[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #8951 Posted February 23, 2018 1 hour ago, Panocek said: Pepsi have only hefty broadside salvo, which can be quite punishing. But we all know what happens to Pepsi Cola that show broadside to anything... Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #8952 Posted February 23, 2018 1 minute ago, Deckeru_Maiku said: But we all know what happens to Pepsi Cola that show broadside to anything... I guess I've forgot to add "both ways" Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #8953 Posted February 23, 2018 Guess Pensacola will join the Graf Spee as an alpha strike monster, just with the damage spread out over more shells. Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #8954 Posted February 23, 2018 1 hour ago, Nechrom said: Myoko welcomes Pensacola to the "crap turret traverse"-club. That turret traverse on such a nimble CA is going to be very awkward. slow turrets on nimble ships is probably one of the most infuriating things to play i get flashbacks of the old warspite.... while it may be balanced its NOT FUN Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #8955 Posted February 24, 2018 like anyone gives crap about pepsicola.... gib me cleveland and worchester to see...!!!!! 1 1 Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #8956 Posted February 24, 2018 Duca short gun range + Myoko slow turret rotation for a weak armoured ship Share this post Link to post Share on other sites
[JUNK] Affeks [JUNK] Beta Tester 1,934 posts 8,416 battles Report post #8957 Posted February 24, 2018 3 hours ago, Nechrom said: Myoko welcomes Pensacola to the "crap turret traverse"-club. That turret traverse on such a nimble CA is going to be very awkward. Pensacola 6 degrees per second turret traverse Myoko 4 degrees per second turret traverse If anything one is mediocre... Edit: Im an idiot didnt read the full patchnotes lmao Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #8958 Posted February 24, 2018 12 minutes ago, Affeks said: Pensacola 6 degrees per second turret traverse Myoko 4 degrees per second turret traverse If anything one is mediocre... Coupled that with 14km range and you have a painful ship to play...At least Myoko has big HP pool, better armoured and 16 km range to compensate for its slow traverse. Meanwhile Molotov outguns it and has torps Share this post Link to post Share on other sites
[T-N-T] Toivia Players 4,019 posts 23,913 battles Report post #8959 Posted February 24, 2018 5 hours ago, Panocek said: >11s >terrible Aoba have decent torps, camo, armor, and speed advantage. Pepsi have only hefty broadside salvo, which can be quite punishing. Oh my bad, I thought Aoba had around the 15 secs as well. Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,978 battles Report post #8960 Posted February 24, 2018 As it seems that WG Dev Blog gives stats for stock hull of regular ships I don't see anything wrong here so far. SLC stock hull is basically down-tiered Pepsicola stock hull. Question is what will be changes to top hull if any. Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #8961 Posted February 24, 2018 So Pepsicola is renamed to "avoid problems". Aha. Sure. Like hentai is "art". I bet there is going to be a Pepsicola premium in the next year. Because the Sharkbait is not enough! BTW I still don't understand the problem with Pepsicola in its place. It is a good ship and well balanced right now. One just gotta learn the playstyle and boom top XP all the time even in T9 games. IMHO they are ruining the ship with this downtiering. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #8962 Posted February 24, 2018 They made a Pensacola 1931 one year ago with stock hull and 2x3 torps but they never released it. 1 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,978 battles Report post #8963 Posted February 24, 2018 30 minutes ago, Humorpalanta said: So Pepsicola is renamed to "avoid problems". Aha. Sure. Like hentai is "art". I bet there is going to be a Pepsicola premium in the next year. Because the Sharkbait is not enough! BTW I still don't understand the problem with Pepsicola in its place. It is a good ship and well balanced right now. One just gotta learn the playstyle and boom top XP all the time even in T9 games. IMHO they are ruining the ship with this downtiering. There can't be two ships with the same name in the game. During IJN DD test version of T8 Kagero was named Nowaki, test version of T6 Fubuki was Ayanamy, during Soviet DD split T8 test version of Kiev is named Yerevan. We can expect the same this time for Cleveland, New Orleans and Baltimore. And of course for Pepsi. Share this post Link to post Share on other sites
Mucker Players 842 posts 8,403 battles Report post #8964 Posted February 24, 2018 Do we have an ETA on the USN cruiser split? 7.3, 7.4 or later? Share this post Link to post Share on other sites
[TEAM_] Dampfboot Players 1,367 posts 11,386 battles Report post #8965 Posted February 24, 2018 12 minutes ago, Mucker said: Do we have an ETA on the USN cruiser split? 7.3, 7.4 or later? I would say April at the earliest. My guess is end of April / early May. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #8966 Posted February 24, 2018 Why the crap ruddershift time on Astoria? It's much worse than the current Pensacola, isn't it..? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #8967 Posted February 24, 2018 15 minutes ago, loppantorkel said: Why the crap ruddershift time on Astoria? It's much worse than the current Pensacola, isn't it..? Stock configuration at tier lower seems to be WG starting point. If NO will be stuck with 14.7km range, Indy will be even more powerful tho. T7 Pepsi have 7s rudder time, so 9s doesn't sound so bad IMO. Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,978 battles Report post #8968 Posted February 24, 2018 2 hours ago, loppantorkel said: Why the crap ruddershift time on Astoria? It's much worse than the current Pensacola, isn't it..? 2 hours ago, Panocek said: Stock configuration at tier lower seems to be WG starting point. If NO will be stuck with 14.7km range, Indy will be even more powerful tho. T7 Pepsi have 7s rudder time, so 9s doesn't sound so bad IMO. Rudder shift is a same as current stock NO. T8 stock NO has 9s rudder shift, T7 stock Astoria also has 9s rudder shift. Same for Pepsi and SLC. And same for range. Values listed on WG Dev Blog are for stock hull not top hull. So far range and rudder shift on both Pepsi/SLC and NO/Astoria will stay the same as current versions. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #8969 Posted February 24, 2018 13 minutes ago, fumtu said: Rudder shift is a same as current stock NO. T8 stock NO has 9s rudder shift, T7 stock Astoria also has 9s rudder shift. Same for Pepsi and SLC. And same for range. Values listed on WG Dev Blog are for stock hull not top hull. So far range and rudder shift on both Pepsi/SLC and NO/Astoria will stay the same as current versions. I've got 5,6s Ruddershift on my Pensacola, but it might be bugged. I don't see how you can reach 5,6s from 9s. Might be missing something though... edit: and on Indy it's 7,3s. ..and 4.1s on NO Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #8970 Posted February 24, 2018 38 minutes ago, loppantorkel said: I've got 5,6s Ruddershift on my Pensacola, but it might be bugged. I don't see how you can reach 5,6s from 9s. Might be missing something though... edit: and on Indy it's 7,3s. ..and 4.1s on NO 9s is for stock, 7s on top hull. 1 Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #8971 Posted February 24, 2018 13 minutes ago, Panocek said: 9s is for stock, 7s on top hull. Right. Forgot the increase in B hull. Share this post Link to post Share on other sites
[BRITS] Origin47 Beta Tester 434 posts 10,686 battles Report post #8972 Posted February 24, 2018 10x203mm guns setup at tier 6, with 15secs reload, is way too powerfull. If that is balanced, then i want a reload buff for the graff spee. Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #8973 Posted February 24, 2018 6 minutes ago, Origin47 said: 10x203mm guns setup at tier 6, with 15secs reload, is way too powerfull. If that is balanced, then i want a reload buff for the graff spee. Why? Graf Spee isn't about DPM, it's about sturdiness and one-shotting cruisers that present broadside. You might not have 10 guns, but you got heals and a good bit more hp. Pensacola might have a heavy broadside, but it frankly is not a very survivable ship. Share this post Link to post Share on other sites
[BRITS] Origin47 Beta Tester 434 posts 10,686 battles Report post #8974 Posted February 24, 2018 Graff Spee sturdy? against DD ap maybe And speaking about cruisers with repair party, Atago has it and it needs a reload buff (16 secs is too slow). Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #8975 Posted February 24, 2018 It can bounce cruiser AP too, if angled, it obviously eats citadels when not. But it's got a lot of hp and repair party. So, sure, you are no BB, but I'd say no other T6 cruiser can boast to be able to take as much of a beating. Share this post Link to post Share on other sites