. Yes I've had maybe 2 or 3 of these games in my 3700 battles so far (Minotaur and Missouri I think), but that's not that many more than I currently have Clear Skies (exactly 1). Considering you only get 10 flags from it and the campaign missions requirements basically treat Clear Sky like your everyday High Caliber or Dreadnought achievement, it will still be off. Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #9263 Posted March 25, 2018 I think a percentage of total planes killed was the correct way to hand out the award, it just needed a lower requirement. Like 30-40% or just getting the most plane kills of your team with a minimum of like 25% of total enemy hanger capacity. They could even lower the reward to 5 flags if needed. An absolute number requirement just seems weird as only tier 9 and 10 CVs have anywhere near as much hanger capacity needed for an enemy to get 40 plane kills. Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #9264 Posted March 26, 2018 27 minutes ago, Sander93 said: An absolute number requirement just seems weird as only tier 9 and 10 CVs have anywhere near as much hanger capacity needed for an enemy to get 40 plane kills. Ryujo has a 48 plane hanger capacity. At tier 5 onward ships start getting floatplanes. So why would it be wierd? Tier 10 CVs like the Midway have slightly more than a 100 planes. That just mean 2 ppl can get the new "clear sky" award if they try. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #9265 Posted March 26, 2018 4 hours ago, pra3y said: That just mean 2 ppl can get the new "clear sky" award if they try. Try to make the CV repeatedly suicide their squads into you? How do you "try" to do that? Just because there is enough planes available doesn't mean they will be fed to you and especially not you alone. Meanwhile achievements like Confederate and High Caliber are fairly easy to get all things considered, and scale with health/tier. I don't understand why the only "shoot down planes"-achievement has to be tied to high tiers and be so exclusive. Can't we have a normal one on the level of the previously mentioned damage achievements? 3 Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #9266 Posted March 26, 2018 7 hours ago, pra3y said: Ryujo has a 48 plane hanger capacity. [...] Tier 10 CVs like the Midway have slightly more than a 100 planes. Exactly. You don't find it weird you'd need to kill 83% of the total hanger capacity at tier 6 while only 40% will suffice at tier 10? The scaling of this achievement just doesn't make sense, especially compared to other achievements like High Caliber and Confederate. 1 Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #9267 Posted March 26, 2018 Personally I'd think it should be: 50% of all CV only planes (not counting catapult launched planes) OR 55 planes overall. Whichever condition is met first. This would scale well with the lower tiers (and give you actually a chance to get Clear Skies against a Saipan) while at the same time taking into account that high tier CVs have quite a high number of reserves. Greetings 2 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #9268 Posted March 26, 2018 8 hours ago, Sander93 said: I think a percentage of total planes killed was the correct way to hand out the award, it just needed a lower requirement. Also, not counting catapult aircraft from non-CV ships. Between the usual five BBs and the couple cruisers with their catapult spotter/fighter aircraft, the amount of catapult aircraft in a game can be positively absurd. The game might also want to consider any enemy aircraft reserves a ship had at the time of being sunk by you as aircraft kills for the tally (not give XP and credits for it, but put them up as a hidden bonus towards the aircraft killcount). Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #9269 Posted March 26, 2018 6 minutes ago, JaiFoh said: ST. Anti-abuse system update. Players who display "unsportsmanlike" behavior in battle (being AFK, damaging teammates, leaving the battle too early) will now be warned and punished by battle type limitation (co-op only), until they improve their behavior. Localization is underway. correct me if im wrong but isnt friendly fire in coop turned of? Share this post Link to post Share on other sites
[XODUS] JaiFoh Players 799 posts 4,868 battles Report post #9270 Posted March 26, 2018 Just now, Gojuadorai said: correct me if im wrong but isnt friendly fire in coop turned of? For Scenario's yes Co-Op i cannot remember as shooting at my allies is not something i do on purpose 1 Share this post Link to post Share on other sites
[COMFY] ImperialAdmiral [COMFY] Players 1,649 posts 9,828 battles Report post #9271 Posted March 26, 2018 Just now, Gojuadorai said: correct me if im wrong but isnt friendly fire in coop turned of? I got teamkilled on Saturday in co-op battle so no. It is turned off in scenarios. 1 Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #9272 Posted March 26, 2018 @MrConway or @Crysantos I assume the new Anti Abuse mechanic is an automated system (given the reasons listed in the dev blog post), so no player reports necessary. Can you confirm that? Greetings Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #9273 Posted March 26, 2018 ah... can't wait to see the "king of potatoes" limited only to Co-Op! Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #9274 Posted March 26, 2018 Just now, Gojuadorai said: correct me if im wrong but isnt friendly fire in coop turned of? It means you‘ll be restricted to play coop as punishment. Thx WG, another stupid feature that‘ll get abused by UBIs. Get ready to get reported for all kinds of reasons, as until now plebs could get you chat banned, soon they‘ll be able to ban you from randoms/Clan wars. no smart man would give power to the stupids, so what does this tell us about WG? Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,979 battles Report post #9275 Posted March 26, 2018 4 minutes ago, Allied_Winter said: @MrConway or @Crysantos I assume the new Anti Abuse mechanic is an automated system (given the reasons listed in the dev blog post), so no player reports necessary. Can you confirm that? Greetings Well if it's based on reports than what would happen if somebody report you as AFK while you are not? There will be a high chance for system abuse if it's not automated. 1 Share this post Link to post Share on other sites