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Discussion thread for "some interesting info around the world"

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16 minutes ago, fumtu said:

She had 4x4 40mm, what is a reason to half her mid range AA?

She isn't a battleship. :Smile_trollface:

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8 minutes ago, fumtu said:

Helena looks beautiful tho but 6x2 40mm? WTH? She had 6x4 40mm, what is a reason to half her mid range AA?

 

Actually Helena was sunk with 8x2 40mm guns. Her sister St. Louis carried 4x4 + 6x2 40mm guns at the end of the war.

Regardless though no idea why her AA gets shafted this way. With her current ingame loadout she has less AA than even Pensacola. Only reason I can think of is to justify putting DD DFAA on US CLs as glorious gimmick™ (which I'd really not be surprised by at all).

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23 minutes ago, El2aZeR said:

Though range seems too low for T7 tbh.

That's pretty much the upper limit on the USN 152mm guns to have any realistic chance of hitting something in motion.

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Seems like a nice ship. I think it won't surpass Atlanta for pure fun and I doubt Atlanta is powercreeped by this. No radar is huge for anti-dd ship.

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2 minutes ago, Nechrom said:

That's pretty much the upper limit on the USN 152mm guns to have any realistic chance of hitting something in motion.

 

Depends on whether or not they revert the nerf to their ballistics, though I'm sure I could make 15-16km work even in their current state.

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I'm keeping my Atlanta range as low as possible for concealment. Works fine and I might do the same for the new light cruisers.

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Out of all the new ships in the split the Helena peeked my intrest the most, basicly a cleveland with a extra turret, after seeing the specs it's a must have. :Smile_Default:

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22 minutes ago, El2aZeR said:

 

Actually Helena was sunk with 8x2 40mm guns. Her sister St. Louis carried 4x4 + 6x2 40mm guns at the end of the war..

 

Not sure what is your source for this. Osprey publication gives 4 quad 40mm Bofors guns as her final configuration. I made mistake with 6x4 it was actually a 4x4.

 

uss-cl-50-helena-cruiser.gif

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It is clear to me that the stats posted on the dev blog are the baseline from which the ships will be improved up.

Because as they stand now they are very underwhelming. The Seattle for example is straight up worse than the Neptune, having less HP and worse guns with a suicide range of 14,7 at T9 and a RoF that would be acceptable at T7 max.

Lets hope WG will get creative in making those ships at least average. Because they sure can't make the ships more gimmicky, not with DFAA and Radar in separate slots.

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12 minutes ago, fumtu said:

Not sure what is your source for this.

 

After a short amount of research it seems my source is indeed wrong. Found a photo among others after modernization which shows her quad 40mm mounts.

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9 minutes ago, Hades_warrior said:

I see new Minotaur on the way (Worcester).

Minotaur with 157 RPM and 12% fire chance before any skills, upgrades and signals. :cap_rambo: :cap_haloween:

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5 minutes ago, lankylad11_lankylad said:

my concern is the agility of these ships not their firepower.  the seattle and Worcester can use modules to increase range if needed

Agility seems fine. Not RN CL agility, but still beats the other cruisers. They also have the same level of armor as the CAs, so they don't need amazing agility to survive.

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4 hours ago, Nechrom said:

Minotaur with 157 RPM and 12% fire chance before any skills, upgrades and signals. :cap_rambo: :cap_haloween:

This can be a nightmare for us BB players BUT, this cruisers have no smoke (unlike UK cruisers), so that will be their weak spot. And probably not so great armor.

Worcester will eat a lot of AP shells from all around for sure.

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2 minutes ago, Hades_warrior said:

This can be a nightmare for us BB players BUT, this cruisers have no smoke (unlike UK cruisers), so that will be their weak spot. And probably not so great armor.

Worcester will eat a lot of AP shells from all around for sure.

With essentially the same armor as the average CA I don't think it will have any more problems than the current cruisers.

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If Worcester has similiar arcs to Atlanta its a must have for me, I just love to sit behind islands and burn those BBabys.

And just play this in the background for extra giggles :d

Burn BBaby, burn ...

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13 minutes ago, Klimons said:

If Worcester has similiar arcs to Atlanta its a must have for me, I just love to sit behind islands and burn those BBabys.

And just play this in the background for extra giggles :d

Burn BBaby, burn ...

Well, entire branch uses exactly the same 6"/47 guns you should be familiar from Cleveland, in different turret configurations.

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With the BOISE as possible new premium cruiser for Tier7 the ATLANTA gets a real contester.

 

BOISE is a HELENA with 1km less main gun range, better AA, worse turning circle (why? - same ship, but 130m difference?) and with a Radar consumable instead of floating plane!

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1 hour ago, principat121 said:

With the BOISE as possible new premium cruiser for Tier7 the ATLANTA gets a real contester.

 

BOISE is a HELENA with 1km less main gun range, better AA, worse turning circle (why? - same ship, but 130m difference?) and with a Radar consumable instead of floating plane!

 

My choice among Brooklyn class for a premium would be Savannah but at T8 in 1945 configuration. Her 8 single 5inch guns were replaced with four double 5inch mounts, same as St.Louis class, and with 6x2 + 4x4 40mm Bofors mounts she would have nice AA, but still worse than Cleveland or Baltimore. With 8sec reload she could have been a nice alternative to Cleveland, with more guns but with slower reload, less HP, good but still worse AA than Cleveland and worse concealment. But she would have better torpedo protection as Savannah got torpedo bulges. 

 

uss_cl_42_savannah_1944-07757.jpg

 

Savannah at T8 could bring what a lot of players wanted in first place, Brooklyn class at T8 with her full power. If any Brooklyn class at T7 would have a radar than her AA should be in early war configuration with worse AA than Helena. 

 

Edit: Sorry I only noticed after post that Boise would be a premium T7.

 

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ST. Soviet cruiser battleship Stalingrad, tier X.

Hit points – 84000. Plating - 32 mm. Armor belt – 180 mm. Torpedo damage reduction – 25%.

Main battery - 3х3 305 mm. Firing range – 20.4 km. Maximum AP shell damage - 9200. Reload time - 20 s. 180 degree turn time - 40 s. Maximum dispersion - 219 m. AP initial velocity - 950 m/s. Sigma value – 1.8.

AA defense - 10x4 25 mm, range - 3.1 km, damage per second - 84. 6x4 45 mm, range - 3.5 km, damage per second - 124. 6x2 130 mm, range - 5.7 km, damage per second - 167.

Maximum speed - 35 kt. Turning circle radius - 1130 m. Rudder shift time – 15.0 s. Surface detectability – 18.2 km. Air detectability – 13.8 km. Detectability after firing main guns in smoke – 15.6 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Defensive AA Fire

Slot 3 - Repair Party

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

 

I fixed that for them.

 

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Cita

Main battery - 3х3 305 mm. Firing range – 20.4 km. Maximum AP shell damage - 9200. Reload time - 20 s. 180 degree turn time - 40 s. Maximum dispersion - 219 m. AP initial velocity - 950 m/s. Sigma value – 1.8.

 

The entire gun stats. I don't know if the missing HE is just a typo or will be a feature :cap_haloween:

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Good bye, Clear Sky

You won't be missed

Because of you

Many players were pi$$ed!

 

Finally a very positive change. I can see both achievements as being quite doable by good players.

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3 hours ago, Boris_MNE said:

ST. Soviet cruiser battleship Stalingrad, tier X.

 

WG are listening to us and have decided to fix the BB overpopulation problem by making every ship a BB.

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