[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #9051 Posted February 27, 2018 When and how to get this new perma space camo for Moskva? Share this post Link to post Share on other sites
_ramrus_ Weekend Tester, In AlfaTesters 618 posts 10,023 battles Report post #9052 Posted February 27, 2018 12 minutes ago, Hades_warrior said: When and how to get this new perma space camo for Moskva? Spoiler Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #9053 Posted February 28, 2018 Buffalo stats: Buffalo was a cruiser designed in 1940, featuring a larger displacement and better protection than previous Baltimore-class cruiser. Buffalo is consistent with other US cruisers in the tech-tree, except her 25mm armored extremities (should be 27mm) and 2.0σ (should be 2.05σ). Note that Buffalo does not have the main battery upgrade, so her main gun has the slowest reload among all Tier IXs (15s, same as Ibuki). Nevertheless, she fires 48 rounds/min and has a superior firing angle. https://sea-group.org/?p=4042&lang=en Hit Points 47800 Armored Extremities 25mm Armor Belt 152mm Torpedo Damage Reduction 4% Maximum Speed 33 knots Turning Radius 800 m Rudder Shifting Time 11.2 sec Surface Detectability 13.14 km Aerial Detectability 10.02 km In-smoke Firing Detectability 7.6 km 203mm/55 Mk15 Layout 4×3, AB-XY Reload Time 15sec 180° Rotation Time 30sec Sector of Fire All ±150° Firing Range 15.55 km Maximum H-Dispersion 140m σ 2.0 203mm HE/HC Mk25 Damage 2800 Muzzle Velocity 823 m/s Chance of Fire 14% 203mm AP Mk21 Damage 5000 Muzzle Velocity 762 m/s AA DPS (5/3.5/2 km) : 91/220/98 Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #9054 Posted February 28, 2018 *sigh* another fugly camo being introduced but with great bonuses wargaming really should put in the dev time to create a toggle to turn those special (and even un-historic regular camo's like say the gamescom one) visually into the standard camo's for ships while retaining the bonuses. The work put in could easily be extended to any future camo's that also look designed to test the ones looking at them for epilepsy. Honestly its getting to a point where its just a big FU to the ones who want a more realistic (at least in looks) game. If anyone could point me to a mod that changes the visuals of those special camo's i would really appreciate it. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #9055 Posted February 28, 2018 Buffalo top hull doesn't have torps too. So they removed torps from it. Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,979 battles Report post #9056 Posted February 28, 2018 42 minutes ago, Darth_Glorious said: Buffalo top hull doesn't have torps too. So they removed torps from it. Well that is understandable as none other regular US cruiser above T5 has torps. This will make US CA line more or less consistent from T6 to T10. Share this post Link to post Share on other sites
Asakka Players 850 posts Report post #9057 Posted February 28, 2018 2 hours ago, piet11111 said: *sigh* another fugly camo being introduced but with great bonuses wargaming really should put in the dev time to create a toggle to turn those special (and even un-historic regular camo's like say the gamescom one) visually into the standard camo's for ships while retaining the bonuses. The work put in could easily be extended to any future camo's that also look designed to test the ones looking at them for epilepsy. Honestly its getting to a point where its just a big FU to the ones who want a more realistic (at least in looks) game. If anyone could point me to a mod that changes the visuals of those special camo's i would really appreciate it. Well its for space battles event. And its not "fugly", its pretty cool to have nice looking camos and not boring realistic ones. Point yourself to aslain bud. 1 Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #9058 Posted February 28, 2018 1 hour ago, Asakka said: Well its for space battles event. And its not "fugly", its pretty cool to have nice looking camos and not boring realistic ones. Point yourself to aslain bud. It should not be hard to see why such a toggle is desirable but thanks for reminding me of aslains modpack i forgot he also did wows. Share this post Link to post Share on other sites
Asakka Players 850 posts Report post #9059 Posted February 28, 2018 1 minute ago, piet11111 said: It should not be hard to see why such a toggle is desirable but thanks for reminding me of aslains modpack i forgot he also did wows. I bet there will be some toggle for these camos. But aslains is still a good choice. There is alternative camo pack that makes even santa and other weird camos to look fairly normal. 1 Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #9060 Posted February 28, 2018 9 hours ago, Darth_Glorious said: Buffalo stats: she fires 48 rounds/min and has a superior firing angle. 203mm/55 Mk15 Layout 4×3, AB-XY Reload Time 15sec WTF? Baltimores current biggest issue is the severe lack of DPM... And it fires 54 shells per minute.... The jump from Balti's 54 to DMs 98 was already waaaaay to big. But now they want to even further that? So Buffalo in short has worse turret placement than Baltimore AND has worse DPM.... And baltimore is considered a weak ship by many. I think buffing the RoF to a 12 second reload would be very much balanced, make the jump from tier 9 to tier 10 more seamless all the while compensating for the worse turret placement compared to Balti or DM. A 12 sec reload would mean 60 shells per minute, a natural compensation for the worse turret placement compared to Balti. Heres hoping they fix it fast, instead of waiting till 2 sec before release. 1 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,979 battles Report post #9061 Posted February 28, 2018 25 minutes ago, Affeks said: So Buffalo in short has worse turret placement than Baltimore ... Why you are saying that Buffalo has worse turret placement than Baltimore while quoting that Buffalo ... ... fires 48 rounds/min and has a superior firing angle. But I agree for DPM. Don't understand why Buffalo don't have main battery upgrade. 1 Share this post Link to post Share on other sites
[T-N-T] Toivia Players 4,019 posts 23,935 battles Report post #9062 Posted February 28, 2018 8 hours ago, Darth_Glorious said: Buffalo top hull doesn't have torps too. So they removed torps from it. Good. And I believe a 12s reload would be way too good. Don't forget it shoots a 12 shell broadside of (I assume) super heavy US AP. That can and will erase any cruiser from the map. Also, it's a far heavier broadside than Ibuki's 10 shells. Having Buffalo have larger brioadsides and shooting them much faster is very scary. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #9063 Posted March 1, 2018 https://gamemodels3d.com New Cleveland VIII top gun has 7.5 rpm (8s reload time), max range 14.6 km, 9 km radar in 30 s, AA DPS (5/3.5/2 km): 91/132/32 New Pensacola VI top gun reduces gun traverse time from 45s to 30s, 15.7 km range, 15 s reload time, AA DPS : 58/95/61 New Orleans VII top gun has 12 s reload time, 27,7s gun traverse time, 16.2 km range, AA DPS : 58/95/136 New Baltimore VIII top gun has 10 s reload time, 30 s gun traverse time, 15.4 km range, 9 km radar in 30 s, AA DPS : 91/191/83 Buffalo IX has only 15 s reload time but very good turret arc (30 degrees to broadside, same as Pensacola), 9.4 km radar in 35 s, AA DPS : 91/220/98 Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #9064 Posted March 1, 2018 26 minutes ago, Darth_Glorious said: https://gamemodels3d.com New Baltimore VIII top gun has 10 s reload time, 30 s gun traverse time, 1538 km range, 9 km radar in 30 s, AA DPS : 91/191/83 So Batimore keeps its T9 AA at T8? YEAR OF CV'S Also she keeps the same guns with 10 second reload meaning that she out DPMs the T9? The lack of T9 range upgrade is going to mean that NO outranges her by nearly a km. And Pensacola basically keeps the same guns she has that are already strong at T7? Poor Aoba... These are some... questionable decisions to say the least. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9065 Posted March 1, 2018 6 hours ago, Verdius said: So Batimore keeps its T9 AA at T8? YEAR OF CV'S Also she keeps the same guns with 10 second reload meaning that she out DPMs the T9? The lack of T9 range upgrade is going to mean that NO outranges her by nearly a km. And Pensacola basically keeps the same guns she has that are already strong at T7? Poor Aoba... These are some... questionable decisions to say the least. Don't do logic when it comes to WG 6 hours ago, Darth_Glorious said: New Cleveland VIII top gun has 10 rpm (6s reload time), max range 15.2 km, 9 km radar in 30 s, AA DPS (5/3.5/2 km): 91/132/32 New Pensacola VI top gun reduces gun traverse time from 45s to 30s, 14.7 km range, 16 s reload time, AA DPS : 58/95/61 New Orleans VII top gun has 14 s reload time, 27,7s gun traverse time, 15.7 km range, AA DPS : 58/95/136 New Baltimore VIII top gun has 14 s reload time, 30 s gun traverse time, 16.2 km range, 9 km radar in 30 s, AA DPS : 91/191/83 Buffalo IX has only 13 s reload time but very good turret arc (30 degrees to broadside, same as Pensacola), 9.4 km radar in 35 s, AA DPS : 91/220/98 Quick balancing attempt, and it still makes more sense. Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #9066 Posted March 1, 2018 20 hours ago, Affeks said: WTF? Baltimores current biggest issue is the severe lack of DPM... And it fires 54 shells per minute.... So Buffalo in short has worse turret placement than Baltimore AND has worse DPM.... And baltimore is considered a weak ship by many. Keep in mind though that with 4x3 turrets it has a lot more alpha damage potential when catching other people off guard. Besides as others have mentioned the Buffalo apparently gets better turret angles. Whether or not the reload time is still too long will come down to the general way the ship will perform. Share this post Link to post Share on other sites
[T-N-T] Toivia Players 4,019 posts 23,935 battles Report post #9067 Posted March 1, 2018 6 hours ago, Sander93 said: Keep in mind though that with 4x3 turrets it has a lot more alpha damage potential when catching other people off guard. Besides as others have mentioned the Buffalo apparently gets better turret angles. That's exactly what I wrote a couple posts up... Anyway the reload times are the easiest variable to change at any time. I'm pretty sure they'll play with those a lot. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #9068 Posted March 1, 2018 15 hours ago, Darth_Glorious said: New Baltimore VIII top gun has 10 s reload time, 30 s gun traverse time, 15.4 km range, 9 km radar in 30 s, AA DPS : 91/191/83 Buffalo IX has only 15 s reload time but very good turret arc (30 degrees to broadside, same as Pensacola), 9.4 km radar in 35 s, AA DPS : 91/220/98 So tier 8 with better DPM than the same tech tree tier 9? Oh WG never change Edit: I know Saint Louis - Henri is the same, but at least Henri gets different guns and is a much stronger platform while Buffalo and Baltimore is seemingly much more similar. Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #9069 Posted March 1, 2018 Can you all stop losing your crap? The devblog on fb had a post about this: The stats have not yet been adjusted Also, have some faith in the st, maybe they won't let you down? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9070 Posted March 1, 2018 1 minute ago, piritskenyer said: Can you all stop losing your crap? The devblog on fb had a post about this: The stats have not yet been adjusted Also, have some faith in the st, maybe they won't let you down? Have you registered yesterday, to have such faith? Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #9071 Posted March 1, 2018 https://m.facebook.com/story.php?story_fbid=2024097944583209&id=1909055039420834 3 minutes ago, Panocek said: Have you registered yesterday, to have such faith? As much as I appreciate your sarcasm, trust me, ST is not just there to look stupid all the time. Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #9072 Posted March 1, 2018 1 hour ago, piritskenyer said: ST is not just there to look stupid all the time @Vogel confirms the opposite! Share this post Link to post Share on other sites
[BONUS] Bellegar Beta Tester 1,866 posts Report post #9073 Posted March 1, 2018 1 hour ago, piritskenyer said: Can you all stop losing your crap? The devblog on fb had a post about this: The stats have not yet been adjusted Also, have some faith in the st, maybe they won't let you down? Well you have to admit it looks stupid to say "we've adjusted the stats accoring to new tiers" and not adjusting them. And yes, I hold Supertesters in general (and most of the individuals as well) in high regard, and I do have faith in Supertest. But that does not make their statement less stupid. I also understand the way they're handling this. In my opinion it makes sense to just move the ship to the new tier without changes, see how it performs and balance it from there. Makes perfect sense to me. But then you don't go around stating you did change stats according to new tiering, that's just dumb, or worst case, plain lying. Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #9074 Posted March 1, 2018 4 hours ago, piritskenyer said: Can you all stop losing your crap? The devblog on fb had a post about this: The stats have not yet been adjusted Also, have some faith in the st, maybe they won't let you down? Hmmm, Yeah I see now that the 15 second reload is a remnant of what it was in alpha. On the other hand though they have removed torpedoes and added radar sooo seem kinda adjusted... idk youre prolly still right tho Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #9075 Posted March 2, 2018 For what I saw, only Buffalo is adjusted, the other ships parameters don't change much in core stats (range, reload time, detectability, mobility, armour layout) with only consummables adjusted. In the other hand, Kronshtadt is a shotgun with good pen, fast shells and excellent firing gun angle. Share this post Link to post Share on other sites