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Discussion thread for "some interesting info around the world"

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15 hours ago, principat121 said:

Why?

 

There is no reason why those two should get one, but other squishy cruisers do not.

Leander and Fiji does and they also get smoke.

So there is no reason why a cruiser at that tier couldn't get repair unless it's really strong without it.

Out of all the gimmicks I think that heal is the least annoying addition. It's useful in basically every battle, but it doesn't stop you from getting deleted if you do something stupid, unless it's a tier 8+ RN heal.

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18 minutes ago, Nechrom said:

Leander and Fiji does and they also get smoke.

So there is no reason why a cruiser at that tier couldn't get repair unless it's really strong without it.

Out of all the gimmicks I think that heal is the least annoying addition. It's useful in basically every battle, but it doesn't stop you from getting deleted if you do something stupid, unless it's a tier 8+ RN heal.

 

Yep.

 

Tier 6 cruisers designed to work at close/mid range have a consumable to increase survivability. Perth/HungHe get smoke, Spee gets a heal and Leander gets both.

Aoba dips in/out of detection with heavy hitting 8" guns and torpedoes (classic IJN cruiser play) but Aosta has to stay visible for long periods with low range, spammy 6" guns.

The rest are designed around long range HE spam with 16-17km ranges (Nürnberg, Budyonny, La Galissonnière, De Grasse etc)

 

A heal would allow normal players to be more proactive without getting punished, swap it with the useless defensive AA. (Cossack should have a heal for the same reasons)

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5 minutes ago, creamgravy said:

A heal would allow normal players to be more proactive without getting punished, swap it with the useless defensive AA. (Cossack should have a heal for the same reasons)

 

I wouldn't say that Def AA is useless on Aosta. It is the only deterrent you have against CV strikes. Not so much because of the damage but because of the panic effect.

 

Besides for a ship that requires you to get close I get quite annoyed that the damage output isn't really that great to reward you for such a risky playstyle, especially when your opponent has a working brain and angles bouncing all your AP and you having to rely on the pathetic HE.

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Am I only one who thinks that all these april jokes are wasting of precious time and money to improve game?

I do not want to insult anyone , especially the developers, because  I know they try hard to make it as realistic as it is possible, but I am here to play warships WW2 and before... not space battles. Might be unique ones but these are just my 2 cents...

 

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On 18.3.2018 at 7:50 PM, Aotearas said:

Buffalo looks mighty juicy.

 

4x3 203 (with presumably the same superheavy AP shells as the current Baltimore and Des Moines) at 13 seconds reload sounds pretty neat.

B hull AA stats are also nothing to sniff at.

 

With 13,1km surface detectability stock this should come down to ~10km with a full concealment build.

idk looks terrible to me.

13 second reload puts it at 55.4 shells per minute vs. current Baltimore's 54 shells per minute. Current Baltimores biggest issue is DPM and buffalo does nothing to compensate, in fact Id take current Baltimore over Buffalo because of the better turret setup. Bow in Balti can do 36 shells per minute and Buffalo only does 27.7... The 5k extra HP will help, but currently Buffalo has worse concealment, rudder and turning circle... To me it seems like clear downgrade from an already mediocre/bad ship.

 

Yeah miss me with that ship till it gets a buff or two.

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6 minutes ago, Boris_MNE said:

Am I only one who thinks that all these april jokes are wasting of precious time and money to improve game?

 

i dont think  creating refreshing enjoyable content for the player base is waste of money.

 

events like yearly conventions  and special events to look forward to  keep the players arround and the player base healthy.

even if they are not part of the core games  its  keeping the playerbase engaged and happy.

 

to speak in metaphores:

you could have a garden  that is just consists of grass but its really neat and trimmed perfect,

but less perfect green  with some flowers arround will be more appealing to the majority 

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7 minutes ago, Boris_MNE said:

Am I only one who thinks that all these april jokes are wasting of precious time and money to improve game?

 

Many people suspect the april fools jokes are being used to test some new features. It's a good way for WG to introduce new mechanics and features without making a big fuss about it.

If they are not tests then it indeed seems like a waste of time. 

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Just now, Sander93 said:

 

Many people suspect the april fools jokes are being used to test some new features. 

 


Could be , it would be ok then i guess.

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31 minutes ago, Affeks said:

idk looks terrible to me.

13 second reload puts it at 55.4 shells per minute vs. current Baltimore's 54 shells per minute. Current Baltimores biggest issue is DPM and buffalo does nothing to compensate, in fact Id take current Baltimore over Buffalo because of the better turret setup. Bow in Balti can do 36 shells per minute and Buffalo only does 27.7... The 5k extra HP will help, but currently Buffalo has worse concealment, rudder and turning circle... To me it seems like clear downgrade from an already mediocre/bad ship.

 

Yeah miss me with that ship till it gets a buff or two.

Eh, don't take me liking a ship as a charming compliment to its performance.

I have a penchant for liking the quirky and the meh boats.

 

Though in all fairness I have to say that the Buffalo is going to have a broadside weight that's to be respected even if the dpm isn't much of an improvement.

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30 minutes ago, Sander93 said:

 

Many people suspect the april fools jokes are being used to test some new features. It's a good way for WG to introduce new mechanics and features without making a big fuss about it.

If they are not tests then it indeed seems like a waste of time. 

Starships at best would be test bench for thunderstorm and fog mechanics to be incorporated into randoms, apparently first run (Hermes) was successful enough.

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I am pretty sure that a lot of those April Fools jokes will not be seen in game. Only one that is actually in testing is the new space battles.


The only thing we have seen from the other dolphins and UFO's is screenshots, no actual models in motion, so I doubt that they will be playable. I highly doubt we will hear of those again this year or that we will test them as a CV prototype.

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1 minute ago, Aotearas said:

Eh, don't take me liking a ship as a charming compliment to its performance.

I have a penchant for liking the quirky and the meh boats.

 

Though in all fairness I have to say that the Buffalo is going to have a broadside weight that's to be respected even if the dpm isn't much of an improvement.

Same goes for me, but I see little reason to play Buffalo when it fills the same quirk as DM, Indianapolis or Baltimore, yet seems to only be worse tier for tier compared with said ships.

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I wouldn't mind these the april joke stuff kind of resources IF they were used some time. I mean they make a special like Bathtub or Space mode for April fools, ok. Then maybe  use it again 6 moths later. Maybe for 2 weeks or something but they just make these and don't use them again which means the resources are thrown out meanwhile it would be fun to play with bathtub once or twice in a year because it is actually fun not like this salty garbage sometimes.

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I too think there are new game possibilities tested under April Fool. They know very well that customer base is waiting for the CV rework. This event would be like a preview of a part of what's to come.

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16 hours ago, Boris_MNE said:

Am I only one who thinks that all these april jokes are wasting of precious time and money to improve game?

 

16 hours ago, Sander93 said:

Many people suspect the april fools jokes are being used to test some new features. It's a good way for WG to introduce new mechanics and features without making a big fuss about it.

If they are not tests then it indeed seems like a waste of time. 

 

Well usually big developers cannot put everyone to work at the same time. For example you have guys working on models who can do April Fools stuff without hurting the development of other things. Or the coding dudes have free time to spend on April Fools implementation when other code they worked on is being tested etc. Work is never a linear process especially in development tasks.

 

Also the development of special events is important to WG or they wouldn't be doing it every halloween, christmas, st. patricks day etc.

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A good suggestion for a 'Spotting Ribbon' reward.

 

vmln4yXyNklhsQ6xoQ8EUsInGwbeHs8HbsJ4HoPrCIg.png?w=171&s=adbf151481a6e99c8a61ff1cffc185bf

 

 

 

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1 hour ago, _DeathWing_ said:

A good suggestion for a 'Spotting Ribbon' reward.

 

vmln4yXyNklhsQ6xoQ8EUsInGwbeHs8HbsJ4HoPrCIg.png?w=171&s=adbf151481a6e99c8a61ff1cffc185bf

 

 

 

 

Not worth much considering how utterly broken the spotting rewards are.

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Breaking news! WG Lead Balance Game Designer admits that the game was better in CBT. (at 1:14)

:Smile_trollface:

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So T6 Dallas has 2x2 + 2x3 152mm configuration with 10sec reload and good concealment. Well she looks interesting so far.

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1 hour ago, Aragathor said:

 

 

ST. American cruiser Helena, tier VII.

Hit points – 33300. Plating - 16 mm. Armor belt – 51-127 mm. Torpedo damage reduction – 4%.

Main battery - 5х3 152 mm. Firing range – 14.6 km. Maximum HE shell damage – 2200. Chance to cause fire – 12%. Maximum AP shell damage - 3200. Reload time - 10 s. 180 degree turn time - 22.5 s. Maximum dispersion - 133 m. HE initial velocity - 812 m/s. AP initial velocity - 762 m/s. Sigma value – 2.0.

AA defense - 10x1 20 mm, range - 2.0 km, damage per second - 36. 4x2 20 mm, range - 2.0 km, damage per second - 24. 4x2 40 mm, range - 3.5 km, damage per second - 64. 4x2 127 mm, range - 5.0 km, damage per second - 60.

Maximum speed - 32.5 kt. Turning circle radius - 680 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 7.6 km. Detectability after firing main guns in smoke – 5.6 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Defensive AA Fire/Hydroacoustic Search

Slot 3 - Catapult Fighter

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

29542156_2040791706247166_37300865705789

 

Basically tier 7 Mogami with Freedom ballistics, no torps and actual grease on turret bearings

1322277979335.jpg

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6 minutes ago, Panocek said:

 

Basically tier 7 Mogami with Freedom ballistics, no torps and actual grease on turret bearings

1322277979335.jpg

Atlanta is powercreeped.

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29 minutes ago, Humorpalanta said:

Atlanta is powercreeped.

I don't know about that.

Helena doesn't seem like an Atlanta at all. No radar, no torps, worse AA, worse agility, worse concealment and no pew pew guns.

What she has over the Atlanta makes her more of a jack of all trades. Better armor (obviously), better range and better effective range.

 

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51 minutes ago, Humorpalanta said:

Atlanta is powercreeped.

 

How? Atlanta still have far superior HE DPM than Helena, 345 600 (374 400 with BFT) to  198 000. She also gets radar while Helena instead gets a spotter plane. I know what I would rather have. Helena looks beautiful tho but 4x2 40mm? WTH? She had 4x4 40mm, what is a reason to half her mid range AA?

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